I assumed it would active after the Russia collect income not at the start of the German turn lol
Best posts made by Ragnell804
-
RE: TGC (CP) vs Ragnell804 (Entente) - 1914 Balancedposted in Play Boardgames
-
RE: Ragnell (Germany) vs. VF (Allies) | Original Europe with Balance 2.0, Game 13posted in Play Boardgames
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Sicilian Sea Sea Zone 1 artillery and 1 infantry moved from Sicilian Sea Sea Zone to Malta 1 destroyer moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to North Sea Sea Zone 1 submarine moved from Danish Sea Sea Zone to English Channel Sea Zone 1 submarine and 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from France to Strait of Gibraltar Sea Zone 3 infantry moved from Poland to Baltic States 3 infantry moved from Poland to East Poland 1 artillery moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 armour moved from Poland to East Poland 1 armour moved from Germany to East Poland 1 fighter moved from Poland to North Sea Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 armour, 1 artillery and 3 infantry moved from Hungary to Bessarabia 1 armour and 2 infantry moved from Rumania to Bessarabia Combat - Germans Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in Davis Strait Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 transport owned by the British lost in Davis Strait Sea Zone Germans roll dice for 3 submarines in Davis Strait Sea Zone, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 destroyer in Davis Strait Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in Davis Strait Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber and 3 submarines British defend with 1 destroyer and 2 transports Germans roll dice for 3 submarines in Celtic Sea Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 bomber in Celtic Sea Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in Celtic Sea Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 submarine owned by the Germans lost in Celtic Sea Sea Zone 2 transports owned by the British lost in Celtic Sea Sea Zone Germans roll dice for 2 submarines in Celtic Sea Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber in Celtic Sea Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in Celtic Sea Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in Celtic Sea Sea Zone Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Battle in Strait of Gibraltar Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in Strait of Gibraltar Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in Strait of Gibraltar Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans lost in Strait of Gibraltar Sea Zone 1 destroyer owned by the British lost in Strait of Gibraltar Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Malta Germans attack with 1 artillery and 1 infantry British defend with 1 fighter Germans roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Malta, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Malta 1 fighter owned by the British lost in Malta Germans win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in English Channel Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in English Channel Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in English Channel Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in English Channel Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Germans roll dice for 2 submarines in North Sea Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 fighters and 1 transport in North Sea Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 1 transport in North Sea Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 transport owned by the Germans lost in North Sea Sea Zone Germans roll dice for 2 submarines in North Sea Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 3 fighters in North Sea Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in North Sea Sea Zone, round 3 : 2/3 hits, 1.33 expected hits 2 submarines owned by the Germans lost in North Sea Sea Zone 1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in North Sea Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 2 submarines and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Bessarabia Germans attack with 2 armour, 1 artillery and 5 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 2 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 1/8 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 2 armour, 1 artillery and 5 infantry in Bessarabia, round 3 : 1/8 hits, 2.33 expected hits Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 armour owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in East Poland Germans attack with 2 armour and 3 infantry Russians defend with 4 infantry Germans roll dice for 2 armour and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in East Poland 2 infantry owned by the Russians lost in East Poland Germans roll dice for 2 armour and 2 infantry in East Poland, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in East Poland 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Czechoslovakia to Poland 1 artillery and 1 infantry moved from Austria to Hungary 2 infantry moved from Yugoslavia to Hungary 2 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Bulgaria 2 armour moved from Northern Italy to Hungary 1 armour moved from Germany to Poland 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 artilleries and 4 infantry moved from Germany to Poland 4 infantry moved from Eastern France to Germany 3 infantry moved from Netherlands-Belgium to Germany 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Austria 2 armour, 1 artillery and 4 infantry moved from France to Netherlands-Belgium 2 armour moved from Netherlands-Belgium to Germany 1 bomber moved from Celtic Sea Sea Zone to Germany 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 2 fighters moved from North Sea Sea Zone to Finland 1 fighter moved from North Sea Sea Zone to Norway 2 infantry moved from Norway to Finland 1 fighter moved from Strait of Gibraltar Sea Zone to Algeria 1 infantry moved from Morocco to Algeria Place Units - Germans 1 artillery and 12 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.50 British regular : -0.83Made an assumption but it didn’t matter since the ftrs hit
-
RE: TGC (Allies) v Ragnell804(Axis), no IC, restricted attack, no neutrals, no techposted in Play Boardgames
Sorry, messed up my buy. i meant to have tanks in it.
