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    Best posts made by Ragnell804

    • 1914 TripleA File

      Hello Community,

      I am have been trying to get the file for 1914 to work on my TripleA but everytime I download it from the TripleA files or from the link TheGoodCaptain put on his youtube channel I get the following error.

      “ava.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip”

      Any help to resolve this would be greatly appreciated as I would love to be able to play 1914 without having to set up my actual board game.

      posted in TripleA Support
      R
      Ragnell804
    • RE: TGC (Entente) vs Ragnell804 (CP)

      @the_good_captain

      The CP does not accept the armistice.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Bombay Strategy - that leads to victory for the CPs

      @DoManMacgee

      I would prefer a 1v1 vice multiplayer.

      posted in Axis & Allies 1914
      R
      Ragnell804
    • RE: 1914 TripleA File

      @barnee I literally just got it to work…

      So how I got it to work was the following. I unzipped the Good Captain’s file. Then when I got the unzipped folder, I had the following file path downloadedMaps\world_war_i_1914\world_war_i_1914\map.

      What I did was pull the second ‘world_war_i_1914’ to my downloaded games so now the file path reads: downloadedMaps\world_war_i_1914\map. When I started the game with the following file path, it worked and I am able to play the game.

      224b7b47-e95e-4136-b407-8ddb30847ad4-image.png

      Thank you for your help in this matter. Talking to you about it this way somehow got my brain to figure this out.

      posted in TripleA Support
      R
      Ragnell804
    • RE: TGC (Entente) vs Ragnell804 (CP)

      @the_good_captain it shows it in the game history. The game took your tank but I edited it back in and took an extra inf from you.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Invitational Classic 2nd edition

      @Martin

      Hello, thank you for posting this so I can see. Looking forward to the games.

      posted in Tournaments
      R
      Ragnell804
    • RE: L25 Classic VictoryFirst (Axis) vs. Ragnell804 (Allies)

      @VictoryFirst

      Fair enough. I will accept your unconditional surrender. You can start up the next game at your leisure.

      posted in League
      R
      Ragnell804
    • RE: TGC (Entente) vs Ragnell804 (CP)

      @the_good_captain

      I would like to offer terms of peace for this great war

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Invitational Classic 2nd edition

      @Martin

      I lost to TGC in the game where I was the axis and he was the allies

      TGC lost to me in the game where he was the axis and I was the allies

      aka we went 1 for 1 against each other

      posted in Tournaments
      R
      Ragnell804
    • RE: L25 Ragnell804 Classic (Axis) vs. VictoryFirst (Allies), Game 2

      @VictoryFirst

      Game History

      Round: 14
      
          Research Technology - Japanese
              Japanese spend 20 on tech rolls
                  Japanese roll 4,4,5,1 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 4 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              2 infantry moved from India to Persia
              1 armour moved from French Indo China to Persia
              3 fighters moved from India to Russia
              11 armour, 1 bomber, 2 fighters and 48 infantry moved from Novosibirsk to Russia
              3 infantry moved from Sinkiang to Kazakh S.S.R.
              1 armour moved from French Indo China to Kazakh S.S.R.
              2 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 armour moved from Manchuria to Evenki National Okrug
      
          Combat - Japanese
              Battle in Russia
                  Japanese attack with 11 armour, 1 bomber, 5 fighters and 48 infantry
                  British defend with 4 fighters and 3 infantry; Americans defend with 1 bomber, 11 fighters and 8 infantry; Russians defend with 1 aaGun, 1 factory, 2 fighters and 24 infantry
                      Russians roll AA dice in Russia : 3/6 hits, 1.00 expected hits
                      3 fighters owned by the Japanese lost in Russia
                      Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 48 infantry in Russia, round 2 : 19/62 hits, 15.17 expected hits
                      Russians roll dice for 1 bomber, 17 fighters and 35 infantry in Russia, round 2 : 22/53 hits, 23.17 expected hits
                      22 infantry owned by the Japanese lost in Russia
                      7 infantry owned by the Russians, 8 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Russia
                      Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 26 infantry in Russia, round 3 : 12/40 hits, 11.50 expected hits
                      Russians roll dice for 17 fighters and 17 infantry in Russia, round 3 : 14/34 hits, 17.00 expected hits
                      14 infantry owned by the Japanese lost in Russia
                      12 infantry owned by the Russians lost in Russia
                      Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 12 infantry in Russia, round 4 : 12/26 hits, 9.17 expected hits
                      Russians roll dice for 17 fighters and 5 infantry in Russia, round 4 : 12/22 hits, 13.00 expected hits
                      12 infantry owned by the Japanese lost in Russia
                      5 infantry owned by the Russians, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia
                      Japanese roll dice for 11 armour, 1 bomber and 2 fighters in Russia, round 5 : 5/14 hits, 7.17 expected hits
                      Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6.67 expected hits
                      7 armour owned by the Japanese lost in Russia
                      5 fighters owned by the Americans lost in Russia
                      Japanese roll dice for 4 armour, 1 bomber and 2 fighters in Russia, round 6 : 2/7 hits, 3.67 expected hits
                      Russians roll dice for 5 fighters in Russia, round 6 : 3/5 hits, 3.33 expected hits
                      3 armour owned by the Japanese lost in Russia
                      2 fighters owned by the Americans lost in Russia
                      Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 7 : 2/4 hits, 2.17 expected hits
                      Russians roll dice for 3 fighters in Russia, round 7 : 3/3 hits, 2.00 expected hits
                      2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in Russia
                      1 fighter owned by the Russians and 1 fighter owned by the Americans lost in Russia
                      Japanese roll dice for 1 armour in Russia, round 8 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter in Russia, round 8 : 1/1 hits, 0.67 expected hits
                      1 armour owned by the Japanese lost in Russia
                  Russians win with 1 fighter remaining. Battle score for attacker is 38
                  Casualties for Japanese: 11 armour, 1 bomber, 5 fighters and 48 infantry
                  Casualties for Americans: 1 bomber, 11 fighters and 8 infantry
                  Casualties for British: 4 fighters and 3 infantry
                  Casualties for Russians: 1 fighter and 24 infantry
              Battle in Persia
                  Japanese attack with 1 armour and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Persia
                      1 infantry owned by the Americans lost in Persia
                  Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in Kazakh S.S.R.
                  Japanese attack with 1 armour and 3 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.00 expected hits
                      Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Kazakh S.S.R.
                      Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 4 : 1/4 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kazakh S.S.R.
                      1 infantry owned by the Americans lost in Kazakh S.S.R.
                  Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Evenki National Okrug
                  Japanese attack with 1 armour and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Evenki National Okrug
                      Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Evenki National Okrug
                      1 infantry owned by the Americans lost in Evenki National Okrug
                  Japanese win, taking Evenki National Okrug from Russians with 1 armour remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              2 infantry moved from Yakut S.S.R. to Novosibirsk
              1 armour and 4 infantry moved from Manchuria to Yakut S.S.R.
              1 armour moved from Yakut S.S.R. to Novosibirsk
              2 infantry moved from Sinkiang to Novosibirsk
              4 infantry moved from French Indo China to Sinkiang
              2 armour and 4 infantry moved from Japan to Japan Sea Zone
              2 armour, 4 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
              4 transports moved from French Indo China Sea Zone to Japan Sea Zone
              2 armour and 4 infantry moved from Japan to Japan Sea Zone
              2 armour and 4 infantry moved from Japan Sea Zone to Manchuria
              2 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China
      
          Place Units - Japanese
              4 armour and 8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      Russians regular : -2.83
      British regular : 0.67
      Russians AA : 2.00
      

      Jap 14 Failed Tech.tsvg

      GG, just wow on the AA rolls this whole game…

      posted in League
      R
      Ragnell804
    • RE: TGC(CP) v Ragnell804(Entente) [Game 2]

      @the_good_captain I attached the wrong file

      Rus2.tsvg

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Invitational Classic 2nd edition

      @Martin

      Here is the link to the game where I was the axis vs dawgoneit.

      I won as the Axis on turn 4

      https://www.axisandallies.org/forums/topic/40684/ragnell804-axis-vs-dawgoneit-allies-classic-a-a/2

      posted in Tournaments
      R
      Ragnell804
    • RE: TGC(CP) v Ragnell804(Entente) [Game 2]

      @the_good_captain I honestly did not realize there was no harbor in India when I made my buy so I changed my transport into 2 inf if that is ok with you. If not I can edit it back to a lone transport sitting off of the British Isles.

      I apologize about that and should’ve looked closer at the board that there was no harbor symbol there

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Invitational Classic 2nd edition

      @Martin

      The link to my game with Dawgoneit where he is the axis and I am the allies.

      https://www.axisandallies.org/forums/topic/40700/dawgoneit-axis-vs-ragnell804-allies-classic-a-a/2

      posted in Tournaments
      R
      Ragnell804
    • RE: TGC(CP) v Ragnell804(Entente) [Game 2]

      @the_good_captain

      Game History

      Round: 5
      
          Puchase Units - British
              British buy 2 artilleries, 1 fighter, 6 infantry and 1 tank; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from SZ 19 to SZ 14
              1 artillery and 1 infantry moved from London to SZ 9
              1 artillery and 1 infantry moved from SZ 9 to Belgium
              5 infantry moved from Persia to Mesopotamia
              1 fighter moved from India to Mesopotamia
              2 infantry moved from India to SZ 29
              2 infantry moved from SZ 29 to Mesopotamia
              1 infantry and 1 tank moved from India to SZ 29
              1 infantry and 1 tank moved from SZ 29 to Mesopotamia
              1 artillery and 2 infantry moved from South West Africa to Angola
              1 infantry moved from India to Persia
              2 infantry moved from India to Persia
      
          Combat - British
              Battle in Mesopotamia
                  British attack with 4 artilleries, 2 fighters, 13 infantry and 1 tank
                  Ottomans defend with 1 infantry
                      British roll dice for 4 artilleries, 2 fighters, 13 infantry and 1 tank in Mesopotamia, round 2 : 11/20 hits, 8.67 expected hits
                      Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 tank owned by the British
                      1 infantry owned by the Ottomans lost in Mesopotamia
                  British win, taking Mesopotamia from Ottomans with 4 artilleries, 2 fighters, 13 infantry and 1 tank remaining. Battle score for attacker is 3
                  Casualties for Ottomans: 1 infantry
      
          Combat Move - British
      
          Place Units - British
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Belarus: 1 infantry
              EDIT: Removing units owned by Russians from Belarus: 1 fighter
              EDIT: Turning off Edit Mode
              2 artilleries, 1 fighter, 6 infantry and 1 tank placed in India
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Ottomans regular : 0.50
      British regular : 2.33
      

      FrUK5.tsvg

      Hope you don’t mind but I would’ve taken 2 fighters instead of 1 as a casualty. I edited back 1 inf and took away an additional fighter.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun

      @gamerman01

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 2 fighters; Remaining resources: 6 PUs; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to North Sea Zone
              1 bomber moved from United Kingdom to Baltic Sea Zone
              1 bomber moved from Baltic Sea Zone to Germany
              1 infantry moved from Syria Jordan to Anglo Sudan Egypt
              1 fighter moved from India to Anglo Sudan Egypt
      
          Combat - British
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 1 and costs: 1 PU.
                  Bombing raid costs 1 PU
              Battle in Anglo Sudan Egypt
                  British attack with 1 fighter and 1 infantry
                  Germans defend with 1 armour
                      British roll dice for 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Anglo Sudan Egypt
                      1 armour owned by the Germans lost in Anglo Sudan Egypt
                  British win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in North Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 2 fighters in North Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      1 submarine owned by the Germans lost in North Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              2 fighters moved from North Sea Zone to Karelia S.S.R.
              1 bomber moved from Germany to Karelia S.S.R.
              2 infantry moved from India to Sinkiang
              1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
              1 infantry moved from South Africa to Kenya-Rhodesia
              1 transport moved from Indian Ocean Sea Zone to South Compass Sea Zone
      
          Place Units - British
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 26 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      British regular : 1.33
      

      UK1.tsvg

      Apologies if you see double rolls. I messed up my CM, the outcome was still the same as the original so I didn’t need to do any fancy editing.

      posted in Tournaments
      R
      Ragnell804
    • RE: TGC(CP) v Ragnell804(Entente) [Game 2]

      @the_good_captain

      I did the inf edit.

      The jokes on you, you offered peace terms and my UK units heard it and decided to hit well below the average. It looks like the Ottomans can hold on for another turn.

      Yes, this was a good game though.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun

      @gamerman01

      I mean to be fair. You should not have been wasting your time attacking the allied fleet with just German planes. You were bound to lose them like this eventually and the planes are more worth more to the axis alive than the allies. Especially since the economies are not bloated like in G40 and everything outside of ground units cost more. And as you can see they are harder to replace with a small economy.

      If you look at my games with @The_Good_Captain, we throw away planes on calculated risks otherwise we both do our best to protect our planes. We also never attack the allied fleet again after turn 1 no matter how juicy the target.

      posted in Tournaments
      R
      Ragnell804
    • RE: Ragnell804(CP) v TGC(Entente) [Game 3]

      @the_good_captain

      Game History

      Round: 1
      
          Puchase Units - Germans
              Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
                      British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
                      British roll mine dice in SZ 9 : 1/3 hits, 0.50 expected hits
                  1 cruiser lost in SZ 9
              3 artilleries and 3 infantry moved from Prussia to Silesia
              3 artilleries and 13 infantry moved from Berlin to Silesia
              1 fighter moved from Berlin to Silesia
              4 artilleries and 3 infantry moved from Kiel to Ruhr
              3 artilleries and 7 infantry moved from Ruhr to Belgium
              3 artilleries and 6 infantry moved from Alsace to Belgium
              3 artilleries and 11 infantry moved from Munich to Tyrolia
              6 infantry moved from Hanover to Munich
              2 submarines moved from SZ 7 to SZ 2
              2 submarines moved from SZ 5 to SZ 9
              1 battleship and 2 cruisers moved from SZ 10 to SZ 9
      
          Combat - Germans
              Battle in SZ 2
                  Germans attack with 2 submarines
                  British defend with 1 cruiser and 1 transport
                      Germans roll dice for 2 submarines in SZ 2, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 submarines in SZ 2, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 1 transport in SZ 2, round 3 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans and 1 cruiser owned by the British lost in SZ 2
                      1 transport owned by the British lost in SZ 2
                  Germans win with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 transport
              Battle in SZ 9
                  Germans attack with 1 battleship, 1 cruiser and 2 submarines
                  British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport
                      Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 2 : 1/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 1/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 3 : 1/4 hits, 1.83 expected hits
                      British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 3 : 2/3 hits, 1.67 expected hits
                      2 submarines owned by the Germans and 1 cruiser owned by the British lost in SZ 9
                      Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 4 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 9, round 4 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the British and 1 cruiser owned by the Germans lost in SZ 9
                      Germans roll dice for 1 battleship in SZ 9, round 5 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 battleship and 1 transport in SZ 9, round 5 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 battleship owned by the British lost in SZ 9
                  British win with 1 transport remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 battleship, 1 cruiser and 2 submarines
                  Casualties for British: 1 battleship and 2 cruisers
              Battle in Belgium
                  Germans attack with 6 artilleries and 13 infantry
                  Neutral_Allied defend with 1 artillery and 3 infantry
                      Germans roll dice for 6 artilleries and 13 infantry in Belgium, round 2 : 9/19 hits, 8.33 expected hits
                      Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 3/4 hits, 2.00 expected hits
                      1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 3 infantry owned by the Germans lost in Belgium
                  Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 10 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allied: 1 artillery and 3 infantry
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Nigeria from British to Germans
              EDIT: Adding units owned by Germans to Nigeria: 1 infantry
              EDIT: Removing units owned by Germans from Togoland: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Belgian Congo from Neutral_Allied to Germans
              EDIT: Adding units owned by Germans to Belgian Congo: 2 infantry
              EDIT: Removing units owned by Germans from German East Africa: 1 infantry
              EDIT: Removing units owned by Germans from Kamerun: 1 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - Germans
              2 artilleries, 1 fighter and 7 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Neutral_Allied regular : 1.00
      Germans regular : -1.17
      British mine : 0.17
      British regular : -0.17
      

      G1.tsvg

      Sorry for the edits, I made the moves before but I restarted the program and forgot about Africa after doing my calculations.

      posted in Play Boardgames
      R
      Ragnell804
    • RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun

      @gamerman01

      I did not mean my comment from a 20/20 hindsight obviously with that bad roll you shouldn’t have taken it talk but from a I have been there done that before.

      I stayed silent because I know crazy dice rolls happen in this game, I do not comment much on posts and the previous turn did not warrant a response since you didn’t say anything either. Yeah, a 1% happened on the German air force this turn, but you also rolled a 5/6 on turn 4 with me rolling 0/5, which, without doing the math, is probably close to a 2% or less chance. Based on that, you came into this battle with at least 1-2 more planes than you should have. Even then in this battle you rolled up again with your plane attack, taking out an extra unit, its just the allies hit back harder than expected.

      I say you shouldn’t have made the attack because that is just a thing I also learned the hard way not to attack the allied fleet since eventually the Germans come up short having to replace planes constantly. That and eventually you will get a bad roll that comes up or the allies roll hot, like happened in our original tournament game, its like the gamble of the AAA fires, great if they miss but when it hits it hurts a lot. Ftrs are so expensive that replacing them hurts your ability to push into Russia since you are losing on 4inf with the buy.

      Looking at the board state I can tell you that Germany despite the constant killing of the allied fleet could not move forward past East Europe just because you have spent a lot of IPC into the air force. This is all pending non-insane dice of course.

      posted in Tournaments
      R
      Ragnell804
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