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    Posts made by princie

    • RE: Ghostbusters Game 4 - The Revengeance Part Deux

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 1
      
          Combat Move - Germans
              6 Infantrys moved from E.Czech to Lvov
              1 Artillery moved from E.Czech to Lvov
              6 Infantrys moved from W.Czech to Krakow
              8 Infantrys moved from Wroclaw to C.Poland
              5 Infantrys moved from Gdansk to Koenigsberg
              2 Artillerys moved from Gdansk to Koenigsberg
              4 Infantrys moved from Muenchen to Metz
              5 Infantrys moved from Koeln to Netherlands
              5 Infantrys moved from Hamburg to Denmark
              3 Submarines moved from sz41 to sz37
              1 Destroyer moved from sz41 to sz37
              2 Submarines moved from sz35 to sz37
              1 Submarine moved from sz14 to sz37
              3 Submarines moved from sz8 to sz9
              3 Submarines moved from sz11 to sz2
              1 Submarine moved from sz6 to sz2
              3 Infantrys moved from Genova to sz41
              1 Artillery moved from Genova to sz41
              1 Artillery, 3 Infantrys and 2 Transports moved from sz41 to sz37
              3 Infantrys moved from sz37 to Alger
              1 Artillery moved from sz37 to Alger
              2 Panzers moved from Rostock to sz26
              2 Infantrys moved from Rostock to sz26
              2 Infantrys, 2 Panzers and 2 Transports moved from sz26 to sz25
              3 Destroyers moved from sz26 to sz25
              1 Battleship moved from sz26 to sz25
              2 Submarines moved from sz26 to sz25
              1 T.Boat moved from sz26 to sz25
              2 Infantrys moved from sz25 to S.Norway
              2 Panzers moved from sz25 to S.Norway
              1 Submarine moved from sz19 to sz9
              2 Submarines moved from sz19 to sz25
              3 Infantrys moved from Bremen to Denmark
              2 Infantrys moved from Bremen to Netherlands
              1 Panzer moved from Berlin to Denmark
              1 Panzer moved from W.Czech to Krakow
              3 Infantrys moved from Frankfurt to Belgium
              3 Infantrys moved from Frankfurt to Metz
              2 Panzers moved from Muenchen to Metz
              2 Panzers moved from Austrie to Metz
              2 Panzers moved from Koeln to Belgium
              2 Panzers moved from Bremen to Netherlands
              3 Panzers moved from Nuernberg to Metz
              4 Panzers moved from Berlin to Netherlands
              1 Infantry moved from Frankfurt to Belgium
              1 Panzer moved from Frankfurt to Metz
              1 Infantry moved from Frankfurt to Belgium
              1 Panzer moved from E.Czech to Lvov
              1 Panzer moved from E.Czech to Krakow
              1 Panzer moved from W.Czech to C.Poland
              1 Panzer moved from W.Czech to C.Poland
              1 Panzer moved from W.Czech to Krakow
              1 Panzer moved from Gdansk to Koenigsberg
              1 Panzer moved from Wroclaw to Koenigsberg
              1 Artillery moved from Wroclaw to C.Poland
              1 Panzer moved from Dresden to Denmark
              1 Panzer moved from Dresden to C.Poland
              1 Panzer moved from Dresden to Koenigsberg
              1 Bomber moved from W.Czech to Belgium
              1 EarlyFighter moved from W.Czech to Metz
              2 EarlyFighters moved from Frankfurt to Metz
              1 EarlyFighter moved from Nuernberg to Netherlands
              1 EarlyFighter moved from Bremen to Netherlands
              2 EarlyFighters moved from Rostock to Denmark
              1 Bomber moved from Berlin to Denmark
              2 EarlyFighters moved from Berlin to Metz
              1 EarlyFighter moved from Muenchen to Belgium
      
