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    Posts made by RangerLugi

    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
              2 artilleries moved from 6 Sea Zone to Korea
              2 infantry moved from 6 Sea Zone to Korea
              1 tactical_bomber moved from 6 Sea Zone to Korea
              1 fighter moved from 6 Sea Zone to Korea
              1 bomber moved from India to French Indo China
              2 transports moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 6 Sea Zone
              2 artilleries moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Strategic bombing raid in French Indo China
                      AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                  Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in French Indo China causes 3 damage total. 
              Battle in Gibraltar
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 harbour and 3 infantry
                      Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Gibraltar
                  Italians win with 1 infantry remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Korea
                  Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 4 infantry
                      Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
                      Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
                      Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                      Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Korea
                  Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 4 infantry
      
          Non Combat Move - Americans
              1 tactical_bomber moved from Korea to 6 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              5 transports moved from 91 Sea Zone to 89 Sea Zone
              1 bomber moved from French Indo China to India
      
          Place Units - Americans
              3 artilleries and 4 infantry placed in Eastern United States
              Americans undo move 1.
              3 artilleries and 3 infantry placed in Eastern United States
              3 artilleries and 2 infantry placed in Western United States
              1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British repair damage of 2x factory_upgrade; Remaining resources: 25 PUs; 
              British buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; 
              UK_Pacific buy nothing; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
              1 artillery moved from Morocco to Algeria
                    British take Algeria from Italians
              1 transport moved from 91 Sea Zone to 109 Sea Zone
      
          Combat - British
              Battle in Gibraltar
                  British attack with 1 artillery and 1 infantry
                  Italians defend with 1 harbour and 1 infantry
                      British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Gibraltar
                      British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                  Italians win with no units remaining. Battle score for attacker is -4
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 transport placed in 71 Sea Zone
              1 artillery and 1 infantry placed in Union of South Africa
              1 artillery and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 32 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      British : -1.50
      Americans : -3.17
      Japanese : -0.67
      AA fire in French Indo China : : -0.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 6 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
              2 artilleries moved from 6 Sea Zone to Korea
              2 infantry moved from 6 Sea Zone to Korea
              1 tactical_bomber moved from 6 Sea Zone to Korea
              1 fighter moved from 6 Sea Zone to Korea
              1 bomber moved from India to French Indo China
              2 transports moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 6 Sea Zone
              2 artilleries moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Strategic bombing raid in French Indo China
                      AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                  Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in French Indo China causes 3 damage total. 
              Battle in Gibraltar
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 harbour and 3 infantry
                      Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Gibraltar
                  Italians win with 1 infantry remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Korea
                  Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 4 infantry
                      Americans roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
                      Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
                      Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                      Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Korea
                  Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 4 infantry
      
          Non Combat Move - Americans
              1 tactical_bomber moved from Korea to 6 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              5 transports moved from 91 Sea Zone to 89 Sea Zone
              1 bomber moved from French Indo China to India
      
          Place Units - Americans
              3 artilleries and 4 infantry placed in Eastern United States
              Americans undo move 1.
              3 artilleries and 3 infantry placed in Eastern United States
              3 artilleries and 2 infantry placed in Western United States
              1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.00
      Americans : -3.17
      Japanese : -0.67
      AA fire in French Indo China : : -0.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 8 armour; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Norway to Finland
              2 armour moved from Russia to Rostov
              1 tactical_bomber moved from Russia to Rostov
              1 mech_infantry moved from Belarus to Rostov
              1 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Samara
              1 artillery moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour
                      Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits
                      Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits
                      1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Rostov
                  Russians win, taking Rostov from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17
                  Casualties for Russians: 1 armour and 1 mech_infantry
                  Casualties for Italians: 1 armour
                  Casualties for Germans: 1 fighter and 1 tactical_bomber
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Rostov to Russia
              1 infantry moved from Jehol to Manchuria
      
          Place Units - Russians
              8 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Russians : 2.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 mech_infantry moved from Queensland to 54 Sea Zone
              1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              1 mech_infantry moved from 43 Sea Zone to Borneo
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 submarine moved from 35 Sea Zone to 44 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in Borneo
              Battle in 44 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 44 Sea Zone
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -1.00
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 mech_infantry moved from Queensland to 54 Sea Zone
              1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              1 mech_infantry moved from 43 Sea Zone to Borneo
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
              1 submarine moved from 35 Sea Zone to 44 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in Borneo
              Battle in 44 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 44 Sea Zone
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -1.00
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
              1 fighter moved from Hawaiian Islands to 6 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              2 transports moved from 6 Sea Zone to 25 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries moved from 91 Sea Zone to Gibraltar
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Queensland to 41 Sea Zone
              1 fighter moved from Queensland to 42 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 26 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Battle in 41 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 2 artilleries and 4 infantry
                  Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
                      2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                      Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 3 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from 41 Sea Zone to India
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 cruiser and 1 destroyer placed in 101 Sea Zone
              2 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British repair damage of 4x factory_upgrade; Remaining resources: 24 PUs; 
              British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs; 
              UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from India to West India
              1 artillery moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 cruiser moved from 109 Sea Zone to 91 Sea Zone
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Morocco
                  British attack with 1 artillery and 1 infantry
                  Italians defend with 1 artillery
                      British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco
                  British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - British
      
          Place Units - British
              1 transport placed in 71 Sea Zone
              1 artillery and 1 infantry placed in Union of South Africa
              1 transport placed in 109 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 27 PUs; end with 27 PUs
      
          Place Units - UK_Pacific
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,6,1,6
              UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 1 artillery and 1 infantry
      

      Combat Hit Differential Summary :

      Italians : 1.33
      British : 0.17
      Americans : 0.00
      Chinese : 0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
              1 fighter moved from Hawaiian Islands to 6 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              2 transports moved from 6 Sea Zone to 25 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries moved from 91 Sea Zone to Gibraltar
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Queensland to 41 Sea Zone
              1 fighter moved from Queensland to 42 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 26 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Battle in 41 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 2 artilleries and 4 infantry
                  Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
                      2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                      Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 3 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from 41 Sea Zone to India
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 cruiser and 1 destroyer placed in 101 Sea Zone
              2 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.00
      Americans : 0.00
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Siberia to Amur
              1 infantry moved from Soviet Far East to Siberia
              1 armour and 2 mech_infantrys moved from Archangel to Eastern Poland
              1 armour moved from Novgorod to Eastern Poland
              1 infantry moved from Belarus to Eastern Poland
              1 fighter moved from Archangel to Eastern Poland
              1 tactical_bomber moved from Archangel to Eastern Poland
              1 tactical_bomber moved from Russia to Eastern Poland
              1 fighter moved from Russia to Eastern Poland
              1 mech_infantry moved from Russia to Belarus
              1 armour moved from Russia to Bryansk
              1 infantry moved from Caucasus to Rostov
              1 armour moved from Volgograd to Kazakhstan
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                  Germans defend with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                      Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 6/9 hits, 3.83 expected hits
                      Germans roll dice for 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 2.17 expected hits
                      2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 4 bombers owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland
                      Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 2/5 hits, 2.83 expected hits
                      Germans roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
                  Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                  Casualties for Germans: 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
      
          Non Combat Move - Russians
              2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Volgograd
              2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia
              Russians undo move 3.
              2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.17
      Russians : 1.33
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in 54 Sea Zone
                  ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                  ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 fighter moved from 54 Sea Zone to Queensland
              1 submarine moved from 42 Sea Zone to 35 Sea Zone
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
      
          Combat Move - French
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.83
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in 54 Sea Zone
                  ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                  ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 fighter moved from 54 Sea Zone to Queensland
              1 submarine moved from 42 Sea Zone to 35 Sea Zone
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.83
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from Western United States to Queensland
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 artillery moved from 6 Sea Zone to Korea
              3 infantry moved from 6 Sea Zone to Korea
              1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Central United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3,3
              Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,6
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery and 2 infantry
                  Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits
                      1 armour owned by the Americans lost in Gibraltar
                  Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                  Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                  Casualties for Italians: 1 infantry
              Battle in Korea
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 4 infantry
                      Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
                      3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                  Japanese win with 4 infantry remaining. Battle score for attacker is -13
                  Casualties for Americans: 1 artillery and 3 infantry
      
          Non Combat Move - Americans
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              1 artillery, 1 fighter and 1 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
              1 destroyer placed in 10 Sea Zone
              2 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
              Chinese undo move 1.
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British repair damage of 12x factory_upgrade; Remaining resources: 17 PUs; 
              British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              1 infantry moved from Quebec to 106 Sea Zone
              1 artillery moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 fighter moved from Nigeria to Anglo Egyptian Sudan
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from Burma to Shan State
              2 infantry moved from India to Burma
              1 artillery moved from India to Burma
      
          Combat - British
      
          Non Combat Move - British
              1 aaGun moved from India to Burma
              1 infantry moved from 109 Sea Zone to United Kingdom
              1 artillery moved from 109 Sea Zone to United Kingdom
      
          Place Units - British
              1 artillery, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      
          Place Units - UK_Pacific
              4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1,5
              UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
              Some Units in India change ownership: 4 infantry
      

      Combat Hit Differential Summary :

