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    R
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    Posts made by Rank Carcass

    • RE: Crazy Idea for Large Maps?

      I saw that stuff too while researching what table to build. Provided you have a shield of plexiglass or glass between it and the top should be ok. Flat screens can get damaged by holding the screen with slight pressure. So not a good table top on its own. But should work below protection. My only other consideration would be to allow for airflow preventing overheating. Maybe use a walmount installed flat lower below, so you can raise and lower the monitor easier. Or consider a projector from below. Not sure on the prices or feasibility of this. Never tried it.
      Possibly try it out with a used tv first. One with lines in the screen etc. Lots of people give those away.

      If you go ahead with this let us know how it goes.

      posted in Customizations
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      One Major point regarding new players don’t try everything their first game. Players from A&A games will be struggling with the minor game mechanics changes, to Aircraft restrictions, strategic bomber changes etc.
      Adding in mountain and river rules on top of that, all at once is too much.

      We have found its easiest to incorporate only Basic game Mechanics and rail lines for strategic moves and supply paths.

      We have a chat together before each game and decide what terrains we want this time, or expansions. Or is there consensus to start rolling for Technology early etc. The reason we love this game is its just waiting to be house ruled.

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Munck thanks!

      We like to use the Battle Cruisers the most. Gives the smaller nations a chance to build a few hitters in its navy fairly cheap, an ANZAC favorite. Light cruisers are second in usage. Usually We never use TBD or Coastal subs and just replace with standard, too cluttered and only used as first casualty every game anyway.

      We also took an Idea I first saw on Der Kunsler U tube channel and used paint to mark all planes and ships.
      That way every sculpt is marked the same. The new guys I just put a colour coded sticker on their sheets that matches the pieces so they can figure it out. By the end of their first game they don’t need it anymore.
      Red destroyer/fighter, Yellow Tac bomber/cruiser, Black Strategic Bomber/Battleship and White transports.

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Yeah either HBG or any game store that sells Kaplow games mini poker chips same stuff. These interlock with the newer A&A games chips. My store let me bring some in and test it. I buy them in town for $3 Canadian 50 pack of chips. We just use the colour as a marker and stack the counter chips under them. Needed more counters than OOB global 40, so we bought 200 white as 1’s, 100 green as 3’s, 50 red as 5’s and 50 Pink for 10’s. The green and red don’t match the OOB shade so we replaced them.
      There is a wide variety of Colours available but this is what we used. When we decide its worth buying a sculpt we can eliminate the Chips sometimes. First we just started with light and heavy for tanks but it has snowballed

      Blue = marine, Marine armor, Seaplane
      Brown = Mountain
      Purple = Airborne
      Orange = Damage (Was militia till we bought and painted sculpts for everyone from a single game of risk at a garage sale. Risk mini infantry and Cavalry pieces for all nations, at less than $5 Canadian.)
      Grey(OOB) = (light or old tech). use it for TBD, Med. bombers, light tanks.
      Yellow = (heavy/Advanced) Elite infantry, heavy destroyers, cruisers, tanks, advanced mech , sub etc.
      Black = Country specific units like black shirts, Panzer grenadiers, Yamamoto.

      Examples:
      Super Yamamoto are yellow for advanced and black as designator combined
      US marines are blue and Yellow.

      We don’t use everything in there all the time. But we added them in the list from HBG sets. To see what interest the group had in any units. So far no German player has tried War plan Z but if there is enough interest we will shop on Shape ways, same for other items.

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      updated turn phases and situations, expansions on the quick reference card.

      that’s it so far…

      All the attachments I have for this thread are posted together here in this string of posts.

      Situation and terrain sheet.pdf
      TURN PHASES full page.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Netherlands, we have changed a few things from the official Expansion
      OOB all national increases updated version

      EDIT: The National Income sheets are now corrected. The US wartime bonus for the lower 48 states is now 12 to reflect the v1.3 sheets and is no longer at 13.

      NETHERLANDS sheet.pdf
      1936 All Nations Peace and Wartime Increases.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      ANZAC US

      ANZAC sheet.pdf
      US sheet.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Britain(UK), FEC

      FEC sheet.pdf
      Britain(UK) sheet.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      USSR CCP
      Forgot to remove the House Rules. Captured capital money goes to victor rather than OOB to bank.
      And USSR can declare war on Allies without Berlin falling as per OOB.

      CCP sheet.pdf
      USSR sheet.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Japan and KMT

      Japan sheet.pdf
      KMT sheet.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      next Italy and Germany

      ITALY sheet.pdf
      GERMAN sheet.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Well I have completed the new sheets and posted them here, along with the full income bonus sheet. I also have redone the national sheets for clarity. We use clear sheet protectors and report folder (duo tang) for each nation or player as required. This way the full build sheet is visible together. Germany and France are given the Vichy card etc. Everyone even the new guy can see how they affect or are affected by others, and eliminates disadvantage of obscure, hard to find rules. Victory objectives were left out so we can play with different ones if wanted.We include the OOB national sheet and setup and add in the expansions to nations that are required, even if not used every game.

