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    Posts made by RangerLugi

    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                    Americans take 26 Sea Zone from Japanese
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Hawaiian Islands to Queensland
              2 mech_infantrys moved from Central United States to Western United States
      
          Place Units - Americans
              1 battleship placed in 10 Sea Zone
              1 bomber and 1 tactical_bomber placed in Western United States
              1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Western Ukraine to Bessarabia
              8 infantry moved from Ukraine to Bessarabia
              1 armour moved from Ukraine to Bessarabia
              1 mech_infantry moved from Ukraine to Bessarabia
              2 infantry moved from Western Ukraine to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              1 infantry moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              2 tactical_bombers moved from Russia to Bessarabia
              1 infantry moved from Finland to Norway
                    Russians take Norway from Germans
              1 armour moved from Finland to Novgorod
              1 infantry moved from Archangel to Belarus
              3 mech_infantrys moved from Archangel to Novgorod
              1 fighter moved from Russia to Bessarabia
              5 infantry moved from Finland to Vyborg
              1 submarine moved from 110 Sea Zone to 105 Sea Zone
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                  Germans defend with 1 armour and 6 infantry
                      Russians roll dice for 2 armour, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 7/14 hits, 4.33 expected hits
                      Germans roll dice for 1 armour and 6 infantry in Bessarabia, round 2 : 2/7 hits, 2.50 expected hits
                      2 infantry owned by the Russians, 6 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour and 6 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Bessarabia to Bryansk
              2 tactical_bombers moved from Bessarabia to Bryansk
      
          Place Units - Russians
              2 armour and 1 fighter placed in Novgorod
              2 artilleries and 1 infantry placed in Ukraine
              1 armour and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 40 PUs; end with 40 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians : 2.67
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 37 Sea Zone
              2 fighters moved from Queensland to 37 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              1 infantry moved from Northern Territory to Western Australia
              1 mech_infantry moved from New South Wales to Queensland
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 37 Sea Zone
                  ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                  Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                      ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                      ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 cruiser owned by the ANZAC lost in 37 Sea Zone
                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                  Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 37 Sea Zone to Shan State
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
      
          Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -1.83
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 37 Sea Zone
              2 fighters moved from Queensland to 37 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              1 infantry moved from Northern Territory to Western Australia
              1 mech_infantry moved from New South Wales to Queensland
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 37 Sea Zone
                  ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                  Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                      ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                      ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 cruiser owned by the ANZAC lost in 37 Sea Zone
                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                  Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 37 Sea Zone to Shan State
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -1.83
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              1 mech_infantry moved from Central United States to Western United States
              1 infantry moved from Central United States to Eastern United States
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 battleship and 2 fighters placed in 10 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Shensi
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 armour moved from 109 Sea Zone to United Kingdom
              1 infantry moved from 109 Sea Zone to United Kingdom
              2 infantry moved from Scotland to United Kingdom
              1 fighter moved from Scotland to United Kingdom
              1 destroyer moved from 104 Sea Zone to 112 Sea Zone
              2 cruisers moved from 104 Sea Zone to 112 Sea Zone
              1 infantry moved from Kenya to Ethiopia
              1 mech_infantry moved from Kenya to Ethiopia
              1 artillery moved from Anglo Egyptian Sudan to Ethiopia
              2 infantry moved from Rhodesia to Belgian Congo
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 transport moved from 39 Sea Zone to 38 Sea Zone
              1 infantry moved from Burma to 38 Sea Zone
              1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
              2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
              1 armour moved from India to Burma
              1 mech_infantry moved from India to Burma
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
      