      Italians : 1.17
      Americans : -3.50
      Japanese : 2.67
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
              Chinese undo move 1.
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from Western United States to Queensland
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              1 artillery moved from 6 Sea Zone to Korea
              3 infantry moved from 6 Sea Zone to Korea
              1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Central United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3,3
              Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3,6
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery and 2 infantry
                  Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.17 expected hits
                      1 armour owned by the Americans lost in Gibraltar
                  Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                  Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                  Casualties for Italians: 1 infantry
              Battle in Korea
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 4 infantry
                      Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
                      3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                  Japanese win with 4 infantry remaining. Battle score for attacker is -13
                  Casualties for Americans: 1 artillery and 3 infantry
      
          Non Combat Move - Americans
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              1 artillery, 1 fighter and 1 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
              1 destroyer placed in 10 Sea Zone
              2 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.17
      Americans : -3.50
      Japanese : 2.67
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              14 infantry moved from Amur to Manchuria
              5 infantry moved from Vyborg to Novgorod
              1 infantry moved from Belarus to Novgorod
              1 fighter moved from Bryansk to Novgorod
              2 tactical_bombers moved from Bryansk to Novgorod
              1 armour moved from Bryansk to Novgorod
              1 infantry moved from Bryansk to Belarus
              2 artilleries moved from Bryansk to Ukraine
              3 infantry moved from Bryansk to Ukraine
              2 mech_infantrys moved from Russia to Archangel
              1 armour moved from Russia to Archangel
              2 infantry moved from Siberia to Amur
              1 infantry moved from Soviet Far East to Siberia
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 14 infantry
                  Japanese defend with 1 aaGun, 1 artillery and 6 infantry
                      Russians roll dice for 14 infantry in Manchuria, round 2 : 1/14 hits, 2.33 expected hits
                      Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits
                      4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                      Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 4 : 0/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                      Russians roll dice for 8 infantry in Manchuria, round 5 : 2/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 7 infantry in Manchuria, round 6 : 2/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 9 infantry
                  Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
              Battle in Novgorod
                  Russians attack with 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers
                  Germans defend with 3 aaGuns, 1 airfield, 4 armour, 1 factory_minor and 1 harbour
                      AA fire in Novgorod : 1/3 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Russians lost in Novgorod
                      Russians roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits
                      Germans roll dice for 3 aaGuns and 4 armour in Novgorod, round 2 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
                      Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/7 hits, 2.33 expected hits
                      Germans roll dice for 1 aaGun and 4 armour in Novgorod, round 3 : 3/4 hits, 2.00 expected hits
                      3 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                      Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Russians: 6 infantry and 1 tactical_bomber
                  Casualties for Germans: 3 aaGuns and 4 armour
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Bryansk to Ukraine
              1 fighter moved from Novgorod to Archangel
              1 tactical_bomber moved from Novgorod to Archangel
              2 aaGuns moved from Amur to Manchuria
      
          Place Units - Russians
              1 fighter and 1 tactical_bomber placed in Russia
              1 armour, 1 artillery and 1 infantry placed in Ukraine
              1 armour and 1 mech_infantry placed in Russia
              1 armour placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 40 PUs; end with 41 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Russians : 0.33
      Japanese : 0.67
      AA fire in Novgorod : : 0.50
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
              1 artillery moved from Northern Territory to Queensland
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 41 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
              ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.33
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
              1 artillery moved from Northern Territory to Queensland
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 41 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
              ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.33
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                    Americans take 26 Sea Zone from Japanese
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Hawaiian Islands to Queensland
              2 mech_infantrys moved from Central United States to Western United States
      
          Place Units - Americans
              1 battleship placed in 10 Sea Zone
              1 bomber and 1 tactical_bomber placed in Western United States
              1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British repair damage of 3x factory_minor; Remaining resources: 22 PUs; 
              British buy 1 factory_upgrade; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; 
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              1 fighter moved from Gibraltar to Nigeria
              1 cruiser moved from 112 Sea Zone to 109 Sea Zone
              1 destroyer moved from 112 Sea Zone to 109 Sea Zone
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to Shan State
              1 armour moved from India to Shan State
              3 infantry moved from India to Burma
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 2 infantry and 2 mech_infantrys
                  Italians defend with 1 artillery and 1 mech_infantry
                      British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                      British roll dice for 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 1 mech_infantry
              Battle in Shan State
                  British attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                      British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 3 : 4/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - British
              2 aaGuns moved from Burma to Shan State
              1 fighter moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
      
          Place Units - British
              Units in United Kingdom being upgraded or consumed: 1 factory_minor
              1 factory_upgrade placed in United Kingdom
      
          Turn Complete - British
              British collect 27 PUs; end with 29 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 12 PUs; end with 12 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      British : 0.50
      Italians : -0.67
      Chinese : 0.17
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
    • RE: waxenhen4(axis) vs RangerLugi(allies) Global40

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
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      RangerLugi
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