          Purchase Units - Germans
              Germans buy 5 Mot.Infs and 8 Panzers; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in S.Norway
                  Germans attack with 2 Infantrys and 2 Panzers
                  Neutral defend with 1 Bunker
                      Germans roll dice for 1 Battleship in S.Norway, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Germans roll dice for 2 Infantrys and 2 Panzers in S.Norway, round 2 : 1/1 hits, 1.33 expected hits
                      Neutral roll dice for 1 Bunker in S.Norway, round 2 : 1/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in S.Norway
                  Germans loses 0 PUs for violating S.Norways neutrality.
                  Germans win, taking S.Norway from Neutral with 1 Infantry and 2 Panzers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Bunker
              Battle in sz9
                  Germans attack with 4 Submarines
                  British defend with 1 Destroyer and 1 Transport
                      Germans roll dice for 4 Submarines in sz9, round 2 : 2/1 hits, 1.33 expected hits
                      British roll dice for 1 Destroyer and 1 Transport in sz9, round 2 : 1/1 hits, 0.67 expected hits
                      1 Submarine owned by the Germans, 1 Transport owned by the British and 1 Destroyer owned by the British lost in sz9
                  Germans win with 3 Submarines remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 Submarine
                  Casualties for British: 1 Destroyer and 1 Transport
              Battle in sz2
                  Germans attack with 4 Submarines
                  Americans defend with 1 Destroyer and 1 Transport
                      Germans roll dice for 4 Submarines in sz2, round 2 : 2/1 hits, 1.33 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in sz2, round 2 : 1/1 hits, 0.67 expected hits
                      1 Destroyer owned by the Americans, 1 Submarine owned by the Germans and 1 Transport owned by the Americans lost in sz2
                  Germans win with 3 Submarines remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 Submarine
                  Casualties for Americans: 1 Destroyer and 1 Transport
              Battle in Denmark
                  Germans attack with 1 Bomber, 2 EarlyFighters, 8 Infantrys and 2 Panzers
                  Neutral defend with 1 AAGun, 1 Armour, 1 Artillery and 3 Infantrys
                      AA fire in Denmark : 1/1 hits, 0.50 expected hits
                      1 Bomber owned by the Germans lost in Denmark
                      Germans roll dice for 2 EarlyFighters, 8 Infantrys and 2 Panzers in Denmark, round 2 : 3/0 hits, 3.00 expected hits
                      Neutral roll dice for 1 Armour, 1 Artillery and 3 Infantrys in Denmark, round 2 : 2/1 hits, 1.83 expected hits
                      2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
                      Germans roll dice for 2 EarlyFighters, 6 Infantrys and 2 Panzers in Denmark, round 3 : 3/1 hits, 2.67 expected hits
                      Neutral roll dice for 1 Armour and 1 Artillery in Denmark, round 3 : 1/1 hits, 0.83 expected hits
                      1 Armour owned by the Neutral, 1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Denmark
                  Germans loses 0 PUs for violating Denmarks neutrality.
                  Germans win, taking Denmark from Neutral with 2 EarlyFighters, 5 Infantrys and 2 Panzers remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 Bomber and 3 Infantrys
                  Casualties for Neutral: 1 Armour, 1 Artillery and 3 Infantrys
              Battle in Netherlands
                  Germans attack with 2 EarlyFighters, 7 Infantrys and 6 Panzers
                  Neutral defend with 1 Artillery and 3 Infantrys
                      Germans roll dice for 2 EarlyFighters, 7 Infantrys and 6 Panzers in Netherlands, round 2 : 5/1 hits, 4.83 expected hits
                      Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/1 hits, 1.33 expected hits
                      2 Infantrys owned by the Germans, 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                  Germans loses 0 PUs for violating Netherlandss neutrality.
                  Germans win, taking Netherlands from Neutral with 2 EarlyFighters, 5 Infantrys and 6 Panzers remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 Infantrys
                  Casualties for Neutral: 1 Artillery and 3 Infantrys
              Battle in Belgium
                  Germans attack with 1 Bomber, 1 EarlyFighter, 5 Infantrys and 2 Panzers
                  Neutral defend with 3 Infantrys
                      Germans roll dice for 1 Bomber, 1 EarlyFighter, 5 Infantrys and 2 Panzers in Belgium, round 2 : 2/1 hits, 2.83 expected hits
                      Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/0 hits, 1.00 expected hits
                      1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
                      Germans roll dice for 1 Bomber, 1 EarlyFighter, 4 Infantrys and 2 Panzers in Belgium, round 3 : 3/1 hits, 2.67 expected hits
                      Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Belgium
                  Germans loses 0 PUs for violating Belgiums neutrality.
                  Germans win, taking Belgium from Neutral with 1 Bomber, 1 EarlyFighter, 4 Infantrys and 2 Panzers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 3 Infantrys
              Battle in Metz
                  Germans attack with 5 EarlyFighters, 7 Infantrys and 8 Panzers
                  French defend with 1 Armour, 3 Bunkers and 1 Infantry
                      Germans roll dice for 5 EarlyFighters, 7 Infantrys and 8 Panzers in Metz, round 2 : 6/1 hits, 6.83 expected hits
                  Units damaged: 2 Bunkers owned by the French
