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    Posts made by prodigenius

    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter moved from Novgorod to Finland
                  4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Karelia to Finland
                  1 infantry moved from Bryansk to Western Ukraine
                        Russians take Western Ukraine from Germans
                  4 infantry moved from Bryansk to Ukraine
                  2 artilleries moved from Bryansk to Ukraine
                  1 fighter moved from Bryansk to Ukraine
                  2 tactical_bombers moved from Bryansk to Ukraine
                  1 infantry moved from Bryansk to Ukraine
                  1 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov

      Combat - Russians
                  Battle in Finland
                      Russians attack with 4 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
                          Russians roll dice for 4 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 :  4/20 hits
                          Germans roll dice for 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers in Finland, round 2 :  6/13 hits
                          6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                          Russians roll dice for 4 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 :  3/14 hits
                          Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Finland, round 3 :  4/9 hits
                          4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                          Russians roll dice for 4 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 :  7/10 hits
                          Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Finland, round 4 :  4/6 hits
                          2 infantry owned by the Russians, 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in Finland
                      Russians win, taking Finland from Germans with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
                      Casualties for Germans: 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
                      Casualties for Russians: 2 artilleries and 12 infantry
                  Battle in Ukraine
                      Russians attack with 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
                      Germans defend with 4 armour; Italians defend with 2 armour and 1 factory_minor
                          Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Ukraine, round 2 :  4/10 hits
                          Italians roll dice for 6 armour in Ukraine, round 2 :  3/6 hits
                          3 infantry owned by the Russians, 2 armour owned by the Germans and 2 armour owned by the Italians lost in Ukraine
                          Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 3 :  2/7 hits
                          Italians roll dice for 2 armour in Ukraine, round 3 :  1/2 hits
                          1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Italians with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                      Casualties for Germans: 4 armour
                      Casualties for Russians: 4 infantry
                      Casualties for Italians: 2 armour
                  Battle in Rostov
                      Russians attack with 1 armour, 3 infantry and 1 mech_infantry
                      Germans defend with 1 armour
                          Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 :  0/5 hits
                          Germans roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                          Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 3 :  3/5 hits
                          Germans roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                      Russians win, taking Rostov from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Karelia to Finland
                  6 infantry moved from Novgorod to Archangel
                  1 armour moved from Karelia to Archangel
                  1 fighter moved from Finland to Archangel
                  1 fighter moved from Finland to Archangel
                  1 tactical_bomber moved from Finland to Archangel
                  1 fighter moved from Ukraine to Bryansk
                  2 tactical_bombers moved from Ukraine to Bryansk
                  6 infantry moved from Russia to Bryansk
                  1 submarine moved from 112 Sea Zone to 110 Sea Zone
                  1 infantry moved from Olgiy to Kansu
                  4 infantry moved from Dzavhan to Olgiy
                  3 infantry moved from Yenisey to Timguska
                  2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey

      Place Units - Russians
                  3 artilleries placed in Volgograd
                  3 artilleries and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

      Dice Statistics:

      Total
                  1 was rolled 18 times
                  2 was rolled 17 times
                  3 was rolled 18 times
                  4 was rolled 16 times
                  5 was rolled 20 times
                  6 was rolled 20 times
              Average roll : 3.578
              Median : 4.000
              Variance : 0.120
              Standard Deviation : 0.347
              Total rolls : 109

      Germans Combat
                  1 was rolled 5 times
                  2 was rolled 6 times
                  3 was rolled 4 times
                  4 was rolled 5 times
                  5 was rolled 5 times
                  6 was rolled 5 times
              Average roll : 3.467
              Median : 3.500
              Variance : 0.069
              Standard Deviation : 0.263
              Total rolls : 30

      Russians Combat
                  1 was rolled 10 times
                  2 was rolled 10 times
                  3 was rolled 14 times
                  4 was rolled 10 times
                  5 was rolled 13 times
                  6 was rolled 14 times
              Average roll : 3.676
              Median : 4.000
              Variance : 0.357
              Standard Deviation : 0.598
              Total rolls : 71

      Italians Combat
                  1 was rolled 3 times
                  2 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.125
              Median : 3.000
              Variance : 0.857
              Standard Deviation : 0.926
              Total rolls : 8

      triplea_38503_Rus3.tsvg

      posted in Play Boardgames
      P
      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  5 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 5 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  3 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Shensi to Kansu

      Place Units - Chinese
                  5 infantry placed in Kansu
                  Chinese undo move 1.
                  4 infantry placed in Kansu
                  1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

      triplea_38503_Chi2.tsvg

      posted in Play Boardgames
      P
      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 3 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 destroyer moved from 25 Sea Zone to 31 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                  1 fighter moved from Guam to 26 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Western United States to 26 Sea Zone
                  1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                  3 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 mech_infantry moved from Western United States to Central United States

      Place Units - Americans
                  1 carrier and 2 destroyers placed in 10 Sea Zone
                  2 fighters placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 55 PUs total

      triplea_38503_Ame2.tsvg

      posted in Play Boardgames
      P
      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  1 infantry moved from Ukraine to Bessarabia
                  1 tactical_bomber moved from Russia to Bessarabia
                  1 fighter moved from Novgorod to Bessarabia
                  1 tactical_bomber moved from Russia to Bessarabia
                  1 infantry moved from Western Ukraine to Bessarabia
                  1 infantry moved from Western Ukraine to Bessarabia

      Combat - Russians
                  Battle in Bessarabia
                      Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
                      Germans defend with 3 armour
                          Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 :  1/6 hits
                          Germans roll dice for 3 armour in Bessarabia, round 2 :  2/3 hits
                          2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
                          Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 :  0/4 hits
                          Germans roll dice for 2 armour in Bessarabia, round 3 :  1/2 hits
                          1 infantry owned by the Russians lost in Bessarabia
                      retreated to Bessarabia
                      Germans win with 2 armour remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 3 infantry

      Non Combat Move - Russians
                  10 infantry moved from Novgorod to Karelia
                  4 artilleries moved from Novgorod to Karelia
                  1 armour moved from Belarus to Karelia
                  1 mech_infantry moved from Belarus to Karelia
                  2 aaGuns moved from Novgorod to Karelia
                  1 fighter moved from Novgorod to Karelia
                  1 tactical_bomber moved from Novgorod to Karelia
                  1 fighter moved from Bessarabia to Bryansk
                  2 tactical_bombers moved from Bessarabia to Bryansk
                  1 artillery and 6 infantry moved from Western Ukraine to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  2 infantry moved from Novgorod to Karelia
                  2 infantry moved from Olgiy to Kansu
                  1 infantry moved from Dzavhan to Olgiy
                  2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Ulaanbaatar to Dzavhan
                  3 infantry moved from Yakut S.S.R. to Yenisey
                  3 infantry moved from Yakut S.S.R. to Dzavhan
                  1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  1 infantry moved from Buyant-Uhaa to Central Mongolia

      Place Units - Russians
                  1 fighter and 2 infantry placed in Novgorod
                  1 infantry placed in Ukraine
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

      triplea_38503_Rus2.tsvg

      posted in Play Boardgames
      P
      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  2 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 5 infantry
                      Japanese defend with 1 artillery and 2 infantry
                      Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -12
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for Chinese: 1 fighter and 4 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      triplea_38503_Chi1.tsvg

      posted in Play Boardgames
      P
      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      Non Combat Move - Americans
                  1 destroyer moved from 35 Sea Zone to 56 Sea Zone
                  1 submarine moved from 35 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from Western United States to 26 Sea Zone
                  1 bomber moved from Central United States to Hawaiian Islands
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 cruiser, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 fighter moved from 10 Sea Zone to Hawaiian Islands
                  1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                  1 fighter moved from Eastern United States to Western United States
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 11 Sea Zone
                  1 armour moved from Central United States to Western United States
                  1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                  2 aaGuns moved from Eastern United States to Central United States
                  1 fighter moved from Philippines to Guam

      Place Units - Americans
                  2 carriers and 1 submarine placed in 10 Sea Zone
                  1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 55 PUs total

      triplea_38503_Ame1.tsvg

      posted in Play Boardgames
      P
      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 3 artilleries, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  3 infantry moved from Baltic States to Novgorod
                  1 infantry moved from Belarus to Novgorod
                  2 infantry moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  2 aaGuns moved from Russia to Bryansk
                  1 infantry moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk
                  1 mech_infantry moved from Russia to Belarus
                  1 armour moved from Russia to Belarus
                  1 armour moved from Volgograd to Bryansk
                  1 mech_infantry moved from Volgograd to Bryansk
                  2 infantry moved from Caucasus to Rostov
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  5 infantry moved from Amur to Buryatia

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  2 tactical_bombers placed in Russia
                  1 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      triplea_38503_Rus1.tsvg

      posted in Play Boardgames
      P
      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      Scramble the Scotland fighter into SZ111.

      posted in Play Boardgames
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      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      zergxies: Russia / US / China
      frosh:  UK / Anzac

      posted in Play Boardgames
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      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Germans

      triplea_38503_Ger1.tsvg

      posted in Play Boardgames
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      prodigenius
    • RE: Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      Test summary from TripleA, engine version: 1.8.0.9, time: 22:23:50

      posted in Play Boardgames
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      prodigenius
    • Silverdragon (axis) vs zergxies & frosh (allies) G40 2nd ed - no bid

      let the games begin

      posted in Play Boardgames
      P
      prodigenius
    • RE: Pearl Harbor

      @taamvan:

      Well said ABH.

      Its about those carriers and how you position them.  You start with 3, usually need 1 to guard the home islands during war.

      If you lose 2, or send them to Australia or Hawaii, that doesn’t leave any extras to cover SZ 6 AND the Spice Fleet.  Even if you buy an extra one, by J3, if you don’t have 2 carriers in the Indian Ocean, you can risk coming in too light or leaving Japan undefended.

      Doing anything other than the Vanilla Program with Japan J1Spice costs you $$ and time.  You cant put a 40IPC econ up against a 70 IPC one with 4 little buddies in the theatre.

      Sure, but doing PH doesn’t mean losing carriers.  The fleet in the Philippines is more than sufficient against the 1CA 1DD that both India and Anzac have.  As long as you cover your Borneo transport, nothing they do can stop you from taking money islands J2.

      I completely agree that Japan can’t focus on a naval war if it wants to win, but doing PH gives you a favorable trade and does push the US back - you don’t need a CV to cover SZ6 if the nearest fleet is 2+ turns away!  If I thought PH meant giving up economy, I would probably be against it, but as I see it, it’s using part of the fleet that wasn’t giving you IPCs anyway.

      posted in Axis & Allies Global 1940
      P
      prodigenius
    • RE: Pearl Harbor

      Tef - with a BB and 2 loaded carriers off Wake and a DD in SZ26, there is no attack the US can make turn 1.  I expect the US to build in SZ10.  Pull back to the Carolines J2 and make your next move from there.  It is not advantageous to Japan to be trading units in SZ26.  Your objective is to expand quickly, and the money lies West, not in Hawaii.   If I’m the US and I see you take Hawaii, I laugh and smash your navy the next turn and take it back.  US can keep doing that all game, it’s Japan that needs to spend its IPCs elsewhere winning the game in China and India.

      As to how it helps you win - I think a turn 1 PH - and then falling back to your areas of strength - can take out some key units and get a favorable IPC trade while still achieving Japan’s main J1 goals.  Taking the money islands J2 turns Japan into an economic powerhouse.  Anyway just my take on things, there are plenty of ways to play the game (and I’m sure I haven’t found most of them!).  Notably I’m assuming more-standard play on the Europe side - I haven’t played many games where G doesn’t invade Russia until round 4.

      posted in Axis & Allies Global 1940
      P
      prodigenius
    • RE: Pearl Harbor

      @simon33:

      How can the Borneo TT be hit if the Cruiser is blocking SZ37 and Philippines is taken?

      Can’t the UK DD in SZ39 go SZ39 -> SZ41 -> SZ42 -> SZ43?  Doesn’t that get 3 moves because of India naval base?

      If I’m the UK, I’d definitely consider that move since it makes it impossible to take all 4 islands J2.

      Anzac then has to decide if it wants to sacrifice a TT, 2 ground units, and its 3 fighters to deny Japan the money islands bonus by landing on Java J2.  Even then, Japan can hit with 1 inf 1 art (from Phil), 1 ftr + 1 tac from SZ35, and the 2 strategic bombers that landed in Siam after destroying the UK BB J1.  That’s still good odds for Japan.

      So based on this, I think it’s not unrealistic to have Japan get the islands J2 and still set back the US a little with PH.

      posted in Axis & Allies Global 1940
      P
      prodigenius
    • RE: Pearl Harbor

      @simon33:

      I think this is better than moving your fleet to occupy SZ26. I have one question though: If the USA scrambles out of Hawaii, why would you replenish losses from Japan? The absolute maximum they can get past your blocker is 1 SB 1 tac 3 fighters. The second CV is needed when they can throw in a couple more fighters from Hawaii. You could use the Cruiser, BB and 1 CV and 2 fighters. If you also take Wake Island, that keeps out 2 more fighters and allows you to take the hit on the CV before the fighters. I guess the problem with taking Wake is that it robs either Philippines from its second TT or Borneo.

