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    Best posts made by Private-Panic

    • RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.

      @dawgoneit Too busy partying?

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.

      If Serbia can afford navy then Austria is struggling!

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.

      @Elrood Oh - okay. I guess Oslo was empty. Can you please edit in the Austrian capture of Greece for me, just to even things up a bit!

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.

      @Entek May all Italy’s endeavours end ever in defeat!

      Triple A.tsvg

      Game History

      Round: 10
      
          Research Technology - Austria
              Austria spend 5 on tech rolls
                  Austria roll 3,2 and gets 0 hits
      
          Combat Move - Austria
              1 field_gun moved from Tyrol to Milan
              3 infantry moved from Switzerland to Milan
              1 field_gun moved from Venice to Milan
      
          Purchase Units - Austria
              Austria buy 6 cavalrys, 4 field_guns, 4 gass, 2 heavy_guns and 10 infantry; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat - Austria
              Battle in Milan
                  Austria attack with 2 field_guns and 3 infantry
                  Italy defend with 1 field_gun and 2 infantry
                      Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.50 expected hits
                      Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Austria lost in Milan
                      1 infantry owned by the Italy lost in Milan
                      Austria roll dice for 2 field_guns and 2 infantry in Milan, round 3 : 1/4 hits, 1.33 expected hits
                      Italy roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italy lost in Milan
                      Austria roll dice for 2 field_guns and 2 infantry in Milan, round 4 : 1/4 hits, 1.33 expected hits
                      Italy roll dice for 1 field_gun in Milan, round 4 : 0/1 hits, 0.33 expected hits
                      1 field_gun owned by the Italy lost in Milan
                  Austria win, taking Milan from Italy with 2 field_guns and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Austria: 1 infantry
                  Casualties for Italy: 1 field_gun and 2 infantry
      
          Non Combat Move - Austria
              2 infantry moved from Tyrol to Venice
              6 infantry moved from Trieste to Venice
              1 infantry moved from Albania to Macedonia
              4 cavalrys moved from Belgrade to Serbia
              3 cavalrys moved from Hungary to Serbia
              2 fighters moved from Hungary to Macedonia
      
          Place Units - Austria
              4 gass placed in Belgrade
              6 cavalrys placed in Hungary
              3 field_guns and 1 heavy_gun placed in Venice
              6 infantry placed in Trieste
              1 field_gun, 1 heavy_gun and 4 infantry placed in Galicia
      
          Activate Technology - Austria
              Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens
      
          Turn Complete - Austria
              Austria collect 90 PUs; end with 90 PUs
              Austria collect 10 PUs from War Bonds; end with 100 PUs
      

      Combat Hit Differential Summary :

      Italy regular : -1.00
      Austria regular : -1.17
      
      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.

      @simon-tressel Enjoy!

      Let’s take a break from 1914 then. Thanks for the games everyone.

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      @Elrood Glad to hear it!!!

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      Too upset to type … :-(

      Triple A.tsvg

      Game History

      Round: 4
      
          Combat Move - Americans
              1 artillery moved from Morocco to Algeria
              1 marine moved from Morocco to Algeria
              1 fighter moved from 91 Sea Zone to Algeria
              1 armour moved from French Equatorial Africa to Egypt
              1 infantry moved from Brazil to French Guiana
                    Americans take French Guiana from Neutral_Axis
              1 infantry moved from Brazil to British Guiana
              1 bomber moved from Queensland to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in 55 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer
                  Americans win with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Algeria
                  Americans attack with 1 artillery, 1 fighter and 1 marine
                  Italians defend with 1 infantry
                  Americans win, taking Algeria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 marine
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Algeria to 91 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
              1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from Brazil to 86 Sea Zone
              1 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
              1 mech_infantry moved from Western United States to Eastern United States
              1 infantry moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 carrier moved from 26 Sea Zone to 54 Sea Zone
              2 fighters moved from 26 Sea Zone to 54 Sea Zone
              1 bomber moved from 55 Sea Zone to Queensland
              1 carrier moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 26 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 destroyer and 1 submarine placed in 101 Sea Zone
              1 infantry placed in Western United States
              1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Kansu to Shensi
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Politics - British
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
              EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
              EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
              EDIT: Adding units owned by Americans to Queensland: 2 infantry
              EDIT: Turning off Edit Mode
      
          Combat Move - British
              2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                    British take 99 Sea Zone from Italians
              1 bomber and 3 fighters moved from Gibraltar to 97 Sea Zone
              1 infantry moved from Burma to Shan State
              1 fighter moved from India to Shan State
      
          Purchase Units - British
              British buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 5 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Shan State
                  British attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                  British win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
                  Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
                  Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                  3 fighters owned by the British retreated
                  Italians win with 1 battleship, 5 fighters and 2 transports remaining. Battle score for attacker is -63
                  Casualties for British: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                  Casualties for Italians: 1 carrier, 2 cruisers and 1 destroyer
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
                  2 fighters owned by the Italians forced to land in Southern Italy
      
          Non Combat Move - British
              3 fighters moved from 97 Sea Zone to Cyprus
              1 mech_infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              2 mech_infantrys moved from Persia to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 mech_infantry moved from Northwest Persia to Persia
              1 artillery moved from Trans-Jordan to Egypt
              2 artilleries and 2 infantry moved from British Somaliland to 76 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Italian Somaliland to Ethiopia
              2 infantry moved from French Madagascar to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              4 infantry moved from 81 Sea Zone to Egypt
              2 artilleries moved from 81 Sea Zone to Egypt
              1 fighter moved from Shan State to Burma
              3 aaGuns, 6 artilleries and 14 infantry moved from India to Burma
      
          Place Units - British
              1 carrier and 2 destroyers placed in 81 Sea Zone
              3 infantry placed in Persia
      
          Turn Complete - British
              British collect 35 PUs; end with 40 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 2 artilleries and 1 infantry
      
      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      @Elrood Still weeping into my beer …

      Triple A.tsvg

      Game History

      Round: 5
      
          Combat Move - Americans
              1 mech_infantry moved from French West Africa to French Equatorial Africa
              1 artillery moved from Algeria to Tunisia
                    Americans take Tunisia from Italians
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in Celebes
              Battle in Borneo
      
          Non Combat Move - Americans
              2 infantry moved from French West Africa to 87 Sea Zone
              2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from French West Africa to 87 Sea Zone
              1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
              1 infantry moved from French Guiana to 88 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
              1 infantry moved from British Guiana to 88 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 aaGun moved from Hawaiian Islands to 26 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
              1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 aaGun and 1 marine moved from 54 Sea Zone to Queensland
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              2 fighters and 1 infantry placed in Western United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
              Americans undo move 4.
              1 fighter placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
              EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      
          Combat Move - Chinese
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      
          Politics - British
      
          Combat Move - British
              2 infantry moved from Burma to Yunnan
              1 fighter moved from Burma to Yunnan
              1 infantry moved from Burma to Shan State
                    UK_Pacific take Shan State from Japanese
      
          Purchase Units - British
              British buy 1 battleship, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat - British
              Battle in Yunnan
                  British attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                  British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Yunnan to India
              1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Alexandria
              1 artillery moved from 98 Sea Zone to Alexandria
              2 artilleries moved from Egypt to Alexandria
              2 infantry moved from Egypt to Alexandria
              1 infantry moved from Egypt to Alexandria
              1 mech_infantry moved from Persia to Eastern Persia
              1 aaGun moved from Burma to India
              2 artilleries moved from India to Burma
              2 infantry moved from Burma to India
              1 aaGun moved from Burma to India
      
          Place Units - British
              1 battleship and 2 fighters placed in 98 Sea Zone
              3 infantry placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
              British collect 34 PUs (1 lost to blockades); end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,6,5,3,2,5
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
              UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 3 infantry
      
      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      Or Russian either!