                      French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 2 : 2/1 hits, 2.33 expected hits
                      1 Armour owned by the French, 1 Bunker owned by the French, 2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Metz
                      Germans roll dice for 5 EarlyFighters, 5 Infantrys and 8 Panzers in Metz, round 3 : 6/1 hits, 6.50 expected hits
                      French roll dice for 2 Bunkers in Metz, round 3 : 1/0 hits, 1.00 expected hits
                      2 Bunkers owned by the French and 1 Infantry owned by the Germans lost in Metz
                  Germans win, taking Metz from French with 5 EarlyFighters, 4 Infantrys and 8 Panzers remaining. Battle score for attacker is 19
                  Casualties for Germans: 3 Infantrys
                  Casualties for French: 1 Armour, 3 Bunkers and 1 Infantry
              Battle in Lvov
                  Germans attack with 1 Artillery, 6 Infantrys and 1 Panzer
                  Neutral defend with 1 Infantry
                      Germans roll dice for 1 Artillery, 6 Infantrys and 1 Panzer in Lvov, round 2 : 2/0 hits, 2.00 expected hits
                      Neutral roll dice for 1 Infantry in Lvov, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Lvov
                  Germans loses 0 PUs for violating Lvovs neutrality.
                  Germans win, taking Lvov from Neutral with 1 Artillery, 6 Infantrys and 1 Panzer remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
              Battle in Krakow
                  Germans attack with 6 Infantrys and 3 Panzers
                  Neutral defend with 1 Armour and 1 Infantry
                      Germans roll dice for 6 Infantrys and 3 Panzers in Krakow, round 2 : 3/1 hits, 2.50 expected hits
                      Neutral roll dice for 1 Armour and 1 Infantry in Krakow, round 2 : 1/1 hits, 0.83 expected hits
                      1 Armour owned by the Neutral, 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Krakow
                  Germans loses 0 PUs for violating Krakows neutrality.
                  Germans win, taking Krakow from Neutral with 5 Infantrys and 3 Panzers remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Armour and 1 Infantry
              Battle in C.Poland
                  Germans attack with 1 Artillery, 8 Infantrys and 3 Panzers
                  Neutral defend with 1 Armour and 4 Infantrys
                      Germans roll dice for 1 Artillery, 8 Infantrys and 3 Panzers in C.Poland, round 2 : 3/1 hits, 3.33 expected hits
                      Neutral roll dice for 1 Armour and 4 Infantrys in C.Poland, round 2 : 2/1 hits, 1.83 expected hits
                      2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in C.Poland
                      Germans roll dice for 1 Artillery, 6 Infantrys and 3 Panzers in C.Poland, round 3 : 3/0 hits, 3.00 expected hits
                      Neutral roll dice for 1 Armour and 1 Infantry in C.Poland, round 3 : 1/1 hits, 0.83 expected hits
                      1 Armour owned by the Neutral, 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in C.Poland
                  Germans loses 0 PUs for violating C.Polands neutrality.
                  Germans win, taking C.Poland from Neutral with 1 Artillery, 5 Infantrys and 3 Panzers remaining. Battle score for attacker is 7
                  Casualties for Germans: 3 Infantrys
                  Casualties for Neutral: 1 Armour and 4 Infantrys
              Battle in Koenigsberg
                  Germans attack with 2 Artillerys, 5 Infantrys and 3 Panzers
                  Neutral defend with 3 Infantrys
                      Germans roll dice for 2 Artillerys, 5 Infantrys and 3 Panzers in Koenigsberg, round 2 : 3/1 hits, 3.33 expected hits
                      Neutral roll dice for 3 Infantrys in Koenigsberg, round 2 : 1/0 hits, 1.00 expected hits
                      1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Koenigsberg
                  Germans loses 0 PUs for violating Koenigsbergs neutrality.
                  Germans win, taking Koenigsberg from Neutral with 2 Artillerys, 4 Infantrys and 3 Panzers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 3 Infantrys
              Battle in sz37
                  Germans attack with 1 Destroyer, 6 Submarines and 2 Transports
                  British defend with 1 Battleship, 1 Carrier and 1 Destroyer
                      Germans roll dice for 6 Submarines in sz37, round 2 : 2/0 hits, 2.00 expected hits
                  Units damaged: 1 Battleship owned by the British
                      Germans roll dice for 1 Destroyer and 2 Transports in sz37, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz37, round 2 : 2/1 hits, 1.67 expected hits
                      2 Submarines owned by the Germans, 1 Carrier owned by the British and 1 Destroyer owned by the British lost in sz37
                      Germans roll dice for 4 Submarines in sz37, round 3 : 1/1 hits, 1.33 expected hits
                      1 Battleship owned by the British lost in sz37
                  Germans win with 1 Destroyer, 4 Submarines and 2 Transports remaining. Battle score for attacker is 32
                  Casualties for Germans: 2 Submarines
                  Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
              Battle in Alger
                  Germans attack with 1 Artillery and 3 Infantrys
                  ColonialFrench defend with 1 Infantry
                      Germans roll dice for 1 Artillery and 3 Infantrys in Alger, round 2 : 1/0 hits, 1.00 expected hits
                      ColonialFrench roll dice for 1 Infantry in Alger, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the ColonialFrench lost in Alger
                  Germans win, taking Alger from ColonialFrench with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                  Casualties for ColonialFrench: 1 Infantry
      
