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    Posts made by princie

    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Germans
              3 Tanks moved from Danzig to Warsaw
              2 Tanks moved from Krakow to Warsaw
              2 Infantrys moved from Krakow to Warsaw
              1 Artillery moved from Krakow to Warsaw
              3 Infantrys moved from Krakow to Brest
              1 Artillery moved from Krakow to Brest
              1 Bomber moved from Berlin to Brest
              3 Infantrys moved from Lorraine to Burgundy
              2 Infantrys moved from Belgium to Picardy
              2 Artillerys moved from Belgium to Picardy
              6 Tanks moved from Lorraine to Burgundy
              3 Tanks moved from Bavaria to Burgundy
              2 Tanks moved from Belgium to Picardy
              5 Tanks moved from Rhine to Picardy
              2 Tanks moved from Netherlands to Picardy
              1 Tank moved from Lorraine to Picardy
              2 Tanks moved from S.Tunisia to N.Algeria
              1 Tank moved from N.Tunisia to 45 Sea Zone
              1 Infantry moved from N.Tunisia to 45 Sea Zone
              1 Tank moved from N.Tunisia to N.Algeria
              1 Infantry moved from N.Tunisia to N.Algeria
              1 Infantry, 1 Tank and 2 Transports moved from 45 Sea Zone to 43 Sea Zone
              1 Destroyer moved from 45 Sea Zone to 43 Sea Zone
              1 Tank moved from 43 Sea Zone to Languedoc
              1 Infantry moved from 43 Sea Zone to Languedoc
              1 Stuka moved from Hamburg to Picardy
              1 Fighter moved from Hamburg to Burgundy
              1 Fighter moved from Hamburg to Picardy
              1 Infantry moved from Danzig to Brest
              1 Submarine moved from 14 Sea Zone to 2 Sea Zone
              2 Submarines moved from 8 Sea Zone to 2 Sea Zone
      
          Purchase Units - Germans
              Germans buy 2 Destroyers, 1 Elite, 1 Infantry, 7 Mot.Infs and 3 Transports; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Picardy
                  Germans attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 10 Tanks
                  French defend with 1 Bunker and 1 Infantry
                      Germans roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 10 Tanks in Picardy, round 2 : 9/16 hits, 7.17 expected hits
                      French roll dice for 1 Bunker and 1 Infantry in Picardy, round 2 : 1/2 hits, 0.83 expected hits
                      1 Bunker owned by the French, 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Picardy
                  Germans win, taking Picardy from French with 2 Artillerys, 1 Fighter, 1 Infantry, 1 Stuka and 10 Tanks remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 Infantry
                  Casualties for French: 1 Bunker and 1 Infantry
              Battle in Brest
                  Germans attack with 1 Artillery, 1 Bomber and 4 Infantrys
                  Neutral defend with 1 Artillery and 2 Infantrys
                      Germans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Brest, round 2 : 4/6 hits, 1.83 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                  Germans loses 0 PUs for violating Brests neutrality.
                  Germans win, taking Brest from Neutral with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Artillery and 2 Infantrys
              Battle in Warsaw
                  Germans attack with 1 Artillery, 2 Infantrys and 5 Tanks
                  Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                      Germans roll dice for 1 Artillery, 2 Infantrys and 5 Tanks in Warsaw, round 2 : 3/8 hits, 3.33 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
                  Germans loses 0 PUs for violating Warsaws neutrality.
                  Germans win, taking Warsaw from Neutral with 1 Artillery, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 8
                  Casualties for Neutral: 1 Artillery and 2 Infantrys
              Battle in Burgundy
                  Germans attack with 1 Fighter, 3 Infantrys and 9 Tanks
                  French defend with 1 Infantry
                      Germans roll dice for 1 Fighter, 3 Infantrys and 9 Tanks in Burgundy, round 2 : 7/13 hits, 5.33 expected hits
                      French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Burgundy
                  Germans win, taking Burgundy from French with 1 Fighter, 3 Infantrys and 9 Tanks remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
              Battle in Languedoc
                  Germans attack with 1 Infantry and 1 Tank
                  French defend with 1 Infantry
                      Germans roll dice for 1 Infantry and 1 Tank in Languedoc, round 2 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Languedoc
                  Germans win, taking Languedoc from French with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 Infantry
                  Casualties for French: 1 Infantry
              Battle in N.Algeria
                  Germans attack with 1 Infantry and 3 Tanks
                  French defend with 1 Infantry
                      Germans roll dice for 1 Infantry and 3 Tanks in N.Algeria, round 2 : 3/4 hits, 1.67 expected hits
                      French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in N.Algeria
                  Germans win, taking N.Algeria from French with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
              Battle in 2 Sea Zone
                  Germans attack with 3 Submarines
                  British defend with 1 Transport
                      Germans roll dice for 3 Submarines in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      1 Transport owned by the British lost in 2 Sea Zone
                  Germans win with 3 Submarines remaining. Battle score for attacker is 6
                  Casualties for British: 1 Transport
      