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Chinese
              1 Infantry moved from Ningsia to Suiyuan
              1 Tank moved from Ningsia to Suiyuan
              3 Infantrys moved from Shensi to Suiyuan
              1 Artillery moved from Hupeh to Shansi
              1 Infantry moved from Hupeh to Shansi
              2 Tanks moved from Hupeh to Shansi
              3 Tanks moved from Hunan to Anhwei
              1 Artillery moved from Hunan to Anhwei
              1 Fighter moved from Hupeh to N.French Indochina
              3 Infantrys moved from Hunan to N.French Indochina
              1 Infantry moved from Hunan to Anhwei
              2 Infantrys moved from E.Sinkiang to Gobi Altai
              1 Artillery moved from E.Qinghai to Gobi Altai
              1 Tank moved from W.Qinghai to Gobi Altai
              1 Infantry moved from W.Qinghai to Gobi Altai
      
          Purchase Units - Chinese
              Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
      
          Combat - Chinese
              Battle in Suiyuan
                  Chinese attack with 4 Infantrys and 1 Tank
                  Hisaichi defend with 2 Tanks
                      Chinese roll dice for 4 Infantrys and 1 Tank in Suiyuan, round 2 : 0/5 hits, 1.17 expected hits
                      Hisaichi roll dice for 2 Tanks in Suiyuan, round 2 : 0/2 hits, 1.00 expected hits
                      Chinese roll dice for 4 Infantrys and 1 Tank in Suiyuan, round 3 : 1/5 hits, 1.17 expected hits
                      Hisaichi roll dice for 2 Tanks in Suiyuan, round 3 : 1/2 hits, 1.00 expected hits
                      1 Infantry owned by the Chinese lost in Suiyuan
                      1 Tank owned by the Hisaichi lost in Suiyuan
                      Chinese roll dice for 3 Infantrys and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Tank in Suiyuan, round 4 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Chinese lost in Suiyuan
                      1 Tank owned by the Hisaichi lost in Suiyuan
                  Chinese win, taking Suiyuan from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 Infantrys
                  Casualties for Hisaichi: 2 Tanks
              Battle in Shansi
                  Chinese attack with 1 Artillery, 1 Infantry and 2 Tanks
                  Hisaichi defend with 1 Infantry and 1 Tank
                      Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Shansi, round 2 : 2/4 hits, 1.67 expected hits
                      Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Chinese lost in Shansi
                      1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shansi
                  Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry and 1 Tank
              Battle in Anhwei
                  Chinese attack with 1 Artillery, 1 Infantry and 3 Tanks
                  Hisaichi defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Anhwei, round 2 : 2/5 hits, 2.17 expected hits
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Anhwei
                      1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Anhwei
                  Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Artillery and 1 Infantry
              Battle in N.French Indochina
                  Chinese attack with 1 Fighter and 3 Infantrys
                  Yamamoto defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 Fighter and 3 Infantrys in N.French Indochina, round 2 : 2/4 hits, 0.83 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in N.French Indochina
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in N.French Indochina
                  Chinese win, taking N.French Indochina from Yamamoto with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Infantry
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in Gobi Altai
                  Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank
                  Neutral defend with 2 Infantrys
                      Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Gobi Altai, round 2 : 2/5 hits, 1.50 expected hits
                      Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Neutral lost in Gobi Altai
                  Chinese loses 0 PUs for violating Gobi Altais neutrality.
                  Chinese win, taking Gobi Altai from Neutral with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Neutral: 2 Infantrys
      
          Non Combat Move - Chinese
              1 AAGun and 4 Infantrys moved from E.Qinghai to Lanchow
              6 Infantrys moved from Hsining to E.Qinghai
              1 AAGun moved from E.Sinkiang to W.Qinghai
              1 Fighter moved from N.French Indochina to Szechwan
      
          Place Units - Chinese
              6 Infantrys placed in Hsining
              1 Adv.Fighter and 3 Tanks placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 33 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.33
      Chinese regular : 0.50
      Neutral regular : -0.67
      Hisaichi regular : 0.00
      

      Savegame

      posted in Team Games
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      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Chinese
              1 Artillery moved from Anhwei to Hupeh
              3 Tanks moved from Anhwei to Hupeh
              2 Tanks moved from Shansi to Hupeh
              1 Artillery moved from Shansi to Hupeh
              1 Tank moved from Suiyuan to Hupeh
              1 Fighter moved from Szechwan to Hupeh
      
