@The_Good_Captain @VictoryFirst
All good with how the game is coded for air units with regard to desert zones. Air units cannot move into the desert spaces per the rules on pages 11 and 32.
@The_Good_Captain @VictoryFirst
All good with how the game is coded for air units with regard to desert zones. Air units cannot move into the desert spaces per the rules on pages 11 and 32.
Hello Community,
I am have been trying to get the file for 1914 to work on my TripleA but everytime I download it from the TripleA files or from the link TheGoodCaptain put on his youtube channel I get the following error.
“ava.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip”
Any help to resolve this would be greatly appreciated as I would love to be able to play 1914 without having to set up my actual board game.
I would prefer a 1v1 vice multiplayer.
The CP does not accept the armistice.
@barnee I literally just got it to work…
So how I got it to work was the following. I unzipped the Good Captain’s file. Then when I got the unzipped folder, I had the following file path downloadedMaps\world_war_i_1914\world_war_i_1914\map.
What I did was pull the second ‘world_war_i_1914’ to my downloaded games so now the file path reads: downloadedMaps\world_war_i_1914\map. When I started the game with the following file path, it worked and I am able to play the game.

Thank you for your help in this matter. Talking to you about it this way somehow got my brain to figure this out.
Fair enough. I will accept your unconditional surrender. You can start up the next game at your leisure.
Hello, thank you for posting this so I can see. Looking forward to the games.
@the_good_captain it shows it in the game history. The game took your tank but I edited it back in and took an extra inf from you.
Game History
Round: 14
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 4,4,5,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from India to Persia
1 armour moved from French Indo China to Persia
3 fighters moved from India to Russia
11 armour, 1 bomber, 2 fighters and 48 infantry moved from Novosibirsk to Russia
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from French Indo China to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Manchuria to Evenki National Okrug
Combat - Japanese
Battle in Russia
Japanese attack with 11 armour, 1 bomber, 5 fighters and 48 infantry
British defend with 4 fighters and 3 infantry; Americans defend with 1 bomber, 11 fighters and 8 infantry; Russians defend with 1 aaGun, 1 factory, 2 fighters and 24 infantry
Russians roll AA dice in Russia : 3/6 hits, 1.00 expected hits
3 fighters owned by the Japanese lost in Russia
Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 48 infantry in Russia, round 2 : 19/62 hits, 15.17 expected hits
Russians roll dice for 1 bomber, 17 fighters and 35 infantry in Russia, round 2 : 22/53 hits, 23.17 expected hits
22 infantry owned by the Japanese lost in Russia
7 infantry owned by the Russians, 8 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Russia
Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 26 infantry in Russia, round 3 : 12/40 hits, 11.50 expected hits
Russians roll dice for 17 fighters and 17 infantry in Russia, round 3 : 14/34 hits, 17.00 expected hits
14 infantry owned by the Japanese lost in Russia
12 infantry owned by the Russians lost in Russia
Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 12 infantry in Russia, round 4 : 12/26 hits, 9.17 expected hits
Russians roll dice for 17 fighters and 5 infantry in Russia, round 4 : 12/22 hits, 13.00 expected hits
12 infantry owned by the Japanese lost in Russia
5 infantry owned by the Russians, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia
Japanese roll dice for 11 armour, 1 bomber and 2 fighters in Russia, round 5 : 5/14 hits, 7.17 expected hits
Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6.67 expected hits
7 armour owned by the Japanese lost in Russia
5 fighters owned by the Americans lost in Russia
Japanese roll dice for 4 armour, 1 bomber and 2 fighters in Russia, round 6 : 2/7 hits, 3.67 expected hits
Russians roll dice for 5 fighters in Russia, round 6 : 3/5 hits, 3.33 expected hits
3 armour owned by the Japanese lost in Russia
2 fighters owned by the Americans lost in Russia
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 7 : 2/4 hits, 2.17 expected hits
Russians roll dice for 3 fighters in Russia, round 7 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in Russia
1 fighter owned by the Russians and 1 fighter owned by the Americans lost in Russia
Japanese roll dice for 1 armour in Russia, round 8 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter in Russia, round 8 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Russia
Russians win with 1 fighter remaining. Battle score for attacker is 38
Casualties for Japanese: 11 armour, 1 bomber, 5 fighters and 48 infantry
Casualties for Americans: 1 bomber, 11 fighters and 8 infantry
Casualties for British: 4 fighters and 3 infantry
Casualties for Russians: 1 fighter and 24 infantry
Battle in Persia
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
1 infantry owned by the Americans lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour and 4 infantry moved from Manchuria to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Sinkiang to Novosibirsk
4 infantry moved from French Indo China to Sinkiang
2 armour and 4 infantry moved from Japan to Japan Sea Zone
2 armour, 4 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
2 armour and 4 infantry moved from Japan to Japan Sea Zone
2 armour and 4 infantry moved from Japan Sea Zone to Manchuria
2 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China
Place Units - Japanese
4 armour and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Russians regular : -2.83
British regular : 0.67
Russians AA : 2.00
GG, just wow on the AA rolls this whole game…
I lost to TGC in the game where I was the axis and he was the allies
TGC lost to me in the game where he was the axis and I was the allies
aka we went 1 for 1 against each other
I would like to offer terms of peace for this great war
Here is the link to the game where I was the axis vs dawgoneit.
I won as the Axis on turn 4
https://www.axisandallies.org/forums/topic/40684/ragnell804-axis-vs-dawgoneit-allies-classic-a-a/2
@the_good_captain I attached the wrong file
The link to my game with Dawgoneit where he is the axis and I am the allies.
https://www.axisandallies.org/forums/topic/40700/dawgoneit-axis-vs-ragnell804-allies-classic-a-a/2
@the_good_captain I honestly did not realize there was no harbor in India when I made my buy so I changed my transport into 2 inf if that is ok with you. If not I can edit it back to a lone transport sitting off of the British Isles.
I apologize about that and should’ve looked closer at the board that there was no harbor symbol there
Game History
Round: 1
Purchase Units - British
British buy 2 fighters; Remaining resources: 6 PUs;
Combat Move - British
2 fighters moved from United Kingdom to North Sea Zone
1 bomber moved from United Kingdom to Baltic Sea Zone
1 bomber moved from Baltic Sea Zone to Germany
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 fighter moved from India to Anglo Sudan Egypt
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Anglo Sudan Egypt
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Sudan Egypt
1 armour owned by the Germans lost in Anglo Sudan Egypt
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in North Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine
British roll dice for 2 fighters in North Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Germans lost in North Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from North Sea Zone to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
2 infantry moved from India to Sinkiang
1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 infantry moved from South Africa to Kenya-Rhodesia
1 transport moved from Indian Ocean Sea Zone to South Compass Sea Zone
Place Units - British
2 fighters placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 1.33
Apologies if you see double rolls. I messed up my CM, the outcome was still the same as the original so I didn’t need to do any fancy editing.
Game History
Round: 5
Puchase Units - British
British buy 2 artilleries, 1 fighter, 6 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from SZ 19 to SZ 14
1 artillery and 1 infantry moved from London to SZ 9
1 artillery and 1 infantry moved from SZ 9 to Belgium
5 infantry moved from Persia to Mesopotamia
1 fighter moved from India to Mesopotamia
2 infantry moved from India to SZ 29
2 infantry moved from SZ 29 to Mesopotamia
1 infantry and 1 tank moved from India to SZ 29
1 infantry and 1 tank moved from SZ 29 to Mesopotamia
1 artillery and 2 infantry moved from South West Africa to Angola
1 infantry moved from India to Persia
2 infantry moved from India to Persia
Combat - British
Battle in Mesopotamia
British attack with 4 artilleries, 2 fighters, 13 infantry and 1 tank
Ottomans defend with 1 infantry
British roll dice for 4 artilleries, 2 fighters, 13 infantry and 1 tank in Mesopotamia, round 2 : 11/20 hits, 8.67 expected hits
Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 tank owned by the British
1 infantry owned by the Ottomans lost in Mesopotamia
British win, taking Mesopotamia from Ottomans with 4 artilleries, 2 fighters, 13 infantry and 1 tank remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Removing units owned by Russians from Belarus: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries, 1 fighter, 6 infantry and 1 tank placed in India
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.50
British regular : 2.33
Hope you don’t mind but I would’ve taken 2 fighters instead of 1 as a casualty. I edited back 1 inf and took away an additional fighter.
I mean to be fair. You should not have been wasting your time attacking the allied fleet with just German planes. You were bound to lose them like this eventually and the planes are more worth more to the axis alive than the allies. Especially since the economies are not bloated like in G40 and everything outside of ground units cost more. And as you can see they are harder to replace with a small economy.
If you look at my games with @The_Good_Captain, we throw away planes on calculated risks otherwise we both do our best to protect our planes. We also never attack the allied fleet again after turn 1 no matter how juicy the target.
I did the inf edit.
The jokes on you, you offered peace terms and my UK units heard it and decided to hit well below the average. It looks like the Ottomans can hold on for another turn.
Yes, this was a good game though.
I did not mean my comment from a 20/20 hindsight obviously with that bad roll you shouldn’t have taken it talk but from a I have been there done that before.
I stayed silent because I know crazy dice rolls happen in this game, I do not comment much on posts and the previous turn did not warrant a response since you didn’t say anything either. Yeah, a 1% happened on the German air force this turn, but you also rolled a 5/6 on turn 4 with me rolling 0/5, which, without doing the math, is probably close to a 2% or less chance. Based on that, you came into this battle with at least 1-2 more planes than you should have. Even then in this battle you rolled up again with your plane attack, taking out an extra unit, its just the allies hit back harder than expected.
I say you shouldn’t have made the attack because that is just a thing I also learned the hard way not to attack the allied fleet since eventually the Germans come up short having to replace planes constantly. That and eventually you will get a bad roll that comes up or the allies roll hot, like happened in our original tournament game, its like the gamble of the AAA fires, great if they miss but when it hits it hurts a lot. Ftrs are so expensive that replacing them hurts your ability to push into Russia since you are losing on 4inf with the buy.
Looking at the board state I can tell you that Germany despite the constant killing of the allied fleet could not move forward past East Europe just because you have spent a lot of IPC into the air force. This is all pending non-insane dice of course.