          Non Combat Move - Germans
              5 Infantrys moved from Leipzig to Frankfurt
              8 Infantrys moved from Nuernberg to Muenchen
              8 Infantrys moved from Austrie to Hungary
              4 Infantrys moved from Dresden to Gdansk
              4 Infantrys moved from Rostock to Gdansk
              1 Bomber moved from Belgium to Frankfurt
              1 EarlyFighter moved from Belgium to Frankfurt
              5 EarlyFighters moved from Metz to Frankfurt
              2 EarlyFighters moved from Netherlands to Bremen
              2 EarlyFighters moved from Denmark to Bremen
              1 AAGun moved from Frankfurt to Belgium
              1 AAGun moved from Muenchen to Metz
              1 AAGun moved from Nuernberg to Austrie
              1 AAGun moved from Rostock to Gdansk
              4 Infantrys moved from Berlin to Dresden
              4 Infantrys moved from Berlin to Koeln
      
          Place Units - Germans
              4 Panzers placed in Frankfurt
              2 Panzers placed in Muenchen
              5 Mot.Infs placed in Bremen
              2 Panzers placed in W.Czech
      
          Turn Complete - Germans
              Germans collect 80 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Neutral : 1.33
      British : 0.67
      French : -0.33
      Americans : 0.33
      ColonialFrench : -0.33
      AA fire in Denmark : : 0.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 6
      
          Combat Move - Americans
              2 Fighters moved from sz35 to sz37
              1 Infantry moved from Portugal to sz35
              1 Infantry and 1 Transport moved from sz35 to sz34
              1 Infantry moved from sz34 to Bordeaux
                    Americans take Bordeaux from Germans
              3 Fighters moved from sz35 to sz36
              1 EarlyFighter moved from sz35 to sz36
              2 Fighters moved from sz11 to sz36
      
          Purchase Units - Americans
              Americans buy 4 Artillerys, 1 Bunker, 1 Factory, 4 Infantrys and 4 Transports; Remaining resources: 6 PUs; 
      
          Combat - Americans
              Battle in sz37
                  Americans attack with 2 Fighters
                  Germans defend with 1 Transport
                      Americans roll dice for 2 Fighters in sz37, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 Transport in sz37, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Germans lost in sz37
                  Americans win with 2 Fighters remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Transport
              Battle in sz36
                  Americans attack with 1 EarlyFighter and 5 Fighters
                  Germans defend with 1 Submarine
                      Americans roll dice for 1 EarlyFighter and 5 Fighters in sz36, round 2 : 1/6 hits, 2.83 expected hits
                      1 Submarine owned by the Germans lost in sz36
                  Americans win with 1 EarlyFighter and 5 Fighters remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Submarine
      
          Non Combat Move - Americans
              2 Armours moved from Portugal to sz35
              2 Artillerys moved from Portugal to sz35
              6 Infantrys moved from Portugal to sz35
              2 Armours, 2 Artillerys, 6 Infantrys and 5 Transports moved from sz35 to sz34
              2 Artillerys moved from sz34 to Bilbao
              2 Armours moved from sz34 to Bilbao
              6 Infantrys moved from sz34 to Bilbao
              3 Carriers moved from sz35 to sz34
              1 Transport moved from sz35 to sz11
              1 AAGun, 1 Bigarmour, 4 Infantrys and 3 Transports moved from sz11 to sz35
              4 Infantrys moved from sz35 to Portugal
              1 AAGun moved from sz35 to Portugal
              1 Bigarmour moved from sz35 to Portugal
              1 Carrier moved from sz11 to sz35
              2 Fighters moved from sz37 to sz35
              3 Fighters moved from sz36 to Bilbao
              1 EarlyFighter moved from sz36 to sz34
              2 Fighters moved from sz36 to sz34
              1 Destroyer moved from sz30 to sz25
              1 Battleship moved from sz35 to sz34
              3 Artillerys moved from S.U.S to sz2
              3 Infantrys moved from S.U.S to sz2
              4 Submarines moved from sz2 to sz11
              3 Artillerys, 3 Infantrys and 3 Transports moved from sz2 to sz11
              1 Bomber moved from Wales to Portugal
      
          Place Units - Americans
              1 Bunker and 1 Factory placed in Portugal
              4 Transports placed in sz2
              4 Artillerys and 4 Infantrys placed in S.U.S
      
          Turn Complete - Americans
              Americans collect 77 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : -0.83
      

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: ColonialFrench round 6

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 6
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 1 Bunker and 2 Infantrys; Remaining resources: 1 PUs; 
      
          Non Combat Move - ColonialFrench
              2 Armours moved from Syria to C.Turkey
              4 Armours moved from N.Turkey to C.Turkey
      
          Place Units - ColonialFrench
              1 Bunker placed in Syria
              2 Infantrys placed in C.Turkey
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 11 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 6
      
          Non Combat Move - French
              1 EarlyFighter moved from Dover to Portugal
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 5
      
          Combat Move - Americans
              3 Fighters moved from sz14 to sz37
              1 EarlyFighter moved from sz14 to sz37
              2 Armours, 2 Artillerys, 10 Infantrys and 7 Transports moved from sz11 to sz35
              10 Infantrys moved from sz35 to Portugal
              2 Armours moved from sz35 to Portugal
              2 Artillerys moved from sz35 to Portugal
              1 Carrier moved from sz11 to sz35
              1 Fighter moved from sz11 to Portugal
              2 Carriers moved from sz14 to sz35
              2 Battleships moved from sz14 to sz35
              1 Destroyer moved from sz14 to sz35
      
