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    Topics created by Pvalerio

    • P

      The Return of Axis & Allies Anniversary Edition available for UK?

      Axis & Allies Anniversary Edition
      • • • Pvalerio
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      W

      Taht is good to know.
      If you ever wanted a game with members on this site, there is one every three months in Derbyshire. PM Private Panic or look in the Events thread.

    • P

      Rule clarification re: moving tanks in non-combat move.

      Axis & Allies 1942 2nd Edition
      • • • Pvalerio
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      WolfshanzeW

      The point of the Russians in A&A is to get the German player to say “any more victories like this and we’ll lose the war!”

    • P

      Alternative set-up for 1942?

      House Rules
      • • • Pvalerio
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      baron MünchhausenB

      Just in case. I made a saved game of this setup for TripleA 1942.2, WWII V5.
      There is 2 ICs in China, it needs to be Player enforced so you can only produce Infantry on it. This is to simulate Chinese militia build up from AA50.

      So, you can make a few Triple A playtests before playing table top.

      1941AA50_SETUP_WW2V5_Russia1.tsvg

    • P

      1940 global and Anniversary differences

      Axis & Allies Anniversary Edition
      • • • Pvalerio
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      CowC

      Okay aa50 can take 2-10+ hours. Global can take 6 hours to a few days.

      The longest aa50 game I had lasted 32 hours because Germany was on the brink of losing, had a miracle defense against UK USA attack… Hit improved artillery with 1 tech roll that has been going for a long time suddenly has enough to kill south europe, survives another UK all in blast. Meanwhile Japans 30 tanks 5 bombers dies to Russia 25 inf 2 USA fighter (5 aa gun hits)  the Game that refused to end.

      So global just takes long where as aa50 if it takes long it is because the game ending battles failed.

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