TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 2 infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 fighters and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Morocco
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba
1 artillery moved from Central United States to Eastern United States
Place Units - Americans
1 destroyer and 7 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs