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    Posts made by Radiant

    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 bomber moved from New South Wales to Queensland

      Non Combat Move - ANZAC
                  1 infantry moved from Egypt to Trans-Jordan

      Place Units - ANZAC
                  2 destroyers and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in League
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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      Hey look your not bitching about the dice rolls no more, go figure you cry baby.

      posted in League
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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Japanese
                  Japanese buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  4 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers moved from 41 Sea Zone to 79 Sea Zone
                  3 armour moved from Kwangtung to Hunan
                  1 armour moved from Kazakhstan to Northwest Persia
                  1 armour moved from Kazakhstan to Northwest Persia
                  1 fighter moved from Kazakhstan to Trans-Jordan
                  1 fighter moved from Kazakhstan to Trans-Jordan
                  1 infantry moved from Kazakhstan to Caucasus
                  1 fighter moved from Shensi to Persia
                  1 fighter moved from Shensi to Persia
                  1 armour moved from Chahar to Shensi
                  1 bomber moved from Novosibirsk to Iraq
                  6 fighters and 5 tactical_bombers moved from 79 Sea Zone to Iraq
                  1 fighter moved from 79 Sea Zone to Iraq

      Non Combat Move - Japanese
                  3 aaGuns moved from Sikang to Kazakhstan

      Place Units - Japanese
                  3 infantry placed in Kiangsu
                  3 armour placed in Kwangtung
                  3 bombers placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 21
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,5,4,2,3,5,4,3,5,1,6,6,5,6,2,5,5,3,3,3,2,5,3,4,6,3,4,1,4,5,6,2,5,4,5,3,2
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,6,2,3,3,5,2,2,5,5,3,4,4,4,1
                  Japanese collect 29 PUs (21 lost to blockades); end with 30 PUs total

      posted in League
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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Germans

      Combat Move - Germans
                  1 infantry moved from Northern Italy to Southern France
                  1 artillery moved from Northern Italy to Southern France
                  2 artilleries and 8 infantry moved from France to Normandy Bordeaux
                  4 armour moved from Northwest Persia to Trans-Jordan
                        Germans take Trans-Jordan from British
                  1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                  2 artilleries moved from Caucasus to Northwest Persia
                  3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                  1 infantry moved from Karelia to Finland
                  1 infantry moved from France to Holland Belgium
                  1 infantry moved from France to Holland Belgium
                  1 artillery moved from France to Holland Belgium
                  16 infantry moved from France to Western Germany
                  1 artillery and 5 infantry moved from Northern Italy to Western Germany
                  1 armour moved from Finland to Novgorod
                  1 bomber moved from Northwest Persia to Southern Italy

      Combat - Germans
                  Battle in Western Germany
                      Germans attack with 1 artillery and 21 infantry
                      Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                          Germans roll dice for 1 artillery and 21 infantry in Western Germany, round 2 :  5/22 hits
                          Americans roll dice for 1 armour and 1 mech_infantry in Western Germany, round 2 :  1/2 hits
                          1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
                      Germans win, taking Western Germany from Americans with 1 artillery and 20 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 armour and 1 mech_infantry
                  Battle in Normandy Bordeaux
                      Germans attack with 2 artilleries and 8 infantry
                      British defend with 4 aaGuns; French defend with 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 2 artilleries and 8 infantry in Normandy Bordeaux, round 2 :  1/10 hits
                          Americans roll dice for 4 aaGuns, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                          1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                          Germans roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 3 :  2/9 hits
                          Americans roll dice for 3 aaGuns, 1 fighter and 3 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                          2 aaGuns owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                          Germans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 4 :  4/8 hits
                          Americans roll dice for 1 aaGun, 1 fighter and 3 infantry in Normandy Bordeaux, round 4 :  1/4 hits
                          1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux
                          Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 5 :  0/7 hits
                          Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 :  1/1 hits
                          1 infantry owned by the Germans lost in Normandy Bordeaux
                          Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 6 :  0/6 hits
                          Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 :  1/1 hits
                          1 infantry owned by the Germans lost in Normandy Bordeaux
                          Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 7 :  2/5 hits
                          Americans roll dice for 1 fighter in Normandy Bordeaux, round 7 :  0/1 hits
                          1 fighter owned by the French lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 24
                      Casualties for Germans: 5 infantry
                      Casualties for British: 4 aaGuns
                      Casualties for French: 1 fighter and 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Holland Belgium
                      Germans attack with 1 artillery and 2 infantry
                      Americans defend with 1 armour
                          Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                          Americans roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                          1 infantry owned by the Germans lost in Holland Belgium
                          Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                          Americans roll dice for 1 armour in Holland Belgium, round 3 :  0/1 hits
                          1 armour owned by the Americans lost in Holland Belgium
                      Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 armour
                  Battle in Southern France
                      Germans attack with 1 artillery and 1 infantry
                      Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                          Americans roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                          Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                          Americans roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                          1 artillery owned by the Americans lost in Southern France
                      Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 artillery

