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    Posts made by Radiant

    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 46 Sea Zone
                  1 submarine moved from 33 Sea Zone to 22 Sea Zone
                  1 submarine moved from 33 Sea Zone to 34 Sea Zone
                  1 submarine moved from 62 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                  4 submarines moved from 33 Sea Zone to 6 Sea Zone
                  1 bomber moved from Caroline Islands to 34 Sea Zone

      Combat - ANZAC
                  Battle in 22 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is 2
                      Casualties for ANZAC: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 46 Sea Zone
                      ANZAC attack with 2 submarines
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 2 submarines in 46 Sea Zone, round 3 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 46 Sea Zone
                      ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 34 Sea Zone
                      ANZAC attack with 1 bomber and 1 submarine
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 34 Sea Zone
                      ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - ANZAC
                  1 bomber moved from 34 Sea Zone to Soviet Far East

      Place Units - ANZAC
                  1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 12 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

      triplea_37344_ANZ8.tsvg

      posted in League
      R
      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - British
                  British buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

      Combat Move - British
                  4 armour and 8 mech_infantrys moved from Rostov to Ukraine
                  4 armour and 3 mech_infantrys moved from Caucasus to Ukraine
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Ukraine
                  2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
                  3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                  3 armour moved from Persia to Caucasus
                  2 infantry moved from Trans-Jordan to Iraq
                  3 armour and 3 mech_infantrys moved from Egypt to Iraq
                  2 infantry moved from Egypt to Trans-Jordan
                  3 mech_infantrys moved from Belgian Congo to Egypt
                  1 fighter moved from Yunnan to Kwangtung
                  3 infantry moved from Burma to Yunnan
                  2 armour and 1 mech_infantry moved from India to Yunnan
                  1 artillery moved from Brazil to 86 Sea Zone
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone

      Combat - British
                  Battle in Ukraine
                      British attack with 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 1 tactical_bomber
                      Germans defend with 1 armour, 1 factory_minor and 5 infantry; Italians defend with 1 armour and 2 fighters
                          British roll dice for 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  11/23 hits
                          Germans roll dice for 2 armour, 2 fighters and 5 infantry in Ukraine, round 2 :  5/9 hits
                          5 mech_infantrys owned by the British, 2 fighters owned by the Italians, 5 infantry owned by the Germans, 1 armour owned by the Italians and 1 armour owned by the Germans lost in Ukraine
                      British win, taking Ukraine from Germans with 8 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
                      Casualties for Germans: 1 armour and 5 infantry
                      Casualties for British: 5 mech_infantrys
                      Casualties for Italians: 1 armour and 2 fighters

      Non Combat Move - British
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Russia

      Place Units - British
                  3 armour placed in Persia
                  3 armour placed in Egypt
                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 36 PUs; end with 37 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

      Place Units - UK_Pacific
                  3 armour placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 20 PUs; end with 20 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                  Some Units in India change ownership: 3 armour

      triplea_37170.0_UK_13.tsvg

      posted in League
      R
      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Anhwe to Jehol
                  1 artillery moved from Anhwe to Jehol
                  1 infantry moved from Anhwe to Shantung
                        Chinese take Shantung from Japanese
                  1 infantry moved from Hopei to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Anhwe to Kiangsi
                        Chinese take Kiangsi from Japanese
                  5 infantry moved from Anhwe to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 5 infantry
                      Japanese defend with 1 armour
                          Chinese roll dice for 5 infantry in Hunan, round 2 :  0/5 hits
                          Japanese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                          Chinese roll dice for 4 infantry in Hunan, round 3 :  1/4 hits
                          Japanese roll dice for 1 armour in Hunan, round 3 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 armour
                  Battle in Jehol
                      Chinese attack with 1 artillery and 1 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Jehol, round 2 :  0/1 hits
                          Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Jehol, round 3 :  0/1 hits
                          Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 :  2/2 hits
                          Japanese roll dice for 1 mech_infantry in Jehol, round 4 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Jehol
                      Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  5 infantry placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 12 PUs total

      triplea_37170.0_Chi13.tsvg

      posted in League
      R
      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Americans
                  Americans buy 2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 battleship and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  3 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                  1 artillery moved from Philippines to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                  2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                  1 infantry moved from 20 Sea Zone to Kwangtung
                  1 infantry moved from 20 Sea Zone to Kwangtung
                  1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                  1 infantry moved from 20 Sea Zone to Formosa
                  1 artillery moved from 20 Sea Zone to Formosa
                  1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                  1 infantry moved from 17 Sea Zone to Iwo Jima
                  1 artillery moved from 17 Sea Zone to Iwo Jima
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 submarine moved from 26 Sea Zone to 25 Sea Zone
                  5 destroyers moved from 26 Sea Zone to 17 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                  2 battleships and 5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  4 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 fighter moved from 91 Sea Zone to 104 Sea Zone
                  1 fighter moved from 91 Sea Zone to 104 Sea Zone
                  3 fighters moved from 91 Sea Zone to 110 Sea Zone
                  1 fighter moved from 91 Sea Zone to 104 Sea Zone
                  1 fighter moved from 91 Sea Zone to 104 Sea Zone
                  1 artillery and 1 infantry moved from Alexandria to Egypt
                  2 artilleries and 2 infantry moved from Libya to Tobruk
                  1 artillery and 1 infantry moved from Algeria to Tunisia
                  3 artilleries and 3 infantry moved from Morocco to Algeria

      Combat - Americans
                  Battle in Kwangtung
                  Battle in Iwo Jima
                  Battle in 110 Sea Zone
                      Americans attack with 3 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 3 fighters in 110 Sea Zone, round 2 :  0/3 hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the Americans lost in 110 Sea Zone
                          Americans roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Germans lost in 110 Sea Zone
                      Americans win, taking Kwangtung from Japanese, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 fighter
                  Battle in 19 Sea Zone
                      Americans attack with 1 battleship, 3 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
                      Japanese defend with 3 carriers, 1 cruiser, 2 fighters and 1 transport
                          Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  2/9 hits
                      Units damaged: 2 carriers owned by the Japanese
                          Japanese roll dice for 3 carriers, 1 cruiser, 2 fighters and 1 transport in 19 Sea Zone, round 2 :  5/6 hits
                      Units damaged: 1 battleship owned by the Americans
                          3 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone
                          Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 :  4/5 hits
                          Japanese roll dice for 3 carriers, 1 cruiser, 2 fighters and 1 transport in 19 Sea Zone, round 3 :  2/6 hits
                          1 destroyer owned by the Americans, 1 fighter owned by the Americans and 3 carriers owned by the Japanese lost in 19 Sea Zone
                          Americans roll dice for 1 battleship, 3 carriers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 4 :  1/3 hits
                          Japanese roll dice for 1 cruiser, 2 fighters and 1 transport in 19 Sea Zone, round 4 :  2/3 hits
                          1 cruiser owned by the Japanese, 1 battleship owned by the Americans and 1 tactical_bomber owned by the Americans lost in 19 Sea Zone
                          Americans roll dice for 3 carriers and 1 fighter in 19 Sea Zone, round 5 :  0/1 hits
                          Japanese roll dice for 2 fighters and 1 transport in 19 Sea Zone, round 5 :  1/2 hits
                      Units damaged: 1 carrier owned by the Americans
                          Americans roll dice for 3 carriers and 1 fighter in 19 Sea Zone, round 6 :  1/1 hits
                          Japanese roll dice for 2 fighters and 1 transport in 19 Sea Zone, round 6 :  1/2 hits
                          1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 19 Sea Zone
                          Americans roll dice for 2 carriers and 1 fighter in 19 Sea Zone, round 7 :  1/1 hits
                          Japanese roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 7 :  1/1 hits
                      Units damaged: 1 carrier owned by the Americans
                          1 fighter owned by the Japanese lost in 19 Sea Zone
                          1 transport owned by the Japanese lost in 19 Sea Zone
                      Americans win, taking 19 Sea Zone from Japanese with 2 carriers and 1 fighter remaining. Battle score for attacker is -12
                      Casualties for Americans: 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 1 tactical_bomber
                      Casualties for Japanese: 3 carriers, 1 cruiser, 2 fighters and 1 transport
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 25 Sea Zone
                      Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 104 Sea Zone
                      Americans attack with 4 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 4 fighters in 104 Sea Zone, round 2 :  4/4 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 fighter
                  Battle in Formosa

