[HBG 1936] income increase for zero territories or islands house rule.
Looking for some experience with this from other variations. There is a bit of this I have found, thanks to the house rule stickies.
Any input welcome!
My goal is to eliminate the use of history scripting income bonuses, and increase the purchasing power of all powers. Realy looking to encourage SBR, interception, and increasing the play and value of ofter ignored areas on the map in Southern Hemisphere. Without breaking game balance. We have the luxury to keep the game setup for months. We play till surrender, victory scores are only to find who lost most.
The only bonus income left would be from treaties of non aggression pacts, or military expansion.
I’ve found 3 ways to accomplish this but I’m not sure what will work best.
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Add one income to every land zone in the game. (340 land zones). Benefit given to all geographic areas most needed in the European area. Few zero land zones present. Keeping economic par with new income from africa etc. Retains the KISS idea simply add 1 income to everything.
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Add one income to all zero income land zones. (157 land zones). Solves 1 problem but mostly affects russia, africa and islands in atlantic or pacific. Double bonus to allies minor change for axis. Breaking balance.
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A combination of the other 2 looking for balance, targeting specific geographic locations like the Pacific Islands. Difficult to get a concensus on the best locations to select. May work best but will require constantly adjusting and play testing.
Only other thing that I think will be affected by this is, income increases to US and Russia. May need to be more than a d12 per turn.
Ill be play testing a variation of option 1 and 3. The only deviation from +1 income to every land zone was in Germany. Germany having only 5 zones was too far behind France or British. So its income was doubled on all land zones retaining the parity. All national economic bonuses are the same for peace time. All wartime bonuses are removed unless part of a nonaggression pact. Since the US and USSR wartime incomes are nearly doubled they will roll 2×D12 rather than one D12 per turn for income increase.