@dawgoneit Too busy partying?
Best posts made by Private-Panic
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
If Serbia can afford navy then Austria is struggling!
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@Elrood Oh - okay. I guess Oslo was empty. Can you please edit in the Austrian capture of Greece for me, just to even things up a bit!
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@Entek May all Italy’s endeavours end ever in defeat!
Game History
Round: 10 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,2 and gets 0 hits Combat Move - Austria 1 field_gun moved from Tyrol to Milan 3 infantry moved from Switzerland to Milan 1 field_gun moved from Venice to Milan Purchase Units - Austria Austria buy 6 cavalrys, 4 field_guns, 4 gass, 2 heavy_guns and 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Milan Austria attack with 2 field_guns and 3 infantry Italy defend with 1 field_gun and 2 infantry Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.50 expected hits Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Austria lost in Milan 1 infantry owned by the Italy lost in Milan Austria roll dice for 2 field_guns and 2 infantry in Milan, round 3 : 1/4 hits, 1.33 expected hits Italy roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italy lost in Milan Austria roll dice for 2 field_guns and 2 infantry in Milan, round 4 : 1/4 hits, 1.33 expected hits Italy roll dice for 1 field_gun in Milan, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Italy lost in Milan Austria win, taking Milan from Italy with 2 field_guns and 2 infantry remaining. Battle score for attacker is 7 Casualties for Austria: 1 infantry Casualties for Italy: 1 field_gun and 2 infantry Non Combat Move - Austria 2 infantry moved from Tyrol to Venice 6 infantry moved from Trieste to Venice 1 infantry moved from Albania to Macedonia 4 cavalrys moved from Belgrade to Serbia 3 cavalrys moved from Hungary to Serbia 2 fighters moved from Hungary to Macedonia Place Units - Austria 4 gass placed in Belgrade 6 cavalrys placed in Hungary 3 field_guns and 1 heavy_gun placed in Venice 6 infantry placed in Trieste 1 field_gun, 1 heavy_gun and 4 infantry placed in Galicia Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Austria Austria collect 90 PUs; end with 90 PUs Austria collect 10 PUs from War Bonds; end with 100 PUsCombat Hit Differential Summary :
Italy regular : -1.00 Austria regular : -1.17 -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel Enjoy!
Let’s take a break from 1914 then. Thanks for the games everyone.
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RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)posted in Team Games
Too upset to type … :-(
Game History
Round: 4 Combat Move - Americans 1 artillery moved from Morocco to Algeria 1 marine moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Brazil to British Guiana 1 bomber moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 artillery, 1 fighter and 1 marine Italians defend with 1 infantry Americans win, taking Algeria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 infantry placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Adding units owned by Americans to Queensland: 2 infantry EDIT: Turning off Edit Mode Combat Move - British 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone British take 99 Sea Zone from Italians 1 bomber and 3 fighters moved from Gibraltar to 97 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State Purchase Units - British British buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 transports Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 3 fighters owned by the British retreated Italians win with 1 battleship, 5 fighters and 2 transports remaining. Battle score for attacker is -63 Casualties for British: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 carrier, 2 cruisers and 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy 2 fighters owned by the Italians forced to land in Southern Italy Non Combat Move - British 3 fighters moved from 97 Sea Zone to Cyprus 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Northwest Persia to Persia 1 artillery moved from Trans-Jordan to Egypt 2 artilleries and 2 infantry moved from British Somaliland to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 2 artilleries moved from 81 Sea Zone to Egypt 1 fighter moved from Shan State to Burma 3 aaGuns, 6 artilleries and 14 infantry moved from India to Burma Place Units - British 1 carrier and 2 destroyers placed in 81 Sea Zone 3 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry -
RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)posted in Team Games
@Elrood Still weeping into my beer …
Game History
Round: 5 Combat Move - Americans 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Celebes Battle in Borneo Non Combat Move - Americans 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 marine moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Americans undo move 4. 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Politics - British Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Purchase Units - British British buy 1 battleship, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria 2 artilleries moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Persia to Eastern Persia 1 aaGun moved from Burma to India 2 artilleries moved from India to Burma 2 infantry moved from Burma to India 1 aaGun moved from Burma to India Place Units - British 1 battleship and 2 fighters placed in 98 Sea Zone 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,6,5,3,2,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry -
RE: World at War game 22posted in Team Games
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 Tank moved from Ningsia to Suiyuan 3 Infantrys moved from Shensi to Suiyuan 1 Artillery moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Shansi 2 Tanks moved from Hupeh to Shansi 3 Tanks moved from Hunan to Anhwei 1 Artillery moved from Hunan to Anhwei 1 Fighter moved from Hupeh to N.French Indochina 3 Infantrys moved from Hunan to N.French Indochina 1 Infantry moved from Hunan to Anhwei 2 Infantrys moved from E.Sinkiang to Gobi Altai 1 Artillery moved from E.Qinghai to Gobi Altai 1 Tank moved from W.Qinghai to Gobi Altai 1 Infantry moved from W.Qinghai to Gobi Altai Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 4 Infantrys and 1 Tank Hisaichi defend with 2 Tanks Chinese roll dice for 4 Infantrys and 1 Tank in Suiyuan, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Suiyuan, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 4 Infantrys and 1 Tank in Suiyuan, round 3 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Suiyuan, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Suiyuan 1 Tank owned by the Hisaichi lost in Suiyuan Chinese roll dice for 3 Infantrys and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Suiyuan 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Tanks Battle in Shansi Chinese attack with 1 Artillery, 1 Infantry and 2 Tanks Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Shansi, round 2 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Anhwei Chinese attack with 1 Artillery, 1 Infantry and 3 Tanks Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Anhwei, round 2 : 2/5 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Anhwei 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in N.French Indochina Chinese attack with 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Fighter and 3 Infantrys in N.French Indochina, round 2 : 2/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.French Indochina 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in N.French Indochina Chinese win, taking N.French Indochina from Yamamoto with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Gobi Altai Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank Neutral defend with 2 Infantrys Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Gobi Altai, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Gobi Altai Chinese loses 0 PUs for violating Gobi Altais neutrality. Chinese win, taking Gobi Altai from Neutral with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - Chinese 1 AAGun and 4 Infantrys moved from E.Qinghai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from E.Sinkiang to W.Qinghai 1 Fighter moved from N.French Indochina to Szechwan Place Units - Chinese 6 Infantrys placed in Hsining 1 Adv.Fighter and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : 0.50 Neutral regular : -0.67 Hisaichi regular : 0.00 -
RE: World at War game 22posted in Team Games
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 1 Artillery moved from Anhwei to Hupeh 3 Tanks moved from Anhwei to Hupeh 2 Tanks moved from Shansi to Hupeh 1 Artillery moved from Shansi to Hupeh 1 Tank moved from Suiyuan to Hupeh 1 Fighter moved from Szechwan to Hupeh Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 2 Artillerys, 1 Fighter and 6 Tanks Yamamoto defend with 1 Tank Chinese roll dice for 2 Artillerys, 1 Fighter and 6 Tanks in Hupeh, round 2 : 6/9 hits, 4.00 expected hits Yamamoto roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Chinese lost in Hupeh 1 Tank owned by the Yamamoto lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 1 Artillery, 1 Fighter and 6 Tanks remaining. Battle score for attacker is 1 Casualties for Chinese: 1 Artillery Casualties for Yamamoto: 1 Tank Non Combat Move - Chinese 2 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Suiyuan to Shansi 1 AAGun and 2 Infantrys moved from Lanchow to Shensi 1 Fighter moved from Hupeh to Shensi 1 Tank moved from Gobi Altai to Shensi 1 Artillery and 3 Infantrys moved from Gobi Altai to Ningsia 3 Infantrys moved from E.Qinghai to Lanchow 3 Infantrys moved from E.Qinghai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from W.Qinghai to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Adv.Fighter moved from Urumqi to Ningsia Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Chinese regular : 2.00 -
RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)posted in Team Games
@Elrood It worked that time for some reason
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RE: World at War game 22posted in Team Games
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Purchase Units - Dutch Dutch buy nothing; Remaining resources: 23 PUs; Non Combat Move - Dutch 1 Infantry moved from Soembawa to Flores Turn Complete - Dutch Dutch collect 12 PUs; end with 35 PUsCombat Hit Differential Summary :
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RE: World at War game 22posted in Team Games
After communication with my allies it seems that I am continuing after all. Glad to be back!
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RE: World at War game 22posted in Team Games
TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Soembawa to Lombok 1 AAGun moved from Java to Sumatra Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra Turning on Edit Mode EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Sumatra: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Anzac to Java: 1 Artillery and 3 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Dutch from Sumatra: 1 AAGun EDIT: Adding units owned by Dutch to Java: 1 AAGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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RE: World at War game 22posted in Team Games
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Purchase Units - Dutch Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 3 PUs; Non Combat Move - Dutch 2 Infantrys moved from Sumatra to Java Place Units - Dutch 1 Bunker and 2 Infantrys placed in Sumatra 1 Bunker placed in Java Turning on Edit Mode EDIT: Adding units owned by British to Sumatra: 2 Infantrys EDIT: Removing units owned by British from Sumatra: 2 Infantrys EDIT: Adding units owned by British to Malaya: 2 Infantrys EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport EDIT: Adding units owned by British to 65 Sea Zone: 2 Transports EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 15 PUs; end with 18 PUsCombat Hit Differential Summary :
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RE: World at War game 22posted in Team Games
Whilst we are talking about holidays, I am off for 5 weeks on Friday. I will have my laptop on me, buy turns will sometimes be delayed by enjoying myself! If I have not taken a turn within 3 days (say) then my allies should do it for me.