      Non Combat Move - Americans
                  3 fighters moved from 104 Sea Zone to 91 Sea Zone
                  2 fighters moved from 110 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  2 battleships, 2 destroyers and 2 transports placed in 10 Sea Zone
                  2 artilleries and 2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 59 PUs; end with 59 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

      triplea_37170.0_Ame13.tsvg

      posted in League
      R
      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Purchase Units - Japanese
                  Japanese buy 1 bomber; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  3 artilleries and 15 infantry moved from Novosibirsk to Samara
                  1 mech_infantry moved from Volgograd to Samara
                  4 bombers, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                  2 armour moved from Trans-Jordan to Egypt
                  1 armour moved from Syria to Egypt

      Combat - Japanese
                  Battle in Samara
                      Japanese attack with 3 artilleries, 15 infantry and 1 mech_infantry
                      Russians defend with 2 aaGuns and 12 infantry
                          Japanese roll dice for 3 artilleries, 15 infantry and 1 mech_infantry in Samara, round 2 :  3/19 hits
                          Russians roll dice for 2 aaGuns and 12 infantry in Samara, round 2 :  1/12 hits
                          1 infantry owned by the Russians, 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Samara
                          Japanese roll dice for 3 artilleries, 14 infantry and 1 mech_infantry in Samara, round 3 :  4/18 hits
                          Russians roll dice for 11 infantry in Samara, round 3 :  3/11 hits
                          4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Samara
                          Japanese roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Samara, round 4 :  4/15 hits
                          Russians roll dice for 7 infantry in Samara, round 4 :  2/7 hits
                          4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Samara
                          Japanese roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in Samara, round 5 :  3/13 hits
                          Russians roll dice for 3 infantry in Samara, round 5 :  1/3 hits
                          3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Samara
                      Japanese win, taking Samara from Russians with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                      Casualties for Russians: 2 aaGuns and 12 infantry
                      Casualties for Japanese: 7 infantry

      Non Combat Move - Japanese

      Place Units - Japanese
                  1 bomber placed in Volgograd

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,5,5,1,1,4,3,2,2,6,5,5,1,5,5,4,3
                  Japanese collect 11 PUs (8 lost to blockades); end with 13 PUs total

      posted in League
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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - British
                  British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  4 armour, 7 infantry and 7 mech_infantrys moved from India to Burma
                  1 mech_infantry moved from Trans-Jordan to Syria
                  1 artillery moved from Trans-Jordan to Syria
                  5 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
                  3 fighters moved from Egypt to Iraq
                  1 armour moved from Egypt to Alexandria
                        British take Alexandria from Italians
                  1 armour moved from Alexandria to Egypt
                  3 infantry and 11 mech_infantrys moved from Trans-Jordan to Egypt
                  1 armour moved from Union of South Africa to Belgian Congo
                  1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Scotland to United Kingdom

      Combat - British
                  Battle in Burma
                      British attack with 4 armour, 7 infantry and 7 mech_infantrys
                      Japanese defend with 1 artillery and 1 infantry
                          British roll dice for 4 armour, 7 infantry and 7 mech_infantrys in Burma, round 2 :  7/18 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 4 armour, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in Iraq
                      British attack with 5 armour, 3 fighters and 3 mech_infantrys
                      Italians defend with 3 artilleries, 1 factory_minor and 1 infantry
                          British roll dice for 5 armour, 3 fighters and 3 mech_infantrys in Iraq, round 2 :  2/11 hits
                          Italians roll dice for 3 artilleries and 1 infantry in Iraq, round 2 :  2/4 hits
                          2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                          British roll dice for 5 armour, 3 fighters and 1 mech_infantry in Iraq, round 3 :  4/9 hits
                          Italians roll dice for 2 artilleries in Iraq, round 3 :  0/2 hits
                          2 artilleries owned by the Italians lost in Iraq
                      British win, taking Iraq from Italians with 5 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for British: 2 mech_infantrys
                      Casualties for Italians: 3 artilleries and 1 infantry
                  Battle in Syria
                      British attack with 1 artillery and 1 mech_infantry
                      Italians defend with 1 bomber
                          British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 :  0/2 hits
                          Italians roll dice for 1 bomber in Syria, round 2 :  0/1 hits
                          British roll dice for 1 artillery and 1 mech_infantry in Syria, round 3 :  1/2 hits
                          Italians roll dice for 1 bomber in Syria, round 3 :  1/1 hits
                          1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Syria
                      British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 8
                      Casualties for British: 1 mech_infantry
                      Casualties for Italians: 1 bomber

      Non Combat Move - British
                  3 fighters moved from Iraq to Egypt

      Place Units - British
                  1 armour and 2 mech_infantrys placed in Egypt
                  1 fighter placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 15
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,1,1,1,5,6,3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,6,5,4,3,6
                  British collect 21 PUs (15 lost to blockades); end with 21 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 8 PUs total
                  Some Units in India change ownership: 2 infantry

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Suiyuyan to Kansu

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 3 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                          Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                          Japanese roll dice for 1 mech_infantry in Kansu, round 3 :  0/1 hits
                          Chinese roll dice for 3 infantry in Kansu, round 4 :  0/3 hits
                          Japanese roll dice for 1 mech_infantry in Kansu, round 4 :  0/1 hits
                          Chinese roll dice for 3 infantry in Kansu, round 5 :  0/3 hits
                          Japanese roll dice for 1 mech_infantry in Kansu, round 5 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 2 infantry in Kansu, round 6 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Kansu, round 6 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                          Japanese roll dice for 1 mech_infantry in Kansu, round 7 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kansu, round 8 :  1/1 hits
                          Japanese roll dice for 1 mech_infantry in Kansu, round 8 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                  1 mech_infantry moved from Western United States to British Columbia
                  1 armour moved from Western United States to British Columbia
                  2 artilleries, 2 battleships, 4 carriers, 5 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 33 Sea Zone to 6 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                        Americans take 6 Sea Zone from Japanese
                  2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea
                  1 mech_infantry moved from 6 Sea Zone to Korea
                  2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone

      Combat - Americans
                  Battle in British Columbia
                      Americans attack with 1 armour and 1 mech_infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in British Columbia, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in British Columbia
                      Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Korea

      Non Combat Move - Americans
                  1 submarine moved from 2 Sea Zone to 7 Sea Zone

      Place Units - Americans
                  1 artillery and 1 infantry placed in Western United States
                  1 battleship, 2 destroyers and 5 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 51 PUs; end with 51 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      3 days = 72 hours = bump

      posted in League
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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 11 armour and 1 fighter; Remaining resources: 1 PUs;

      Combat Move - Germans
                  3 infantry moved from Novgorod to Archangel
                  1 infantry moved from Bryansk to Russia
                  1 infantry moved from Bryansk to Russia
                  3 armour and 4 mech_infantrys moved from Bryansk to Caucasus
                  7 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                  1 fighter moved from Germany to Southern Italy
                  1 tactical_bomber moved from Germany to Southern Italy
                  4 artilleries and 18 infantry moved from France to Northern Italy
                  3 armour moved from Germany to Northern Italy
                  1 infantry moved from Denmark to Western Germany
                  1 artillery and 24 infantry moved from Germany to Greater Southern Germany
                  6 armour and 4 mech_infantrys moved from Karelia to Belarus
                  3 artilleries and 10 infantry moved from Finland to Karelia

      Combat - Germans
                  Battle in Archangel
                      Germans attack with 3 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 3 infantry in Archangel, round 2 :  1/3 hits
                          Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                      Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  6 aaGuns moved from France to Northern Italy

      Place Units - Germans
                  3 armour placed in Southern France
                  3 armour placed in France
                  5 armour and 1 fighter placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,5,2,6,6,2,3
                  Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      Are you sure the computer say’s the game is over.

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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      Well that’s all folks good game, close race to the finish line.

      posted in League
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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      Bump.

      posted in League
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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Italians
                  Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 armour and 6 mech_infantrys moved from Iraq to Egypt
                  1 bomber and 2 fighters moved from Persia to Egypt
                  1 artillery moved from Iraq to Trans-Jordan
                  1 artillery moved from Iraq to Trans-Jordan
                  3 armour moved from Persia to Trans-Jordan
                  3 armour moved from Caucasus to Iraq
                  3 infantry moved from Western Germany to Northern Italy
                  3 artilleries and 4 infantry moved from Slovakia Hungary to Greater Southern Germany