      Non Combat Move - Germans
                  3 aaGuns moved from France to Western Germany

      Turn Complete - Germans

      posted in League
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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 2 bombers; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  1 mech_infantry moved from Evenkiyskiy to Urals
                        Japanese take Urals from Russians
                  1 infantry moved from Timguska to Novosibirsk
                        Japanese take Novosibirsk from Russians
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Yenisey to Volgograd
                  3 armour moved from Volgograd to Northwest Persia
                  3 artilleries, 15 infantry and 2 mech_infantrys moved from Yenisey to Timguska
                  1 bomber moved from Japan to Timguska

      Combat - Japanese

      Non Combat Move - Japanese

      Place Units - Japanese
                  2 bombers placed in Volgograd

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,6,6,2,6,1,6,3,6,4,1,6,3,1
                  Japanese collect 12 PUs (11 lost to blockades); end with 14 PUs total

      posted in League
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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Burma to Shan State
                  1 armour moved from Burma to Shan State
                  3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                  1 mech_infantry moved from Northwest Persia to Iraq
                  2 fighters and 1 tactical_bomber moved from Iraq to India
                  3 fighters moved from United Kingdom to French West Africa

      Combat - British
                  Battle in Shan State
                      British attack with 1 armour and 1 infantry
                      Japanese defend with 2 infantry
                          British roll dice for 1 armour and 1 infantry in Shan State, round 2 :  0/2 hits
                          Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                          British roll dice for 1 armour and 1 infantry in Shan State, round 3 :  1/2 hits
                          Japanese roll dice for 2 infantry in Shan State, round 3 :  0/2 hits
                          1 infantry owned by the Japanese lost in Shan State
                          British roll dice for 1 armour and 1 infantry in Shan State, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                          British roll dice for 1 armour and 1 infantry in Shan State, round 5 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shan State, round 5 :  1/1 hits
                          1 infantry owned by the British lost in Shan State
                          British roll dice for 1 armour in Shan State, round 6 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shan State, round 6 :  0/1 hits
                          British roll dice for 1 armour in Shan State, round 7 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shan State, round 7 :  0/1 hits
                          British roll dice for 1 armour in Shan State, round 8 :  1/1 hits
                          Japanese roll dice for 1 infantry in Shan State, round 8 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 2 infantry

      Non Combat Move - British
                  3 aaGuns, 4 armour, 4 infantry and 6 mech_infantrys moved from Burma to India
                  1 armour, 1 artillery, 2 infantry and 8 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                  5 armour and 3 mech_infantrys moved from Iraq to Egypt
                  1 infantry moved from Iraq to Trans-Jordan
                  1 mech_infantry moved from Iraq to Trans-Jordan
                  1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 mech_infantry moved from 81 Sea Zone to Egypt
                  1 infantry moved from 81 Sea Zone to Egypt

      Place Units - British
                  3 mech_infantrys placed in Egypt
                  1 armour placed in Iraq
                  1 destroyer placed in 71 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 12
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,1,3,6,5,5,4,2,1,1
                  British collect 23 PUs (12 lost to blockades); end with 24 PUs total

