I would like to say good game. There is no way the CP can win right now.
Best posts made by Ragnell804
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RE: Ragnell804 (CP) vs VictoryFirst (Entente), 1914, OOB with RRposted in Play Boardgames
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balanceposted in Play Boardgames
Game History
Round: 1 Puchase Units - Ottomans Ottomans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 1 infantry moved from Constantinople to Bulgaria Ottomans take Bulgaria from Neutral_Central 3 infantry moved from Constantinople to Ankara 2 artilleries and 2 infantry moved from Constantinople to Smyrna 1 infantry moved from Syrian Desert to Arabia 1 artillery and 2 infantry moved from Mesopotamia to Arabia 2 infantry moved from Ankara to Mesopotamia 1 artillery and 4 infantry moved from Ankara to Syrian Desert Combat - Ottomans Battle in Arabia Ottomans attack with 1 artillery and 3 infantry Neutral_Allied defend with 1 artillery and 1 infantry Ottomans roll dice for 1 artillery and 3 infantry in Arabia, round 2 : 2/4 hits, 1.67 expected hits Neutral_Allied roll dice for 1 artillery and 1 infantry in Arabia, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Neutral_Allied, 1 infantry owned by the Neutral_Allied and 2 infantry owned by the Ottomans lost in Arabia Ottomans win, taking Arabia from Neutral_Allied with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Ottomans: 2 infantry Casualties for Neutral_Allied: 1 artillery and 1 infantry Combat Move - Ottomans Turning on Edit Mode EDIT: Adding units owned by Ottomans to SZ 17: 2 cruisers EDIT: Removing units owned by Ottomans from SZ 20: 2 cruisers EDIT: Turning off Edit Mode Place Units - Ottomans 1 artillery and 4 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Neutral_Allied regular : 1.00 Ottomans regular : 0.33I meant to move the Otto in. I did it in a separate file for the mine roll. There was no mine hits.
Game History
Round: 1 Puchase Units - Ottomans Ottomans buy nothing; Remaining resources: 16 PUs; Combat Move - Ottomans Italians roll mine dice in SZ 17 : 0/2 hits, 0.33 expected hits 2 cruisers moved from SZ 20 to SZ 17 Combat - Ottomans Combat Move - Ottomans Turn Complete - Ottomans Ottomans collect 15 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians mine : -0.33The separate file for the rolls. Otto1 Mine Roll.tsvg
Primary File. Otto1.tsvg
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balanceposted in Play Boardgames
The best wouldve been killing the Italians too but I’ll take the close 2nd lol
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RE: Ragnell804 (CP) v TGC (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balanceposted in Play Boardgames
Before combat rolls. I am going to change out 2 inf for a ftr
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RE: D-Day: TGC (Allies) vs Ragnell (German)posted in Play Boardgames
To expedite my 3 units left. You can place them in Chartes so you can roll straight to the Allies combat phase.
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RE: Ragnell804 (CP) v TGC (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balanceposted in Play Boardgames
Game History
Round: 8 Puchase Units - Germans Germans buy 1 artillery, 10 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Belarus to Ukraine 2 infantry moved from Poland to Galicia 3 infantry moved from Poland to Silesia 2 infantry moved from Silesia to Galicia 5 artilleries and 8 infantry moved from Livonia to Poland 2 infantry moved from Silesia to Hanover 3 artilleries and 1 fighter moved from Moscow to Ukraine 1 fighter, 1 infantry and 1 tank moved from Munich to Alsace 6 infantry and 1 tank moved from Hanover to Ruhr 1 artillery, 10 infantry and 1 tank moved from Berlin to Hanover 1 fighter moved from Ukraine to Poland Combat Move - Germans Place Units - Germans 1 artillery, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Armistice accepted though begrudgingly
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RE: Ragnell804 (CP) v TGC (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy and Russia Balanceposted in Play Boardgames
Game History
Round: 5 Puchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Russians creates battle in territory Moscow Battle in Moscow Russians attack with 10 artilleries, 1 factory and 25 infantry Germans defend with 9 artilleries and 10 infantry Russians roll dice for 10 artilleries and 25 infantry in Moscow, round 2 : 20/35 hits, 15.00 expected hits Germans roll dice for 9 artilleries and 10 infantry in Moscow, round 2 : 10/19 hits, 9.50 expected hits 10 infantry owned by the Russians, 9 artilleries owned by the Germans and 10 infantry owned by the Germans lost in Moscow Russians win with 10 artilleries and 15 infantry remaining. Battle score for attacker is 36 Casualties for Russians: 10 infantry Casualties for Germans: 9 artilleries and 10 infantry Combat Move - Russians Place Units - Russians 2 artilleries and 2 infantry placed in Moscow Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 5.00Russians offer the armistice and the Central powers accept
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RE: Ragnell804 (CP) v TGC (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy and Russia Balanceposted in Play Boardgames
Game History
Round: 6 Puchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Germans buy 11 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Romania to Bulgaria 2 infantry moved from Galicia to Romania 1 infantry moved from Silesia to Galicia 2 infantry moved from Berlin to Silesia 1 artillery, 9 infantry and 1 tank moved from Hanover to Ruhr 1 artillery, 8 infantry and 1 tank moved from Berlin to Hanover 2 infantry moved from Ruhr to Alsace 1 infantry moved from Ruhr to Alsace 1 infantry moved from Ruhr to Alsace Combat - Germans Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: tank = 1 EDIT: Turning off Edit Mode Place Units - Germans 11 infantry and 1 tank placed in Berlin Turning on Edit Mode EDIT: Changing PUs for Russians from 12 to 0 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Forgot to copy over the AH turn. No combat though
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RE: AA Classic 2nd Ragnell804 X vs Martin L #1posted in Play Boardgames
Game History
Round: 6 Purchase Units - Germans Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Germany to West Europe 1 fighter moved from East Europe to West Europe 2 fighters moved from East Europe to Caucasus 1 bomber moved from Kwangtung to Sinkiang 3 infantry moved from Germany to West Europe 1 infantry moved from Germany to West Europe Combat - Germans Strategic bombing raid in Sinkiang Bombing raid in Sinkiang rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Caucasus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 2 fighters in Caucasus, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in Caucasus, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in West Europe Germans attack with 2 fighters and 4 infantry Americans defend with 1 armour and 2 infantry Germans roll dice for 2 fighters and 4 infantry in West Europe, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 armour and 2 infantry in West Europe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in West Europe Germans roll dice for 2 fighters and 3 infantry in West Europe, round 3 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 armour and 2 infantry in West Europe, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in West Europe Germans roll dice for 2 fighters and 1 infantry in West Europe, round 4 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour and 2 infantry in West Europe, round 4 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 fighters owned by the Germans and 1 infantry owned by the Americans lost in West Europe Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -33 Casualties for Germans: 2 fighters and 4 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Caucasus to East Europe 1 armour and 2 infantry moved from Germany to East Europe 1 bomber moved from Sinkiang to Kwangtung Place Units - Germans 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : 3.00 Russians regular : 0.00 Germans regular : -5.5040600-classic-round-01-G6.tsvg
Well Marti evened it back out with the Germans…
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RE: AA Classic 2nd Ragnell804 X vs Martin L #1posted in Play Boardgames
I do believe that now this game is out of hands for the axis the Allied economy is too much to over come. I will concede at this point.
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RE: Ragnell804 Axis VS Dawgoneit Allies. Classic A&Aposted in Play Boardgames
I apologize since I shouldve asked when the sub hit happened. But I assume you would keep the BB alive for now correct?
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AA Classic TGC (Axis) vs Ragnell (Allies)posted in Play Boardgames
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 5 infantry moved from Caucasus to Karelia S.S.R. 1 infantry moved from Russia to Caucasus 3 infantry moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs -
RE: Ragnell804 Allies VS Martin Axis. Classic A&Aposted in Play Boardgames
Game History
Round: 3 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Black Sea Zone 2 infantry moved from Karelia S.S.R. to Finland Norway 1 armour moved from Karelia S.S.R. to Finland Norway 1 armour moved from India to Syria Jordan British take Syria Jordan from Germans 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Black Sea Zone Russians attack with 2 fighters Germans defend with 1 transport Russians roll dice for 2 fighters in Black Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Black Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Russians and 1 transport owned by the Germans lost in Black Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 transport Battle in Finland Norway Russians attack with 1 armour and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour and 2 infantry in Finland Norway, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Norway Russians roll dice for 1 armour and 1 infantry in Finland Norway, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Norway Russians roll dice for 1 armour in Finland Norway, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Finland Norway, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Black Sea Zone to Karelia S.S.R. 2 infantry moved from Novosibirsk to Evenki National Okrug 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Russia Place Units - Russians 7 infantry placed in Karelia S.S.R. Turning on Edit Mode EDIT: Adding units owned by Russians to North Sea Zone: 1 submarine EDIT: Removing units owned by Russians from East US Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 1.33This has been a rough 2 turns for the allies…
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RE: AA Classic TGC (Allies) vs Ragnell (Axis) - Restricted Attack, No New Complexes, No Tech, No Neutralsposted in Play Boardgames
Game History
Round: 6 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 23 infantry moved from East Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 7 armour and 23 infantry Americans defend with 1 armour and 1 infantry Germans win, taking Ukraine S.S.R. from Americans with 7 armour and 23 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 1 aaGun moved from East Europe to Ukraine S.S.R. 1 bomber moved from East Europe to Germany 1 fighter moved from East Europe to Germany 1 fighter moved from East Europe to South Europe 1 infantry moved from Germany to East Europe Place Units - Germans 8 infantry placed in South Europe 1 infantry placed in South Europe 1 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 21 to 19 EDIT: Turning off Edit ModeSorry forgot to strat bomb. Did it in another file you should have the emails.
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RE: TGC (Allies) v Ragnell804(Axis), no IC, restricted attack, no neutrals, no techposted in Play Boardgames
Game History
Round: 2 Purchase Units - Japanese Japanese buy 7 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Manchuria to Soviet Far East 2 fighters moved from Manchuria to Soviet Far East 1 bomber moved from Manchuria to Russia 1 infantry moved from French Indo China to India Japanese take India from British 1 fighter moved from Manchuria to Soviet Far East Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Soviet Far East Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Soviet Far East, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to French Indo China 1 transport moved from Japan Sea Zone to Solomon Islands Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 battleship moved from Japan Sea Zone to Solomon Islands Sea Zone 1 carrier and 1 fighter moved from Japan Sea Zone to Caroline Islands Sea Zone 1 transport moved from Japan Sea Zone to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Caroline Islands Sea Zone 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Caroline Islands Sea Zone 2 infantry moved from Caroline Islands Sea Zone to Caroline Islands 1 fighter moved from French Indo China to Caroline Islands Sea Zone 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China to India 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China 1 fighter moved from Soviet Far East to French Indo China 2 fighters moved from Soviet Far East to Manchuria Place Units - Japanese 7 infantry placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese regular : 2.17 Russians regular : -0.33 Russians AA : -0.17 -
RE: D-Day: TGC {Allies) vs. SBY (Germans)posted in Play Boardgames
@The_Good_Captain @SuperbattleshipYamato
These are crazy results, I have never seen the tanks get mobility killed. I thought I had the worst of it with the allies and reinforcements. I have not seen too much of an even game (dice go close to par) in a long time with D-Day.
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RE: TGC (German) vs. Ragnell804 (Allies) - Original Europeposted in Play Boardgames
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for British from 41 to 35 EDIT: Turning off Edit Mode Americans buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from Atlantic Sea Zone to English Channel Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to English Channel Sea Zone 3 artilleries and 3 infantry moved from English Channel Sea Zone to Netherlands-Belgium 2 bombers moved from United Kingdom to Netherlands-Belgium Combat - Americans Battle in Netherlands-Belgium Americans attack with 3 artilleries, 2 bombers and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 destroyer in Netherlands-Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 artilleries, 2 bombers and 3 infantry in Netherlands-Belgium, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Netherlands-Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Netherlands-Belgium 2 infantry owned by the Germans lost in Netherlands-Belgium Americans win, taking Netherlands-Belgium from Germans with 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 2 bombers moved from Netherlands-Belgium to United Kingdom 3 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 3 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 1 transport moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 3 artilleries and 3 infantry moved from Atlantic Sea Zone to United Kingdom Place Units - Americans 3 artilleries and 3 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 1.33I took the IPC from the US. Take it from the US again on this turn.
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RE: TGC (Axis) v Ragnell804(Allies), no IC, restricted attack, no neutrals, no tech, no W. Canadaposted in Play Boardgames
I would like to surrender and say good game. Want to go again?
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RE: TGC (German) vs Ragnell804 (Allies), original Europe, game 3posted in Play Boardgames
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from France to Eastern France 1 bomber moved from France to Eastern France Combat - Americans Battle in Eastern France Americans attack with 1 armour and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 armour and 1 bomber in Eastern France, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Eastern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern France Americans win, taking Eastern France from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Tunisia from Germans to British EDIT: Changing ownership of Algeria from Germans to British EDIT: Adding units owned by British to Algeria: 1 armour EDIT: Removing units owned by British from Libya: 1 armour EDIT: Changing PUs for British from 34 to 36 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Syria: 1 artillery and 3 infantry EDIT: Removing units owned by British from Palestine: 1 artillery and 3 infantry EDIT: Turning off Edit Mode 1 bomber moved from Eastern France to United Kingdom 6 infantry moved from United Kingdom to English Channel Sea Zone 6 infantry moved from English Channel Sea Zone to Netherlands-Belgium 4 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 artilleries, 4 infantry and 4 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 3 transports moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 4 artilleries and 4 infantry EDIT: Removing units owned by Americans from Atlantic Sea Zone: 4 artilleries, 4 infantry and 4 transports EDIT: Adding units owned by Americans to Atlantic Sea Zone: 4 transports EDIT: Turning off Edit Mode 4 artilleries, 1 fighter and 4 infantry placed in United States 1 transport placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Germans regular : -0.33Good game the Axis win once again. Lets run it back again.