Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. RangerLugi
    3. Posts
    R
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 211
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by RangerLugi

    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Belarus to Ukraine
              3 artilleries moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              3 artilleries, 1 carrier, 2 cruisers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 fighter moved from Burma to Yunnan
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 4 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Ukraine to Russia
              3 artilleries moved from 91 Sea Zone to Morocco
              3 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Belarus to Ukraine
              3 artilleries moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              3 artilleries, 1 carrier, 2 cruisers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 fighter moved from Burma to Yunnan
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 4 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Ukraine to Russia
              3 artilleries moved from 91 Sea Zone to Morocco
              3 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Novgorod to Baltic States
              1 fighter moved from Belarus to Baltic States
              2 infantry moved from Belarus to Bryansk
              1 fighter moved from Belarus to Bryansk
              1 tactical_bomber moved from Belarus to Bryansk
              2 armour moved from Belarus to Smolensk
              2 artilleries, 17 infantry and 2 mech_infantrys moved from Belarus to Smolensk
              1 infantry moved from Novgorod to Belarus
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/4 hits, 1.50 expected hits
                      Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Belarus to Smolensk
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 fighter moved from Baltic States to Russia
              1 fighter moved from Bryansk to Russia
              1 tactical_bomber moved from Bryansk to Russia
              1 infantry moved from Northwest Persia to Caucasus
      
          Place Units - Russians
              10 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 34 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      Russians regular : 2.67
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 fighters moved from Queensland to Caroline Islands
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
              1 infantry moved from Morocco to Algeria
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 fighters moved from Queensland to Caroline Islands
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Germany
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 artillery moved from 33 Sea Zone to Caroline Islands
              3 infantry moved from 33 Sea Zone to Caroline Islands
              1 cruiser moved from 16 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in Germany causes 5 damage total. 
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Belarus
      
          Place Units - Americans
              1 tactical_bomber placed in Eastern United States
              1 transport placed in 101 Sea Zone
              2 artilleries and 1 infantry placed in Eastern United States
              1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Yunnan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      
          Purchase Units - British
              British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
              British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 armour moved from Union of South Africa to Belgian Congo
              2 infantry moved from Rhodesia to Belgian Congo
              1 mech_infantry moved from Kenya to Belgian Congo
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 mech_infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 mech_infantry moved from 92 Sea Zone to Algeria
              1 infantry moved from 92 Sea Zone to Algeria
              1 fighter moved from Gibraltar to Algeria
      
          Combat - British
              Battle in Algeria
                  British attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Neutral_Axis defend with 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Algeria
                  British win, taking Algeria from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Algeria to Gibraltar
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              3 aaGuns, 3 artilleries and 8 infantry moved from India to Burma
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    UK_Pacific take Java from Dutch
              1 cruiser moved from 37 Sea Zone to 39 Sea Zone
      
          Place Units - British
              3 armour placed in Egypt
              3 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,2,2,1
              British collect 25 PUs (2 lost to blockades); end with 25 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 22 PUs; end with 22 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
              Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Japanese regular : -0.67
      Germans AA : -0.17
      Neutral_Axis regular : -0.33
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Yunnan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Germany
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 artillery moved from 33 Sea Zone to Caroline Islands
              3 infantry moved from 33 Sea Zone to Caroline Islands
              1 cruiser moved from 16 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in Germany causes 5 damage total. 
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Belarus
      
          Place Units - Americans
              1 tactical_bomber placed in Eastern United States
              1 transport placed in 101 Sea Zone
              2 artilleries and 1 infantry placed in Eastern United States
              1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Japanese regular : -0.67
      Germans AA : -0.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
      
          Combat - Russians
              Battle in 114 Sea Zone
                  Russians attack with 1 cruiser and 1 submarine
                  Germans defend with 1 cruiser and 1 transport
                      Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                      1 transport owned by the Germans lost in 114 Sea Zone
                  Russians win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 cruiser
                  Casualties for Germans: 1 cruiser and 1 transport
      
          Non Combat Move - Russians
              2 aaGuns, 1 artillery, 2 fighters, 14 infantry and 1 tactical_bomber moved from Novgorod to Belarus
              2 infantry moved from Karelia to Novgorod
              2 infantry moved from Vyborg to Novgorod
              4 infantry moved from Bryansk to Belarus
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Rostov to Ukraine
              1 armour moved from Bryansk to Belarus
              1 artillery moved from Bryansk to Belarus
              1 mech_infantry moved from Bryansk to Belarus
              1 infantry moved from Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
      
          Place Units - Russians
              2 artilleries and 8 infantry placed in Russia
              2 infantry placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.50
      Russians regular : 0.17
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to Malaya
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 cruiser moved from 110 Sea Zone to 111 Sea Zone
              1 fighter moved from United Kingdom to 111 Sea Zone
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Combat - French
              Battle in 111 Sea Zone
                  French attack with 1 cruiser and 1 fighter
                  Germans defend with 1 battleship
                      French roll dice for 1 cruiser and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 cruiser owned by the French lost in 111 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for French: 1 cruiser
                  Casualties for Germans: 1 battleship
      
          Non Combat Move - French
              1 fighter moved from 111 Sea Zone to United Kingdom
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French regular : 0.00
      Germans regular : 0.33
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to Malaya
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser and 1 transport; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 cruiser moved from 26 Sea Zone to 16 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 destroyer moved from 35 Sea Zone to 20 Sea Zone
              1 bomber moved from Central United States to United Kingdom
              1 armour moved from Central United States to Western United States
              1 fighter moved from Philippines to Burma
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 20 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 20 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 16 Sea Zone
                  Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 7 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Yunnan to Hunan
              1 infantry moved from Kweichow to Hunan
              1 fighter moved from Szechwan to Hunan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Kweichow to Hopei
              2 infantry moved from Szechwan to Kweichow
              4 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 artilleries and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 artilleries in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  1 fighter owned by the Chinese retreated
                  Japanese win with 2 artilleries remaining. Battle score for attacker is -9
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer and 1 factory_minor; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 destroyer moved from 109 Sea Zone to 91 Sea Zone
              1 battleship moved from 110 Sea Zone to 91 Sea Zone
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 infantry moved from Alexandria to Egypt
              1 armour moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 tactical_bomber moved from India to Shan State
              1 fighter moved from India to Shan State
              1 infantry moved from Malaya to Shan State
              2 infantry moved from Burma to Shan State
              1 fighter moved from Burma to 37 Sea Zone
              1 cruiser moved from 39 Sea Zone to 37 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 fighter moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Kenya
      
          Combat - British
              Battle in 91 Sea Zone
                  British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport
                  Germans defend with 2 submarines
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      2 submarines owned by the Germans lost in 91 Sea Zone
                  British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 submarines
              Battle in 96 Sea Zone
                  British attack with 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 37 Sea Zone
                  British attack with 1 cruiser and 1 fighter
                  Japanese defend with 1 cruiser
                      British roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
              Battle in Shan State
                  British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Shan State to Yunnan
              1 tactical_bomber moved from Shan State to Yunnan
              1 fighter moved from 37 Sea Zone to Yunnan
              1 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
              1 fighter moved from 96 Sea Zone to 98 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 armour placed in Union of South Africa
              1 destroyer placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
              British collect 25 PUs (3 lost to blockades); end with 27 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 18 PUs; end with 18 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Americans regular : -3.67
      Italians regular : -0.33
      Japanese regular : 1.17
      Germans regular : -0.33
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Yunnan to Hunan
              1 infantry moved from Kweichow to Hunan
              1 fighter moved from Szechwan to Hunan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Kweichow to Hopei
              2 infantry moved from Szechwan to Kweichow
              4 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 artilleries and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 artilleries in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  1 fighter owned by the Chinese retreated
                  Japanese win with 2 artilleries remaining. Battle score for attacker is -9
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Japanese regular : 1.67
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser and 1 transport; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 cruiser moved from 26 Sea Zone to 16 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 destroyer moved from 35 Sea Zone to 20 Sea Zone
              1 bomber moved from Central United States to United Kingdom
              1 armour moved from Central United States to Western United States
              1 fighter moved from Philippines to Burma
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 20 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 20 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 16 Sea Zone
                  Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 7 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.67
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(X) vs Rangerlugi(A) Global40

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 infantry moved from Archangel to Novgorod
              1 infantry moved from Belarus to Novgorod
              2 infantry moved from Baltic States to Novgorod
              1 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Bessarabia to Ukraine
              3 infantry moved from Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              1 infantry moved from Caucasus to Rostov
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
              1 infantry moved from Vyborg to Novgorod
              1 armour and 1 mech_infantry moved from Russia to Belarus
              1 fighter and 1 tactical_bomber moved from Russia to Novgorod
              2 aaGuns moved from Sakha to Amur
              6 infantry moved from Sakha to Amur
              6 infantry moved from Buryatia to Amur
      