      Place Units - UK_Pacific
                  6 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,4,1,4,6,6,5,2,2,6,2,4,6,4,1,2,6,3,3
                  UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                  Some Units in India change ownership: 6 infantry

      posted in League
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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Tsinghai to Sikang
                        Chinese take Sikang from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs total

      posted in League
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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 battleship, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 artillery moved from 44 Sea Zone to Celebes
                  1 infantry moved from Johnston Island to 30 Sea Zone
                  1 mech_infantry moved from Johnston Island to 30 Sea Zone
                  1 infantry moved from Johnston Island to 30 Sea Zone
                  1 mech_infantry moved from Johnston Island to 30 Sea Zone
                  1 infantry moved from Johnston Island to 30 Sea Zone
                  1 mech_infantry moved from Johnston Island to 30 Sea Zone
                  2 battleships, 2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                  1 fighter moved from Hawaiian Islands to 30 Sea Zone
                  1 fighter moved from Hawaiian Islands to 30 Sea Zone
                  1 fighter moved from Hawaiian Islands to 30 Sea Zone
                  1 fighter moved from Hawaiian Islands to 30 Sea Zone
                  3 infantry, 3 mech_infantrys and 3 transports moved from 30 Sea Zone to 54 Sea Zone

      Combat - Americans
                  Battle in Celebes

      Non Combat Move - Americans
                  3 infantry and 3 mech_infantrys moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  1 battleship, 3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 57 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

      posted in League
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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      Scramble option to sz 97.

      posted in League
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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 3 artilleries, 6 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  2 transports moved from 89 Sea Zone to 101 Sea Zone
                  5 fighters moved from 91 Sea Zone to 104 Sea Zone
                  2 fighters moved from 91 Sea Zone to 92 Sea Zone
                  2 artilleries and 2 infantry moved from Algeria to Tunisia
                  1 artillery and 1 infantry moved from Libya to Tobruk
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 3 carriers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                  1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

      posted in League
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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Politics - Italians

      Combat Move - Italians
                  6 infantry moved from Northern Italy to Southern Italy
                  1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                  1 artillery and 3 infantry moved from Northern Italy to Southern Italy
                  2 artilleries and 4 infantry moved from Tobruk to Alexandria
                        Italians take Alexandria from British
                  1 armour moved from Caucasus to Persia
                        Italians take Persia from British
                  1 armour moved from Caucasus to Iraq
                        Italians take Iraq from Russians
                  1 armour moved from Caucasus to Iraq
                  2 fighters moved from Caucasus to Northwest Persia
                  1 artillery and 6 infantry moved from Northwest Persia to Iraq
                  2 artilleries and 5 infantry moved from Caucasus to Northwest Persia

      Combat - Italians
                  Battle in Southern Italy
                      Italians attack with 2 artilleries and 11 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 2 artilleries and 11 infantry in Southern Italy, round 2 :  1/13 hits
                          British roll dice for 1 infantry in Southern Italy, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Southern Italy
                      Italians win, taking Southern Italy from British with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Italians
                  1 fighter moved from Northwest Persia to Ukraine
                  1 fighter moved from Northwest Persia to Ukraine

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,1,1,4,2,3,6,4,6,5,5
                  Italians collect 19 PUs (8 lost to blockades); end with 19 PUs total
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs

      posted in League
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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 6 armour, 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  6 armour, 3 artilleries, 20 infantry and 4 mech_infantrys moved from Finland to Norway
                  8 bombers, 1 fighter and 1 tactical_bomber moved from Germany to Norway
                  1 artillery moved from France to Western Germany
                  2 infantry moved from France to Western Germany
                  1 armour and 2 infantry moved from Holland Belgium to Western Germany
                  1 armour moved from Normandy Bordeaux to Western Germany
                  1 armour moved from Normandy Bordeaux to Western Germany
                  1 artillery and 2 infantry moved from Southern France to France
                  13 infantry moved from Normandy Bordeaux to France
                  3 armour moved from Northwest Persia to Eastern Persia
                  2 bombers moved from Caucasus to Eastern Persia
                  2 artilleries moved from Belarus to Bryansk
                  1 armour and 2 mech_infantrys moved from Russia to Volgograd
                  3 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Tambov to Bryansk
                  2 infantry moved from Eastern Poland to Western Ukraine
                  4 mech_infantrys moved from Germany to Eastern Poland

      Combat - Germans
                  Battle in Western Germany
                      Germans attack with 3 armour, 1 artillery and 4 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                          Germans roll dice for 3 armour, 1 artillery and 4 infantry in Western Germany, round 2 :  4/8 hits
                          British roll dice for 2 infantry in Western Germany, round 2 :  2/2 hits
                          2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
                      Germans win, taking Western Germany from British with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for British: 2 infantry
                  Battle in Norway
                      Germans attack with 6 armour, 3 artilleries, 8 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                      British defend with 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry; Americans defend with 1 airfield, 8 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                          Germans roll dice for 6 armour, 3 artilleries, 8 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber in Norway, round 2 :  13/43 hits
                          Americans roll dice for 8 armour, 3 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Norway, round 2 :  5/23 hits
                          1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 5 infantry owned by the Germans, 3 artilleries owned by the British and 8 infantry owned by the British lost in Norway
                          Germans roll dice for 6 armour, 3 artilleries, 8 bombers, 1 fighter, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in Norway, round 3 :  10/38 hits
                          Americans roll dice for 8 armour and 2 fighters in Norway, round 3 :  5/10 hits
                          8 armour owned by the Americans, 2 fighters owned by the British and 5 infantry owned by the Germans lost in Norway
                      Germans win, taking Norway from Americans with 6 armour, 3 artilleries, 8 bombers, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 82
                      Casualties for Germans: 10 infantry
                      Casualties for British: 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                      Casualties for Americans: 8 armour and 1 mech_infantry
                  Battle in Eastern Persia
                      Germans attack with 3 armour and 2 bombers
                      British defend with 3 armour and 1 mech_infantry
                          Germans roll dice for 3 armour and 2 bombers in Eastern Persia, round 2 :  2/5 hits
                          British roll dice for 3 armour and 1 mech_infantry in Eastern Persia, round 2 :  3/4 hits
                          1 mech_infantry owned by the British, 1 armour owned by the British and 3 armour owned by the Germans lost in Eastern Persia
                          Germans roll dice for 2 bombers in Eastern Persia, round 3 :  1/2 hits
                          British roll dice for 2 armour in Eastern Persia, round 3 :  0/2 hits
                          1 armour owned by the British lost in Eastern Persia
                          Germans roll dice for 2 bombers in Eastern Persia, round 4 :  1/2 hits
                          British roll dice for 1 armour in Eastern Persia, round 4 :  1/1 hits
                          1 bomber owned by the Germans and 1 armour owned by the British lost in Eastern Persia
                      Germans win with 1 bomber remaining. Battle score for attacker is -8
                      Casualties for Germans: 3 armour and 1 bomber
                      Casualties for British: 3 armour and 1 mech_infantry

      Non Combat Move - Germans
                  1 bomber moved from Eastern Persia to Persia
                  8 bombers moved from Norway to Romania
                  1 fighter and 1 tactical_bomber moved from Norway to Germany
                  3 armour moved from Novgorod to Bryansk

      Place Units - Germans
                  3 armour placed in Russia
                  3 armour placed in Novgorod
                  1 artillery and 2 bombers placed in France
                  2 infantry placed in Southern France

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,3,6,6,3,4
                  Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs

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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      Nope.

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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 6 armour; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

      Combat Move - Japanese
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
                  2 armour moved from Szechwan to Kazakhstan
                        Japanese take Sikang from Chinese
                  1 infantry moved from Tsinghai to Kazakhstan
                  2 fighters moved from Chahar to Kazakhstan
                  1 submarine moved from 37 Sea Zone to 39 Sea Zone
                  4 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers moved from 20 Sea Zone to 41 Sea Zone
                  3 armour moved from Kwangtung to Yunnan
                  1 fighter moved from Hainan to Yunnan
                  1 fighter moved from Hainan to Yunnan
                  1 armour moved from Manchuria to Chahar

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 3 armour and 2 fighters
                      British defend with 1 infantry
                          Japanese roll dice for 3 armour and 2 fighters in Yunnan, round 2 :  4/5 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 3 armour and 2 fighters remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in 41 Sea Zone
                      Japanese attack with 4 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 6 submarines in 41 Sea Zone, round 2 :  2/6 hits
                          ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Japanese
                          1 destroyer owned by the ANZAC lost in 41 Sea Zone
                      Japanese win, taking 41 Sea Zone from ANZAC with 4 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in 19 Sea Zone
                      Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 :  1/3 hits
                          ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the ANZAC lost in 19 Sea Zone
                      Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer

      Non Combat Move - Japanese
                  3 aaGuns moved from Szechwan to Sikang
                  1 bomber moved from 19 Sea Zone to Novosibirsk
                  1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kweichow
                  1 fighter moved from Yunnan to Shensi
                  1 fighter moved from Yunnan to Shensi

      Place Units - Japanese
                  3 armour placed in Kwangtung
                  3 armour placed in Kiangsu

      Turn Complete - Japanese
                  Japanese collect 59 PUs; end with 64 PUs total

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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Germans
                  Germans repair damage of 18x factory_major; Remaining resources: 54 PUs;
                  Germans buy 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from Caucasus to Persia
                  1 infantry moved from France to Holland Belgium
                  1 infantry moved from France to Holland Belgium
                  1 fighter moved from France to 95 Sea Zone
                  1 infantry moved from Novgorod to Karelia
                  2 fighters moved from Novgorod to Germany
                  1 artillery and 2 infantry moved from France to Western Germany
                  1 artillery moved from France to Holland Belgium
                  2 artilleries and 6 infantry moved from France to Northern Italy

      Combat - Germans
                  Strategic bombing raid in Persia
                          AA fire in Persia :  0/1 hits
                      Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Persia causes 6 damage total.
                  Battle in 95 Sea Zone
                      Germans attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 95 Sea Zone
                      Germans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Holland Belgium
                      Germans attack with 1 artillery and 2 infantry
                      Americans defend with 1 mech_infantry
                          Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                          Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                          1 infantry owned by the Germans lost in Holland Belgium
                          Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                          Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  0/1 hits
                          Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  0/2 hits
                          Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 :  0/1 hits
                          Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 :  1/2 hits
                          Americans roll dice for 1 mech_infantry in Holland Belgium, round 5 :  0/1 hits
                          1 mech_infantry owned by the Americans lost in Holland Belgium
                      Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 mech_infantry
                  Battle in Western Germany
                      Germans attack with 1 artillery and 2 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                          Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 :  0/3 hits
                          British roll dice for 1 mech_infantry in Western Germany, round 2 :  1/1 hits
                          1 infantry owned by the Germans lost in Western Germany
                          Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 :  1/2 hits
                          British roll dice for 1 mech_infantry in Western Germany, round 3 :  0/1 hits
                          1 mech_infantry owned by the British lost in Western Germany
                      Germans win, taking Western Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 mech_infantry

      Non Combat Move - Germans
                  4 armour moved from Volgograd to Northwest Persia
                  2 artilleries moved from Volgograd to Caucasus
                  1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                  3 armour moved from Russia to Volgograd
                  3 fighters and 3 tactical_bombers moved from Caucasus to Germany
                  1 fighter moved from 95 Sea Zone to Germany
                  1 bomber moved from Persia to Northwest Persia
                  3 aaGuns moved from Caucasus to Northwest Persia

      Place Units - Germans
                  10 infantry placed in Germany
                  3 mech_infantrys placed in Volgograd
                  3 artilleries placed in France

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,5,1,2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,6,3,6,4,4,2,5,2,6,4,4
                  Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 60 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs

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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Combat Move - Italians
                  2 artilleries and 11 infantry moved from Southern France to Northern Italy
                  3 fighters moved from Caucasus to Persia
                  1 artillery and 6 infantry moved from Caucasus to Northwest Persia
                        Italians take Northwest Persia from Russians
                  2 artilleries and 5 infantry moved from Rostov to Caucasus
                  3 armour moved from Ukraine to Caucasus
                  2 artilleries and 4 infantry moved from Libya to Tobruk
                        Italians take Tobruk from French

      Combat - Italians
                  Battle in Persia
                      Italians attack with 3 fighters
                      British defend with 3 armour and 1 factory_minor
                          Italians roll dice for 3 fighters in Persia, round 2 :  2/3 hits
                          British roll dice for 3 armour in Persia, round 2 :  1/3 hits
                          1 fighter owned by the Italians and 2 armour owned by the British lost in Persia
                          Italians roll dice for 2 fighters in Persia, round 3 :  1/2 hits
                          British roll dice for 1 armour in Persia, round 3 :  0/1 hits
                          1 armour owned by the British lost in Persia
                      Italians win with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 fighter
                      Casualties for British: 3 armour