          Non Combat Move - Germans
              1 Fighter moved from Burgundy to Lorraine
              1 Stuka moved from Picardy to Lorraine
              1 Fighter moved from Picardy to Lorraine
              1 Infantry moved from Netherlands to Belgium
              1 Artillery moved from Netherlands to Belgium
              1 Tank moved from Hamburg to Belgium
              2 Infantrys moved from Saxony to Hamburg
              3 Infantrys moved from Danzig to East Prussia
              1 Artillery moved from Danzig to East Prussia
              6 Infantrys moved from Pomerania to Danzig
              1 Fighter moved from Silesia to Bavaria
              1 Stuka moved from Silesia to Bavaria
              2 Infantrys moved from Brandenburg to Pomerania
              2 Artillerys moved from Brandenburg to Pomerania
              4 Infantrys moved from Hungary to Krakow
              2 Artillerys moved from Hungary to Krakow
              1 Bomber moved from Brest to Bohemia
              1 Battleship moved from 24 Sea Zone to 23 Sea Zone
              1 Submarine moved from 24 Sea Zone to 23 Sea Zone
              2 Destroyers moved from 24 Sea Zone to 23 Sea Zone
              2 Transports moved from 24 Sea Zone to 23 Sea Zone
              1 AAGun moved from Rhine to Belgium
              1 Submarine moved from 34 Sea Zone to 30 Sea Zone
              3 Submarines moved from 31 Sea Zone to 30 Sea Zone
              1 Artillery moved from Denmark to Hamburg
              2 Infantrys moved from Rhine to Hamburg
              1 AAGun moved from Saxony to Rhine
      
          Place Units - Germans
              4 Mot.Infs placed in Rhine
              3 Mot.Infs placed in Bavaria
              2 Destroyers and 3 Transports placed in 23 Sea Zone
              1 Elite placed in Hamburg
              1 Infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 87 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.17
      Germans regular : 7.00
      Neutral regular : -1.00
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Romanians round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Purchase Units - Romanians
              Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Romanians
              1 Infantry moved from W.Romania to E.Romania
              1 Artillery moved from W.Romania to E.Romania
              1 Infantry moved from Bulgaria to E.Romania
              1 Artillery moved from Bulgaria to E.Romania
              2 Infantrys moved from Bucharest to E.Romania
              1 Tank moved from Bucharest to E.Romania
      
          Place Units - Romanians
              3 Infantrys placed in Bucharest
      
          Turn Complete - Romanians
              Romanians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Finns round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Purchase Units - Finns
              Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Finns
              3 Infantrys moved from Helsinki to Tampere
              1 Tank moved from Helsinki to Tampere
              1 Fighter moved from Helsinki to Tampere
      
