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    Posts made by princie

    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 artillery moved from Chahar to Jehol
              6 infantry moved from Kiangsi to Kwangsi
              1 fighter moved from Kiangsi to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                      Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Kweichow
      
          Place Units - Chinese
              2 infantry placed in Kiangsi
              1 artillery placed in Anhwe
              1 infantry placed in Anhwe
              1 infantry placed in Kiangsu
              3 infantry placed in Hunan
              Chinese undo move 1.
              1 infantry placed in Kiangsi
              1 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 18 PUs; end with 18 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 4 bombers, 1 carrier and 1 submarine; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 8 Sea Zone to 7 Sea Zone
              1 submarine moved from 8 Sea Zone to 16 Sea Zone
              2 submarines moved from 8 Sea Zone to 25 Sea Zone
              1 cruiser moved from 10 Sea Zone to 31 Sea Zone
              2 destroyers moved from 10 Sea Zone to 31 Sea Zone
              3 bombers moved from Western United States to 31 Sea Zone
              2 artilleries moved from Aleutian Islands to 8 Sea Zone
              3 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
              1 armour moved from Aleutian Islands to 8 Sea Zone
              6 infantry moved from Aleutian Islands to 8 Sea Zone
              1 fighter moved from 8 Sea Zone to 7 Sea Zone
              1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
              1 fighter moved from 8 Sea Zone to 16 Sea Zone
              1 tactical_bomber moved from 8 Sea Zone to 16 Sea Zone
              1 fighter moved from 8 Sea Zone to 25 Sea Zone
              1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
              1 fighter moved from 8 Sea Zone to 25 Sea Zone
              1 fighter moved from 8 Sea Zone to 7 Sea Zone
              1 fighter moved from 8 Sea Zone to 16 Sea Zone
              1 fighter moved from 8 Sea Zone to 31 Sea Zone
              1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 infantry, 3 mech_infantrys and 6 transports moved from 8 Sea Zone to 26 Sea Zone
              2 infantry and 1 transport moved from 68 Sea Zone to 82 Sea Zone
              2 infantry moved from 82 Sea Zone to French Equatorial Africa
      
          Combat - Americans
              Battle in 31 Sea Zone
                  Americans attack with 3 bombers, 1 cruiser, 2 destroyers and 1 fighter
                  Japanese defend with 3 carriers
                      Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 1 fighter in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                  Units damaged: 3 carriers owned by the Japanese
                      Japanese roll dice for 3 carriers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 1 fighter in 31 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
                      Japanese roll dice for 3 carriers in 31 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                      1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 31 Sea Zone
                  Americans win with 3 bombers, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 40
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 3 carriers
              Battle in French Equatorial Africa
              Battle in 25 Sea Zone
                  Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
                  Japanese defend with 1 carrier
                      Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 25 Sea Zone
                  Americans win, taking French Equatorial Africa from Italians with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in 16 Sea Zone
                  Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
              Battle in 7 Sea Zone
                  Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                  Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters moved from 16 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              2 fighters moved from 7 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
              2 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
              3 bombers moved from 31 Sea Zone to Hawaiian Islands
              1 fighter moved from 31 Sea Zone to 26 Sea Zone
              6 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Eastern United States to Western United States
              1 mech_infantry moved from Western United States to Central United States
              1 infantry moved from Central United States to Southeast Mexico
      
          Place Units - Americans
              1 carrier and 1 submarine placed in 10 Sea Zone
              4 bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.00
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Kwangsi to Kwangtung
              1 infantry moved from Kiangsi to Kwangtung
              1 fighter moved from Szechwan to Kwangtung
      
          Combat - Chinese
              Battle in Kwangtung
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 harbour and 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                  Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangtung to Kiangsi
              1 infantry moved from Hunan to Kiangsi
              6 infantry moved from Szechwan to Kweichow
              1 infantry moved from Anhwe to Kiangsi
              1 infantry moved from Hopei to Anhwe
      