      If USA scrambles, I think you could get away with a fewer fighter or 2.  But keep in mind Anzac can hit SZ31 with its 3  fighters and land on Wake to mop up damaged units.  I like playing a little safer here especially b/c of the tough order-of-loss decisions that would have to made if the US attacked.  I’ve played around with taking Wake, but ultimately decided it wasn’t worth a big risk on the Philippines or delaying the IPCs in the money islands.

      @simon33:

      And what is the problem you are referring to that you can’t use the SZ33 DD to hit the ANZAC DD? SZ6 starts with 2DDs which cover your attacks.

      Good question - I use 1 of those Japan DDs in PH, the 2nd Japan DD is the Hawaii blocker, and the DD from the Carolines moves to SZ42 (Java) as a blocker to prevent India’s navy from taking out my Borneo transport.  When taking out the UK BB in 37, I bring my Formosa fighter, 2 SBR, and CA, and I lose the fighter if the BB hits.  That keeps naval units in 37 and 42, keeping my Borneo transport safe, and giving me a good shot at the remaining 3 money islands on J2.  Maybe that’s overly complicated and there’s another way of accomplishing this I haven’t seen though.  This entire opener is built around giving Japan those islands and the economy it needs to win in a J1 scenario; it does mean no extra DD for the 50/50 on Anzac though.

      posted in Axis & Allies Global 1940
      P
      prodigenius
    • RE: Pearl Harbor

      Long time stalker, first time poster.

      My group has played a few games with a PH.  My favorite is below (I think this is similar to what Amalec describes):

      • SS, DD, 2ftr, 2tac to 26.  Need to take out all navy here.  This fight looks good with or without scramble; US scrambling here is on average trading fighters with Japan.
      • NCM BB, 2CV to 31 (around Wake Is.).  Land planes here, replenish any lost from Japan.
      • NCM DD as blocker to 26 to block counter attack.

      With this PH, I can still take Philippines, Borneo, FIC, take out the UK battleship, and hit other standard J1 targets, and take rest of money islands on J2.

      I really don’t like trying to take Hawaii.  It uses up a bunch of units that you need elsewhere for a successful J1.  It brings the fight closer to the US, and that’s a losing battle for Japan.  You can’t hold it, and the few IPCs it gets you aren’t worth it.  It’s basically the London of the Pacific; even if the Axis can take it, it’s so close to the US that it’s hard to hold.  At least with London you get a capital and an IC.  But I digress.  By landing in 31, there’s not as much need for a naval base since you’re 1 move away from the Carolines.  I don’t like the 3 transport buy with this opener either; theres on need to threaten a Hawaii you don’t want to take, and I think this play is mutually exclusive with a J4 India crush (I don’t think your remaining navy can’t prevent blockers UK from going up), so I prefer the IC.

      The reason I like I like doing PH as a part of my J1 is because it uses a lot of units that I didn’t find myself using much on J1 and J2.  You take out a few US units without giving up much; not a huge swing IPC-wise, but it helps.   It keeps US away from Hawaii on US1 because Japan can hit 26 with a lot of material on J2.  On the receiving end, as the US, I’ve never felt weaker on US1 than after this,  On J2, the fleet in 31 can move to the Carolines and be useful/projecting power again.

      The downsides as I see it are that the DD blocker you need could be used on the 50/50 attack vs the DD/trans on Anzac J1 (and it is nice when that battle goes well!).  Keeping nearly so much IPC in the middle of the pacific for a turn probably gives some opportunities for India or China; we couldn’t find much though; even with 4 planes in the middle of the pacific, that still leaves, what, 15 fighters/tacs for Asia?  India and China have had a hard time being too aggressive against that, but they can probably get a transport kill you take the money islands J2 since it’s tough to adequately defend everything.  Finally, on the actual PH itself, if US scrambles there’s a ~17% chance Japan straight up looses this battle and the US doesn’t take the cruiser as a casualty, so Japan can’t put up the DD blocker in NCM; I think that would end up devastating for Japan.since SZ31 could get hit hard.

      Anyway, this is my favorite J1 because it maximizes using what Japan has on the board.  I think there are a lot of great arguments against a J1, but I say if you’re gonna J1, J1 big.

      posted in Axis & Allies Global 1940
      P
      prodigenius
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