          Purchase Units - Americans
              Americans buy 4 Artillerys, 4 Infantrys, 4 Submarines and 3 Transports; Remaining resources: 2 PUs; 
      
          Combat - Americans
              Battle in sz37
                  Americans attack with 1 EarlyFighter and 3 Fighters
                  Germans defend with 1 Submarine
                      Americans roll dice for 1 EarlyFighter and 3 Fighters in sz37, round 2 : 3/4 hits, 1.83 expected hits
                      1 Submarine owned by the Germans lost in sz37
                  Americans win with 1 EarlyFighter and 3 Fighters remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Submarine
              Battle in Portugal
                  Americans attack with 2 Armours, 2 Artillerys, 1 Fighter and 10 Infantrys
                  Neutral defend with 1 Bunker and 4 Infantrys
                      Americans roll dice for 2 Battleships in Portugal, round 2 : 2/2 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      1 Infantry owned by the Neutral lost in Portugal
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 Fighter and 10 Infantrys in Portugal, round 2 : 1/15 hits, 4.17 expected hits
                      Neutral roll dice for 1 Bunker and 3 Infantrys in Portugal, round 2 : 1/4 hits, 1.50 expected hits
                      1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Portugal
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 Fighter and 9 Infantrys in Portugal, round 3 : 2/14 hits, 4.00 expected hits
                      Neutral roll dice for 1 Bunker and 2 Infantrys in Portugal, round 3 : 2/3 hits, 1.17 expected hits
                      2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Portugal
                      Americans roll dice for 2 Armours, 2 Artillerys, 1 Fighter and 7 Infantrys in Portugal, round 4 : 1/12 hits, 3.67 expected hits
                      Neutral roll dice for 1 Bunker in Portugal, round 4 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral lost in Portugal
                  Americans loses 0 PUs for violating Portugals neutrality.
                  Americans win, taking Portugal from Neutral with 2 Armours, 2 Artillerys, 1 Fighter and 7 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Neutral: 1 Bunker and 4 Infantrys
                  Casualties for Americans: 3 Infantrys
      
          Non Combat Move - Americans
              1 Fighter moved from Portugal to sz35
              1 EarlyFighter moved from sz37 to sz35
              3 Fighters moved from sz37 to sz35
              1 Fighter moved from sz2 to sz35
              1 Carrier moved from sz2 to sz11
              1 Bigarmour moved from E.U.S to sz2
              1 Infantry moved from E.U.S to sz2
              3 Infantrys moved from S.U.S to sz2
              1 AAGun moved from E.U.S to sz2
              1 AAGun, 1 Bigarmour, 4 Infantrys and 3 Transports moved from sz2 to sz11
              1 Fighter moved from sz2 to sz11
              1 Bomber moved from S.U.S to Wales
              1 Fighter moved from E.U.S to sz11
      
          Place Units - Americans
              4 Submarines and 3 Transports placed in sz2
              Americans undo move 1.
              3 Transports placed in sz2
              4 Submarines placed in sz2
              4 Artillerys and 4 Infantrys placed in S.U.S
      
          Turn Complete - Americans
              Americans collect 75 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.17
      Americans : -6.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: ColonialFrench round 5

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 5
      
          Combat Move - ColonialFrench
              2 Infantrys moved from Syria to N.Turkey
              5 Armours moved from C.Turkey to N.Turkey
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 2 Armours and 2 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - ColonialFrench
              Battle in N.Turkey
                  ColonialFrench attack with 5 Armours and 2 Infantrys
                  Neutral defend with 1 Bunker and 3 Infantrys
                      ColonialFrench roll dice for 5 Armours and 2 Infantrys in N.Turkey, round 2 : 3/7 hits, 2.83 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker and 3 Infantrys in N.Turkey, round 2 : 2/4 hits, 1.50 expected hits
                      2 Infantrys owned by the Neutral and 2 Infantrys owned by the ColonialFrench lost in N.Turkey
                      ColonialFrench roll dice for 5 Armours in N.Turkey, round 3 : 2/5 hits, 2.50 expected hits
                      Neutral roll dice for 1 Bunker and 1 Infantry in N.Turkey, round 3 : 1/2 hits, 0.83 expected hits
                      1 Bunker owned by the Neutral, 1 Armour owned by the ColonialFrench and 1 Infantry owned by the Neutral lost in N.Turkey
                  ColonialFrench loses 0 PUs for violating N.Turkeys neutrality.
                  ColonialFrench win, taking N.Turkey from Neutral with 4 Armours remaining. Battle score for attacker is 3
                  Casualties for ColonialFrench: 1 Armour and 2 Infantrys
                  Casualties for Neutral: 1 Bunker and 3 Infantrys
      
          Non Combat Move - ColonialFrench
              1 Submarine moved from sz56 to sz53
              1 Transport moved from sz56 to sz54
      
          Place Units - ColonialFrench
              2 Infantrys placed in C.Turkey
              2 Armours placed in Syria
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.67
      ColonialFrench : -0.33
      

      Savegame

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 5
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 4
      