          Place Units - Russians
              3 infantry placed in Novgorod
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Southern Italy to 93 Sea Zone
      
          Combat - Italians
              Battle in 93 Sea Zone
                  Italians attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 93 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
      
          Non Combat Move - Italians
              1 fighter moved from 93 Sea Zone to Southern Italy
              1 infantry moved from Northern Italy to Southern Italy
              1 infantry moved from Yugoslavia to Northern Italy
              1 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 8 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 cruiser moved from 19 Sea Zone to 35 Sea Zone
              2 artilleries moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 artilleries moved from 6 Sea Zone to Korea
              2 infantry moved from 6 Sea Zone to Korea
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              2 infantry moved from 19 Sea Zone to Jehol
              3 armour moved from Kiangsu to Kiangsi
              3 armour moved from Anhwe to Hunan
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 cruiser
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 35 Sea Zone
                  Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Hunan
                  Japanese attack with 3 armour
                  British defend with 1 aaGun and 1 infantry; Chinese defend with 1 artillery
                      Japanese roll dice for 3 armour in Hunan, round 2 : 2/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 aaGun owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Hunan
                      Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
                  Casualties for British: 1 aaGun and 1 infantry
                  Casualties for Chinese: 1 artillery
              Battle in Jehol
                  Japanese attack with 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Jehol
                      Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Jehol
                  Chinese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Japanese: 2 infantry
              Battle in Korea
                  Japanese attack with 2 artilleries and 2 infantry
                  Russians defend with 2 aaGuns and 1 infantry
                      Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 2 aaGuns and 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                      Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Korea
                  Japanese win, taking Korea from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 2 aaGuns and 1 infantry
              Battle in Kiangsi
                  Japanese attack with 3 armour
                  British defend with 1 infantry
                      Japanese roll dice for 3 armour in Kiangsi, round 2 : 1/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Kiangsu to Shantung
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              2 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 23 PUs; end with 23 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -0.17
      Russians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 17 armour; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Ukraine to Rostov
              3 armour moved from Ukraine to Rostov
              2 infantry moved from Northern Italy to Southern France
              5 armour moved from Western Germany to Southern France
              3 armour moved from Normandy Bordeaux to Southern France
              2 artilleries moved from Normandy Bordeaux to Southern France
              2 infantry moved from Normandy Bordeaux to Southern France
              2 infantry moved from Normandy Bordeaux to Southern France
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              2 infantry moved from Holland Belgium to Normandy Bordeaux
              1 armour moved from Russia to Samara
              1 armour moved from Novosibirsk to Samara
              1 armour moved from Tambov to Samara
              3 armour moved from Bryansk to Volgograd
                    Germans take Volgograd from Russians
              1 armour moved from Tambov to Volgograd
              1 fighter moved from Ukraine to Rostov
              1 tactical_bomber moved from Ukraine to Samara
      
          Combat - Germans
              Battle in Rostov
                  Germans attack with 3 armour, 1 fighter and 2 infantry
                  British defend with 2 armour
                      Germans roll dice for 3 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits
                      British roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the British lost in Rostov
                  Germans win, taking Rostov from British with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                  Casualties for British: 2 armour
              Battle in Samara
                  Germans attack with 3 armour and 1 tactical_bomber
                  British defend with 1 armour and 1 mech_infantry
                      Germans roll dice for 3 armour and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 2.17 expected hits
                      Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Samara
                  Germans win, taking Samara from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 armour
                  Casualties for British: 1 armour and 1 mech_infantry
              Battle in Southern France
                  Germans attack with 8 armour, 2 artilleries and 6 infantry
                  British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                      Germans roll dice for 8 armour, 2 artilleries and 6 infantry in Southern France, round 2 : 7/16 hits, 6.00 expected hits
                      Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Southern France, round 2 : 4/10 hits, 3.83 expected hits
                      4 infantry owned by the Germans, 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                      Germans roll dice for 8 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 8/12 hits, 5.33 expected hits
                      Americans roll dice for 3 armour in Southern France, round 3 : 3/3 hits, 1.50 expected hits
                      1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Americans lost in Southern France
                  Germans win, taking Southern France from Americans with 8 armour and 1 artillery remaining. Battle score for attacker is 21
                  Casualties for Germans: 1 artillery and 6 infantry
                  Casualties for Americans: 3 armour, 3 artilleries and 2 infantry
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Rostov to Russia
              1 tactical_bomber moved from Samara to Russia
      