          Combat - British
              Battle in 112 Sea Zone
                  British attack with 2 cruisers and 1 destroyer
                  Germans defend with 3 submarines
                      British roll dice for 2 cruisers and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                      2 submarines owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone
                      British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 112 Sea Zone
                  British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for British: 1 cruiser
                  Casualties for Germans: 3 submarines
              Battle in 37 Sea Zone
                  British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                      British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British and 1 submarine owned by the British lost in 37 Sea Zone
                      British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
                      1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                  Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -51
                  Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                  Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
              Battle in Ethiopia
                  British attack with 1 artillery, 1 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in Ethiopia
                  Italians win with 1 artillery remaining. Battle score for attacker is -8
                  Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                  Casualties for Italians: 1 infantry
              Battle in United Kingdom
                  British attack with 1 armour, 1 fighter and 3 infantry
                  Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                      British roll dice for 1 armour, 1 fighter and 3 infantry in United Kingdom, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits
                      2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                      British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 3 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                  British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 2 infantry
                  Casualties for Germans: 1 armour and 2 artilleries
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
      
          Non Combat Move - British
              1 fighter moved from United Kingdom to Scotland
              1 aaGun moved from India to Burma
              1 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 infantry moved from Burma to Shan State
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
              British collect 25 PUs (1 lost to blockades); end with 25 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
              UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
              Some Units in India change ownership: 1 armour and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : 1.33
      Italians : 1.67
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Shensi
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              1 mech_infantry moved from Central United States to Western United States
              1 infantry moved from Central United States to Eastern United States
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 battleship and 2 fighters placed in 10 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Germans
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Russians
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
              4 infantry moved from Vyborg to Finland
              4 infantry moved from Karelia to Finland
              1 armour moved from Novgorod to Finland
              2 infantry moved from Novgorod to Baltic States
              1 fighter moved from Baltic States to Finland
      
          Combat - Russians
              Battle in 110 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 battleship and 3 transports
                      Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 battleship owned by the Germans lost in 110 Sea Zone
                      3 transports owned by the Germans lost in 110 Sea Zone
                      Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                  Russians win with 1 submarine remaining. Battle score for attacker is 41
                  Casualties for Germans: 1 battleship and 3 transports
              Battle in Finland
                  Russians attack with 1 armour, 1 fighter and 8 infantry
                  Germans defend with 7 infantry
                      Russians roll dice for 1 armour, 1 fighter and 8 infantry in Finland, round 2 : 2/10 hits, 2.33 expected hits
                      Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 armour, 1 fighter and 7 infantry in Finland, round 3 : 2/9 hits, 2.17 expected hits
                      Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 armour, 1 fighter and 6 infantry in Finland, round 4 : 3/8 hits, 2.00 expected hits
                      Germans roll dice for 3 infantry in Finland, round 4 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 1 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 7 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Finland to Baltic States
              3 mech_infantrys moved from Russia to Archangel
              1 artillery and 1 infantry moved from Russia to Bryansk
              2 infantry moved from Siberia to Soviet Far East
              2 aaGuns moved from Sakha to Amur
              1 infantry moved from Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 aaGun moved from Russia to Bryansk
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 armour, 1 infantry and 1 tactical_bomber placed in Russia
      
          Turn Complete - Russians
              Russians collect 39 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.67
      Russians : 0.50
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to Northern Territory
              1 artillery moved from Queensland to Northern Territory
              1 infantry moved from New South Wales to Queensland
              1 infantry moved from Queensland to Northern Territory
              1 infantry moved from New South Wales to Queensland
              1 transport moved from 54 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 54 Sea Zone to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 mech_infantry placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 destroyer moved from 93 Sea Zone to 97 Sea Zone
              1 cruiser moved from 93 Sea Zone to 97 Sea Zone
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Syria to Trans-Jordan
              1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from United Kingdom to 112 Sea Zone
      
