I think the only successful cavalry charge during WWI was the attack on Beersheba in the Middle East, so its safe to say it was obsolete. Maybe they can start with it, but cant buy it,

Posts made by Razor
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RE: Cavalry Unit
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RE: (Steady) Inflation
My buddy Griffith suggested a progressive unit cost at LGD forum some years ago.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=2&t=441&start=16
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RE: Cavalry Unit
They will become obsolete as soon as tanks are available; a tank is always a better buy than cavalry.
I think cavalry became obsolete during the 1904 war in Manchuria, when modern machine guns become available. The only purpose it had in WWI, and WWII, was scouting and cutting supply lines in the forests and marshes on the Eastern front. But AA 1914 don’t have terrain nor supply rule, and since the map cut west into hundreds of small territories and the east in one big territory, it don’t open up for this units benefits
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RE: The Great War 1914-1918: Clash of Empires
Nice work, IL, looking forward to play it.
Any change you gonna make an entry at the BGG ?
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RE: Axis IC in Norway?
That two trannies can be sunk anytime, but a factory will always be there
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RE: Mountains
….or…we could just make a house rule and keep Larry out of the loop ?
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RE: Mountains
On the subject of ship movement, I think its derogatory that shipping one unit from USA to Morocco is equal to shipping one unit from UK to France. My suggestion to improvement will be to give ships a 4 movement, where debarking and embarking count as a move. Embark in US is 1, move to sz is 2, move to next sz is 3 and debark in Morocco is 4. Then a tranny in the English Channel can bridge units from UK to France 2 times in a turn. Embark a unit is 1, debark in France is 2, embark next unit is 3 and debark again is 4. Of course the turn cant end with a debark. You should be able to debark in Caroline island on 1 and then move 3 more spaces.
On the subject of mountains. Yes, there should be several levels of terrain modifiers. Alpine mountains with snow should be the highest, almost impassable, all units defend on 5 or less, and attack on 1. Then forest, swamp, marshes and low mountains, all units defend on 4 or less. Inf with art attack on 2 or less. No tanks
But how to tell Larry -
RE: Mountains
On another note, terrain rules to resolve combat and movement in mountain territories, should be easy to incorporate in online games, like the ones from Gametable online. But it would be a challenge in a board game, to keep track of different battleboards, considered the attitude of the casual player
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RE: Mountains
There are indeed houserules allowing unlimited non-combat movement. I’ve always advocated this for land (rails); never been quite convinced it would work for sea transport; how much is a ship slowed down by mined waters?
If a turn is equal to 6 months, I hardly doubt the Atlantic convoys was slowed down that much. This issue have several options, though.
1. The typical AA house rule. Ships move unlimited spaces in noncomb movement.
2. The fix. Ships move 4 spaces. Need a special rule for debarking and embarking though, since no real ship use half a year to do that.
3. Use the rules from WiF. A turn can have several movement phases.But now we are off topic
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RE: Mountains
Attached pics of mountains from Tyrolia and Spain.
Its pretty obvious that high mountains with snow like the ones in Norway, Tyrolia and Schwitzerland is far more difficult to attack than the hills of Spain, Bulgaria, Greece etc
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RE: Mountains
There are some types of terrain that favoures the defender, like mountains, marshes, swamps, forest, winter and snow. They act like giant fortess and protect the defender. At the same time, they slow down the attacker. Not only do they attack uphill, but also a lorry with supply need ten times more fuel to drive in Mountains and snow compared to Plains.
Taking this to A&A will be like this:
Defending units hit at 4 or less in Mountains.Attacking units hit at 1 in Mountains
All units move 1 Space only in Mountains, no blitz
I think only Norway, Schwitzerland and Tyrol should be Mountains. This areas had narrow passes, snow, and swamps together with high Mountains. I dont think a hill in summer Greece could stop an attacker in the same way as the Brenner pass during Winter
That said, the whole map and the movement system is insane. It takes several A&A years to drive trough Belgium and France with its highways and railways, because this small areas are cut in hundreds of territories, but luckily its the opposite in the wasteland since the Polar Express let us walk a inf unit through Russia and Canada in no time even if they have dirt roads only in the real world. Same at the sea. In real world at ship used two weeks to cross the Atlantic but it need a year in this game. Even a 1600 sailboat is faster than the AA cruiser
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RE: New Global War Expansion Sets need voting on.
Nice, but I miss a Leader/HQ unit expansion. A plastic Rommel, Patton or Monty, that re-roll misses. Wont be a cheap unit since we have to pay for his education at the war academy, but in a large battle he will be vital. Lets imagine your 12 tanks roll 3 hits and 9 misses. Now the Leader/HQ unit will re-roll that 9 misses, and add 4 more hits.
This plastic unit can even be incorporated in your Diplomatic expansion. If you want to obtain benefits from a neutral then you have to place a plastic Rommel in that country. Now you can fly-over or transit troops through that territory. Maybe even get some IPC’s to represent trade.
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RE: Pre War Japanese Resources
I think they had enough men, but was short of trannies, so I voted for more shipping
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RE: During WWI and WWII, does Allies Democracies were as GOOD as they say?
@Cmdr:
So in my book, France and England, because they caused both WWI and WWII, are clearly the bad guys.Â
So you tell me that the Serbian terrorists that killed the Austrian Arch-duke and triggered the war, were not supported by the russian officers and mondene elite ? And you tell me that France and Britain joined WW I before Russia ? Then how can you explain that russian forces cut deep into Germany and Austria long before France and Britain startet their mobilization ?
Being a Ukrainean, how do you excuse the russians starving millions of ukraineans to death during the 1920 ? Just for fun ?
And was it not Stalin and Russia that made WWII possible by making the non-aggression pact with Hitler so he could attack Poland ? So russians are the good guys now, eh ? Forgotten are the GULag camps in Sibir ? And the western democracies with its evil freedom are now the bad guys ? Yes, that makes sence, evil USA always start all the wars. We trigger some wars on foreign territories, and then we sell them weapons and stuff and get real rich. We are bad capitalist pigs, man. Blame on U$a
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RE: Larry Harris: Strategic Movements Mechanic
Perhaps the SM will default to one move per turn from the capital only. This would allow the super-stack moves on round one to get troops to the front; thereafter it would be mainly for railing newly built units to the front lines instead of them stupidly having to march there.
Totally agree, this is the best solution so far
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RE: Rudolf Hess Conspiracy Theories
Are you calling Worsham a neo nazi ?
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RE: Do we need a Western Front blow-up board?
Yes, you can use multi national forces for defence, and you can buy artillery, tanks and aircrafts too, but then the territories got crowded for sure
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RE: Is Switzerland the stepping stone to victory?
If Norway is worth 4 (economically it should be worth no more than 2)
You got a problem with that ? Hey, remember that controll of Norway also represent the iron ore trade from Sweden, and the fact that Norway had the nr 3 largest merchant fleet of the world. Switzerland had like zip.
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RE: Do we need a Western Front blow-up board?
If your western front are crowded then you play it wrong. Solutions may be:
- Stick to pure infantry buys.
- Let UK and US take responsibility for Belgium and Picardy, and France for the rest of the front. Dont cross fit.
- Buy more navy