          Place Units - Finns
              3 Infantrys placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Combat Move - Italians
              1 Tank moved from Tripoli to Tunis
              1 Artillery moved from Campania to 49 Sea Zone
              1 Artillery and 1 Transport moved from 49 Sea Zone to 48 Sea Zone
              1 Infantry moved from Sicily to 48 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 47 Sea Zone
              1 Submarine moved from 46 Sea Zone to 47 Sea Zone
              1 Battleship moved from 46 Sea Zone to 47 Sea Zone
              1 Destroyer moved from 46 Sea Zone to 47 Sea Zone
              1 Destroyer moved from 49 Sea Zone to 47 Sea Zone
              2 Tanks moved from Rome to 46 Sea Zone
              2 Infantrys moved from Rome to 46 Sea Zone
              2 Infantrys, 2 Tanks and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
              3 Infantrys moved from 47 Sea Zone to Tunis
              2 Tanks moved from 47 Sea Zone to Tunis
              1 Artillery moved from 47 Sea Zone to Tunis
              2 Fighters moved from Rome to Tunis
              2 Infantrys moved from Lombardy to Provence
              2 Artillerys moved from Lombardy to Provence
              2 Tanks moved from Venetia to Provence
              2 Infantrys moved from Venetia to Croatia
              1 Artillery moved from Campania to 50 Sea Zone
              1 Artillery moved from Tuscany to 50 Sea Zone
              1 Infantry moved from Tuscany to 50 Sea Zone
              1 Tank moved from Albania to Serbia
              1 Infantry moved from Albania to Serbia
              1 Artillery moved from Albania to Serbia
              2 Fighters moved from Lombardy to Serbia
              1 Infantry moved from 50 Sea Zone to Croatia
              2 Artillerys moved from 50 Sea Zone to Croatia
              2 Infantrys moved from Italian East Africa to Nubia
              1 Tank moved from Italian East Africa to Nubia
              1 Artillery moved from Italian East Africa to Kordofan
              1 Infantry moved from Italian East Africa to Kordofan
              1 Fighter moved from Italian East Africa to Kordofan
              2 Infantrys moved from Tobruk to Mersa Matruh
              1 Artillery moved from Tobruk to Mersa Matruh
              1 Tank moved from Tobruk to New Valley
              2 Infantrys moved from Kufra to New Valley
      
          Purchase Units - Italians
              Italians buy 1 Adv.Fighter, 1 Carrier and 5 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - Italians
              Battle in 47 Sea Zone
                  Italians attack with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports
                  French defend with 1 Cruiser and 1 Transport
                      Italians roll dice for 1 Submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 Transport owned by the French lost in 47 Sea Zone
                      Italians roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 47 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      French roll dice for 1 Cruiser in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 Cruiser owned by the French lost in 47 Sea Zone
                  Italians win with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports remaining. Battle score for attacker is 18
                  Casualties for French: 1 Cruiser and 1 Transport
              Battle in Tunis
                  Italians attack with 1 Artillery, 2 Fighters, 3 Infantrys and 3 Tanks
                  French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Infantrys
                      French roll AA dice in Tunis : 1/2 hits, 0.33 expected hits
                      1 Fighter owned by the Italians lost in Tunis
                      Italians roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in Tunis, round 2 : 2/8 hits, 2.83 expected hits
                      French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Tunis, round 2 : 1/4 hits, 1.50 expected hits
                      2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Tunis
                      Italians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 3 Tanks in Tunis, round 3 : 1/7 hits, 2.67 expected hits
                      French roll dice for 1 Artillery and 1 Fighter in Tunis, round 3 : 0/2 hits, 0.83 expected hits
                      1 Artillery owned by the French lost in Tunis
                      Italians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 3 Tanks in Tunis, round 4 : 5/7 hits, 2.67 expected hits
                      French roll dice for 1 Fighter in Tunis, round 4 : 1/1 hits, 0.50 expected hits
                      1 Fighter owned by the French and 1 Infantry owned by the Italians lost in Tunis
                  Italians win, taking Tunis from French with 1 Artillery, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 Fighter and 2 Infantrys
                  Casualties for French: 1 Artillery, 1 Fighter and 2 Infantrys
              Battle in Nubia
                  Italians attack with 2 Infantrys and 1 Tank
                  British defend with 1 Tank
                      Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 Tank in Nubia, round 2 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the British and 1 Infantry owned by the Italians lost in Nubia
                  Italians win, taking Nubia from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 Infantry
                  Casualties for British: 1 Tank
              Battle in New Valley
                  Italians attack with 2 Infantrys and 1 Tank
                  British defend with 2 Infantrys
                      Italians roll dice for 2 Infantrys and 1 Tank in New Valley, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 2 Infantrys in New Valley, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Italians lost in New Valley
                  1 Tank owned by the Italians retreated to Kufra
                  British win with 2 Infantrys remaining. Battle score for attacker is -4
                  Casualties for Italians: 2 Infantrys
              Battle in Kordofan
                  Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
                  British defend with 1 Tank
                      Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kordofan, round 2 : 0/3 hits, 1.00 expected hits
                      British roll dice for 1 Tank in Kordofan, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kordofan, round 3 : 2/3 hits, 1.00 expected hits
                      British roll dice for 1 Tank in Kordofan, round 3 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the British lost in Kordofan
                  Italians win, taking Kordofan from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 Tank
              Battle in Provence
                  Italians attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                  French defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
                      Italians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Provence, round 2 : 4/6 hits, 2.33 expected hits
                      French roll dice for 3 Infantrys and 1 Tank in Provence, round 2 : 1/4 hits, 1.50 expected hits
                      1 Tank owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Provence
                  Italians win, taking Provence from French with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 Infantry
                  Casualties for French: 3 Infantrys and 1 Tank
              Battle in Mersa Matruh
                  Italians attack with 1 Artillery and 2 Infantrys
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                  Italians win, taking Mersa Matruh from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 Infantry
                  Casualties for British: 1 Infantry
              Battle in Serbia
                  Italians attack with 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank
                  Neutral defend with 1 Artillery and 2 Infantrys
                      Italians roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank in Serbia, round 2 : 2/5 hits, 1.83 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Serbia
                      Italians roll dice for 1 Artillery, 2 Fighters and 1 Tank in Serbia, round 3 : 1/4 hits, 1.50 expected hits
                      Neutral roll dice for 1 Artillery in Serbia, round 3 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Italians and 1 Artillery owned by the Neutral lost in Serbia
                  Italians loses 0 PUs for violating Serbias neutrality.
                  Italians win, taking Serbia from Neutral with 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Artillery and 1 Infantry
                  Casualties for Neutral: 1 Artillery and 2 Infantrys
              Battle in Croatia
                  Italians attack with 2 Artillerys and 3 Infantrys
                  Neutral defend with 3 Infantrys
                      Italians roll dice for 2 Artillerys and 3 Infantrys in Croatia, round 2 : 2/5 hits, 1.50 expected hits
                      Neutral roll dice for 3 Infantrys in Croatia, round 2 : 0/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Neutral lost in Croatia
                      Italians roll dice for 2 Artillerys and 3 Infantrys in Croatia, round 3 : 2/5 hits, 1.50 expected hits
                      Neutral roll dice for 1 Infantry in Croatia, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Croatia
                  Italians loses 0 PUs for violating Croatias neutrality.
                  Italians win, taking Croatia from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Neutral: 3 Infantrys
      