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 2 armour, 1 bomber, 2 fighters and 6 mech_infantrys
                      British defend with 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter
                          Italians roll dice for 2 armour, 1 bomber, 2 fighters and 6 mech_infantrys in Egypt, round 2 :  3/11 hits
                          British roll dice for 2 armour, 2 fighters and 1 infantry in Egypt, round 2 :  1/5 hits
                          1 mech_infantry owned by the Italians, 2 armour owned by the British and 1 infantry owned by the British lost in Egypt
                          Italians roll dice for 2 armour, 1 bomber, 2 fighters and 5 mech_infantrys in Egypt, round 3 :  2/10 hits
                          British roll dice for 2 fighters in Egypt, round 3 :  2/2 hits
                          2 mech_infantrys owned by the Italians, 1 fighter owned by the French and 1 fighter owned by the British lost in Egypt
                      Italians win, taking Egypt from British with 2 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 23
                      Casualties for Italians: 3 mech_infantrys
                      Casualties for British: 2 armour, 1 fighter and 1 infantry
                      Casualties for French: 1 fighter

      Non Combat Move - Italians
                  2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
                  2 aaGuns moved from Western Germany to Northern Italy
                  1 fighter moved from Egypt to Trans-Jordan
                  1 fighter moved from Egypt to Trans-Jordan
                  1 bomber moved from Egypt to Trans-Jordan

      Place Units - Italians
                  3 infantry placed in Southern Italy
                  1 artillery and 1 infantry placed in Persia

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,6,1,3,3,5,3
                  Italians collect 12 PUs (8 lost to blockades); end with 12 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs

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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Japanese
                  Japanese buy 3 infantry and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  1 armour moved from Northwest Persia to Syria
                        Japanese take Syria from French
                  2 armour moved from Northwest Persia to Trans-Jordan
                        Japanese take Trans-Jordan from British
                  3 bombers moved from Volgograd to Iraq
                  1 tactical_bomber moved from Volgograd to Iraq
                  1 fighter moved from Volgograd to Iraq
                  1 fighter moved from Volgograd to Iraq
                  1 infantry moved from Novosibirsk to Samara
                        Japanese take Samara from Russians
                  2 mech_infantrys moved from Timguska to Samara
                  1 bomber moved from Timguska to Iraq
                  3 artilleries and 15 infantry moved from Timguska to Novosibirsk
                  1 mech_infantry moved from Urals to Samara

      Combat - Japanese

      Non Combat Move - Japanese

      Place Units - Japanese
                  3 infantry placed in Japan
                  1 mech_infantry placed in Volgograd

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,2,5,6,2,5,3,5,5,4,6,6,5,1
                  Japanese collect 13 PUs (8 lost to blockades); end with 14 PUs total

      posted in League
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      Radiant
    • RE: 16L Radiant (Axis) vs Snigg (Allies+21)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 12x factory_major; Remaining resources: 59 PUs;
                  Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from Persia to Egypt
                  8 bombers moved from Romania to Egypt
                  3 armour moved from Bryansk to Volgograd
                  3 armour moved from Russia to Volgograd
                  8 artilleries and 8 infantry moved from Bryansk to Russia
                  3 armour moved from Novgorod to Bryansk
                  2 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Western Germany to Denmark
                        Germans take Denmark from British
                  4 mech_infantrys moved from Eastern Poland to Bryansk

      Combat - Germans
                  Battle in Egypt
                      Germans attack with 9 bombers
                      British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 fighter and 3 infantry; ANZAC defend with 2 infantry
                          Germans roll dice for 9 bombers in Egypt, round 2 :  5/9 hits
                          British roll dice for 1 armour, 2 artilleries, 1 fighter and 8 infantry in Egypt, round 2 :  2/12 hits
                          2 bombers owned by the Germans, 3 infantry owned by the British and 2 infantry owned by the French lost in Egypt
                          Germans roll dice for 7 bombers in Egypt, round 3 :  5/7 hits
                          British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 3 :  5/7 hits
                          5 bombers owned by the Germans, 2 infantry owned by the ANZAC, 2 artilleries owned by the British and 1 infantry owned by the French lost in Egypt
                          Germans roll dice for 2 bombers in Egypt, round 4 :  0/2 hits
                          British roll dice for 1 armour and 1 fighter in Egypt, round 4 :  1/2 hits
                          1 bomber owned by the Germans lost in Egypt
                          Germans roll dice for 1 bomber in Egypt, round 5 :  0/1 hits
                          British roll dice for 1 armour and 1 fighter in Egypt, round 5 :  2/2 hits
                          1 bomber owned by the Germans lost in Egypt
                      British win with 1 armour and 1 fighter remaining. Battle score for attacker is -76
                      Casualties for Germans: 9 bombers
                      Casualties for British: 2 artilleries and 3 infantry
                      Casualties for French: 3 infantry
                      Casualties for ANZAC: 2 infantry

      Non Combat Move - Germans
                  3 armour, 1 artillery and 1 infantry moved from Western Germany to Germany
                  3 aaGuns and 2 infantry moved from Southern France to France
                  1 bomber moved from France to Southern Italy
                  1 bomber moved from France to Southern Italy
                  6 armour and 4 mech_infantrys moved from Norway to Karelia
                  3 artilleries and 10 infantry moved from Norway to Finland

      Place Units - Germans
                  10 infantry placed in Germany
                  3 infantry placed in Russia
                  2 artilleries and 1 infantry placed in France
                  3 infantry placed in Novgorod

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,5,5,4,3
                  Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Russians
                  Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 artilleries, 1 fighter and 7 infantry moved from Russia to Vologda
                  6 artilleries and 11 infantry moved from Russia to Bryansk
                  2 fighters, 6 infantry and 2 tactical_bombers moved from Russia to Smolensk

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 6 artilleries and 11 infantry
                      Germans defend with 1 aaGun, 1 armour, 1 artillery and 6 infantry
                          Russians roll dice for 6 artilleries and 11 infantry in Bryansk, round 2 :  5/17 hits
                          Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 6 infantry in Bryansk, round 2 :  2/8 hits
                          2 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Bryansk
                          Russians roll dice for 6 artilleries and 9 infantry in Bryansk, round 3 :  3/15 hits
                          Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 3 :  1/4 hits
                          1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                          Russians roll dice for 6 artilleries and 8 infantry in Bryansk, round 4 :  3/14 hits
                          Germans roll dice for 1 armour in Bryansk, round 4 :  0/1 hits
                          1 armour owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 6 artilleries and 8 infantry remaining. Battle score for attacker is 24
                      Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 6 infantry
                      Casualties for Russians: 3 infantry
                  Battle in Smolensk
                      Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers
                      Germans defend with 4 infantry
                          Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Smolensk, round 2 :  1/10 hits
                          Germans roll dice for 4 infantry in Smolensk, round 2 :  0/4 hits
                          1 infantry owned by the Germans lost in Smolensk
                          Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Smolensk, round 3 :  3/10 hits
                          Germans roll dice for 3 infantry in Smolensk, round 3 :  1/3 hits
                          1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                      Casualties for Germans: 4 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Vologda
                      Russians attack with 2 artilleries, 1 fighter and 7 infantry
                      Germans defend with 1 artillery and 4 infantry
                          Russians roll dice for 2 artilleries, 1 fighter and 7 infantry in Vologda, round 2 :  2/10 hits
                          Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 :  2/5 hits
                          2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                          Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Vologda, round 3 :  3/8 hits
                          Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 :  0/3 hits
                          2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 artillery and 4 infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  1 aaGun moved from Russia to Bryansk
                  1 aaGun moved from Russia to Bryansk
                  2 fighters and 2 tactical_bombers moved from Smolensk to Russia
                  1 fighter moved from Vologda to Russia
                  11 infantry moved from Russia to Bryansk
                  11 infantry moved from Russia to Bryansk

      Place Units - Russians
                  5 artilleries and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 18 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Combat Move - French

      Turn Complete - French

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      Radiant
    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - ANZAC
                  ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                        ANZAC take 20 Sea Zone from Japanese
                  1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                  3 destroyers moved from 54 Sea Zone to 35 Sea Zone
                  2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                  1 bomber moved from New South Wales to Philippines
                  1 bomber moved from Yunnan to Philippines

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 destroyers placed in 62 Sea Zone
                  1 bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 19 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

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      Radiant
    • RE: MrRoboto (Axis) vs Radiant (Allies+24) Rematch

      Do you want to use your tokens?

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      Radiant
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