          Purchase Units - Chinese
              Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Hupeh
                  Chinese attack with 2 Artillerys, 1 Fighter and 6 Tanks
                  Yamamoto defend with 1 Tank
                      Chinese roll dice for 2 Artillerys, 1 Fighter and 6 Tanks in Hupeh, round 2 : 6/9 hits, 4.00 expected hits
                      Yamamoto roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                      1 Artillery owned by the Chinese lost in Hupeh
                      1 Tank owned by the Yamamoto lost in Hupeh
                  Chinese win, taking Hupeh from Yamamoto with 1 Artillery, 1 Fighter and 6 Tanks remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 Artillery
                  Casualties for Yamamoto: 1 Tank
      
          Non Combat Move - Chinese
              2 Infantrys moved from Lanchow to Szechwan
              1 Infantry moved from Suiyuan to Shansi
              1 AAGun and 2 Infantrys moved from Lanchow to Shensi
              1 Fighter moved from Hupeh to Shensi
              1 Tank moved from Gobi Altai to Shensi
              1 Artillery and 3 Infantrys moved from Gobi Altai to Ningsia
              3 Infantrys moved from E.Qinghai to Lanchow
              3 Infantrys moved from E.Qinghai to Lanchow
              6 Infantrys moved from Hsining to E.Qinghai
              1 AAGun moved from W.Qinghai to E.Qinghai
              3 Tanks moved from Urumqi to Gobi Altai
              1 Adv.Fighter moved from Urumqi to Ningsia
      
          Place Units - Chinese
              2 Artillerys and 4 Infantrys placed in Hsining
              4 Tanks placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.50
      Chinese regular : 2.00
      

      Savegame

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    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      @Elrood It worked that time for some reason

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    • RE: World at War game 22

      TripleA Turn Summary: Dutch round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Purchase Units - Dutch
              Dutch buy nothing; Remaining resources: 23 PUs; 
      
          Non Combat Move - Dutch
              1 Infantry moved from Soembawa to Flores
      
          Turn Complete - Dutch
              Dutch collect 12 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War game 22

      After communication with my allies it seems that I am continuing after all. Glad to be back!

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    • RE: World at War game 22

      TripleA Turn Summary: Dutch round 7

      TripleA Turn Summary for game: World At War

      Game History

      Round: 7
      
          Purchase Units - Dutch
              Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; 
      
          Non Combat Move - Dutch
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 Infantry moved from Soembawa to Lombok
              1 AAGun moved from Java to Sumatra
      
          Place Units - Dutch
              1 Bunker and 1 Factory placed in Sumatra
              Turning on Edit Mode
              EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys
              EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys
              EDIT: Turning off Edit Mode
      
          Turn Complete - Dutch
              Dutch collect 16 PUs; end with 16 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Anzac from Sumatra: 1 Artillery and 3 Infantrys
              EDIT: Adding units owned by Anzac to Java: 1 Artillery and 3 Infantrys
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Dutch from Sumatra: 1 AAGun
              EDIT: Adding units owned by Dutch to Java: 1 AAGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War game 22

      TripleA Turn Summary: Dutch round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Purchase Units - Dutch
              Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 3 PUs; 
      
          Non Combat Move - Dutch
              2 Infantrys moved from Sumatra to Java
      
          Place Units - Dutch
              1 Bunker and 2 Infantrys placed in Sumatra
              1 Bunker placed in Java
              Turning on Edit Mode
              EDIT: Adding units owned by British to Sumatra: 2 Infantrys
              EDIT: Removing units owned by British from Sumatra: 2 Infantrys
              EDIT: Adding units owned by British to Malaya: 2 Infantrys
              EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport
              EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport
              EDIT: Adding units owned by British to 65 Sea Zone: 2 Transports
              EDIT: Turning off Edit Mode
      
          Turn Complete - Dutch
              Dutch collect 15 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: World at War game 22

      Whilst we are talking about holidays, I am off for 5 weeks on Friday. I will have my laptop on me, buy turns will sometimes be delayed by enjoying myself! If I have not taken a turn within 3 days (say) then my allies should do it for me.

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