No probs Mate
Posts made by Randmacts
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RE: Randmacts vs Miamiumike Global Gameposted in Play Boardgames
Just a quick, probably stupid question, but if I attack a zone that has 3 AA guns, do they all get to fire?
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RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
1 fighter moved from French Central Africa to Kenya
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
4 infantry moved from Northern Territory to Western Australia
1 artillery moved from Northern Territory to Western Australia
3 fighters moved from Northern Territory to Western AustraliaPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
RE: Randmacts vs Miamiumike Global Gameposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Western Germany to Sweden
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Turkey to Iraq
Germans take Iraq from British
1 armour, 2 artilleries and 7 infantry moved from Turkey to Syria
Germans take Syria from French
1 armour moved from Caucasus to Syria
8 armour, 6 artilleries and 24 infantry moved from Eastern Poland to Baltic States
1 armour and 5 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Germany to Romania
2 bombers moved from Western Germany to Belarus
1 infantry moved from France to Normandy Bordeaux
2 armour moved from France to Germany
4 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 armour, 2 fighters and 5 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 8 armour, 6 artilleries and 24 infantry
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 8 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Sweden
Germans attack with 2 infantry and 3 tactical_bombers
Neutral_True defend with 1 infantry
Germans win, taking Sweden from Neutral_True with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Sweden to Germany
2 bombers moved from Belarus to Poland
2 fighters moved from Romania to Poland
1 aaGun moved from Eastern Poland to PolandPlace Units - Germans
3 infantry placed in France
3 armour, 4 artilleries and 2 infantry placed in Western Germany
Germans undo move 2.
3 armour and 2 infantry placed in Western Germany
4 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
Your guess is as good as mine Vold, this is the third time I’ve played this version ( Currently in another game at the moment ) and have been in the past able to attack neutral zones I think when you declare war on them.
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RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,6,2,3,6,6,3,6,6,5,1,5,2,2,4,4,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - British
1 bomber moved from United Kingdom to Southern France
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to KenyaCombat - British
Battle in Kenya
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to Spain
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs total -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Hopei
8 infantry moved from Sikang to Shensi
7 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to WarPurchase Units - Americans
Americans buy 8 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 102 Sea Zone to 104 Sea Zone
4 infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to Spain
2 armour moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 103 Sea Zone to 104 Sea Zone
4 infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to Spain
2 fighters moved from 104 Sea Zone to Spain
1 armour moved from 104 Sea Zone to Spain
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in Spain
Americans attack with 3 armour, 2 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Spain to 104 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 aaGun and 1 transport moved from 102 Sea Zone to 104 Sea Zone
1 aaGun moved from 104 Sea Zone to Spain
1 destroyer and 1 submarine moved from 75 Sea Zone to 79 Sea ZonePlace Units - Americans
7 armour and 2 infantry placed in Western United States
1 armour, 2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
RE: Randmacts vs Miamiumike Global Gameposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Turkey to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Northern Italy to Spain
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
7 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Novgorod
3 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Novosibirsk to Ukraine
1 armour moved from Tsinghai to Suiyuyan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
RE: Randmacts vs Miamiumike Global Gameposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 armour moved from Kiangsu to Kweichow
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
5 infantry moved from Kwangtung to Kwangsi
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 11 infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 1 infantry moved from Amur to Ulaanbaatar
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from Hunan to Kweichow
7 tactical_bombers moved from Hunan to Chahar
1 bomber moved from Manchuria to Chahar
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Korea to Manchuria
1 bomber moved from Hunan to Chahar
6 fighters moved from Hunan to KweichowCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers, 2 infantry and 7 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 artillery, 8 fighters and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from Kweichow to 20 Sea Zone
6 fighters moved from Kweichow to Kwangtung
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 aaGun moved from Jehol to Shantung
7 tactical_bombers moved from Chahar to Kiangsu
2 bombers moved from Chahar to Kiangsi
2 bombers moved from Kiangsi to Kwangtung
1 destroyer moved from 43 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 factory_minor placed in Kwangtung
3 submarines placed in 6 Sea Zone
Japanese undo move 3.
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,5,2
Japanese collect 42 PUs (8 lost to blockades); end with 43 PUs total -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Combat Move - French
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French Central Africa
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 23 PUs total -
RE: Randmacts vs Miamiumike Global Gameposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
2 bombers moved from Western Germany to Spain
1 cruiser and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Sweden
1 artillery moved from 114 Sea Zone to Sweden
5 infantry moved from Norway to Sweden
2 fighters moved from Poland to Sweden
2 infantry moved from Poland to Baltic States
3 tactical_bombers moved from Poland to Baltic States
6 artilleries and 27 infantry moved from Poland to Eastern Poland
8 armour moved from Germany to Eastern Poland
1 armour moved from Greece to Turkey
1 armour moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 armour moved from Albania to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
1 armour, 2 artilleries and 8 infantry moved from Greece to TurkeyCombat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 6 artilleries and 27 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 6 artilleries and 26 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Spain
Germans attack with 4 armour, 1 artillery, 2 bombers and 2 infantry
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 4 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Baltic States
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 1 artillery, 2 fighters and 6 infantry
Neutral_True defend with 6 infantry
Neutral_True win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Neutral_True: 5 infantry
2 fighters owned by the Germans retreatedNon Combat Move - Germans
2 fighters moved from Sweden to Germany
3 tactical_bombers moved from Baltic States to Germany
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
2 bombers moved from Spain to Western Germany
2 tactical_bombers moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
2 armour placed in France
1 infantry placed in France
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
RE: Randmacts vs Miamiumike Global Gameposted in Play Boardgames
I have to read the rule book, I’m still unsure of movement values and the such, is there a link in here with the rules for this Global variant? I didnt think that you could reach my fleet in Japan, thats pretty much screwed me lol.
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RE: Randmacts vs Miamiumike Global Gameposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 armour moved from Greece to Turkey
2 infantry moved from Greece to Turkey
1 artillery moved from Greece to Turkey
6 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 fighter moved from 97 Sea Zone to Turkey
1 tactical_bomber moved from 97 Sea Zone to Turkey
1 fighter moved from Tobruk to Alexandria
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
1 artillery moved from Libya to TobrukCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Turkey to 98 Sea Zone
1 fighter moved from Turkey to 98 Sea Zone
1 fighter moved from Alexandria to GreecePlace Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from 76 Sea Zone to India
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 76 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to 79 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 28 PUs total -
RE: Void (Axis) Vs Randmacts (Allies) Globalposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
8 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total