          Place Units - Chinese
              1 infantry placed in Kwangsi
              3 infantry placed in Kiangsi
              1 infantry placed in Kiangsi
              1 artillery placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 19 PUs; end with 19 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 bombers, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 cruiser moved from 118 Sea Zone to 110 Sea Zone
              1 destroyer moved from 118 Sea Zone to 110 Sea Zone
              1 infantry moved from Western United States to Central United States
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 8 Sea Zone
              1 bomber moved from Aleutian Islands to Western United States
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
      
          Place Units - Americans
              1 cruiser and 2 destroyers placed in 10 Sea Zone
              2 fighters placed in Eastern United States
              2 bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 fighter moved from Szechwan to Anhwe
              1 infantry moved from Suiyuyan to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 2 artilleries and 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 artilleries and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Szechwan
      
          Place Units - Chinese
              1 infantry placed in Kwangsi
              1 infantry placed in Hopei
              1 infantry placed in Suiyuyan
              1 infantry placed in Kiangsi
              1 infantry placed in Szechwan
              1 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Chinese : 2.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 submarine moved from 11 Sea Zone to 10 Sea Zone
              1 destroyer moved from 11 Sea Zone to 10 Sea Zone
              1 fighter moved from Midway to 8 Sea Zone
              1 carrier moved from 10 Sea Zone to 8 Sea Zone
              1 fighter moved from 10 Sea Zone to 8 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
              1 bomber moved from Midway to Aleutian Islands
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 destroyer moved from 101 Sea Zone to 118 Sea Zone
              1 cruiser moved from 101 Sea Zone to 118 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
              2 tactical_bombers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Kweichow to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Kweichow to Szechwan
              1 fighter moved from Tsinghai to Szechwan
      
          Place Units - Chinese
              1 infantry placed in Yunnan
              1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              4 fighters moved from Eastern United States to 8 Sea Zone
              1 bomber moved from Eastern United States to Midway
              2 artilleries moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              2 mech_infantrys moved from Western United States to 10 Sea Zone
              5 infantry moved from Western United States to 10 Sea Zone
              1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
              2 infantry moved from Central United States to Western United States
              1 infantry moved from Central United States to Eastern United States
              2 mech_infantrys moved from Eastern United States to Western United States
              1 fighter moved from 26 Sea Zone to Midway
              1 destroyer moved from 25 Sea Zone to 8 Sea Zone
              1 submarine moved from 101 Sea Zone to 64 Sea Zone
              1 destroyer moved from 101 Sea Zone to 11 Sea Zone
              1 submarine moved from 64 Sea Zone to 11 Sea Zone
              1 armour moved from 8 Sea Zone to Aleutian Islands
              2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
              2 artilleries moved from 8 Sea Zone to Aleutian Islands
              5 infantry moved from 8 Sea Zone to Aleutian Islands
      
          Place Units - Americans
              1 harbour placed in Aleutian Islands
              1 carrier and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 artillery placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Kweichow
              1 fighter moved from Tsinghai to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Szechwan
              1 infantry placed in Shensi
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.83
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              4 fighters moved from 10 Sea Zone to Eastern United States
              1 bomber moved from Western United States to Eastern United States
              2 mech_infantrys moved from Western United States to Eastern United States
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              2 destroyers and 1 submarine placed in 101 Sea Zone
              3 transports placed in 10 Sea Zone
              3 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Szechwan to Yunnan
              2 infantry moved from Kweichow to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 0/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 2/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              1 infantry placed in Hopei
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.67
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 49 Sea Zone
              1 destroyer moved from 35 Sea Zone to 49 Sea Zone
              1 fighter moved from Philippines to Guam
              3 mech_infantrys moved from Central United States to Western United States
              1 armour moved from Central United States to Western United States
              1 bomber moved from Central United States to Western United States
              1 infantry moved from Central United States to Western United States
              1 infantry moved from Eastern United States to Central United States
              1 artillery moved from Eastern United States to Central United States
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from Hawaiian Islands to 10 Sea Zone
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

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    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Eastern United States to 92 Sea Zone
              3 bombers moved from Eastern United States to 92 Sea Zone
              7 fighters moved from 91 Sea Zone to 92 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 artillery moved from Morocco to Algeria
              3 armour moved from Morocco to Algeria
              1 armour moved from Morocco to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Gibraltar
              2 armour moved from Western United States to British Columbia
              1 infantry moved from Western United States to British Columbia
              1 mech_infantry moved from Eastern United States to Southeast Mexico
              1 mech_infantry moved from Eastern United States to Southeast Mexico
              1 armour moved from Western United States to Mexico
              1 armour moved from Mexico to Western United States
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 armour
                  Italians defend with 1 artillery and 1 harbour
                      Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                  Italians win with no units remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 armour
                  Casualties for Italians: 1 artillery
              Battle in 92 Sea Zone
                  Americans attack with 4 bombers, 7 fighters and 1 tactical_bomber
                  Italians defend with 2 carriers, 1 cruiser, 4 fighters and 1 transport
                      Americans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
                      Italians roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                      1 cruiser owned by the Italians, 4 fighters owned by the Americans, 1 fighter owned by the Italians and 2 carriers owned by the Italians lost in 92 Sea Zone
                      Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/8 hits, 4.83 expected hits
                      Italians roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                      Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.83 expected hits
                      Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      1 transport owned by the Italians, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
                  Americans win with 4 bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 7 fighters and 1 tactical_bomber
                  Casualties for Italians: 2 carriers, 1 cruiser, 4 fighters and 1 transport
              Battle in Algeria
                  Americans attack with 3 armour, 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 3 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in British Columbia
                  Americans attack with 2 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in British Columbia
                  Americans win, taking British Columbia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              4 bombers moved from 92 Sea Zone to Morocco
              1 mech_infantry moved from Morocco to 91 Sea Zone
              1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 transport moved from 91 Sea Zone to 86 Sea Zone
      
          Place Units - Americans
              1 artillery and 8 infantry placed in Western United States
              2 artilleries and 8 infantry placed in Eastern United States
              1 artillery placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              2 infantry moved from Anhwe to Shantung
              2 infantry moved from Anhwe to Jehol
              1 infantry moved from Hunan to Kiangsi
      
          Combat - Chinese
              Battle in Shantung
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shantung
                      Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 8 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 8 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shantung
                  Chinese win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Jehol
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Jehol
                  Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              7 infantry placed in Kwangsi
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 16 PUs; end with 16 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Gibraltar
              1 artillery moved from French Central Africa to French West Africa
                    British take French West Africa from Italians
              1 infantry moved from French Central Africa to Nigeria
                    British take Nigeria from Italians
              1 armour moved from Alberta Saskatchewan Manitoba to Alaska
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
      
          Combat - British
              Battle in Gibraltar
              Battle in Alaska
                  British attack with 1 armour
                  Japanese defend with 2 infantry
                      British roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour in Alaska, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the British lost in Alaska
                  Japanese win, taking Gibraltar from Italians with 2 infantry remaining. Battle score for attacker is -6
                  Casualties for British: 1 armour
      
          Non Combat Move - British
              2 infantry moved from Burma to Yunnan
              2 artilleries moved from Burma to Yunnan
              1 infantry moved from Gold Coast to 82 Sea Zone
              1 artillery moved from Gold Coast to 82 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
              1 infantry moved from 71 Sea Zone to Union of South Africa
              1 artillery moved from 71 Sea Zone to Union of South Africa
              1 armour moved from French Central Africa to Anglo Egyptian Sudan
              1 bomber moved from French Equatorial Africa to Egypt
              3 fighters moved from Egypt to Northwest Persia
              2 tactical_bombers moved from Egypt to Northwest Persia
              1 infantry moved from Egypt to Trans-Jordan
              2 infantry moved from Alexandria to Egypt
              2 artilleries moved from Alexandria to Egypt
              2 infantry moved from Ontario to Alberta Saskatchewan Manitoba
              1 artillery moved from Ontario to Alberta Saskatchewan Manitoba
              2 cruisers moved from 98 Sea Zone to 92 Sea Zone
              2 destroyers moved from 98 Sea Zone to 92 Sea Zone
              2 battleships moved from 98 Sea Zone to 92 Sea Zone
              1 infantry moved from India to West India
              1 artillery moved from India to West India
              1 transport moved from 71 Sea Zone to 80 Sea Zone
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 13 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Italians : 1.17
      British : -1.00
      Americans : -5.50
      Chinese : 0.33
      Japanese : -2.33
      

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    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 5 armour, 3 bombers and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
              1 armour moved from Eastern United States to Western United States
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
              4 armour, 1 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from 91 Sea Zone to 92 Sea Zone
      
          Combat - Americans
              Battle in Morocco
              Battle in 92 Sea Zone
                  Americans attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                  Germans defend with 1 harbour and 2 infantry
                      Americans roll dice for 3 battleships in Gibraltar, round 2 : 2/3 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              1 fighter moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              2 armour and 3 infantry placed in Eastern United States
              3 bombers placed in Eastern United States
              3 armour placed in Western United States
      
          Turn Complete - Americans
              Americans collect 49 PUs; end with 49 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Manchuria
                    Chinese take Manchuria from Japanese
              1 artillery moved from Anhwe to Shantung
              3 infantry moved from Anhwe to Shantung
              1 artillery moved from Anhwe to Shantung
              1 fighter moved from Hunan to Shantung
      
          Combat - Chinese
              Battle in Shantung
                  Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits
                      Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Japanese lost in Shantung
                  Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shantung to Jehol
      
          Place Units - Chinese
              3 infantry placed in Hunan
              4 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 16 PUs; end with 18 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from French Equatorial Africa to French Central Africa
              1 infantry moved from French Equatorial Africa to French Central Africa
              1 artillery moved from French Equatorial Africa to French Central Africa
              1 bomber moved from Egypt to Gold Coast
              1 artillery moved from Union of South Africa to 71 Sea Zone
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
              1 artillery moved from 82 Sea Zone to Gold Coast
              1 infantry moved from 82 Sea Zone to Gold Coast
              2 infantry moved from Egypt to Alexandria
              2 artilleries moved from Egypt to Alexandria
              1 infantry moved from Egypt to Alexandria
              3 fighters moved from Egypt to Alexandria
              2 tactical_bombers moved from Egypt to Alexandria
      
          Combat - British
              Battle in Gold Coast
                  British attack with 1 artillery, 1 bomber and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery, 1 bomber and 1 infantry in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Gold Coast
                  British win, taking Gold Coast from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Alexandria
                  British attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                  Italians defend with 1 infantry
                      British roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 6/10 hits, 4.33 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in French Central Africa
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Italians defend with 1 armour
                      British roll dice for 1 armour, 1 artillery and 1 infantry in French Central Africa, round 2 : 1/3 hits, 1.17 expected hits
                      Italians roll dice for 1 armour in French Central Africa, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in French Central Africa
                  British win, taking French Central Africa from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
      
          Non Combat Move - British
              1 bomber moved from Gold Coast to French Equatorial Africa
              3 fighters moved from Alexandria to Egypt
              2 tactical_bombers moved from Alexandria to Egypt
              2 cruisers moved from 81 Sea Zone to 98 Sea Zone
              2 battleships moved from 81 Sea Zone to 98 Sea Zone
              2 destroyers moved from 81 Sea Zone to 98 Sea Zone
              1 transport moved from 81 Sea Zone to 98 Sea Zone
              5 infantry moved from Burma to Yunnan
              1 fighter moved from Burma to Yunnan
              2 artilleries moved from Burma to Yunnan
              2 infantry moved from India to Burma
              2 artilleries moved from India to Burma
              2 infantry moved from Quebec to Ontario
              1 artillery moved from Quebec to Ontario
              1 armour moved from Quebec to Alberta Saskatchewan Manitoba
      
          Place Units - UK_Pacific
              2 artilleries and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Some Units in India change ownership: 2 artilleries and 1 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : 1.17
      Italians : -1.17
      Americans : 0.00
      Chinese : 1.00
      Japanese : -1.00
      

      Savegame

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    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 5 armour and 6 transports; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              3 fighters moved from Eastern United States to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
      
