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    Posts made by Radiant

    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                  1 mech_infantry moved from Western United States to British Columbia
                  1 armour moved from Western United States to British Columbia
                  2 artilleries, 2 battleships, 4 carriers, 5 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 33 Sea Zone to 6 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                        Americans take 6 Sea Zone from Japanese
                  2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea
                  1 mech_infantry moved from 6 Sea Zone to Korea
                  2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone

      Combat - Americans

      posted in League
      R
      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 9 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
                  1 infantry moved from Bryansk to Belarus
                  1 infantry moved from Bryansk to Belarus
                  1 fighter moved from Bryansk to Belarus
                  1 tactical_bomber moved from Bryansk to Belarus
                  1 infantry moved from Russia to Vologda
                  1 artillery moved from Russia to Vologda

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 2 infantry and 1 tactical_bomber
                      Germans defend with 1 artillery and 1 factory_minor
                          Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/3 hits
                          Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                          1 artillery owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Battle in Belarus
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                          Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Vologda
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                          Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Vologda
                          Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                          Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                          Russians roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                          Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                          Russians roll dice for 1 artillery in Vologda, round 5 :  0/1 hits
                          Germans roll dice for 1 infantry in Vologda, round 5 :  0/1 hits
                          Russians roll dice for 1 artillery in Vologda, round 6 :  1/1 hits
                          Germans roll dice for 1 infantry in Vologda, round 6 :  1/1 hits
                          1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                      Germans win with no units remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 artillery and 1 infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                  1 tactical_bomber moved from Ukraine to Bryansk
                  20 infantry moved from Russia to Bryansk
                  1 aaGun moved from Russia to Bryansk

      Place Units - Russians
                  9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 27 PUs; end with 29 PUs total

      posted in League
      R
      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Italians
                  Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 armour, 2 artilleries and 3 mech_infantrys moved from Persia to Iraq
                  3 mech_infantrys moved from Caucasus to Iraq
                  3 armour moved from Ukraine to Caucasus
                  3 artilleries and 4 infantry moved from Romania to Slovakia Hungary
                  1 bomber and 2 fighters moved from Northwest Persia to Iraq

      Combat - Italians
                  Battle in Iraq
                      Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys
                      Russians defend with 1 armour
                          Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys in Iraq, round 2 :  1/13 hits
                          Russians roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                          1 armour owned by the Russians lost in Iraq
                      Italians win, taking Iraq from Russians with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour

      Non Combat Move - Italians
                  1 bomber and 2 fighters moved from Iraq to Persia
                  2 aaGuns and 3 infantry moved from Northern Italy to Western Germany
                  2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy

      Place Units - Italians
                  3 armour placed in Persia
                  3 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,2,2,3,6
                  Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 16 PUs

      posted in League
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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - British
                  British buy 5 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 armour moved from Volgograd to Kazakhstan
                        Russians take Kazakhstan from Japanese
                  1 armour moved from Kazakhstan to Tsinghai
                  4 armour and 8 mech_infantrys moved from Caucasus to Rostov
                  1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                  3 armour moved from Persia to Caucasus
                  2 artilleries and 1 infantry moved from Iraq to Northwest Persia
                  3 armour and 3 mech_infantrys moved from Egypt to Iraq
                  2 infantry moved from Egypt to Trans-Jordan
                  1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                  2 infantry moved from Anglo Egyptian Sudan to Egypt
                  3 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 armour moved from Yunnan to French Indo China
                  1 fighter moved from Yunnan to French Indo China
                  1 armour moved from Yunnan to Kwangsi
                  1 armour moved from Yunnan to Hunan
                  1 armour moved from Yunnan to Kweichow
                  3 infantry moved from India to Burma

      Combat - British
                  Battle in Kweichow
                      British attack with 1 armour
                      Japanese defend with 1 artillery
                          British roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                          1 armour owned by the British lost in Kweichow
                      Japanese win with 1 artillery remaining. Battle score for attacker is -6
                      Casualties for British: 1 armour
                  Battle in Hunan
                      British attack with 1 armour
                      Japanese defend with 1 mech_infantry
                          British roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                          Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Hunan
                      British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Tsinghai
                      British attack with 1 armour
                      Japanese defend with 1 infantry
                          British roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                          Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 armour owned by the British lost in Tsinghai
                      Japanese win with no units remaining. Battle score for attacker is -3
                      Casualties for British: 1 armour
                      Casualties for Japanese: 1 infantry
                  Battle in Rostov
                      British attack with 4 armour and 8 mech_infantrys
                      Germans defend with 1 armour
                          British roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 :  5/12 hits
                          Germans roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                          1 armour owned by the Germans lost in Rostov
                      British win, taking Rostov from Germans with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Kwangsi
                      British attack with 1 armour
                      Japanese defend with 1 mech_infantry
                          British roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                          Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                          British roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                          Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 :  0/1 hits
                          British roll dice for 1 armour in Kwangsi, round 4 :  0/1 hits
                          Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 :  0/1 hits
                          British roll dice for 1 armour in Kwangsi, round 5 :  0/1 hits
                          Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 :  1/1 hits
                          1 armour owned by the British lost in Kwangsi
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                      Casualties for British: 1 armour
                  Battle in French Indo China
                      British attack with 1 armour and 1 fighter
                      Japanese defend with 1 infantry
                          British roll dice for 1 armour and 1 fighter in French Indo China, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in French Indo China
                      British win, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 fighter moved from French Indo China to Yunnan

      Place Units - British
                  3 armour placed in Persia
                  2 armour and 1 mech_infantry placed in Egypt
                  1 artillery and 1 infantry placed in Brazil

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

      Place Units - UK_Pacific
                  2 armour and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 18 PUs total
                  Some Units in India change ownership: 2 armour and 1 mech_infantry

      posted in League
      R
      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Chahar to Jehol
                        Chinese take Jehol from Japanese
                  6 infantry moved from Chahar to Anhwe
                  1 infantry moved from Shensi to Kweichow
                  1 infantry moved from Szechwan to Kweichow
                  1 infantry moved from Suiyuyan to Hopei

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      Japanese win with 1 artillery remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry
                  Battle in Anhwe
                      Chinese attack with 6 infantry
                      Japanese defend with 1 armour and 1 artillery
                          Chinese roll dice for 6 infantry in Anhwe, round 2 :  1/6 hits
                          Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 :  2/2 hits
                          1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                          Chinese roll dice for 4 infantry in Anhwe, round 3 :  2/4 hits
                          Japanese roll dice for 1 armour in Anhwe, round 3 :  0/1 hits
                          1 armour owned by the Japanese lost in Anhwe
                      Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 armour and 1 artillery

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 artillery and 4 infantry placed in Anhwe

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in League
      R
      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Americans
                  Americans buy 2 battleships and 5 destroyers; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
                  4 fighters moved from 91 Sea Zone to 104 Sea Zone
                  3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter moved from 35 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                  1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  1 fighter moved from 35 Sea Zone to 20 Sea Zone
                  1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                  6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                  1 artillery and 1 infantry moved from Tobruk to Alexandria
                  2 artilleries and 2 infantry moved from Tunisia to Libya
                  1 artillery and 1 infantry moved from Morocco to Algeria

      Combat - Americans
                  Battle in 93 Sea Zone
                      Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                      Germans defend with 1 submarine
                          Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 :  2/5 hits
                          Germans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 93 Sea Zone
                      Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 37 Sea Zone
                      Americans attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 37 Sea Zone
                      Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 91 Sea Zone
                      British loiter and taunt; Americans attack with 3 artilleries, 5 carriers, 1 destroyer, 4 fighters, 3 infantry and 4 transports
                      Germans defend with 1 submarine
                          Americans roll dice for 5 carriers, 1 destroyer, 4 fighters and 4 transports in 91 Sea Zone, round 2 :  3/5 hits
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                      Americans win with 5 carriers, 4 fighters and 4 transports remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in 20 Sea Zone
                      Americans attack with 1 fighter and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 104 Sea Zone
                      Americans attack with 4 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 4 fighters in 104 Sea Zone, round 2 :  4/4 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 fighter
                  Battle in 36 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 submarine and 1 transport
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/3 hits
                          Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                          1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                      Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 submarine and 1 transport
                  Battle in 21 Sea Zone
                      Americans attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 21 Sea Zone
                          Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is -6
                      Casualties for Americans: 1 destroyer and 1 submarine
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from 20 Sea Zone to 35 Sea Zone
                  1 fighter moved from 37 Sea Zone to 35 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
                  3 fighters moved from 104 Sea Zone to 91 Sea Zone
                  3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

      Place Units - Americans
                  2 battleships and 5 destroyers placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 59 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French

      Turn Complete - French

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  5 submarines moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                  1 bomber moved from Queensland to Caroline Islands

      Non Combat Move - ANZAC
                  2 aaGuns and 1 artillery moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 destroyer and 2 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Russians
                  Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Vologda
                        Russians take Vologda from Germans
                  3 fighters, 7 infantry and 2 tactical_bombers moved from Russia to Bryansk

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 3 fighters, 7 infantry and 2 tactical_bombers
                      Germans defend with 1 armour and 5 infantry
                          Russians roll dice for 3 fighters, 7 infantry and 2 tactical_bombers in Bryansk, round 2 :  6/12 hits
                          Germans roll dice for 1 armour and 5 infantry in Bryansk, round 2 :  2/6 hits
                          2 infantry owned by the Russians, 5 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 armour and 5 infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  3 fighters and 2 tactical_bombers moved from Bryansk to Russia

      Place Units - Russians
                  2 artilleries and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 14 PUs; end with 14 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 armour moved from Egypt to Alexandria
                        British take Alexandria from Italians
                  1 armour moved from Alexandria to Egypt
                  5 armour, 1 artillery, 3 infantry and 15 mech_infantrys moved from Egypt to Trans-Jordan
                  3 fighters moved from French West Africa to Egypt
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  1 infantry moved from India to Burma
                  1 armour moved from India to Burma
                  2 fighters and 1 tactical_bomber moved from India to Iraq

      Combat - British
                  Battle in Burma
                      British attack with 1 armour and 1 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 armour and 1 infantry in Burma, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Trans-Jordan
                      British attack with 5 armour, 1 artillery, 3 infantry and 15 mech_infantrys
                      Germans defend with 2 artilleries and 1 infantry
                          British roll dice for 5 armour, 1 artillery, 3 infantry and 15 mech_infantrys in Trans-Jordan, round 2 :  8/24 hits
                          Germans roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 :  0/3 hits
                          1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Trans-Jordan
                      British win, taking Trans-Jordan from Germans with 5 armour, 1 artillery, 3 infantry and 15 mech_infantrys remaining. Battle score for attacker is 11
                      Casualties for Germans: 2 artilleries and 1 infantry

      Non Combat Move - British

      Place Units - British
                  3 infantry placed in Iraq
                  3 infantry placed in Egypt
                  1 armour placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,4,3,1,2,1,2,2,2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,3,4,2,4
                  British collect 24 PUs (11 lost to blockades); end with 24 PUs total

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,4,3
                  UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs total
                  Some Units in India change ownership: 3 infantry

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Sikang to Tsinghai
                        Chinese take Tsinghai from Japanese
                  2 infantry moved from Kansu to Suiyuyan

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  1/2 hits
                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Suiyuyan
                      Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 6 PUs total

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 armour, 2 carriers, 1 destroyer, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 10 Sea Zone to 2 Sea Zone
                  1 battleship, 3 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 30 Sea Zone to 33 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 2 carriers, 4 destroyers, 4 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 54 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in 2 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  1 artillery, 4 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands

      Place Units - Americans
                  1 armour and 1 mech_infantry placed in Western United States
                  2 carriers and 1 destroyer placed in 10 Sea Zone
                  1 fighter and 2 tactical_bombers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      Yea I just seen the 4 transports before I did my Russian turn, almost miss it.

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Combat Move - French

      Turn Complete - French

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - ANZAC
                  ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                  2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                        ANZAC take 43 Sea Zone from Japanese
                  1 bomber moved from Java to Kwangsi

      Combat - ANZAC
                  Battle in Kwangsi
                      ANZAC attack with 1 bomber
                      Japanese defend with 1 artillery
                          ANZAC roll dice for 1 bomber in Kwangsi, round 2 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                          ANZAC roll dice for 1 bomber in Kwangsi, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                          ANZAC roll dice for 1 bomber in Kwangsi, round 4 :  1/1 hits
                          Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                          1 artillery owned by the Japanese lost in Kwangsi
                      ANZAC win with 1 bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - ANZAC
                  1 bomber moved from Kwangsi to Yunnan

      Place Units - ANZAC
                  1 bomber placed in New South Wales
                  2 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 20 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - British
                  British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 armour moved from Yunnan to Hunan
                  1 fighter moved from Yunnan to Hunan
                  1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                        UK_Pacific take 37 Sea Zone from Japanese
                  4 armour moved from India to Yunnan
                  1 artillery and 1 infantry moved from Hopei to Anhwe
                  1 fighter moved from Hunan to Anhwe
                  1 armour moved from Caucasus to Ukraine
                  1 armour moved from Caucasus to Volgograd
                  1 armour moved from Caucasus to Volgograd
                  1 tactical_bomber moved from Caucasus to Ukraine
                  1 bomber moved from Caucasus to Volgograd
                  1 fighter moved from Caucasus to Volgograd
                  1 fighter moved from Caucasus to Volgograd
                  1 armour and 8 mech_infantrys moved from Iraq to Caucasus
                  3 armour moved from Persia to Caucasus
                  2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                  1 armour and 3 mech_infantrys moved from Egypt to Iraq
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  3 armour moved from Belgian Congo to Egypt
                  2 infantry moved from Anglo Egyptian Sudan to Egypt
                  2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Combat - British
                  Battle in Hunan
                      British attack with 1 armour
                      Japanese defend with 1 artillery
                          British roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                          Japanese roll dice for 1 artillery in Hunan, round 2 :  1/1 hits
                          1 armour owned by the British lost in Hunan
                      Japanese win with 1 artillery remaining. Battle score for attacker is -6
                      Casualties for British: 1 armour
                  Battle in Ukraine
                      British attack with 1 armour and 1 tactical_bomber
                      Germans defend with 1 armour and 1 factory_minor
                          British roll dice for 1 armour and 1 tactical_bomber in Ukraine, round 2 :  2/2 hits
                          Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                          1 armour owned by the British and 1 armour owned by the Germans lost in Ukraine
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 armour
                      Casualties for British: 1 armour
                  Battle in Volgograd
                      British attack with 2 armour, 1 bomber and 2 fighters
                      Japanese defend with 1 armour and 1 factory_minor
                          British roll dice for 2 armour, 1 bomber and 2 fighters in Volgograd, round 2 :  2/5 hits
                          Japanese roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                          1 armour owned by the Japanese and 1 armour owned by the British lost in Volgograd
                      British win, taking Volgograd from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for British: 1 armour
                      Casualties for Japanese: 1 armour
                  Battle in Anhwe
                      British attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 2 armour
                          British roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  2/3 hits
                          Japanese roll dice for 2 armour in Anhwe, round 2 :  1/2 hits
                          2 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                      British win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 2 armour

      Non Combat Move - British
                  1 fighter moved from Anhwe to Yunnan
                  1 tactical_bomber moved from Ukraine to Russia
                  1 fighter moved from Volgograd to Russia
                  1 fighter moved from Volgograd to Russia
                  1 bomber moved from Volgograd to Russia

      Place Units - British
                  3 armour placed in Persia
                  3 mech_infantrys placed in Egypt
                  3 mech_infantrys placed in Union of South Africa

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,1,3,4,4,2,2
                  UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs total
                  Some Units in India change ownership: 3 infantry

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  4 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Tsinghai to Shensi
                  1 infantry moved from Sikang to Szechwan
                        Chinese take Szechwan from Japanese
                  1 infantry moved from Kansu to Suiyuyan

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Chahar

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 3 artilleries, 6 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  2 transports moved from 89 Sea Zone to 101 Sea Zone
                  5 fighters moved from 91 Sea Zone to 104 Sea Zone
                  2 fighters moved from 91 Sea Zone to 92 Sea Zone
                  2 artilleries and 2 infantry moved from Algeria to Tunisia
                  1 artillery and 1 infantry moved from Libya to Tobruk
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 3 carriers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                  1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Battle in 97 Sea Zone
                      Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber
                      Italians defend with 1 battleship, 2 cruisers and 1 destroyer
                          Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  6/9 hits
                          Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 :  3/4 hits
                      Units damaged: 2 battleships owned by the Americans
                          1 battleship owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
                      Americans win, taking 97 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
                      Casualties for Americans: 1 cruiser
                  Battle in 91 Sea Zone
                      British loiter and taunt; Americans attack with 1 artillery, 5 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport
                      Germans defend with 1 submarine
                          Americans roll dice for 5 carriers, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/4 hits
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 91 Sea Zone
                      Americans win with 5 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 35 Sea Zone
                      Americans attack with 3 carriers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                      Japanese defend with 1 destroyer
                          Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  0/3 hits
                          Americans roll dice for 3 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 :  2/7 hits
                          Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
                      Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 92 Sea Zone
                      Americans attack with 2 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                          Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 fighter
                  Battle in 104 Sea Zone
                      Americans attack with 5 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 5 fighters in 104 Sea Zone, round 2 :  2/5 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Germans lost in 104 Sea Zone
                      Americans win with 5 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in Philippines

      Non Combat Move - Americans
                  2 fighters moved from 91 Sea Zone to 92 Sea Zone
                  3 fighters moved from 92 Sea Zone to 91 Sea Zone
                  5 fighters moved from 104 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 artillery moved from 91 Sea Zone to Morocco
                  1 bomber moved from India to Russia

      Place Units - Americans
                  3 artilleries and 3 infantry placed in Eastern United States
                  6 destroyers and 1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 57 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter moved from Bryansk to 99 Sea Zone
                  1 infantry moved from Smolensk to Belarus
                  1 infantry moved from Smolensk to Belarus
                  1 tactical_bomber moved from Bryansk to Belarus
                  1 artillery moved from Smolensk to Belarus
                  1 infantry moved from Bryansk to Ukraine
                  1 infantry moved from Bryansk to Ukraine
                  1 fighter moved from Bryansk to Ukraine
                  1 tactical_bomber moved from Bryansk to Ukraine

      Combat - Russians
                  Battle in 99 Sea Zone
                      Russians attack with 1 fighter
                      Italians defend with 4 transports
                          4 transports owned by the Italians lost in 99 Sea Zone
                      Russians win with 1 fighter remaining. Battle score for attacker is 28
                      Casualties for Italians: 4 transports
                  Battle in Ukraine
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/4 hits
                          Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  0/2 hits
                          1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry
                  Battle in Belarus
                      Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                          Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  3/4 hits
                          Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Belarus to Bryansk
                  1 fighter moved from Ukraine to Bryansk
                  1 tactical_bomber moved from Ukraine to Bryansk
                  1 artillery and 15 infantry moved from Russia to Bryansk
                  2 aaGuns and 12 infantry moved from Vologda to Russia
                  1 infantry moved from Smolensk to Bryansk
                  1 fighter moved from 99 Sea Zone to Cyprus

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 29 PUs total

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French
                  2 infantry moved from Egypt to Trans-Jordan

      Non Combat Move - French

      Turn Complete - French

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