      Non Combat Move - Italians
                  2 fighters moved from Persia to Caucasus
                  2 aaGuns moved from Southern France to France

      Turn Complete - Italians

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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Italians
                  Italians buy 3 armour; Remaining resources: 4 PUs;

      Combat Move - Italians
                  1 infantry moved from Northwest Persia to Iraq
                        Italians take Iraq from Russians
                  2 artilleries and 3 mech_infantrys moved from Northwest Persia to Persia
                  2 armour, 1 bomber and 1 mech_infantry moved from Caucasus to Persia
                  3 mech_infantrys moved from Ukraine to Caucasus
                  3 artilleries and 4 infantry moved from Yugoslavia to Romania
                  2 fighters moved from Southern Italy to Northwest Persia

      Combat - Italians
                  Battle in Persia
                      Italians attack with 2 armour, 2 artilleries, 1 bomber and 4 mech_infantrys
                      British defend with 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
                          Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Persia, round 2 :  3/9 hits
                          British roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 :  0/4 hits
                          1 artillery owned by the British and 2 infantry owned by the British lost in Persia
                          Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Persia, round 3 :  3/9 hits
                          British roll dice for 1 fighter in Persia, round 3 :  1/1 hits
                          1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Persia
                      Italians win, taking Persia from British with 2 armour, 2 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 16
                      Casualties for British: 1 artillery, 1 fighter and 2 infantry
                      Casualties for Italians: 1 mech_infantry

      Non Combat Move - Italians
                  1 bomber moved from Persia to Northwest Persia
                  2 aaGuns and 3 infantry moved from France to Northern Italy

      Place Units - Italians
                  3 armour placed in Ukraine

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,2,4,4,1,3
                  Italians collect 12 PUs (6 lost to blockades); end with 16 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs

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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      1 out 13 and then 2 out 16, dice roller has gone berserk.

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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 submarine moved from 36 Sea Zone to 37 Sea Zone
                  1 submarine moved from 36 Sea Zone to 41 Sea Zone
                  1 armour moved from Anhwe to Manchuria
                  2 armour moved from Anhwe to Szechwan
                  3 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Malaya to Shan State
                        Japanese take Shan State from UK_Pacific
                  7 fighters and 5 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                  7 fighters and 5 tactical_bombers moved from 35 Sea Zone to Philippines
                  4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 36 Sea Zone to 20 Sea Zone
                  1 tactical_bomber moved from Kweichow to Szechwan
                  2 bombers moved from Anhwe to Sikang
                  1 infantry moved from Novosibirsk to Tsinghai
                        Japanese take Tsinghai from Chinese
                  1 fighter moved from Japan to Manchuria
                  1 fighter moved from Japan to Manchuria

      Combat - Japanese
                  Battle in 37 Sea Zone
                      Japanese attack with 1 submarine
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 37 Sea Zone
                          Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                      Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 20 Sea Zone
                      Japanese attack with 4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 6 submarines
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 6 submarines in 20 Sea Zone, round 2 :  2/6 hits
                          ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the ANZAC lost in 20 Sea Zone
                      Japanese win, taking 20 Sea Zone from UK_Pacific with 4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 6 submarines remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in 41 Sea Zone
                      Japanese attack with 1 submarine
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 41 Sea Zone
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                      Japanese win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Manchuria
                      Japanese attack with 1 armour and 2 fighters
                      Americans defend with 1 mech_infantry
                          Japanese roll dice for 1 armour and 2 fighters in Manchuria, round 2 :  2/3 hits
                          Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                          1 mech_infantry owned by the Americans lost in Manchuria
                      Japanese win, taking Manchuria from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 mech_infantry
                  Battle in Szechwan
                      Japanese attack with 2 armour and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 armour and 1 tactical_bomber in Szechwan, round 2 :  3/3 hits
                          Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Philippines
                      Japanese attack with 7 fighters and 5 tactical_bombers
                      Americans defend with 1 airfield, 1 fighter and 1 harbour
                          Japanese roll dice for 7 fighters and 5 tactical_bombers in Philippines, round 2 :  8/12 hits
                          Americans roll dice for 1 fighter in Philippines, round 2 :  1/1 hits
                          1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                      Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 fighter
                  Battle in Sikang
                      Japanese attack with 2 bombers
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 bombers in Sikang, round 2 :  2/2 hits
                          Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Sikang
                      Japanese win with 2 bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  3 aaGuns moved from Kweichow to Szechwan
                  1 tactical_bomber moved from Szechwan to Kwangsi
                  2 bombers moved from Sikang to Kwangsi
                  6 fighters and 5 tactical_bombers moved from Philippines to 20 Sea Zone
                  1 fighter moved from Hainan to 20 Sea Zone
                  2 fighters moved from Manchuria to Chahar

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  3 armour placed in Kwangtung
                  1 bomber, 1 fighter and 1 tactical_bomber placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 18
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,5,3,3,6,5,3,1,4,2,6,1,5,3,5,6,3,4,2,5,5,1,1,6,5,5,3,1,2,2,3,2,3,3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,4,1,6,6,1,1,3,5
                  Japanese collect 41 PUs (18 lost to blockades); end with 41 PUs total

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      Radiant
    • RE: Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 2x factory_minor; Remaining resources: 71 PUs;
                  Germans buy 6 armour, 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  4 bombers and 7 infantry moved from Caucasus to Northwest Persia
                  3 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
                  1 armour moved from Russia to Volgograd
                  2 artilleries moved from Tambov to Volgograd
                  1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                  1 fighter and 2 infantry moved from Western Germany to Holland Belgium
                  3 fighters and 3 tactical_bombers moved from Western Germany to Caucasus
                  4 infantry moved from Northern Italy to France

      Combat - Germans
                  Battle in Northwest Persia
                      Germans attack with 3 armour, 4 bombers, 7 infantry and 4 mech_infantrys
                      British defend with 3 armour, 1 artillery, 9 fighters and 1 infantry; ANZAC defend with 2 fighters
                          Germans roll dice for 3 armour, 4 bombers, 7 infantry and 4 mech_infantrys in Northwest Persia, round 2 :  7/18 hits
                          Russians roll dice for 3 armour, 1 artillery, 11 fighters and 1 infantry in Northwest Persia, round 2 :  8/16 hits
                          1 mech_infantry owned by the Germans, 2 fighters owned by the British, 7 infantry owned by the Germans, 1 artillery owned by the British, 3 armour owned by the British and 1 infantry owned by the British lost in Northwest Persia
                          Germans roll dice for 3 armour, 4 bombers and 3 mech_infantrys in Northwest Persia, round 3 :  4/10 hits
                          Russians roll dice for 9 fighters in Northwest Persia, round 3 :  5/9 hits
                          3 mech_infantrys owned by the Germans, 2 fighters owned by the British, 2 fighters owned by the ANZAC and 2 armour owned by the Germans lost in Northwest Persia
                          Germans roll dice for 1 armour and 4 bombers in Northwest Persia, round 4 :  4/5 hits
                          Russians roll dice for 5 fighters in Northwest Persia, round 4 :  3/5 hits
                          2 bombers owned by the Germans, 4 fighters owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                          Germans roll dice for 2 bombers in Northwest Persia, round 5 :  1/2 hits
                          Russians roll dice for 1 fighter in Northwest Persia, round 5 :  1/1 hits
                          1 bomber owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                      Germans win with 1 bomber remaining. Battle score for attacker is 44
                      Casualties for Germans: 3 armour, 3 bombers, 7 infantry and 4 mech_infantrys
                      Casualties for British: 3 armour, 1 artillery, 9 fighters and 1 infantry
                      Casualties for ANZAC: 2 fighters
                  Battle in Holland Belgium
                      Germans attack with 1 fighter and 2 infantry
                      British defend with 1 infantry
                          Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                          British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                      Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  1 fighter moved from Holland Belgium to France
                  3 aaGuns and 12 infantry moved from Western Germany to France
                  1 bomber moved from Northwest Persia to Caucasus

      Place Units - Germans
                  3 armour placed in Volgograd
                  3 armour placed in Russia
                  3 artilleries placed in France
                  2 fighters and 1 infantry placed in Novgorod

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,4,5,1,2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,3,4,4,6,3,1,3,2,1,3,1
                  Germans collect 47 PUs (7 lost to blockades); end with 47 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs

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      Radiant
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