@Witt What makes you think I wouldn’t make the same mistakes again?!
Best posts made by Private-Panic
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RE: NML 1914 Team Game 10posted in Team Games
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RE: 2 v 2 Round 2posted in Team Games
@Witt Just trying to psread civilisation to the great unwashed my dear chap …
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RE: NML 1914 Team Game 11posted in Team Games
Darn it! I had 95% on Baluchistan!
Game History
Round: 11 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Britain loses 0 PUs for violating Majorcas neutrality. 1 colonial moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun moved from Madras to Sea Zone 73 Arabian Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 infantry moved from Goa to Sea Zone 79 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 72 Persian Gulf 1 battleship moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 3 battlecruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 colonial moved from Sea Zone 72 Persian Gulf to Sistan 1 field_gun moved from Sea Zone 72 Persian Gulf to Sistan 2 infantry moved from Sea Zone 72 Persian Gulf to Sistan 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 field_gun moved from Sea Zone 72 Persian Gulf to Sistan 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 colonial moved from Madeira to Sea Zone 33 Mid Atlantic 1 colonial and 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 54 Alboran Sea 1 colonial moved from Sea Zone 54 Alboran Sea to Majorca Britain take Majorca from Neutral Purchase Units - Britain Britain buy 2 colonials, 2 destroyers, 4 field_guns, 2 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Sistan Britain attack with 1 colonial, 2 field_guns and 2 infantry Turkey defend with 1 field_gun, 2 infantry and 2 trenchs Britain roll dice for 3 battlecruisers and 1 battleship in Sistan, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 1 trench owned by the Turkey Britain roll dice for 1 colonial, 2 field_guns and 2 infantry in Sistan, round 2 : 2/5 hits, 1.67 expected hits Turkey roll dice for 1 field_gun, 2 infantry and 2 trenchs in Sistan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Turkey, 2 infantry owned by the Britain and 2 trenchs owned by the Turkey lost in Sistan Britain roll dice for 1 colonial and 2 field_guns in Sistan, round 3 : 1/3 hits, 1.17 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Sistan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Turkey lost in Sistan Britain roll dice for 1 colonial and 2 field_guns in Sistan, round 4 : 2/3 hits, 1.17 expected hits Turkey roll dice for 1 field_gun in Sistan, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey lost in Sistan Britain win, taking Sistan from Turkey with 1 colonial and 2 field_guns remaining. Battle score for attacker is 10 Casualties for Britain: 2 infantry Casualties for Turkey: 1 field_gun, 2 infantry and 2 trenchs Battle in Baluchistan Britain attack with 1 field_gun and 3 infantry Turkey defend with 1 Factory, 1 cavalry and 1 infantry Britain roll dice for 1 field_gun and 3 infantry in Baluchistan, round 2 : 0/4 hits, 1.00 expected hits Turkey roll dice for 1 cavalry and 1 infantry in Baluchistan, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 1 field_gun and 2 infantry in Baluchistan, round 3 : 0/3 hits, 0.83 expected hits Turkey roll dice for 1 cavalry and 1 infantry in Baluchistan, round 3 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 1 field_gun and 1 infantry in Baluchistan, round 4 : 1/2 hits, 0.67 expected hits Turkey roll dice for 1 cavalry and 1 infantry in Baluchistan, round 4 : 2/2 hits, 0.50 expected hits 1 infantry owned by the Britain, 1 cavalry owned by the Turkey and 1 field_gun owned by the Britain lost in Baluchistan Turkey win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Britain: 1 field_gun and 3 infantry Casualties for Turkey: 1 cavalry Non Combat Move - Britain 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras 1 submarine moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 infantry moved from Cape Town to Cape Colony 1 field_gun moved from Cape Town to Cape Colony 2 cavalrys, 1 colonial and 3 infantry moved from Western Sudan to Congo 3 field_guns and 2 infantry moved from Uganda to Congo 1 infantry moved from British East Africa to Uganda 2 colonials moved from Singapore to Sea Zone 84 Andaman Sea 2 colonials and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 81 Bay of Bengal 2 colonials moved from Sea Zone 81 Bay of Bengal to Madras 1 submarine moved from Sea Zone 114 Pacific Ocean to Sea Zone 120 Arafura Sea 1 battleship moved from Sea Zone 33 Mid Atlantic to Sea Zone 54 Alboran Sea 4 cruisers moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 cruiser moved from Sea Zone 22 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 colonials moved from Normandy to Picardy 4 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 1 fighter moved from London to Sweden 3 field_guns and 2 infantry moved from London to Sea Zone 16 North Sea 3 infantry moved from England to Sea Zone 16 North Sea 3 field_guns, 5 infantry and 4 transports moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 3 field_guns and 5 infantry moved from Sea Zone 13 Skagerrak to Sweden 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 84 Andaman Sea 1 infantry moved from Champagne to Belgium Place Units - Britain 2 heavy_guns, 1 infantry and 3 trenchs placed in Belgium 2 infantry placed in Cape Town 1 field_gun and 1 infantry placed in Bombay 2 field_guns placed in Goa 2 infantry placed in Calcutta 2 destroyers placed in Sea Zone 126 Java Sea 1 field_gun placed in London 3 infantry placed in England 2 colonials placed in Nova Scotia 4 infantry placed in London Turn Complete - Britain Britain collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Britain rolls : 0.00 Turkey regular : 2.50 Britain regular : -0.17 -
RE: NML 1914 Team Game 12posted in Team Games
Germany or France? I have wanted to have an easy game as the US for yonks but the one time Wayne doesn’t nab them Seb sneaks in!
I will do France again then.
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RE: NML 1914 game 13posted in Team Games
French Channel and Med fleets under the command of perfidious Albion!
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RE: 2v2 Round 4posted in Team Games
@Witt OK then!
GB colonial at 2 [dice 1d6]
GB HG at 2 [dice 1d6]
GB supported cav at 2 [dice 1d6]
GB cav at 1[dice 1d6] -
RE: NML 1914 team game 14posted in Team Games
@Elrood Somebody must have airbrushed that photo to make him better looking!
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RE: NML 1914 team game 14posted in Team Games
@Elrood Sorry - my boffins are still celebrating their previous successes. I have executed a few to encourage the rest, so next turn is a certainty!
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RE: NML 1914 team game 14posted in Team Games
We have shared our language with the rest of the world and all you do is bowdlerise it!
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RE: NML 1914 team game 14posted in Team Games
Thank you all for keeping me entertained with the boffin variations. So much better than playing A&A!
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RE: NML 1914 team game 14posted in Team Games
With @FMErwinRommel dropping out, that leaves four of us, if I include @dawgoneit , who may have been put off by the changes.
So - do @Entek ,@VictoryFirst and @dawgoneit want to join me in another game with no major changes to the set up?
May Captain Walker now join us? Or anyone else?
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RE: NML 1914 team game 15posted in Team Games
@FMErwinRommel You enjoyed sinking my navy so much that I thought I should afford you the opportunity to continue to do so.
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RE: NML 1914 team game 16posted in Team Games
@FMErwinRommel If you really wanted to do that, FM, you should have volunteered to play France.
In any case, more interesting would be to revert to an adjustment that made the capture of Paris more difficult. After much experience of the game we used to do this. Then you joined us, FM, and were keen to stop it following a game in which my F survived. But, as I said at the time, it really was touch and go, despite the pro-French adjustment, which I think might have been the Industry tech.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel PBF is okay as well as PBEM. Both send marti dice rolls to those nominated. We all used to use PBF but some of us (well, me at least!) started getting error messages and switched to PBEM. It is less convenient than PBF as you have to manually copy and paste your game turn view and also save and upload the game file. So if PBF is working for you then carry on using it.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@FMErwinRommel Your comments are appreciated as always