          Combat - Americans
              Battle in 104 Sea Zone
                  Americans attack with 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport
                  Germans defend with 1 submarine
                      Americans roll dice for 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 2 : 5/15 hits, 8.00 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 104 Sea Zone
                  Americans win with 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 mech_infantry moved from Western United States to Eastern United States
              1 fighter moved from Wake Island to Hawaiian Islands
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              5 armour placed in Eastern United States
              6 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Anhwe to Kiangsi
              2 infantry moved from Hunan to Kiangsi
              1 artillery moved from Anhwe to Kiangsi
              1 infantry moved from Anhwe to Kiangsi
              2 infantry moved from Anhwe to Kiangsi
              1 fighter moved from Kweichow to Kiangsi
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Chahar to Jehol
              1 infantry moved from Chahar to Anhwe
              1 infantry moved from Chahar to Anhwe
              2 artilleries moved from Chahar to Anhwe
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                  Japanese defend with 1 armour, 1 artillery and 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 5/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits
                      3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kiangsi to Hunan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Shantung
              2 artilleries placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 17 PUs; end with 17 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
      
          Purchase Units - British
              British repair damage of 14x factory_major; Remaining resources: 9 PUs; 
              British buy 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 infantry moved from United Kingdom to Scotland
              4 fighters moved from United Kingdom to Scotland
      
          Combat - British
              Battle in Scotland
                  British attack with 4 fighters and 3 infantry
                  Germans defend with 1 airfield, 2 artilleries and 2 infantry
                      British roll dice for 4 fighters and 3 infantry in Scotland, round 2 : 2/7 hits, 2.50 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Germans lost in Scotland
                      British roll dice for 4 fighters and 3 infantry in Scotland, round 3 : 3/7 hits, 2.50 expected hits
                      Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits
                      2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
                  British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 11
                  Casualties for Germans: 2 artilleries and 2 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              4 fighters moved from Scotland to United Kingdom
              1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
              1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
              1 armour moved from Ethiopia to French Equatorial Africa
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Trans-Jordan to Egypt
              1 bomber moved from Malta to Egypt
              2 tactical_bombers moved from Malta to Egypt
              2 fighters moved from Malta to Egypt
              1 cruiser moved from 71 Sea Zone to 81 Sea Zone
              1 battleship moved from 71 Sea Zone to 81 Sea Zone
      
          Place Units - British
              3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 artillery and 5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Some Units in India change ownership: 1 artillery and 5 infantry
      

      Combat Hit Differential Summary :

      Germans : -1.17
      British : 0.00
      Americans : -3.00
      Chinese : 2.67
      Japanese : 0.17
      

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    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
              2 fighters moved from Western United States to Eastern United States
              1 tactical_bomber moved from Western United States to Eastern United States
              1 fighter moved from Guam to Wake Island
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              5 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Suiyuyan to Chahar
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Anhwe to Shantung
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Hunan to Anhwe
              1 artillery moved from Hunan to Anhwe
              1 infantry moved from Hunan to Anhwe
              3 infantry moved from Kwangsi to Kiangsi
              1 artillery moved from Kwangsi to Kiangsi
              1 fighter moved from Kwangsi to Kweichow
              2 infantry moved from Yunnan to Hunan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Chahar
              1 artillery placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 16 PUs; end with 16 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
      
          Purchase Units - British
              British buy 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Ethiopia
                    British take Ethiopia from Italians
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
              2 infantry moved from United Kingdom to Scotland
              3 fighters moved from United Kingdom to Scotland
      
          Combat - British
              Battle in Scotland
                  British attack with 3 fighters and 2 infantry
                  Germans defend with 1 airfield and 1 artillery
                      British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1.83 expected hits
                      Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Scotland
                  British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              3 fighters moved from Scotland to United Kingdom
              2 infantry moved from Kenya to Anglo Egyptian Sudan
              1 artillery moved from Kenya to Anglo Egyptian Sudan
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 infantry moved from West India to India
              3 infantry moved from Shan State to Yunnan
              1 fighter moved from Kwangsi to Burma
              2 infantry moved from India to Burma
              3 infantry moved from India to Burma
              2 transports moved from 72 Sea Zone to 71 Sea Zone
              2 destroyers moved from 72 Sea Zone to 81 Sea Zone
              1 cruiser moved from 72 Sea Zone to 81 Sea Zone
              1 battleship moved from 72 Sea Zone to 81 Sea Zone
              1 battleship moved from 82 Sea Zone to 71 Sea Zone
              1 cruiser moved from 82 Sea Zone to 71 Sea Zone
              1 fighter moved from India to Trans-Jordan
              2 artilleries moved from India to Burma
      
          Place Units - British
              1 aaGun and 1 fighter placed in United Kingdom
              1 infantry placed in United Kingdom
              1 artillery and 1 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6,3,4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,6,6,5,3,5,1,2,1
              British collect 22 PUs (11 lost to blockades); end with 23 PUs
      
          Place Units - UK_Pacific
              3 artilleries and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
              Some Units in India change ownership: 3 artilleries and 1 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : 0.17
      

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    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 fighters moved from Hawaiian Islands to Western United States
              1 tactical_bomber moved from 10 Sea Zone to Western United States
              1 fighter moved from Western United States to 10 Sea Zone
              1 carrier moved from 10 Sea Zone to 89 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 10 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 battleship and 1 carrier placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Kwangsi to Kwangtung
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 fighter moved from Szechwan to Kwangtung
              1 infantry moved from Hopei to Anhwe
      
          Combat - Chinese
              Battle in Kwangtung
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 2 artilleries, 1 harbour and 1 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 2 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                      Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 3 : 4/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kwangtung
                  Chinese win, taking Kwangtung from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 artilleries and 1 infantry
              Battle in Anhwe
                  Chinese attack with 7 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                      Chinese roll dice for 5 infantry in Anhwe, round 4 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 5 infantry in Anhwe, round 5 : 2/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Kwangsi
              1 infantry moved from Yunnan to Hunan
              1 fighter moved from Kwangtung to Kwangsi
      
          Place Units - Chinese
              1 artillery and 2 infantry placed in Kwangsi
              1 artillery and 1 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Iraq to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 artillery moved from Persia to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to Kenya
              1 armour moved from 72 Sea Zone to Kenya
              1 artillery moved from 72 Sea Zone to Kenya
              1 infantry moved from 72 Sea Zone to Kenya
              1 battleship moved from 79 Sea Zone to 72 Sea Zone
              1 cruiser moved from 80 Sea Zone to 72 Sea Zone
              2 destroyers moved from 80 Sea Zone to 72 Sea Zone
              1 fighter moved from Burma to Shan State
              5 infantry moved from Burma to Shan State
              1 infantry moved from Anglo Egyptian Sudan to Kenya
      
          Combat - British
              Battle in Shan State
                  British attack with 1 fighter and 5 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter and 5 infantry in Shan State, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                      British roll dice for 1 fighter and 5 infantry in Shan State, round 3 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 infantry
              Battle in Kenya
                  British attack with 1 armour, 1 artillery and 3 infantry
                  Italians defend with 1 artillery and 3 infantry
                      British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 armour, 1 artillery and 3 infantry in Kenya, round 2 : 3/5 hits, 1.50 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits
                      1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                  British win, taking Kenya from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 3 infantry
      
          Non Combat Move - British
              1 battleship moved from 87 Sea Zone to 82 Sea Zone
              1 cruiser moved from 87 Sea Zone to 82 Sea Zone
              1 fighter moved from Syria to Malta
              1 tactical_bomber moved from Syria to Malta
              1 fighter moved from Shan State to Kwangsi
              1 infantry moved from Eastern Persia to West India
              1 infantry moved from Rhodesia to Union of South Africa
              1 infantry moved from Rhodesia to Union of South Africa
      
          Place Units - British
              1 factory_minor and 1 harbour placed in Persia
              1 transport placed in 71 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,5,6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,4
              British collect 26 PUs (6 lost to blockades); end with 26 PUs
      