          Place Units - Germans
              3 armour placed in Ukraine
              3 armour placed in Russia
              3 armour placed in Normandy Bordeaux
              3 armour placed in France
              Germans undo move 4.
              8 armour placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,3,2,2,6
              Germans collect 66 PUs (6 lost to blockades); end with 68 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.67
      Russians regular : 0.17
      Germans regular : 4.17
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to 94 Sea Zone
              2 transports moved from 95 Sea Zone to 94 Sea Zone
              2 infantry moved from Algeria to 94 Sea Zone
              1 artillery moved from Algeria to 94 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
              3 artilleries moved from Northern Italy to Southern France
              3 infantry moved from Northern Italy to Southern France
      
          Combat - Italians
              Battle in 94 Sea Zone
                  Italians attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 94 Sea Zone
                  Italians win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Southern France
                  Italians attack with 3 artilleries and 3 infantry
                  British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                      Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits
                      Americans roll dice for 3 armour, 4 artilleries and 5 infantry in Southern France, round 2 : 3/12 hits, 4.50 expected hits
                      2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                      Italians roll dice for 3 artilleries in Southern France, round 3 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Southern France, round 3 : 5/10 hits, 3.83 expected hits
                      3 artilleries owned by the Italians lost in Southern France
                  Americans win with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -15
                  Casualties for Italians: 3 artilleries and 3 infantry
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Italians
              1 artillery moved from 95 Sea Zone to Northern Italy
              2 infantry moved from 95 Sea Zone to Northern Italy
              1 bomber moved from 94 Sea Zone to Southern Italy
      
          Place Units - Italians
              1 artillery and 1 infantry placed in Northern Italy
              1 artillery and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : -1.00
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • RE: waxenhen4(A) vs RangerLugi(X) Global

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              4 artilleries and 3 infantry moved from Kiangsi to Anhwe
              3 armour moved from Kiangsu to Anhwe
              2 artilleries moved from Japan to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              1 cruiser moved from 36 Sea Zone to 19 Sea Zone
              1 transport moved from 36 Sea Zone to 19 Sea Zone
              1 battleship moved from 20 Sea Zone to 45 Sea Zone
              2 cruisers moved from 20 Sea Zone to 45 Sea Zone
              1 destroyer moved from 20 Sea Zone to 45 Sea Zone
              1 submarine moved from 44 Sea Zone to 45 Sea Zone
              3 carriers moved from 20 Sea Zone to 45 Sea Zone
              1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
              1 fighter moved from Kiangsu to 45 Sea Zone
              2 tactical_bombers moved from Kiangsu to Anhwe
              1 fighter moved from Kiangsu to Anhwe
              2 bombers moved from Kiangsu to Anhwe
              4 transports moved from 20 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in 45 Sea Zone
                  Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the ANZAC
                      ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      1 submarine owned by the Japanese lost in 45 Sea Zone
                      Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                      ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 45 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
                      1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 45 Sea Zone
                      Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 4 : 0/3 hits, 1.83 expected hits
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                      1 carrier owned by the Japanese lost in 45 Sea Zone
                      Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 45 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
                      Japanese roll dice for 1 battleship in 45 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                      ANZAC roll dice for 1 battleship, 2 fighters and 2 transports in 45 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                      1 battleship owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -79
                  Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Casualties for ANZAC: 1 carrier, 2 cruisers and 1 destroyer
              Battle in Anhwe
                  Japanese attack with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
                  British defend with 1 aaGun; Chinese defend with 4 artilleries, 1 fighter and 5 infantry
                      British roll AA dice in Anhwe : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 10/15 hits, 7.00 expected hits
                      Chinese roll dice for 1 aaGun, 4 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 6/10 hits, 3.67 expected hits
                      3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 aaGun owned by the British, 5 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Anhwe
                      Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 7/9 hits, 5.00 expected hits
                      Chinese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
                  Casualties for Japanese: 3 artilleries and 3 infantry
                  Casualties for British: 1 aaGun
                  Casualties for Chinese: 4 artilleries, 1 fighter and 5 infantry
                  2 fighters owned by the ANZAC forced to land in Dutch New Guinea
      
          Non Combat Move - Japanese
              2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
              2 artilleries moved from 6 Sea Zone to Korea
              3 infantry moved from 6 Sea Zone to Korea
              1 fighter moved from Japan to Kiangsu
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              2 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 28 PUs; end with 30 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Japanese regular : 0.00
      British AA : -0.50
      ANZAC regular : 0.67
      

      Savegame

      posted in Play Boardgames
      R
      RangerLugi
    • 1 / 1