That was the inspiration for my question. I was just wondering what your experience is in using these. Does it add to the gaming experience or is it distracting?
For the mongolian rule I feel it is very useful. Just unsure about the pro-axis/allies.
The only time I feel it would really add to the experience is when the true neutrals are attacked and pick a side. Although this happens quite infrequently and thus does not require a reminder since everyone will know it has happened.

Posts made by Quirky Turtle
-
RE: G40 Units for neutrals
-
G40 Units for neutrals
I’ve been using the white HBG dutch infantry units to represent the neutral armies on the board.
However I’m wondering what your thoughts are on distinguishing between true, pro-axis and pro-allied neutrals by using different colors. I like the idea of representing the mongolian rule by using yellow sculpts as long as the rule is still in effect and changing to white/russian when the treaty is broken.
I’m not sure about using red/blue for the pro-axis/pro-allied troops. Does it add to the experience or is it distracting? I like a clean board so I’m concerned the different colors will turn the board into a circus. Curious what your experiences/thoughts are.
-
RE: Modernizing A&A Classic to more current standards
Looks great!
Quick question though, I always thought the game only came with white and red chips. Did you replace those and added the green once? -
RE: Global Gaming Table Threads and Pictures
So much inspiration!!
About 1,5 years ago Tjoek introduced me to the game and I have been a huge fan ever since.
Currently thinking about my own table so I’m loving this thread. Will post some picture of my own version once it is done (eventually).Biggest challenge: making it possible to bring it along while still fitting the 219 x 100 cm version of the map…
-
RE: Does Game Length Affect Chances of Victory?
I seen Japan fall and the game still be in the balance, i.e. Cairo in play as last Axis VC.
The point was that once the allies are winning no axis player will wait till the end.
Once japan falls and moscow is still in play, then good luck as axis winning.
Once allies can contain 1 side the axis either need to have a win soon or just give up.
The allied victory condition is doable, its not that hard to take the 3 capitals it just takes a long time, once japan is out of the water and germany is losing ground in russia you can play for a few turns but it is inevitable.The way to obtain an allied victory (especially on Japan) is by slowly stripping it of IPC’s. If Japan only has it’s own island, it can’t build many defences and a successful invasion will eventually happen. As this will take a long time and you can see it coming from miles away, any Axis player will have conceded long before than.
For me the imbalance is in the fact that the Axis can do some weird late game moves to achieve a victory, even though the odds are completely against them (e.g. Japan suicides on Hawaii to grab the last VC while the entire economy collapses due to ANZAC and the US liberating the money islands, china resurfacing etc.). So the Axis are able to hold the VCs just that one round and win even though in the next round they would be wiped out and the Allies would get the victory at that point.
The trouble for me is that the Axis have this option while the Allies can only win by doing the slow grind off grabbing and holding territories.So taking all this into account I’ve been wondering if there is a way to counterbalance this by giving the Allies a second option to win and that is an economic victory. I’d have to do the math to see what a viable amount would be, but my feel is that in this way you can give the allies the chance to win by themselves in stead of winning because the axis gave up.
Condition that gets added to the axis win is that they will have to win by grabbing the VCs and at the same time the allies haven’t won the economic battle -
RE: Tjoek's A&A Anniversary OOB Map file (Updated March 23rd)
Can’t wait to play on this cleaned up version of the map! Keep up the good work!
Suggested Topics