          Combat Move - Americans
              3 Fighters moved from sz7 to sz36
              1 EarlyFighter moved from sz7 to sz36
              2 Carriers moved from sz7 to sz14
              2 Battleships moved from sz7 to sz14
              1 Destroyer moved from sz7 to sz14
      
          Purchase Units - Americans
              Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
              Americans buy 1 Bigarmour, 1 Carrier, 3 Fighters, 3 Infantrys and 2 Transports; Remaining resources: 1 PUs; 
      
          Combat - Americans
              Battle in sz36
                  Americans attack with 1 EarlyFighter and 3 Fighters
                  Germans defend with 4 Submarines
                      Americans roll dice for 1 EarlyFighter and 3 Fighters in sz36, round 2 : 3/4 hits, 1.83 expected hits
                      3 Submarines owned by the Germans lost in sz36
                  1 Submarine owned by the Germans Submerged
                  Americans win with 1 EarlyFighter and 3 Fighters remaining. Battle score for attacker is 21
                  Casualties for Germans: 3 Submarines
              Battle in sz14
                  Americans attack with 2 Battleships, 2 Carriers and 1 Destroyer
                  Germans defend with 1 Submarine
                      Germans roll dice for 1 Submarine in sz14, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 Battleship owned by the Americans
                      Americans roll dice for 2 Battleships, 2 Carriers and 1 Destroyer in sz14, round 2 : 1/5 hits, 2.17 expected hits
                      1 Submarine owned by the Germans lost in sz14
                  Americans win with 2 Battleships, 2 Carriers and 1 Destroyer remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Submarine
      
          Non Combat Move - Americans
              3 Fighters moved from sz36 to sz14
              1 EarlyFighter moved from sz36 to sz14
              1 Destroyer moved from sz33 to sz30
              1 Armour moved from Washington to sz2
              1 Artillery moved from Washington to sz2
              1 Artillery moved from N.U.S to sz2
              1 Armour moved from E.U.S to sz2
              1 Infantry moved from N.U.S to sz2
              4 Infantrys moved from Washington to sz2
              1 Infantry moved from E.U.S to sz2
              4 Infantrys moved from S.U.S to sz2
              2 Armours, 2 Artillerys, 10 Infantrys and 7 Transports moved from sz2 to sz11
              1 Carrier moved from sz2 to sz11
              1 Fighter moved from sz2 to sz11
              1 Transport moved from sz10 to sz2
      
          Place Units - Americans
              1 Carrier and 2 Transports placed in sz2
              2 Fighters placed in sz2
              1 Bigarmour, 1 Fighter and 1 Infantry placed in E.U.S
              2 Infantrys placed in S.U.S
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 73 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Americans : 0.00
      

      Savegame

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: ColonialFrench round 4

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 4
      
          Purchase Units - ColonialFrench
              Trigger ColonialFrenchSpecial: ColonialFrench has their production frontier changed to: productionColonialFrenchSpecial
              ColonialFrench buy 1 Factory and 2 Infantrys; Remaining resources: 5 PUs; 
      
          Non Combat Move - ColonialFrench
              2 Armours moved from Syria to C.Turkey
      
          Place Units - ColonialFrench
              1 Factory placed in C.Turkey
              2 Infantrys placed in Syria
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 9 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 4
      
          Purchase Units - French
              Trigger FrenchSpecial: French has their production frontier changed to: productionFrenchSpecial
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 3
      
          Combat Move - Americans
              1 Bomber moved from S.U.S to sz5
      
          Purchase Units - Americans
              Americans buy 1 Carrier, 1 Fighter and 7 Transports; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in sz5
                  Americans attack with 1 Bomber
                  Germans defend with 7 Submarines
                      Americans roll dice for 1 Bomber in sz5, round 2 : 1/1 hits, 0.67 expected hits
                      1 Submarine owned by the Germans lost in sz5
                  6 Submarines owned by the Germans Submerged
                  Americans win with 1 Bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Submarine
      
          Non Combat Move - Americans
              1 Bomber moved from sz5 to S.U.S
              1 Transport moved from sz33 to sz10
              2 Battleships, 2 Carriers, 1 Destroyer, 1 EarlyFighter and 3 Fighters moved from sz2 to sz7
      
          Place Units - Americans
              1 Carrier and 7 Transports placed in sz2
              1 Fighter placed in sz2
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.33
      

      Savegame

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: ColonialFrench round 3

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 3
      
          Combat Move - ColonialFrench
              1 Infantry moved from Syria to C.Turkey
              3 Armours moved from Syria to C.Turkey
              1 Artillery moved from Syria to C.Turkey
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 2 Armours; Remaining resources: 14 PUs; 
      
