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Test summary from TripleA, engine version: 2.5.22294, time: 1:41:31 PM
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Test summary from TripleA, engine version: 2.5.22294, time: 1:41:31 PM
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from Celebes to Sumatra
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - British
British buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Burma to India
Place Units - British
3 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
British collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 fighters
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - Americans
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 18 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
1 mech_infantry moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4
Purchase Units - British
British buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Non Combat Move - British
2 aaGuns moved from India to Burma
Place Units - British
1 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
British collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries moved from 33 Sea Zone to Caroline Islands
5 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 3 artilleries and 5 infantry in Caroline Islands, round 2 : 3/8 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 battleship, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 15 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Northern Territory to Western Australia
1 artillery moved from Queensland to Northern Territory
1 fighter moved from Western Australia to Queensland
2 fighters moved from Northern Territory to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 mech_infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
British take Siam from Japanese
1 artillery moved from Burma to India
1 armour moved from Shan State to India
1 artillery and 5 infantry moved from Shan State to Malaya
Combat - British
Battle in Malaya
British attack with 1 artillery and 5 infantry
Japanese defend with 2 artilleries, 1 harbour and 1 infantry
British roll dice for 1 artillery and 5 infantry in Malaya, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery and 4 infantry in Malaya, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Malaya
British roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 2 infantry in Malaya, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 2 infantry in Malaya, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 6 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery and 1 infantry in Malaya, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Malaya, round 8 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 5 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Malaya
Place Units - British
1 artillery and 2 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,4,3,3,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
British collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
British : -2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 transport placed in 10 Sea Zone
Note to players Americans: <body>America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Turn Complete - Americans
Americans collect 17 PUs; end with 19 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Western Australia
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
2 fighters moved from 42 Sea Zone to Northern Territory
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2
Purchase Units - British
British buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Malaya to Shan State
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
2 infantry moved from Burma to Shan State
1 artillery moved from India to Burma
1 armour moved from India to Shan State
1 infantry moved from Malaya to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Shan State, round 2 : 1/11 hits, 3.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
Place Units - British
4 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,6,1,2,3
British collect 9 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
British : -2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :