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    Best posts made by Ragnell804

    • RE: Ragnell804(CP) v TGC(Entente) [Game 3]

      @the_good_captain

      Game History

      Round: 1
      
          Puchase Units - Germans
              Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
                      British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
                      British roll mine dice in SZ 9 : 1/3 hits, 0.50 expected hits
                  1 cruiser lost in SZ 9
              3 artilleries and 3 infantry moved from Prussia to Silesia
              3 artilleries and 13 infantry moved from Berlin to Silesia
              1 fighter moved from Berlin to Silesia
              4 artilleries and 3 infantry moved from Kiel to Ruhr
              3 artilleries and 7 infantry moved from Ruhr to Belgium
              3 artilleries and 6 infantry moved from Alsace to Belgium
              3 artilleries and 11 infantry moved from Munich to Tyrolia
              6 infantry moved from Hanover to Munich
              2 submarines moved from SZ 7 to SZ 2
              2 submarines moved from SZ 5 to SZ 9
              1 battleship and 2 cruisers moved from SZ 10 to SZ 9
      
          Combat - Germans
              Battle in SZ 2
                  Germans attack with 2 submarines
                  British defend with 1 cruiser and 1 transport
                      Germans roll dice for 2 submarines in SZ 2, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 submarines in SZ 2, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 1 transport in SZ 2, round 3 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans and 1 cruiser owned by the British lost in SZ 2
                      1 transport owned by the British lost in SZ 2
                  Germans win with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 transport
              Battle in SZ 9
                  Germans attack with 1 battleship, 1 cruiser and 2 submarines
                  British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport
                      Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 2 : 1/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 1/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 3 : 1/4 hits, 1.83 expected hits
                      British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 3 : 2/3 hits, 1.67 expected hits
                      2 submarines owned by the Germans and 1 cruiser owned by the British lost in SZ 9
                      Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 4 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 9, round 4 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the British and 1 cruiser owned by the Germans lost in SZ 9
                      Germans roll dice for 1 battleship in SZ 9, round 5 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 battleship and 1 transport in SZ 9, round 5 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 battleship owned by the British lost in SZ 9
                  British win with 1 transport remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 battleship, 1 cruiser and 2 submarines
                  Casualties for British: 1 battleship and 2 cruisers
              Battle in Belgium
                  Germans attack with 6 artilleries and 13 infantry
                  Neutral_Allied defend with 1 artillery and 3 infantry
                      Germans roll dice for 6 artilleries and 13 infantry in Belgium, round 2 : 9/19 hits, 8.33 expected hits
                      Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 3/4 hits, 2.00 expected hits
                      1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 3 infantry owned by the Germans lost in Belgium
                  Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 10 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allied: 1 artillery and 3 infantry
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Nigeria from British to Germans
              EDIT: Adding units owned by Germans to Nigeria: 1 infantry
              EDIT: Removing units owned by Germans from Togoland: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Belgian Congo from Neutral_Allied to Germans
              EDIT: Adding units owned by Germans to Belgian Congo: 2 infantry
              EDIT: Removing units owned by Germans from German East Africa: 1 infantry
              EDIT: Removing units owned by Germans from Kamerun: 1 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - Germans
              2 artilleries, 1 fighter and 7 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Neutral_Allied regular : 1.00
      Germans regular : -1.17
      British mine : 0.17
      British regular : -0.17
      

      G1.tsvg

      Sorry for the edits, I made the moves before but I restarted the program and forgot about Africa after doing my calculations.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Ragnell804(CP) v TGC(Entente) [Game 3]

      @the_good_captain

      I do not know why but an air battle was not triggered in Burgandy when I attacked, it must be a game error.

      So these were the hits.

      2d5644cf-5ac9-4edf-ac57-92bf6fcab7fa-image.png

      I got 19 hits but the way I see it only 16 would have counted since 3 of them were a hit on 4s with the rest being 3 or less. If you are fine with the way I assessed this let me know your casualties so I can edit back the 3 you would not have lost after the fight.

      Also, If you are fine with it, I am going to assume your 4 fighters would kill my 1. And if any of your 2s hit I will take away an extra inf/arty depending on how many return hits you score.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Ragnell804(CP) v TGC(Entente) [Game 4]

      @the_good_captain

      I would say reverse engineer the battle. I think it is a safe assumption they UK would’ve won the air battle it’s just a matter of how many planes the OT would’ve taken with them.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Ragnell804(CP) v TGC(Entente) [Game 4]

      @the_good_captain

      Game History

      Round: 7
      
          Puchase Units - AustroHungarians
              AustroHungarians buy 1 artillery, 1 fighter, 9 infantry and 1 tank; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              1 fighter moved from Galicia to Moscow
              1 infantry moved from Ukraine to Tatarstan
                    AustroHungarians take Tatarstan from Russians
              4 infantry moved from Ukraine to Moscow
              5 infantry moved from Galicia to Ukraine
              3 infantry moved from Vienna to Galicia
              2 infantry moved from Vienna to Trieste
              1 infantry moved from Trieste to Albania
              3 infantry moved from Vienna to Tyrolia
              1 artillery moved from Vienna to Tyrolia
              1 infantry moved from Vienna to Trieste
              1 infantry and 1 tank moved from Vienna to Tyrolia
      
          Combat - AustroHungarians
              Battle in Moscow
                  AustroHungarians attack with 9 artilleries, 2 fighters and 14 infantry
                  Russians defend with 11 artilleries, 1 factory and 4 infantry
                      AustroHungarians roll dice for 9 artilleries, 2 fighters and 14 infantry in Moscow, round 2 : 13/25 hits, 12.83 expected hits
                      Russians roll dice for 11 artilleries and 4 infantry in Moscow, round 2 : 8/15 hits, 7.50 expected hits
                      3 infantry owned by the Russians, 8 infantry owned by the AustroHungarians and 10 artilleries owned by the Russians lost in Moscow
                  Russians and AustroHungarians reach a stalemate
                  . Battle score for attacker is 25
                  Casualties for AustroHungarians: 8 infantry
                  Casualties for Russians: 10 artilleries and 3 infantry
      
          Combat Move - AustroHungarians
      
          Place Units - AustroHungarians
              1 artillery, 1 fighter, 9 infantry and 1 tank placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.50
      AustroHungarians regular : 0.17
      

      AH7.tsvg

      8d883a4b-86e7-4eb6-8902-f17b5112f100-image.png
      I can make the Russian turn for you if with your 4IPC you will buy 1 inf and not conduct combat.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Ragnell804(CP) vs TGC (Entente) - Game 5 [Balance Testing]

      @the_good_captain
      Game History

      Round: 7
      
          Puchase Units - Germans
              Germans buy 1 artillery, 1 fighter, 8 infantry and 1 tank; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Neutral_True to Alsace: 1 infantry
              EDIT: Removing units owned by Germans from Alsace: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from SZ 12: 1 mines
              EDIT: Removing units owned by Germans from SZ 6: 1 mines
              EDIT: Removing units owned by Russians from SZ 9: 1 battleship
              EDIT: Removing units owned by Russians from SZ 21: 1 mines
              EDIT: Removing units owned by Russians from Karelia: 1 infantry and 1 port
              EDIT: Removing units owned by Russians from Moscow: 13 artilleries, 1 factory, 2 fighters and 21 infantry
              EDIT: Changing ownership of Finland from Russians to Neutral
              EDIT: Changing ownership of Karelia from Russians to Neutral
              EDIT: Changing ownership of Moscow from Russians to Neutral
              EDIT: Changing ownership of Kazakhstan from Russians to Neutral
              EDIT: Turning off Edit Mode
                  Germans loses 0 PUs for violating Kazakhstans neutrality.
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Belgium: 4 artilleries and 3 infantry
              EDIT: Removing units owned by Germans from Alsace: 4 artilleries and 3 infantry
              EDIT: Turning off Edit Mode
              1 artillery, 3 infantry and 1 tank moved from Ruhr to Belgium
              1 infantry moved from Munich to Tyrolia
              1 fighter moved from Poland to Hanover
              3 fighters moved from Berlin to Ruhr
              2 infantry and 1 tank moved from Kiel to Ruhr
              9 infantry moved from Berlin to Hanover
              2 infantry moved from Hanover to Ruhr
              9 artilleries and 1 infantry moved from Alsace to Ruhr
              1 artillery and 6 infantry moved from Silesia to Hanover
              1 artillery and 2 infantry moved from Tatarstan to Sevastopol
              4 infantry moved from Belarus to Ukraine
              1 artillery and 5 infantry moved from Poland to Ukraine
              10 artilleries and 31 infantry moved from Livonia to Poland
      
          Combat - Germans
              Battle in Belgium
                  Germans attack with 5 artilleries, 8 infantry and 1 tank
                  French defend with 1 infantry
                      Germans roll dice for 5 artilleries, 8 infantry and 1 tank in Belgium, round 2 : 4/14 hits, 6.33 expected hits
                      French roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      1 infantry owned by the French lost in Belgium
                  Germans win, taking Belgium from French with 5 artilleries, 8 infantry and 1 tank remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Neutral_True from Alsace: 1 infantry
              EDIT: Adding units owned by Germans to Alsace: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Ruhr: 1 infantry
              EDIT: Adding units owned by Germans to Munich: 1 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - Germans
              1 artillery, 1 fighter, 8 infantry and 1 tank placed in Berlin
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.50
      Germans regular : -2.33
      

      G7.tsvg

      I meant to leave 2 inf in Hanover, so I edited one back in.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Ragnell804(CP) vs TGC (Entente) - Game 5 [Balance Testing]

      @ragnell804

      I meant Munich, not Hannover…

      posted in Play Boardgames
      R
      Ragnell804
    • RE: GC (CP) vc Rag (Entente) 1914, no bid, RR, USA entry delay to turn 5

      @the_good_captain

      The Triple Entente would like to offer an armistice.

      posted in Play Boardgames
      R
      Ragnell804
    • Rag (CP) vc TGC (Entente) 1914, no bid, RR, USA entry delay to turn 5

      @The_Good_Captain

      Game History

      Round: 1
      
          Puchase Units - AustroHungarians
              AustroHungarians buy 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - AustroHungarians
              2 artilleries and 6 infantry moved from Galicia to Romania
              2 artilleries and 6 infantry moved from Trieste to Serbia
              1 artillery and 3 infantry moved from Budapest to Serbia
              1 artillery and 9 infantry moved from Budapest to Romania
              2 artilleries and 12 infantry moved from Vienna to Galicia
              2 artilleries and 6 infantry moved from Bohemia to Galicia
              1 battleship and 1 cruiser moved from SZ 18 to SZ 17
      
          Combat - AustroHungarians
              Battle in SZ 17
                  AustroHungarians attack with 1 battleship and 1 cruiser
                  Italians defend with 1 battleship, 1 cruiser, 1 mines and 1 transport
                  Units damaged: 1 battleship owned by the Italians
                  Units damaged: 1 battleship owned by the AustroHungarians
                  AustroHungarians win with 1 battleship remaining. Battle score for attacker is 18
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Casualties for AustroHungarians: 1 cruiser
              Battle in Romania
                  AustroHungarians attack with 3 artilleries and 15 infantry
                  Neutral_Allied defend with 1 artillery and 5 infantry
                  AustroHungarians win, taking Romania from Neutral_Allied with 3 artilleries and 12 infantry remaining. Battle score for attacker is 10
                  Casualties for AustroHungarians: 3 infantry
                  Casualties for Neutral_Allied: 1 artillery and 5 infantry
              Battle in Serbia
                  AustroHungarians attack with 3 artilleries and 9 infantry
                  Neutral_Allied defend with 1 artillery and 3 infantry
                  AustroHungarians win, taking Serbia from Neutral_Allied with 3 artilleries and 8 infantry remaining. Battle score for attacker is 10
                  Casualties for AustroHungarians: 1 infantry
                  Casualties for Neutral_Allied: 1 artillery and 3 infantry
      
          Combat Move - AustroHungarians
              Turning on Edit Mode
              EDIT: Adding units owned by AustroHungarians to Trieste: 2 artilleries and 6 infantry
              EDIT: Removing units owned by AustroHungarians from Tyrolia: 2 artilleries and 6 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - AustroHungarians
              2 fighters and 4 infantry placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 31 PUs; end with 33 PUs
      

      AH1.tsvg

      Got to love stopping mid move then forgetting what you were doing when you came back…

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, USA entry delay to turn 5

      @ragnell804

      Game History

      Round: 7
      
          Puchase Units - Germans
              Germans buy 2 artilleries, 1 fighter, 11 infantry and 1 tank; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Venice: 2 infantry
              EDIT: Removing units owned by Germans from Trieste: 2 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Neutral_True to Venice: 2 infantry
              EDIT: Removing units owned by Germans from Venice: 2 infantry
              EDIT: Turning off Edit Mode
              1 artillery and 3 infantry moved from Tatarstan to Sevastopol
              1 artillery and 3 infantry moved from Karelia to Finland
              2 artilleries and 2 infantry moved from Moscow to Karelia
              9 artilleries, 1 fighter and 7 infantry moved from Moscow to Tatarstan
              3 artilleries and 5 infantry moved from Holland to Ruhr
              4 infantry moved from Hanover to Munich
              5 infantry moved from Kiel to Ruhr
              4 infantry moved from Hanover to Ruhr
              1 infantry moved from Poland to Ukraine
              1 artillery and 4 infantry moved from Berlin to Kiel
              1 infantry moved from Berlin to Kiel
              1 infantry moved from Berlin to Kiel
              3 infantry moved from Berlin to Hanover
              1 tank moved from Berlin to Kiel
              1 fighter moved from Poland to Hanover
              2 infantry moved from Ruhr to Belgium
      
          Combat - Germans
              Battle in Finland
                  Germans attack with 1 artillery and 3 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Finland
                  Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Sevastopol
                  Germans attack with 1 artillery and 3 infantry; AustroHungarians loiter and taunt
                  British defend with 1 infantry and 1 port
                      Germans roll dice for 1 artillery and 3 infantry in Sevastopol, round 2 : 2/4 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Sevastopol
                  Germans win, taking Sevastopol from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
      
          Combat Move - Germans
      
          Place Units - Germans
              2 artilleries, 1 fighter, 11 infantry and 1 tank placed in Berlin
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.50
      Germans regular : 0.67
      British regular : 0.50
      

      AHG7.tsvg

      I wish my Austrians would stop missing on all the 2 rolls

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, USA entry delay to turn 5

      @the_good_captain

      Since you took the capital, I think its still your turn

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain Remind me what happens to the UK units in Russia should I accept the peace terms? Also, Germany will maintain control of Belarus correct?

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      Game History

      Round: 5
      
          Puchase Units - Germans
              Germans buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from SZ 9: 1 battleship
              EDIT: Changing ownership of Finland from Russians to Neutral
              EDIT: Changing ownership of Karelia from Russians to Neutral
              EDIT: Changing ownership of Moscow from Russians to Neutral
              EDIT: Removing units owned by Russians from Moscow: 6 infantry
              EDIT: Changing ownership of Kazakhstan from Russians to Neutral
              EDIT: Changing ownership of Sevastopol from Russians to Neutral
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Belarus: 13 artilleries and 6 infantry
              EDIT: Adding units owned by Neutral_Central to Ukraine: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Neutral_Central from Ukraine: 1 infantry
              EDIT: Removing units owned by Neutral from Moscow: 1 factory
              EDIT: Adding units owned by Neutral_Central to Belarus: 1 infantry
              EDIT: Removing units owned by Russians from SZ 12: 1 mines
              EDIT: Removing units owned by Russians from SZ 6: 1 mines
              EDIT: Removing units owned by Russians from SZ 21: 1 mines
              EDIT: Adding units owned by Neutral_Allied to Belarus: 13 artilleries and 6 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 artilleries moved from Belarus to Livonia
              1 infantry moved from Poland to Livonia
              1 artillery moved from Belarus to Livonia
              3 artilleries moved from Belarus to Poland
              1 artillery and 1 infantry moved from Poland to Ukraine
              5 infantry moved from Poland to Silesia
              1 artillery and 6 infantry moved from Silesia to Hanover
              1 fighter moved from Belarus to Silesia
              3 infantry moved from Hanover to Munich
              4 infantry moved from Hanover to Ruhr
              3 infantry moved from Ruhr to Belgium
              1 artillery and 12 infantry moved from Berlin to Hanover
      
          Combat - Germans
              Germans creates battle in territory Belarus
              Battle in Belgium
                  Germans attack with 3 infantry
                  British defend with 1 infantry
                      Germans roll dice for 3 infantry in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      French roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                  French and Germans reach a stalemate
              Battle in Belarus
                  Germans attack with 1 infantry; Neutral_Central loiter and taunt
                  Neutral_Allied defend with 13 artilleries and 6 infantry
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      Neutral_Allied roll dice for 13 artilleries and 6 infantry in Belarus, round 2 : 11/19 hits, 9.50 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Neutral_Allied win with 13 artilleries and 6 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 infantry
      
          Combat Move - Germans
      
          Place Units - Germans
              1 fighter and 11 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 33 PUs; end with 33 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Silesia: 1 infantry
              EDIT: Adding units owned by Germans to Poland: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Neutral from Karelia: 1 port
              EDIT: Changing ownership of Finland from Neutral to Contested
              EDIT: Changing ownership of Moscow from Neutral to Contested
              EDIT: Changing ownership of Karelia from Neutral to Russians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Sevastopol from Neutral to Russians
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      French regular : -0.50
      Neutral_Allied regular : 1.50
      Germans regular : -1.33
      

      The CP accept. I left the 2 territories that have ports in them Russian because I kept getting an annoying error that would not go away but I know not to move into them. To keep Belarus contested I put CP and Entente neutrals in the territory so I do not have to constantly edit in and out units for the remainder of the game.

      G5.tsvg

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      If you move the whole UK army into the adjacent territories to the Otto capital. You can play the Otto turn, just buy max inf and place them.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      You can just place the 1 Otto Inf. There isn’t much I can do with them

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      Game History

      Round: 10
      
          Puchase Units - AustroHungarians
              AustroHungarians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              4 infantry moved from Trieste to Venice
              14 artilleries, 2 fighters and 44 infantry moved from Tyrolia to Venice
              1 artillery, 10 infantry and 1 tank moved from Vienna to Trieste
              2 infantry moved from Bulgaria to Constantinople
              2 infantry moved from Moscow to Ukraine
              6 artilleries and 1 infantry moved from Karelia to Moscow
              1 artillery moved from Karelia to Moscow
      
          Combat - AustroHungarians
              Battle in Venice
                  AustroHungarians attack with 14 artilleries, 2 fighters and 48 infantry
                  Italians defend with 8 artilleries and 46 infantry; French defend with 6 infantry; Americans defend with 2 artilleries and 12 infantry
                      AustroHungarians roll dice for 14 artilleries, 2 fighters and 48 infantry in Venice, round 2 : 18/64 hits, 28.33 expected hits
                      Italians roll dice for 10 artilleries and 64 infantry in Venice, round 2 : 33/74 hits, 37.00 expected hits
                      33 infantry owned by the AustroHungarians, 10 infantry owned by the Americans, 6 infantry owned by the French and 2 infantry owned by the Italians lost in Venice
                  Italians and AustroHungarians reach a stalemate
                  . Battle score for attacker is -45
                  Casualties for AustroHungarians: 33 infantry
                  Casualties for Americans: 10 infantry
                  Casualties for French: 6 infantry
                  Casualties for Italians: 2 infantry
      
          Combat Move - AustroHungarians
      
          Place Units - AustroHungarians
              1 artillery, 1 fighter and 10 infantry placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -4.00
      AustroHungarians regular : -10.33
      

      That minus 10 roll probably is impossible to recover from.

      AH10.tsvg

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      Yeah, this is going to be sooooo much fun chasing this army around the Map…

      If you don’t mind, I would’ve lost an AH inf to keep the German inf alive.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      Game History

      Round: 6
      
          Puchase Units - Germans
              Germans buy 1 artillery, 12 infantry and 1 tank; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Neutral_True to Trieste: 2 infantry
              EDIT: Removing units owned by Germans from Tyrolia: 2 infantry
              EDIT: Turning off Edit Mode
              2 infantry moved from Munich to Tyrolia
              3 artilleries, 11 infantry and 1 tank moved from Hanover to Ruhr
              1 artillery and 4 infantry moved from Ruhr to Alsace
              6 artilleries, 10 infantry and 2 tanks moved from Berlin to Hanover
              2 artilleries and 1 infantry moved from Poland to Silesia
              1 infantry moved from Poland to Livonia
              7 artilleries, 3 fighters and 20 infantry moved from Livonia to Karelia
              3 artilleries, 1 fighter and 7 infantry moved from Moscow to Karelia
              2 infantry moved from Poland to Galicia
              1 infantry moved from Poland to Galicia
      