          Combat - French
              Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
              Battle in 97 Sea Zone
                  French attack with 1 cruiser and 1 destroyer
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 97 Sea Zone
                  French win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in 112 Sea Zone
                  French attack with 1 cruiser and 1 fighter
                  Germans defend with 1 battleship, 1 carrier and 3 fighters
                      French roll dice for 1 cruiser and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship, 1 carrier and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
                      1 cruiser owned by the French and 1 carrier owned by the Germans lost in 112 Sea Zone
                   retreated to 112 Sea Zone
                  Germans win with 1 battleship and 3 fighters remaining. Battle score for attacker is 4
                  Casualties for French: 1 cruiser
                  Casualties for Germans: 1 carrier
              Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - French
              1 fighter moved from 112 Sea Zone to United Kingdom
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Germans : -2.00
      French : 0.00
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to Northern Territory
              1 artillery moved from Queensland to Northern Territory
              1 infantry moved from New South Wales to Queensland
              1 infantry moved from Queensland to Northern Territory
              1 infantry moved from New South Wales to Queensland
              1 transport moved from 54 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 54 Sea Zone to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 mech_infantry placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 bomber moved from Central United States to United Kingdom
              1 fighter moved from Eastern United States to Western United States
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Combat - Americans
              Battle in 26 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                  Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 battleship, 1 carrier, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 7/9 hits, 4.50 expected hits
                      2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                   retreated to 26 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is -37
                  Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
                  Casualties for Japanese: 2 carriers, 2 destroyers and 2 tactical_bombers
                  2 fighters owned by the Japanese could not land and were killed
      
          Non Combat Move - Americans
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Hopei
              3 infantry placed in Sikang
              Chinese undo move 2.
              3 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 destroyer moved from 106 Sea Zone to 104 Sea Zone
              1 cruiser moved from 91 Sea Zone to 104 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 infantry moved from Malaya to Shan State
              2 infantry moved from Burma to Shan State
              1 fighter moved from Burma to Shan State
              1 fighter moved from India to Shan State
              1 tactical_bomber moved from India to Shan State
              2 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from Anglo Egyptian Sudan to Kenya
              1 mech_infantry moved from Egypt to Kenya
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 cruiser moved from 110 Sea Zone to 104 Sea Zone
              1 battleship moved from 110 Sea Zone to 112 Sea Zone
              1 battleship moved from 111 Sea Zone to 112 Sea Zone
              1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
              1 fighter moved from Scotland to 112 Sea Zone
              1 fighter moved from United Kingdom to 112 Sea Zone
              1 fighter moved from United Kingdom to 104 Sea Zone
              1 bomber moved from United Kingdom to 112 Sea Zone
      
          Combat - British
              Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
              Battle in 96 Sea Zone
                  British attack with 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 104 Sea Zone
                  British attack with 2 cruisers, 1 destroyer and 1 fighter
                  Germans defend with 3 submarines
                      British roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in 104 Sea Zone
                      British roll dice for 2 cruisers, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                      Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                      2 submarines owned by the Germans lost in 104 Sea Zone
                  British win with 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
                  Casualties for Germans: 3 submarines
              Battle in 112 Sea Zone
                  British attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                  Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber
                      British roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                  Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                      Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the British, 2 battleships owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
                   retreated to 112 Sea Zone
                  Germans win with 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -48
                  Casualties for British: 2 battleships, 1 cruiser and 1 destroyer
                  Casualties for Germans: 1 cruiser
              Battle in Shan State
                  British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                  British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany
      
          Non Combat Move - British
              1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
              1 fighter moved from 96 Sea Zone to 98 Sea Zone
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              2 fighters moved from Shan State to India
              1 tactical_bomber moved from Shan State to India
              1 aaGun moved from India to Burma
              6 infantry moved from India to Burma
              1 artillery moved from India to Burma
              1 fighter moved from 104 Sea Zone to United Kingdom
              1 fighter moved from 112 Sea Zone to Scotland
              1 fighter moved from 112 Sea Zone to United Kingdom
              1 bomber moved from 112 Sea Zone to United Kingdom
      
          Place Units - British
              1 bomber placed in United Kingdom
              1 destroyer placed in 110 Sea Zone
              2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 mech_infantry placed in India
              1 submarine placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 15 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 armour and 1 mech_infantry
                  Some Units in 39 Sea Zone change ownership: 1 submarine
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : 1.17
      Italians : -0.33
      Americans : 0.50
      Chinese : -1.50
      Japanese : 1.33
      

