Crap I must have misclicked and bought 3mechs by accident… What I wanted was 3artys. Hope you will allow this edit
cheers
Crap I must have misclicked and bought 3mechs by accident… What I wanted was 3artys. Hope you will allow this edit
cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Kwangsi to Chahar
1 fighter moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Jehol to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
1 fighter moved from Kwangsi to Manchuria
2 bombers moved from Kwangsi to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to Anhwe
1 artillery moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Manchuria: 3 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
A scramble would be exceedingly unwise; pass.
That’s what I figured but I had to ask…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 119 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
5 infantry moved from Bulgaria to Romania
3 armour moved from Romania to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
4 armour and 1 mech_infantry moved from France to Germany
3 artilleries moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from 110 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Norway to Finland
Place Units - Germans
7 artilleries and 3 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 fighter and 2 mech_infantrys moved from Caucasus to Iraq
1 tactical_bomber moved from Rostov to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries and 23 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Russia
2 artilleries and 2 fighters moved from Russia to Bryansk
2 fighters moved from Bryansk to Russia
1 artillery and 1 infantry moved from Novgorod to Archangel
6 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 119 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
Interesting topic indeed!
I’ve completely stopped attacked Ethiopia on UK1 and the reason for this being I want Russia to get Iraq, Ethiopia and Italian Somaliland for that sweet extra income (12ipc pr. turn in total!! If at all possible save Tobruk and Libya for the russians as well). So in fact I hope that the italians get greedy and take land in Africa so I can retaliate on UK2 and whipe them out without without taking. If not I try with small strafing operations so they are prept for Russian take over. I guess the downside to this is that you have to direct some of the much needed russian troops south. Actually I wanna attack Iraq with 2mech, 2armor and possibly an airplane or two - depending on whether or not UK have had a chance to do a strafe in Iraq. Once Iraq is under russian control you asses how many russian troops are needed to take Ethio and I.Somali (If empty a single mech can scoop this 7IPC pr. round income) and the rest off course goes directly back to participate in the defence of motherrussia.
This works well with taking Persia on UK1 since you don’t need the tranny for an Ethio attack and it also opens up for possible strafe on Iraq.
In the MED:
I like to take sz96 with CC from 91 (if it is still alive and well) and fig from gib. Then I attack sz97 with sub (from bidding - I loooove this extra sub in med), DD, CC, tb from sz98; fig from malta and fig and sb from London. This attack should ensure the survival of most of the royal airforce even in the event of a full 3fig scramble from Italy. Taking the fig from London as a casualty allows the brits to sail their AC to safety (for a later return with company from french DD, DD, CC and BB). IMO sinking the sz97 fleet decimates italian chances for mediterranean success and doing this while preserving the british AC even more so.
Now the italians are more tricky (imo)… I find the phrase “Tactician’s paradise” very fitting. Their actions are off course totally dependent on UK1. I always hope that my sz97 survives. Having that fleet and 2 trannies with Italy is sooo sweet and opens so many options. I’ve been experimenting with taking S.France in G1 and like the possibilities this gives the axis. That being said I really want a keep my german spending in med to a minimum and throw it all at russia (In fact if Italy meets too much resistance in med I tend to drop the project completely and let the italians focus on can opening in the east and defense of Europe in the west - instead of fighting a maybe not winnable war in med with little or no economic benefits. After all its pretty impossible to keep up when US comes knocking…). I allways keep an eye on the russian movements. Are they going for Africa? If so preserve your african forces at all cost or even better try to bate the british to take the land…
I like to go for Greece if at all possible in Ita1. Especially if sz97 still is floating! Then you can combine this with taking Gibraltar. Sacrificing the trannie in in order to get a NO and denying a british NO is well worth it imo.
OK this became quite long. Comments are most welcome!
greets
/Rasmus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 2 armour, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yugoslavia
Italians attack with 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Tobruk to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to Tunisia
Combat - French
Battle in Tunisia
French attack with 3 infantry
Italians defend with 1 artillery and 1 infantry
2 infantry owned by the French retreated to Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
EDIT: Adding units owned by ANZAC to Malaya: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
2 fighters moved from United Kingdom to 123 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
Combat - British
Battle in 123 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 submarine
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from India to 81 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from Burma to India
1 infantry moved from Shan State to Burma
1 fighter moved from 123 Sea Zone to Scotland
1 mech_infantry moved from Eire to United Kingdom
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 armour moved from Brazil to Suriname
British take Suriname from Dutch
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 34 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry
Havde skrevet dig en mail… :
Hej Bjarke
Kender du til den snedige manøvre, hvor briterne sejler en destroyer til sz 36? Hvis du så vil erklære krig i næste runde, ligger der et fjendtligt krigsskib i dette farvand, hvilket betyder du ikke kan loade dine transports her… Skriver selvfølgelig fordi jeg havde planer om at anvende netop denne lille lusker nu, men alligevel fik lidt dårlig samvittighed.
Reglerne er klare nok, men det er nok alligevel ikke til sådanne situationer, de tænkes anvendt - oder? Anyways tænker det kan være ret træls, hvis du ikke er klar over det. På den anden side koster det dog også en engelsk DD. Det man kan gøre for at undgå det, er selvfølgelig at have de japanske transportskibe ladet med mænd allerede, men det har du jo ikke gjort, og det begrænser jo så også de forskellige muligheder man har en smule.
Hvad siger du til det? Skal jeg bare gøre det? Vil du have lidt edits? Vil du helst foretrække, at vi slet ikke tillader “luskeren”?
Hi I was a bit too fast when submitting my cm’s and forgot the mandatory invasion of Chaha and Anwhe which caused some heavy edits to fix. Sry about that
cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Formosa to Kwangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to Jehol
1 aaGun, 5 infantry and 1 mech_infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Chinese to Japanese
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Removing units owned by Japanese from Jehol: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 3 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Kansu
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 102 Sea Zone
1 infantry moved from Western United States to Central United States
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Endda aldeles forældede efterretninger
N�, jeg havde nok v�ret bedre tjent med at k�be AC i f�rste runde, n�r jeg nu alligevel endte med at tage Gibraltar.
Kom frisk Ivan.
psssch som om det underlegne tyske bisser kan indtage den stolte halv�! Delusions of grandeur
ehemm nu skal du ikke lade dig narre af, at det kan virke som om, at de allieredes diplomati er baseret på aldeles forældede udtalelser…
N�, jeg havde nok v�ret bedre tjent med at k�be AC i f�rste runde, n�r jeg nu alligevel endte med at tage Gibraltar.
Kom frisk Ivan.
psssch som om det underlegne tyske bisser kan indtage den stolte halvø! Delusions of grandeur