      I will be attaching them all together in multiple posts here, use them for free or ignore them.

      first French and Vichy

      VICHY FRANCE CREATION.pdf
      FRENCH sheet.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      you need 8 or 10 posts I believe. Then under the text box is a link labeled additional options, its in there you attach info.

      FYI put in a cleaned up attachment on post #1 and #2 in the thread.

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Do as you wish GHG. This is free to use Fan customization. I have been busy repairing household plumbing and assorted Cosmetic consequences from it. So I’m not as far ahead as I had hoped, but I’m back in. I’m including here our combined National Bonus and Increase Chart. for Peacetime and Wartime Bonuses of all OOB rules National increases together.
      These are all going to be edited as I go and I will share/update them here.

      Munck Its all in the editing so it fits together and looks uniform, fiddling with the appearance. Lots of deep reading of the rules also.

      Leatherneck nice work, thanks for sharing! every example of these helps to piece a finished product together  other Ideas and visuals.

      Edit: I forgot to adjust for corrected US income. US Wartime income is 63 not 56. as a result the bonus is reduced from 20 to 13, to match the same total income. Replacing the file.

      1936 All Nations Peace and Wartime Increases v1,1.pdf

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      Nice work munck! I like the compact layout. Thanks for showing your hard work. I may need to do something similar. Mine is currently about 5 pages, concerned it may be too much. Will need lots of editing yet.

      posted in Global War
      R
      Rank Carcass
    • RE: GW36 Italian Strategy - Somalian Pirate (Crouching Benito)

      Listen to the doc. Hope you get well soon! Awaiting your next strategy topic, always gets a discussion started.

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      @Chris_Henry:

      Good job! Great idea to have this post.

      Unless I’m misunderstanding your post, you’re including rules/pieces/etc. from expansion sets as well here, right?
      Yes the plan is to add all the expansions and units. I may need to do them as add on cards or it may be too confusing. That way we can add them or leave them out.

      If that’s accurate, then you might want to make an addendum to your “Retreating from Attacks” section, showing that there’s a special rule for defending Afrika Korps units, if using the DAK expansion. Defending DAK armored units may retreat from combat. This is an exception to the normal rule of defenders being unable to retreat.
      Thanks. I don’t have this one, I’ll need to cook it up. Probably be easier to use if I add that in as a DAK special rules section.

      Also, for “Strategic/Carpet Bombing Raid”, you may want to clarify that the interception combat has smaller combat values than standard attack/defense rates.
      You are right. On our unit sheets they are inside brackets (#). Ill need to clarify that.

      For Mountain Rules, you may want to specify that an entirely mountainous zone gives the -1 modifier to ALL rounds of combat.
      great catch

      Besides that, not sure how picky you want to get with this, but I noticed a few spelling errors:
      Wow thats shamefully bad. Clearly a reminder to use spell check for late night typing. I’ll clean them up and replace them

      defence - should be defense
      eath - should be each
      durring - should be during
      cassualites - should be casualties
      subgect - should be subject
      superriority - should be superiority
      fortafication - should be fortification
      Panama Chanal - should be Panama Canal

      Thanks. Once I get it cleaned up I’ll post replacement files.

      posted in Global War
      R
      Rank Carcass
    • RE: Monroe doctrine!

      2 ways to solve this problem for the axis

      1 house rule this section out of the game.

      2 destroy Russian navy before this can happen. Gets Russia in faster but keeps US out.

      posted in Global War
      R
      Rank Carcass
    • RE: [1936] New player quick index project.

      I have another one here, this should eliminate the confusion regarding turn order. not sure If this will be made as cards or just a full page when completed.

      As above rip it apart please!

      edit 2018-02-05: Turn Phases full page pdf is a cleaner version, will print and try in my next game.

      TURN PHASES.pdf
      TURN PHASES full page.pdf

      posted in Global War
      R
      Rank Carcass
    • [1936] New player quick index project.

      EDIT: All sheets are available together starting page 2, post 22 on this thread.

      Hello, I have been experiencing a relatively high number of new players in our group lately which is awesome! Unfortunately most seem to not read the rules fully ahead of time and/or some items are spread out in different sections of the rule-book making it difficult to find in game. For this reason I am putting together a list of specialized situations etc. basically an extension for the quick reference card. Before I edit the layout and figure out a way to print it. FYI we have added units to our build chart, from all expansions and unit sets, allowing for possible future expansions like seaplanes, marine LVT and tank destroyers.

      I was hoping the group of players here would be able to help me spot errors or omissions or even situations to add to this list.  Especially looking to cut out extra text so its simpler for the new guys and gals.
      This is a work in progress so any suggestions, comments are welcomed.

      Thanks

      posted in Global War
      R
      Rank Carcass
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