      Savegame

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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Hopei
              3 infantry placed in Sikang
              Chinese undo move 2.
              3 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.50
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 bomber moved from Central United States to United Kingdom
              1 fighter moved from Eastern United States to Western United States
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Combat - Americans
              Battle in 26 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                  Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 battleship, 1 carrier, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 7/9 hits, 4.50 expected hits
                      2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                   retreated to 26 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is -37
                  Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
                  Casualties for Japanese: 2 carriers, 2 destroyers and 2 tactical_bombers
                  2 fighters owned by the Japanese could not land and were killed
      
          Non Combat Move - Americans
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.50
      Japanese : 1.67
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Sakha to Siberia
              2 infantry moved from Sakha to Amur
              6 infantry moved from Buryatia to Amur
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 infantry moved from Novgorod to Karelia
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Novgorod to Vyborg
              1 infantry moved from Novgorod to Karelia
              3 infantry moved from Novgorod to Baltic States
              1 artillery moved from Novgorod to Baltic States
              1 fighter moved from Novgorod to Baltic States
              1 infantry moved from Belarus to Baltic States
              1 aaGun moved from Novgorod to Baltic States
              1 armour moved from Volgograd to Ukraine
              1 mech_infantry moved from Volgograd to Ukraine
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Bessarabia to Western Ukraine
              1 armour moved from Russia to Western Ukraine
      
          Place Units - Russians
              1 armour and 2 infantry placed in Novgorod
              1 aaGun and 2 infantry placed in Ukraine
              1 aaGun and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      RangerLugi
    • RE: waxenhen4 Vs RangerLugi

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 8 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from Hainan to 36 Sea Zone
              1 infantry moved from Hainan to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Paulau Island
              1 artillery moved from 34 Sea Zone to Paulau Island
              1 armour moved from Dutch New Guinea to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Paulau Island
              1 armour moved from 34 Sea Zone to Paulau Island
              1 artillery moved from Formosa to 20 Sea Zone
              1 infantry moved from Formosa to 20 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
              1 infantry moved from 22 Sea Zone to Marianas
              1 artillery moved from 22 Sea Zone to Marianas
      
          Combat - ANZAC
              Battle in Marianas
              Battle in Paulau Island
                  ANZAC attack with 1 armour, 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Paulau Island, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Paulau Island
                  ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              1 artillery and 1 infantry placed in Queensland
              1 tactical_bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 23 PUs; end with 31 PUs
              Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4 Vs RangerLugi

      TripleA Turn Summary: British round 8

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 8
      
          Purchase Units - British
              British buy 5 armour; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 artilleries moved from India to 39 Sea Zone
              2 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 armour moved from Yunnan to Kwangtung
              3 mech_infantrys moved from Yunnan to Kwangtung
              2 infantry moved from Hunan to Kwangsi
              1 artillery moved from Hunan to Kwangsi
              2 tactical_bombers moved from Anhwe to Kwangtung
              3 fighters moved from Anhwe to Kwangtung
              2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
              4 mech_infantrys moved from Anhwe to Kwangtung
      
          Non Combat Move - British
              2 aaGuns moved from Kiangsu to Kiangsi
      
          Place Units - British
              5 armour placed in India
      
          Turn Complete - British
              British collect 19 PUs; end with 19 PUs
              Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 24 PUs
              Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      RangerLugi
    • RE: waxenhen4 Vs RangerLugi

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 artilleries and 8 infantry moved from Jehol to Shantung
              1 fighter and 10 infantry moved from Anhwe to Shantung
              2 infantry moved from Chahar to Anhwe
      
          Combat - Chinese
              Battle in Shantung
                  Chinese attack with 3 artilleries, 1 fighter and 18 infantry
                  Japanese defend with 1 artillery and 7 infantry
                      Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Shantung, round 2 : 7/22 hits, 5.00 expected hits
                      Japanese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 1/8 hits, 2.67 expected hits
                      7 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                      Chinese roll dice for 3 artilleries, 1 fighter and 17 infantry in Shantung, round 3 : 4/21 hits, 4.83 expected hits
                      Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                  Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 19
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 7 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shantung to Anhwe
      
          Place Units - Chinese
              7 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 23 PUs
              Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.17
      Japanese : -1.00
      

      Savegame

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      RangerLugi
    • RE: waxenhen4 Vs RangerLugi

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Korea to Manchuria
                    Chinese take Manchuria from Japanese
              2 transports moved from 6 Sea Zone to 17 Sea Zone
              1 artillery moved from Iwo Jima to 17 Sea Zone
              1 armour moved from Iwo Jima to 17 Sea Zone
              2 infantry moved from Iwo Jima to 17 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
              1 armour moved from Korea to 6 Sea Zone
              1 artillery moved from Korea to 6 Sea Zone
              1 artillery moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              3 armour moved from Western United States to 10 Sea Zone
              3 infantry moved from Western United States to 10 Sea Zone
              3 armour, 1 cruiser, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              5 artilleries moved from 6 Sea Zone to Japan
              2 armour moved from 6 Sea Zone to Japan
              7 infantry moved from 6 Sea Zone to Japan
      
          Combat - Americans
              Battle in Japan
                  Americans attack with 2 armour, 5 artilleries and 7 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
                      Americans roll dice for 2 battleships and 2 cruisers in Japan, round 2 : 3/4 hits, 2.33 expected hits
                      Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Japan, round 2 : 5/14 hits, 4.67 expected hits
                      Japanese roll dice for 1 fighter and 6 infantry in Japan, round 2 : 1/7 hits, 2.67 expected hits
                      1 fighter owned by the Japanese, 6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                  Americans captures 10PUs while taking Japanese capital
                  Americans win, taking Japan from Japanese with 2 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 25
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 fighter and 6 infantry
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 airfield, 1 factory_minor and 1 harbour placed in Korea
              2 artilleries and 2 infantry placed in Western United States
              2 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 29 PUs; end with 41 PUs
              Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 81 PUs
              Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.00
      Japanese : -1.67
      

      Savegame

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      RangerLugi
    • RE: waxenhen4 Vs RangerLugi

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 armour moved from Queensland to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 artillery moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
              1 artillery moved from 20 Sea Zone to Formosa
              1 infantry moved from 20 Sea Zone to Formosa
              1 infantry moved from Philippines to 35 Sea Zone
              1 artillery moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
              1 artillery moved from 19 Sea Zone to Okinawa
              1 infantry moved from 19 Sea Zone to Okinawa
              1 fighter moved from Kiangsi to Kiangsu
              2 infantry moved from Philippines to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
              2 infantry moved from 19 Sea Zone to Okinawa
              1 infantry moved from Philippines to 35 Sea Zone
              1 artillery moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
              1 artillery moved from 36 Sea Zone to Hainan
              1 infantry moved from 36 Sea Zone to Hainan
      
          Combat - ANZAC
              Battle in Formosa
              Battle in Hainan
              Battle in Okinawa
                  ANZAC attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 3 infantry in Okinawa, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Okinawa
                  ANZAC win, taking Formosa from Japanese, taking Hainan from Japanese, taking Okinawa from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Philippines to Kiangsu
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 armour moved from 45 Sea Zone to Dutch New Guinea
      
          Place Units - ANZAC
              3 submarines placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 23 PUs; end with 28 PUs
              Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1.00
      Japanese : -0.33
      

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      RangerLugi
    • RE: waxenhen4 Vs RangerLugi

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 tactical_bomber moved from Kiangsu to Anhwe
              3 fighters moved from Kiangsu to Anhwe
              4 mech_infantrys moved from Yunnan to Anhwe
              1 infantry moved from Yunnan to Hunan
              1 artillery moved from Yunnan to Hunan
              1 tactical_bomber moved from India to Anhwe
              3 mech_infantrys moved from India to Yunnan
              1 armour moved from India to Yunnan
      
          Combat - British
      
          Non Combat Move - British
              2 aaGuns moved from Kiangsi to Kiangsu
      
          Place Units - British
              2 artilleries and 2 infantry placed in India
              2 transports placed in 39 Sea Zone
      
          Turn Complete - British
              British collect 19 PUs; end with 20 PUs
              Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 25 PUs
              Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

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