          Combat - ColonialFrench
              Battle in C.Turkey
                  ColonialFrench attack with 3 Armours, 1 Artillery and 1 Infantry
                  Neutral defend with 1 Bunker and 2 Infantrys
                      ColonialFrench roll dice for 3 Armours, 1 Artillery and 1 Infantry in C.Turkey, round 2 : 2/5 hits, 2.17 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker and 2 Infantrys in C.Turkey, round 2 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Neutral and 1 Infantry owned by the ColonialFrench lost in C.Turkey
                      ColonialFrench roll dice for 3 Armours and 1 Artillery in C.Turkey, round 3 : 1/4 hits, 1.83 expected hits
                      Neutral roll dice for 1 Bunker and 1 Infantry in C.Turkey, round 3 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Neutral lost in C.Turkey
                      ColonialFrench roll dice for 3 Armours and 1 Artillery in C.Turkey, round 4 : 1/4 hits, 1.83 expected hits
                      Neutral roll dice for 1 Bunker in C.Turkey, round 4 : 1/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral and 1 Artillery owned by the ColonialFrench lost in C.Turkey
                  ColonialFrench loses 0 PUs for violating C.Turkeys neutrality.
                  ColonialFrench win, taking C.Turkey from Neutral with 3 Armours remaining. Battle score for attacker is 4
                  Casualties for ColonialFrench: 1 Artillery and 1 Infantry
                  Casualties for Neutral: 1 Bunker and 2 Infantrys
      
          Non Combat Move - ColonialFrench
              1 Cruiser moved from sz54 to sz56
              1 Transport moved from sz54 to sz56
              1 Submarine moved from sz54 to sz56
      
          Place Units - ColonialFrench
              2 Armours placed in Syria
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 10 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.50
      ColonialFrench : -1.83
      

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 3
      
          Non Combat Move - French
              1 Infantry moved from Normandy to Bordeaux
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: Finns round 2

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 2
      
          Purchase Units - Finns
              Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
      
          Place Units - Finns
              Turning on Edit Mode
              EDIT: Adding units owned by Finns to sz26: 1 Submarine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Finns from sz25: 1 Submarine
              EDIT: Turning off Edit Mode
              6 Infantrys placed in N.Finnland
      
          Turn Complete - Finns
              Finns collect 8 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: ColonialFrench round 2

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 2
      
          Purchase Units - ColonialFrench
              ColonialFrench buy 2 Armours; Remaining resources: 12 PUs; 
      
          Non Combat Move - ColonialFrench
              1 EarlyFighter moved from E.Algeria to Tobruk
              1 Infantry moved from C.Algeria to N.Algeria
              1 Cruiser moved from sz48 to sz54
              1 Submarine moved from sz56 to sz54
              1 Transport moved from sz56 to sz54
      
          Place Units - ColonialFrench
              2 Armours placed in Syria
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 12 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 2
      
          Combat Move - French
              9 Infantrys moved from Paris to Reims
              1 Armour moved from Paris to Reims
              1 EarlyFighter moved from Paris to Reims
              1 Armour moved from Paris to Reims
      
          Purchase Units - French
              French buy 1 Destroyer and 3 Transports; Remaining resources: 0 PUs; 
      
          Combat - French
              Battle in Reims
                  French attack with 2 Armours, 1 EarlyFighter and 9 Infantrys
                  Germans defend with 4 Infantrys and 7 Panzers
                      French roll dice for 2 Armours, 1 EarlyFighter and 9 Infantrys in Reims, round 2 : 4/12 hits, 2.83 expected hits
                      Germans roll dice for 4 Infantrys and 7 Panzers in Reims, round 2 : 4/11 hits, 4.83 expected hits
                      4 Infantrys owned by the Germans and 4 Infantrys owned by the French lost in Reims
                      French roll dice for 2 Armours, 1 EarlyFighter and 5 Infantrys in Reims, round 3 : 2/8 hits, 2.17 expected hits
                      Germans roll dice for 7 Panzers in Reims, round 3 : 4/7 hits, 3.50 expected hits
                      2 Panzers owned by the Germans and 4 Infantrys owned by the French lost in Reims
                      French roll dice for 2 Armours, 1 EarlyFighter and 1 Infantry in Reims, round 4 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 5 Panzers in Reims, round 4 : 2/5 hits, 2.50 expected hits
                      1 Armour owned by the French, 1 Panzer owned by the Germans and 1 Infantry owned by the French lost in Reims
                  1 Armour retreated to Paris
                  Germans win with 4 Panzers remaining. Battle score for attacker is 0
                  Casualties for French: 1 Armour and 9 Infantrys
                  Casualties for Germans: 4 Infantrys and 3 Panzers
      
          Non Combat Move - French
              1 EarlyFighter moved from Reims to Dover
              4 Infantrys moved from Versailles to Le Havre
              1 Infantry moved from Normandy to Bourges
              1 Cruiser moved from sz31 to sz30
      
          Place Units - French
              1 Destroyer and 2 Transports placed in sz30
              1 Transport were produced but were not placed
      
          Turn Complete - French
              French collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      French : 0.50
      

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 Fighters; Remaining resources: 10 PUs; 
      
          Non Combat Move - Americans
              3 Infantrys moved from W.U.S to S.U.S
              1 Bomber moved from W.U.S to S.U.S
              1 AAGun moved from W.U.S to S.U.S
              1 EarlyFighter moved from Central U.S to S.U.S
              1 Infantry moved from Central U.S to Washington
              1 Armour moved from Central U.S to Washington
              1 Destroyer and 1 Transport moved from sz3 to sz5
              1 Armour moved from W.U.S to E.U.S
      