-
RE: Ragnell (Axis) vs. VF (Allies) | Classic, Game 1 - Tournament Rulesposted in Play Boardgames
Here is what not to do on G1…always keep the planes alive…
G1 Fail.tsvg -
RE: Ragnell (Axis) vs. VF (Allies) | Classic, Game 1 - Tournament Rulesposted in Play Boardgames
Game History
Round: 7 Purchase Units - Germans Germans buy 6 armour; Remaining resources: 1 PUs; Combat Move - Germans 7 armour, 1 fighter and 20 infantry moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour and 25 infantry moved from East Europe to Karelia S.S.R. 1 bomber and 2 fighters moved from Germany to Karelia S.S.R. 2 fighters moved from West Europe to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 9 armour, 1 bomber, 5 fighters and 45 infantry British defend with 2 armour, 1 bomber, 2 fighters and 8 infantry; Americans defend with 1 aaGun, 4 fighters and 13 infantry; Russians defend with 1 factory, 2 fighters and 20 infantry Americans roll AA dice in Karelia S.S.R. : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 9 armour, 1 bomber, 4 fighters and 45 infantry in Karelia S.S.R., round 2 : 13/59 hits, 14.67 expected hits Russians roll dice for 2 armour, 1 bomber, 8 fighters and 41 infantry in Karelia S.S.R., round 2 : 13/52 hits, 19.83 expected hits 13 infantry owned by the Germans lost in Karelia S.S.R. 13 infantry owned by the Americans lost in Karelia S.S.R. Germans roll dice for 9 armour, 1 bomber, 4 fighters and 32 infantry in Karelia S.S.R., round 3 : 11/46 hits, 12.50 expected hits Russians roll dice for 2 armour, 1 bomber, 8 fighters and 28 infantry in Karelia S.S.R., round 3 : 14/39 hits, 15.50 expected hits 14 infantry owned by the Germans lost in Karelia S.S.R. 3 infantry owned by the Russians and 8 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 9 armour, 1 bomber, 4 fighters and 18 infantry in Karelia S.S.R., round 4 : 9/32 hits, 10.17 expected hits Russians roll dice for 2 armour, 1 bomber, 8 fighters and 17 infantry in Karelia S.S.R., round 4 : 13/28 hits, 11.83 expected hits 13 infantry owned by the Germans lost in Karelia S.S.R. 9 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 9 armour, 1 bomber, 4 fighters and 5 infantry in Karelia S.S.R., round 5 : 6/19 hits, 8.00 expected hits Russians roll dice for 2 armour, 1 bomber, 8 fighters and 8 infantry in Karelia S.S.R., round 5 : 10/19 hits, 8.83 expected hits 5 infantry owned by the Germans and 5 armour owned by the Germans lost in Karelia S.S.R. 6 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 bomber and 4 fighters in Karelia S.S.R., round 6 : 3/9 hits, 4.67 expected hits Russians roll dice for 2 armour, 1 bomber, 8 fighters and 2 infantry in Karelia S.S.R., round 6 : 9/13 hits, 6.83 expected hits 4 fighters owned by the Germans, 1 bomber owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R. 2 infantry owned by the Russians and 1 armour owned by the British lost in Karelia S.S.R. Russians win with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is -127 Casualties for Germans: 9 armour, 1 bomber, 5 fighters and 45 infantry Casualties for Americans: 13 infantry Casualties for British: 1 armour and 8 infantry Casualties for Russians: 20 infantry Non Combat Move - Germans Place Units - Germans 6 armour placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans AA : 0.00 Russians regular : -3.83 Germans regular : -8.00Well that is game…
Go again? -
RE: Ragnell (Allies) vs. VF (Axis) | Classic, Game 2 - Tournament Rulesposted in Play Boardgames
OOL
US Transport
UK Transports
UK Carrier
US Ftr -
RE: TGC (Allies) vs. Ragnell804 (German): D-Day plus Tactics Cardsposted in Play Boardgames
I will use flooding the lowlands off of Omaha Beach
-
RE: Ragnell (Allies) vs. VF (Axis) | Classic, Game 2 - Tournament Rulesposted in Play Boardgames
Sure, what side do you want?
-
RE: TGC (Allies) vs. Ragnell804 (German): D-Day plus Tactics Cardsposted in Play Boardgames
I cant, there are no german inf in Omaha Beach…
-
RE: AndrewAAgamer (Allies) vs. Germany (Ragnell804)posted in Play Boardgames
First, the Axis will typically have 2 BH to fire onto the US units there. Every Allied player I have seen until you have used the Naval Bombardments to clear out the UK beaches to try and save the tanks from being destroyed, as it happened in this game. Because why would anyone not want to protect 3 of 14 available tanks, most of which do not get onto the board until the middle part of the game?
That, in my opinion, shows some difference in experience since the allied tanks are a valuable resource to protect.The main point here is that, with your math, the odds of the US having more than 1 arty walk into Omaha are 50% at best. And the Axis mostly have 2 BH to fight with, which changes your numbers.
