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    Posts made by Rank Carcass

    • Global war game 1936 version 3 playtesting

      Hey there. I was invited to join General Hand Grenades hosted version 3 playtest. I was joined by Jinx as the Axis powers, Panzer King as the Communists, GHG as France, KMT and US. Finaly myself Rank Carcass as the commonwealth. This was a bit of a challenge as not all parts of the new rules etc. Are printed up for us or finalized. We had a great time discussing our experiences and interpretations of the game changes.
      Prototype test of map setups and rules all subject to changes! Surprising Axis victory with French home country never attacked!
      I have a YouTube playlist link regarding the playtesting here:
      Tanks on the Tunda: https://www.youtube.com/playlist?list=PLtSU9JD2VSqfiIhPty7zv2dQ6K1t7V2F7

      posted in Global War 1936 video youtube
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    • RE: New channel on YouTube

      Looking forward to seeing how you blend the 2 rule sets. Last g40 game we played my group was disappointed by some missing unit types but happy with the faster builds for factory and naval units. Tech in g40 is so broken we never got a guy willing to use it. Gw36 tech is always in play. Good luck its looking good!

      posted in Global War
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    • RE: China

      @Arkwright said in China:

      I’ve not been able to playtest this, but my idea is to pull off the coasts starting on turn 1 (July 36) to avoid Japanese naval bombards. Also, don’t attack the Communists or Warlords- just lay low until the Japanese come. When they do, defend Yunnan and Xibei San Ma at all costs- Yunnan for obvious reasons and Xibei San Ma because its size means that you can funnel units from the north to the south safely and vice versa. If the Japanese didn’t take Guangxi on their first turn at war, then build it up. Starting July of 38 pick up at least one fighter in Lend Lease, plus the Flying Tigers. Refrain from attacking the Japanese unless you’ve got a huge numerical superiority, because of the attack weakness. The trick is, Japan needs your coastline to have enough income to fight the US and UK. If you can keep an army intact in your interior until they go to war with the West, then you can overextend them by forcing them to spend resources defending that $. Don’t worry too much about the civil war starting back up- you’ll be able to get plenty of aid.

      Same goes for the Communists, except everything is on a smaller scale.

      This has worked well in a few of our games. If you don’t kill China as Japan, you will be hard pressed when your focus is elsewhere. China is a thorn if you don’t stamp it out hard. Use the mountain terrain away from the coast as a defense line.

      posted in Global War 1936
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    • RE: Rank Carcass GW36 Strategy videos

      Note v1.4 of reference sheets has been released changing a few minor setups. But mainly changing the monroe doctrine regarding South America.

      posted in Global War 1936
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    • Rank Carcass GW36 Strategy videos

      Hello, I have a series of videos each of a different power. These were mostly made for version 2 rules and version 1.3 reference sheets. At HBG they do update the rules so read them all. This is not an exhaustive Strategy. However most things a newer player would need to keep an eye on are here. Enjoy!
      https://www.youtube.com/playlist?list=PLtSU9JD2VSqdegEoDeoNwNagyD_H19o4X

      posted in Global War 1936 video
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      Rank Carcass
    • RE: Global Gaming Table Threads and Pictures

      I had posted regarding my table in the past. But there was an issue with the pictures. I have a couple of videos that are linked if your interested.

      https://youtu.be/3xeu5hdskEU

      https://youtu.be/JdVOlAem2fA

      Hope you enjoy!

      posted in Customizations
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      Rank Carcass
    • RE: Veteran units

      This looks like an interesting optional rule. Have you ever played with these rules? I’m interested in how it flows and plays.

      posted in Global War
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    • RE: What size map should I buy for GW1936?

      There are many more territories than in AnA global 1940. If you go with the large map these landzones are roughly the same size as G40, even though there are more of them. I have not used the smaller map but I still wish some areas were larger on the big map. Especially when Russia and Germany are going at each other , or Japan is working it’s way through China. The 4x8 foot map is the way to go if you have the space for it, table will be a foot wider and 2 feet longer…

      posted in Global War
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    • RE: Playing 1936 Global with D6

      D12 seems a bit daunting. But with the battle boards and the extra units its fairly easy to pick up.

      When we started we modified the game to play with global40 rules if something was too complex for the group and switched to the full rules in stages.
      Helped some people to transition from axis and allies better. Talk to the group first though.

      posted in Global War
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    • RE: Playing 1936 Global with D6

      Be cautious about multi coloured dice. I have a bunch that are hard to read. Ensure that there is a strong contrast between the printed numbers or pips and the dice colouring. Or should you wish colour the pips in like some people have done to create home made hit dice.
      Translucent dice with light print can be hard to read but the swirled multi coloured dice are sometimes even harder to read, unless the print has enough contrast.

      Having used GHG D12 dice as seen in his videos they are easy to read and varried enough to call a colour as a type of unit (hit dice). My dice have at most 2 the same and all varieties of colouring. I prefer the look of translucent dice but they are difficult to read at times. If I continue with them I will need to use a paint or marker to enhance visibility of pips.

      posted in Global War
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    • RE: Rank Carcass vs GeneralHandGrenade

      Was a lot of fun! Hope to do this again.

      Thanks for the shout out!

      I find it interesting to see both persons videos.  We tend to notice and speak on slightly different views and ideas.

      posted in Global War
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    • RE: Italy Setup 1936

      Yes it’s now only for the expansion.
      Previous version of rules had a transport, but it has been removed by the developer.

      posted in Global War 1936
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    • RE: U.S.S.R early moves

      This can also help push Germany into declaring war on USSR early, giving Russia full income faster!

      But it does move some troops forward into a distant position, which can be exploited by a flexible German attack on Moscow through the northern part of Russia. Since you have moved some troops south at Romania.

      posted in Global War
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    • RE: U.S.S.R early moves

      AB worsham, Yes I have, attacked Romania with Russia early in the game. This doesn’t really make much difference in the long run of the game. Since these Romanians troops would have become German troops when aligned later. This does give you as Russia an advantage of preemption on those troops, a forward defense location, facilities and income from landzones that would have been German instead. This is most effective when Germany has been looking at the British building up a navy etc.

      This does prevent the molotov ribbentrop pact. But not always is this a good deal for USSR anyway.

      posted in Global War
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    • RE: Tjoek's custom roundels and tokens

      Excellent looking roundels. As always I like the fact that these are done yourself. Allowing for a total customization of everything. Keep it going! I look forward to seeing all your customizations!

      posted in Customizations
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    • RE: How much militia is used?

      On average look at it as how many land zones will this power probably have.
      You will only have one  sculpt per zone.
      Some zones will not need anything since they are surrounded by other stacks, out of reach etc.

      Anzac needs few but Russia British or Germany will need more.
      I have 20 for each power and color, that’s usually way too many.

      posted in Global War
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    • RE: GW 1936 Clarifications

      @Credulous:

      Thanks - sorry I was going to post on the vid but my google account appears to be my real name which I can’t seem to change easily and I don’t really want to paste that all over YouTube. So did on A&A.org instead.
      No worries, I understand and agree.

      I understand what you are saying (that is a carrier only counts as ‘with planes’ if it is already in the SZ by virtue of being an ally’s ship - if this is the case then the rulebook needs to spell that out a lot better!). I’ve also gone back to the globalwargame.com FAQ and looked at the CAP questions again.
      Houserule in anything you want. First few plays we ignored cap etc. And played same rules as global40. It’s a harder game but more fun with cap to me!

      The best CAP thread is the one with 9 answers entitled, ‘How to Hunt Submarines Convoy Raiding’. The last answer on there is the most relevant although it still seems a little ambiguous to me, but appears to imply the interpretation you have provided could very well be correct.
      Yeah I read that it could also be interpreted as anywhere carriers are moved to. and a plane is used to cap and land on that carrier in the same zone. Get a consensus and house rule it… some things are better that way than waiting in an answer.

      http://www.globalwargame.com/www/question/how-to-hunt-submarines-convoy-raiding/?ans-page=2

      So basically whilst the rulebook would appear to state to me that you either have to send in a plane on CAP or a carrier with planes to attack a submarine for one round of combat (before it gets the opportunity to submerge regardless of what you do), in actuality you always need a plane on CAP.
      That’s how I understand they want this. Simulated air gap and spread out the allies fleet to hunt subs. Instead of multiple dday style landings early…

      Don’t suppose you could PM me Doug, or Will’s email so I can ask them to set me up an account on their website and try and clear this up once and for all?
      Love to but I don’t have it… I contact them via their sales site contact us options.

      I just play this game and am not affiliated with HBG…
      My only criticism is always just edit the rules first then make new stuff afterwards!

      posted in Global War
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    • RE: GW 1936 Clarifications

      @Credulous:

      Just seen your video on this topic Rank Carcass. Thanks for posting.

      Thank you! It would be easier for me if you comment on videos there rather than here it may be a long time before I see the posts here. I don’t have notifications for most topics here. Plus , if someone has the same question, especially good ones like this, I can keep myself organized. Maybe lol.

      Only thing I’m not sure I agree with is the point you make about not being able to send a carrier in to engage a sub without needing a plane on CAP. That seems to go against the bottom of page 37 of the manual, ‘Combat Moving into a Zone with a Submarine’, where it states:

      ‘When other units combat move into a zone that contains a submarine that submarine may decline combat with those units and those units may continue moving if desired; unless there is at least one aircraft on Combat Air Patrol, or a carrier with aircraft. � The submarine may instead force those units to stop and engage in combat.’

      US is moving farther than its CAP range, to an area with a German sub and a British carrier that has are least 1 aircraft. The British plane is considered to be on CAP with a range of zero (same zone). This will spot the sub. Us aircraft would not unless put on CAP in the zone with the german sub.
      Provided both nations are at war together. At peace nation would not assist or engage.

      Based on that I think you can engage a sub up to three (four from a naval base) spaces away, you just have to send in a carrier (with planes)….
      Yes if an allied nation has a carrier or CAP in the area. Otherwise no if out of range for your own CAP
      Also what’s your interpretation of the rule on CAP fighters being able to decline naval combat unless a carrier is present? (which your video probably didn’t cover as nothing to do with subs……)
      True I didnt cover it, but should have lol. My understanding is you floated in an airport designed to see planes. So you probably find the CAP defender. Otherwise they may be able to evade A single destroyer etc…

      If anyone is curious as to the mentioned video
      https://youtu.be/twsWUJdTaJs

      posted in Global War
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    • RE: GW 1936 Clarifications

      Credulous you will need to contact someone at HBG.com to setup your account. I did. Its their buy cars gere spam filter

      posted in Global War
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    • RE: Speed up the gameplay

      Ok I’ll fire off a few things from the basic game that we have decided not to use that really speed up the game.

      1. Don’t play with mountains and rivers. These are optional true but it’s an easy way to use the additional units, game mechanics and this sweet map.  Leads to a more classic AnA type of play on a new map, shortens the reference for modifiers which speeds up game play. Just swap related units for regular at setup.
      2. Don’t use obsolete units period. TBD and coastal subs can’t be built, so why force players to lookup and understand their stats. They are always used first as cannon fodder to remove them from the board anyway! Just swap them out for regular Destroyers and Subs at setup. We have done this a lot and have found ZERO change to balance.
      3. Simultaneously play turns. In early turns especially possible if playing the 36 version. If any nation starts its turn they may announce a no combat turn allowing the next player to do their no combat turn also. Players may decline simultaneous play if they are waiting to see full deployment prior to no combat decision (axis typically). Allowing sometimes 4 players to place and move simultaneously provided no combat is occurring. Except for Spanish civil war etc.
        Can rapidly play 3 or 4 initial turns in about an hour this way. Does require understanding of the rules by all and slowdown for new players to learn the mechanics.
        This can also apply to players in different theaters going at the same time. Especially if they can’t reach Each other on the map.
      posted in Global War 1936
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