          Place Units - Americans
              3 Fighters placed in S.U.S
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 Carrier, 1 Destroyer and 1 Fighter; Remaining resources: 5 PUs; 
      
          Non Combat Move - Americans
              1 EarlyFighter moved from Central U.S to S.U.S
              1 Bomber moved from W.U.S to S.U.S
              1 Armour moved from W.U.S to S.U.S
              1 AAGun moved from W.U.S to S.U.S
              3 Infantrys moved from W.U.S to S.U.S
              1 Infantry moved from Central U.S to Washington
              1 Armour moved from Central U.S to Washington
      
          Place Units - Americans
              1 Carrier and 1 Destroyer placed in sz3
                  1 EarlyFighter moved from S.U.S to sz3
              1 Fighter placed in sz3
      
          Turn Complete - Americans
              Americans collect 72 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: ColonialFrench round 1

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 1
      
          Combat Move - ColonialFrench
              1 Infantry moved from W.Tunesia to E.Tunesia
              1 Artillery moved from W.Tunesia to E.Tunesia
              3 Infantrys moved from Tunis to E.Tunesia
              1 Armour moved from Tunis to E.Tunesia
              1 EarlyFighter moved from Tunis to E.Tunesia
      
          Combat - ColonialFrench
              Battle in E.Tunesia
                  ColonialFrench attack with 1 Armour, 1 Artillery, 1 EarlyFighter and 4 Infantrys
                  Italians defend with 1 Armour, 1 Artillery and 3 Infantrys
                      ColonialFrench roll dice for 1 Armour, 1 Artillery, 1 EarlyFighter and 4 Infantrys in E.Tunesia, round 2 : 2/7 hits, 2.00 expected hits
                      Italians roll dice for 1 Armour, 1 Artillery and 3 Infantrys in E.Tunesia, round 2 : 2/5 hits, 1.83 expected hits
                      2 Infantrys owned by the Italians and 2 Infantrys owned by the ColonialFrench lost in E.Tunesia
                      ColonialFrench roll dice for 1 Armour, 1 Artillery, 1 EarlyFighter and 2 Infantrys in E.Tunesia, round 3 : 1/5 hits, 1.67 expected hits
                      Italians roll dice for 1 Armour, 1 Artillery and 1 Infantry in E.Tunesia, round 3 : 0/3 hits, 1.17 expected hits
                      1 Infantry owned by the Italians lost in E.Tunesia
                      ColonialFrench roll dice for 1 Armour, 1 Artillery, 1 EarlyFighter and 2 Infantrys in E.Tunesia, round 4 : 3/5 hits, 1.67 expected hits
                      Italians roll dice for 1 Armour and 1 Artillery in E.Tunesia, round 4 : 1/2 hits, 0.83 expected hits
                      1 Armour owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the ColonialFrench lost in E.Tunesia
                  ColonialFrench win, taking E.Tunesia from Italians with 1 Armour, 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 9
                  Casualties for ColonialFrench: 3 Infantrys
                  Casualties for Italians: 1 Armour, 1 Artillery and 3 Infantrys
      
          Non Combat Move - ColonialFrench
              1 EarlyFighter moved from E.Tunesia to E.Algeria
              1 Infantry moved from N.Tunesia to Tunis
              1 Infantry moved from C.Algeria to C.Morocco
              1 Infantry moved from Alger to C.Morocco
              1 Infantry moved from E.Algeria to C.Algeria
              1 Infantry moved from N.Algeria to C.Algeria
              1 Infantry moved from Tanger to C.Morocco
              1 Artillery moved from Lebanon to Syria
              1 Infantry moved from Lebanon to Syria
              1 Cruiser moved from sz44 to sz48
              1 Submarine moved from sz59 to sz56
              1 Transport moved from sz59 to sz56
      
          Turn Complete - ColonialFrench
              ColonialFrench collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.83
      ColonialFrench : 0.67
      

      Savegame

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    • RE: Ghostbusters New World Order

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: New World Order, version: 1.8.7

      Game History

      Round: 1
      
          Purchase Units - French
              French buy 3 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - French
              1 Infantry moved from Dijon to Paris
              1 Infantry moved from Reims to Paris
              1 Armour moved from Reims to Paris
              1 Infantry moved from Lille to Paris
              1 Infantry moved from Versailles to Paris
              1 Infantry moved from Lyon to Dijon
              2 Infantrys moved from Bourges to Versailles
              1 Infantry moved from Normandy to Versailles
              2 Infantrys moved from Le Havre to Versailles
              2 Infantrys moved from Bordeaux to Normandy
              1 Artillery moved from Bordeaux to Normandy
              1 Cruiser moved from sz30 to sz31
      
          Place Units - French
              3 Infantrys placed in Paris
      
          Turn Complete - French
              French collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

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