          Place Units - UK_Pacific
              1 fighter and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,5,6,3,6,2,6,2,3,5,3
              UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
              Some Units in India change ownership: 1 fighter and 1 infantry
      

      Combat Hit Differential Summary :

      British : 0.67
      Italians : -0.33
      Chinese : 3.67
      Japanese : -1.00
      

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    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Buyant-Uhaa to Ulaanbaatar
              1 infantry moved from Buyant-Uhaa to Ulaanbaatar
              1 infantry moved from Olgiy to Dzavhan
              1 infantry moved from Olgiy to Dzavhan
              1 infantry moved from Dzavhan to Ulaanbaatar
              1 tactical_bomber moved from Russia to Ukraine
              1 fighter moved from Russia to Novgorod
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Ukraine to Western Ukraine
              3 infantry moved from Russia to Bryansk
              4 infantry moved from Russia to Smolensk
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Bessarabia to Ukraine
              1 infantry moved from Vyborg to Novgorod
      
          Place Units - Russians
              1 fighter and 2 infantry placed in Ukraine
              3 infantry placed in Novgorod
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 armour moved from Northern Italy to Southern France
              2 infantry moved from Northern Italy to Southern France
              2 artilleries moved from Northern Italy to Southern France
              1 submarine moved from 95 Sea Zone to 93 Sea Zone
              1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              1 cruiser moved from 95 Sea Zone to 93 Sea Zone
              1 bomber moved from Northern Italy to 93 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 armour moved from Tobruk to Tunisia
              1 infantry moved from Libya to Tunisia
              1 artillery moved from Libya to Tunisia
              2 infantry moved from Ethiopia to Kenya
              1 artillery moved from Ethiopia to Kenya
              1 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
              2 infantry moved from 93 Sea Zone to Southern France
      
          Combat - Italians
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 14
                  Casualties for Italians: 1 submarine
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in Southern France
                  Italians attack with 1 armour, 2 artilleries and 4 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Tunisia
                  Italians attack with 1 armour, 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Tunisia
                  Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Albania to Bulgaria
                    Italians take Bulgaria from Neutral_Axis
              1 bomber moved from 93 Sea Zone to Southern Italy
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
              Italians collect 16 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.83
      French : -0.83
      

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    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 battleships and 1 destroyer; Remaining resources: 4 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 fighter moved from Philippines to Guam
              1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 battleships and 1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Yunnan to Kwangsi
              2 infantry moved from Hunan to Kwangsi
              1 fighter moved from Szechwan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 3 infantry and 1 tactical_bomber
                      Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
                      2 infantry owned by the Japanese lost in Kwangsi
                      Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 17
                  Casualties for Japanese: 3 infantry and 1 tactical_bomber
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              1 fighter moved from Yunnan to Szechwan
              5 infantry moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Kweichow
      
          Place Units - Chinese
              3 infantry placed in Hopei
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 armour moved from Alexandria to 98 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 armour moved from 80 Sea Zone to Iraq
              1 infantry moved from 80 Sea Zone to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 fighter moved from India to Iraq
              1 tactical_bomber moved from India to Iraq
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Iraq
                  British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 2.00 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the British, 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for British: 1 infantry and 1 mech_infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in 96 Sea Zone
                  British attack with 2 fighters
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 5
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                      Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Italians lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 23
                  Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                  Casualties for Germans: 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
      
          Non Combat Move - British
              1 tactical_bomber moved from 97 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from 80 Sea Zone to Persia
              1 fighter moved from Iraq to Syria
              1 tactical_bomber moved from Iraq to Syria
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from Union of South Africa to Rhodesia
              1 battleship moved from 110 Sea Zone to 87 Sea Zone
              1 cruiser moved from 110 Sea Zone to 87 Sea Zone
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 battleship moved from 37 Sea Zone to 79 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 fighter moved from Scotland to United Kingdom
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 fighter moved from 96 Sea Zone to Malta
      
          Place Units - British
              1 fighter and 6 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4,4,4
              British collect 32 PUs; end with 32 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 13 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      British : 2.33
      Italians : 0.50
      Chinese : 1.00
      Neutral_Axis : 1.00
      Japanese : -1.33
      

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