Second, there is approximately a 33% chance that 6 dice rolling for a 1 will miss, which is common enough to say your attack into Omaha, at least with the inf, was not getting hosed by missing. But the Germans getting slightly warm dice, added to the lack of hits.
Third, I did not have 6 more units on the board. Those 6 units were on the board from the start, and Omaha Beach is not set up for the Allies to walk over like Juno and Sword Beach. Using your logic, those units walking away from the beach also led to more Allied units surviving later in the game to fire more since you did not have to fight through them on the first few turns. As you would have in most other games. Your math also fails to consider that I can bring a tank, inf, or arty in on G1 to help push the odds in my favor to get those units free from the locked battle at Omaha. Which again changes your math and leads to their escape or the UK having to come in to bog them down again which affects you ability to power project to Caen.
Yes, I had fewer German units on the board. But my play was also based on what resources I had available. Should I have had fewer units at my disposal, I would not have made the earlier attacks that I did since I could see from the board state at round 5, I was in a winning position.
This was one game, so how can you say the game is balanced? Based on the results thus far the game is 100% in favor of the Germans as they are 1-0 right now. Why don’t we play another to put your money where your mouth is to see if you can make it 1-1?
-
RE: Ragnell804(Axis) vs. TGC(Allies) Tournament Gameposted in Play Boardgames
Game History
Round: 11 Research Technology - Japanese Japanese spend 25 on tech rolls Japanese roll 2,5,4,6,3 and gets 1 hit Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 armour and 15 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 fighters moved from Persia to Russia 3 infantry moved from Sinkiang to Kazakh S.S.R. 1 fighter moved from Ukraine S.S.R. to Russia 8 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Novosibirsk to Kazakh S.S.R. 5 armour, 1 bomber, 1 fighter and 10 infantry moved from Novosibirsk to Russia Combat - Japanese Battle in Evenki National Okrug Japanese attack with 8 infantry Americans defend with 1 infantry Japanese roll dice for 8 infantry in Evenki National Okrug, round 2 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Japanese roll dice for 7 infantry in Evenki National Okrug, round 3 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 7 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Japanese attack with 5 armour, 1 bomber, 4 fighters and 10 infantry British defend with 2 fighters and 2 infantry; Americans defend with 3 fighters and 7 infantry; Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Russia : 0/5 hits, 0.83 expected hits Japanese roll dice for 5 armour, 1 bomber, 4 fighters and 10 infantry in Russia, round 2 : 9/22 hits, 8.17 expected hits Russians roll dice for 5 fighters and 12 infantry in Russia, round 2 : 7/17 hits, 7.67 expected hits 7 infantry owned by the Japanese lost in Russia 7 infantry owned by the Americans and 2 infantry owned by the British lost in Russia Japanese roll dice for 5 armour, 1 bomber, 4 fighters and 3 infantry in Russia, round 3 : 9/15 hits, 7.00 expected hits Russians roll dice for 5 fighters and 3 infantry in Russia, round 3 : 4/8 hits, 4.67 expected hits 3 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Russia 3 infantry owned by the Russians, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Russia Japanese captures 20PUs while taking Russians capital Japanese win, taking Russia from Russians with 4 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 72 Casualties for Japanese: 1 armour and 10 infantry Casualties for Americans: 3 fighters and 7 infantry Casualties for British: 2 fighters and 2 infantry Casualties for Russians: 3 infantry Battle in Kazakh S.S.R. Japanese attack with 1 fighter and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 fighter in Kazakh S.S.R., round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Kazakh S.S.R., round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 infantry moved from India to Persia 1 fighter moved from Kazakh S.S.R. to Persia 4 fighters moved from Russia to Persia 3 infantry moved from French Indo China to India 2 infantry moved from French Indo China to India 1 infantry moved from French Indo China to Sinkiang 6 infantry moved from Manchuria to Yakut S.S.R. 1 bomber moved from Russia to Yakut S.S.R. 1 armour and 8 infantry moved from Japan to Japan Sea Zone 1 armour, 8 infantry and 5 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 1 armour and 6 infantry moved from Japan to Japan Sea Zone 1 armour and 6 infantry moved from Japan Sea Zone to Manchuria 1 armour and 8 infantry moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 1 armour and 15 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 74 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 Russians regular : -0.33 Russians AA : -0.83Took Russia as requested, though the Germans are pissed the Japanese are in Moscow.
-
RE: North Africa, Ragnell804 (Allies) vs TGC (Axis)posted in Play Boardgames
Use this file. I meant to have the UK attack from Desert Zone G and edited the German inf.