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    Topics created by Pvt.Patterson

    • P

      The Cannals and their importance.

      1941 Scenario
      • • • Pvt.Patterson
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      jsp4563J

      I’ve never seen a game where the Panama canal was contested.  If the Axis ever get anywhere near Panama, the allies are all ready in serious trouble.

      Suez is a different story, and is a great advantage to which ever side holds it.

    • P

      AAe50 rule?

      Player Help
      • • • Pvt.Patterson
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      d142D

      i think that if the AA gun was used in combat,
      i.e. if the attacker used aircraft, that would be a definite no non combat move, however, if the the AA gun can be moved ( which i doubt ) it would have to be when there are no aircraft with the attacking force,

      because the AA gun is not controlled at the start of the attackers combat move, the AA gun is not moveable by the attacking player that captured the territory

    • P

      Can Afrika wait?

      1941 Scenario
      • • • Pvt.Patterson
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      A

      gib takes commenwealth NO yes. luckily india isnt included, else that NO would be worthless.

      u absolutley must fight in africa with italy. sending them to russia for shore shots is peanuts. they are not fighting for IPCs. each round  italy gets 20ish IPC  thats 5 inf / arm each round , with SBR 3 -5 inf. without africa, italy is almost at chineese production level. if italy falls and russia isnt in danger, i dare say the game is lost.

    • P

      How to get german boots to the russian front?

      1941 Scenario
      • • • Pvt.Patterson
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      B

      @wodan46:

      G1: Build 10 Infantry
      G2: Build 10 Tanks
      G3: Build 10 Tanks
      G4: Whistle
      G5: Take Moscow with G1+G2+G3 builds.

      haha, whistle
      good one
      once tried your plan, but instead of whistling, i drunk some water
      if i did some whistling instead of drinkning, i would of taken moscow
      ah well

    • P

      Japan Blitz, Is it to easy?

      1941 Scenario
      • • • Pvt.Patterson
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      ogrebaitO

      I have found that it is fairly easy to get Japanese units to the Russian’s doorstep via Persia. What is more difficult to do is to get enough units there to be a real threat. Between attrition, taking territories to build income, and watching your back for the US, Japan can get spread real thin despite having perhaps the highest income of all the players.

      Depending on how hard the UK fights, Japan can be in Persia on J2 if they want and have an Indian IC building tanks on J3. Unfortunately, Persia can quickly become a dead zone until Japan has enough force to hold it. And just because they can hold PER doesn’t mean they can take CAU right away. A lot depends on how effective Germany has been on their side of the front. Unless they are very lucky, I don’t think Japan can assemble a worthy attack force in PER until at least J7, and that is a long time in this game particularly if the US is making threatening moves on the Japanese territories in the Pacific.

      Don’t get me wrong, I think BUR-IND-PER is a great way to go. But Russia needs to be pressured on multiple sides. Maybe some Japanese units coming through China (MAN or JAP IC builds), some coming from the south (IND, BUR, FIC, or SUM builds), plus some German pressure from the West. Otherwise, Russia can easily hold off any one of these fronts for quite a while.

      So far, I am finding AA50 to be a very fluid game. What works in one match, may not work in another. A lot depends on the decisions made by your opponent, and how you respond to those countermoves.

      There is a oft-repeated piece of military wisdom (variously ascribed to either Clausewitz or von Moltke) that goes, “No battle plan survives first contact with the enemy.” Make all the plans you want, but be ready to throw the original plan away the moment it is no longer working for you.

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