          Combat - Germans
              Battle in Alsace
                  Germans attack with 1 artillery and 4 infantry
                  British defend with 2 infantry
                      Germans roll dice for 1 artillery and 4 infantry in Alsace, round 2 : 0/5 hits, 2.00 expected hits
                      French roll dice for 2 infantry in Alsace, round 2 : 0/2 hits, 1.00 expected hits
                  French and Germans reach a stalemate
              Battle in Karelia
                  Germans attack with 10 artilleries, 4 fighters and 27 infantry
                  British defend with 2 infantry; Russians defend with 1 port
                      Germans roll dice for 10 artilleries, 4 fighters and 27 infantry in Karelia, round 2 : 23/41 hits, 18.67 expected hits
                      Russians roll dice for 2 infantry in Karelia, round 2 : 2/2 hits, 1.00 expected hits
                      2 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia
                  Germans win, taking Karelia from Russians with 10 artilleries, 4 fighters and 25 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for British: 2 infantry
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Trieste: 2 infantry
              EDIT: Removing units owned by Neutral_True from Trieste: 2 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Munich: 2 infantry
              EDIT: Removing units owned by Germans from Ruhr: 2 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - Germans
              1 artillery, 12 infantry and 1 tank placed in Berlin
      
          Turn Complete - Germans
              Germans collect 47 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.00
      Russians regular : 1.00
      Germans regular : 2.33
      

      G6.tsvg

      I meant to move 2 Gemans into Munich on the combat move. If you are ok with it I edited them on the non-combat move.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      Game History

      Round: 8
      
          Puchase Units - Ottomans
              Ottomans buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Ottomans
              Turning on Edit Mode
              EDIT: Adding units owned by Ottomans to Mesopotamia: 6 artilleries and 3 infantry
              EDIT: Adding units owned by British to Mesopotamia: 4 infantry
              EDIT: Changing ownership of Mesopotamia from British to Ottomans
              EDIT: Changing PUs for British from 43 to 40
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Neutral_True to Mesopotamia: 1 infantry
              EDIT: Removing units owned by Ottomans from Mesopotamia: 1 infantry
              EDIT: Turning off Edit Mode
              1 artillery moved from Trans-Jordan to Arabia
              2 infantry moved from Syrian Desert to Arabia
              1 infantry moved from Syrian Desert to Arabia
              1 infantry moved from Syrian Desert to Trans-Jordan
              2 infantry moved from Smyrna to Trans-Jordan
              4 infantry moved from Constantinople to Smyrna
              6 artilleries and 2 infantry moved from Mesopotamia to Syrian Desert
              3 infantry moved from Constantinople to Smyrna
              1 infantry moved from Trans-Jordan to Syrian Desert
              1 infantry moved from Trans-Jordan to Syrian Desert
      
          Combat - Ottomans
              Battle in Arabia
                  Ottomans attack with 1 artillery and 3 infantry
                  British defend with 1 infantry
                  Ottomans win, taking Arabia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Combat Move - Ottomans
      
          Place Units - Ottomans
              7 infantry placed in Constantinople
      
          Turn Complete - Ottomans
              Ottomans collect 17 PUs; end with 17 PUs
      

      Otto8 - Revised.tsvg

      Editted as we discussed to account for a par dice roll in Meso. 9 Ottomans have retreated leaving a valiant vanguard to cover them.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      I see you have not moved Russia for about 4 turns. If you intend to keep them then you can say keep and I can roll into the German Turn without you needing to repost it.

      I will keep posting the AH turn to give you the option but again if you want to keep them where they are just say keep or something of the sort.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Rag (CP) vc TGC (Entente) 1914, no bid, RR, No True Neutral attack

      @the_good_captain

      Game History

      Round: 14
      
          Puchase Units - AustroHungarians
              AustroHungarians buy 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              Turning on Edit Mode
              EDIT: Adding units owned by Neutral_True to Constantinople: 5 infantry
              EDIT: Removing units owned by AustroHungarians from Bulgaria: 5 infantry
              EDIT: Turning off Edit Mode
              3 infantry moved from Romania to Bulgaria
              2 infantry moved from Galicia to Romania
              2 infantry moved from Vienna to Galicia
              2 infantry moved from Vienna to Tyrolia
              3 artilleries and 3 infantry moved from Vienna to Trieste
      
          Combat Move - AustroHungarians
      
          Place Units - AustroHungarians
              Turning on Edit Mode
              EDIT: Adding units owned by AustroHungarians to Constantinople: 5 infantry
              EDIT: Removing units owned by Neutral_True from Constantinople: 5 infantry
              EDIT: Turning off Edit Mode
              11 infantry placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      AH14.tsvg

      I think I am going to call the game here

      posted in Play Boardgames
      R
      Ragnell804
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