          Non Combat Move - Italians
              1 Submarine moved from 62 Sea Zone to 40 Sea Zone
              1 Fighter moved from Kordofan to Hun
              1 Infantry moved from Hun to Kufra
              1 Infantry moved from Ghadames to S.Tunisia
              2 Infantrys moved from Tripoli to S.Tunisia
              2 Fighters moved from Serbia to Albania
              1 Fighter moved from Tunis to S.Tunisia
      
          Place Units - Italians
              1 Carrier placed in 50 Sea Zone
              1 Adv.Fighter placed in 50 Sea Zone
              5 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 58 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.83
      Italians regular : 2.00
      Neutral regular : -0.67
      British regular : 1.50
      French AA : 0.67
      

      Savegame

      posted in Play Boardgames
      P
      princie
    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Combat Move - Germans
              6 Infantrys moved from Bavaria to Lorraine
              1 Bomber moved from Berlin to Lorraine
              2 Tanks moved from Bavaria to Lorraine
              1 Tank moved from Brandenburg to Lorraine
              2 Tanks moved from Saxony to Lorraine
              3 Infantrys moved from Rhine to Belgium
              2 Artillerys moved from Rhine to Belgium
              1 Tank moved from Rhine to Lorraine
              1 Tank moved from Austria to Lorraine
              4 Infantrys moved from Austria to Hungary
              2 Artillerys moved from Austria to Hungary
              1 Fighter moved from Bohemia to Hungary
              1 Fighter moved from Hamburg to Stockholm
              1 Transport moved from 22 Sea Zone to 23 Sea Zone
              1 Artillery moved from Pomerania to 23 Sea Zone
              3 Infantrys moved from Pomerania to 23 Sea Zone
              1 Tank moved from East Prussia to Danzig
              1 Infantry moved from East Prussia to Danzig
              1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
              3 Infantrys moved from 24 Sea Zone to Stockholm
              1 Artillery moved from 24 Sea Zone to Stockholm
              1 Battleship moved from 23 Sea Zone to 24 Sea Zone
              1 Submarine moved from 23 Sea Zone to 24 Sea Zone
              1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
              1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
              6 Infantrys moved from Bohemia to Krakow
              2 Tanks moved from Pomerania to Netherlands
              2 Tanks moved from Hamburg to Belgium
              2 Infantrys moved from Rhine to Lorraine
              1 Infantry moved from Rhine to Lorraine
              1 Infantry moved from Pomerania to Danzig
              3 Infantrys moved from Silesia to Danzig
              1 Stuka moved from Berlin to Danzig
              1 Artillery moved from Hamburg to Denmark
              2 Infantrys moved from Hamburg to Denmark
              4 Infantrys moved from Hamburg to Netherlands
              1 Artillery moved from Hamburg to Netherlands
              1 Stuka moved from Berlin to Denmark
              1 Artillery moved from Silesia to Krakow
              2 Tanks moved from Bohemia to Krakow
              2 Tanks moved from Silesia to Danzig
              1 Artillery moved from Bohemia to Krakow
              1 Artillery moved from Silesia to Danzig
              1 Fighter moved from Hamburg to 24 Sea Zone
              2 Tanks moved from Lombardy to 44 Sea Zone
              2 Infantrys moved from Lombardy to 44 Sea Zone
              1 Submarine moved from 27 Sea Zone to 13 Sea Zone
              1 Submarine moved from 28 Sea Zone to 13 Sea Zone
              1 Submarine moved from 15 Sea Zone to 13 Sea Zone
              1 Submarine moved from 3 Sea Zone to 8 Sea Zone
              1 Submarine moved from 4 Sea Zone to 8 Sea Zone
              1 Submarine moved from 16 Sea Zone to 8 Sea Zone
              1 Submarine moved from 37 Sea Zone to 34 Sea Zone
              1 Submarine moved from 36 Sea Zone to 31 Sea Zone
              1 Submarine moved from 29 Sea Zone to 31 Sea Zone
              1 Submarine moved from 42 Sea Zone to 31 Sea Zone
              2 Tanks moved from El Agheila to S.Tunisia
              2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
              2 Infantrys moved from 45 Sea Zone to N.Tunisia
              2 Tanks moved from 45 Sea Zone to N.Tunisia
              1 Destroyer moved from 44 Sea Zone to 45 Sea Zone
      
          Purchase Units - Germans
              Germans buy 8 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Hungary
                  Germans attack with 2 Artillerys, 1 Fighter and 4 Infantrys
                  Neutral defend with 1 Artillery and 2 Infantrys
                      Germans roll dice for 2 Artillerys, 1 Fighter and 4 Infantrys in Hungary, round 2 : 2/7 hits, 2.00 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 0/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Neutral lost in Hungary
                      Germans roll dice for 2 Artillerys, 1 Fighter and 4 Infantrys in Hungary, round 3 : 2/7 hits, 2.00 expected hits
                      Neutral roll dice for 1 Artillery in Hungary, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Neutral lost in Hungary
                  Germans loses 0 PUs for violating Hungarys neutrality.
                  Germans win, taking Hungary from Neutral with 2 Artillerys, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Neutral: 1 Artillery and 2 Infantrys
              Battle in 31 Sea Zone
                  Germans attack with 3 Submarines
                  British defend with 1 Cruiser
                      Germans roll dice for 3 Submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      1 Cruiser owned by the British lost in 31 Sea Zone
                  Germans win with 3 Submarines remaining. Battle score for attacker is 12
                  Casualties for British: 1 Cruiser
              Battle in Lorraine
                  Germans attack with 1 Bomber, 9 Infantrys and 7 Tanks
                  French defend with 3 Bunkers, 3 Infantrys and 1 Tank
                      Germans roll dice for 1 Bomber, 9 Infantrys and 7 Tanks in Lorraine, round 2 : 7/17 hits, 5.67 expected hits
                  Units damaged: 3 Bunkers owned by the French
                      French roll dice for 3 Bunkers, 3 Infantrys and 1 Tank in Lorraine, round 2 : 4/7 hits, 3.00 expected hits
                      1 Tank owned by the French, 4 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Lorraine
                      Germans roll dice for 1 Bomber, 5 Infantrys and 7 Tanks in Lorraine, round 3 : 8/13 hits, 5.00 expected hits
                      French roll dice for 3 Bunkers in Lorraine, round 3 : 2/3 hits, 1.50 expected hits
                      3 Bunkers owned by the French and 2 Infantrys owned by the Germans lost in Lorraine
                  Germans win, taking Lorraine from French with 1 Bomber, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 17
                  Casualties for Germans: 6 Infantrys
                  Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank
              Battle in Netherlands
                  Germans attack with 1 Artillery, 4 Infantrys and 2 Tanks
                  Neutral defend with 1 Artillery and 3 Infantrys
                      Germans roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Netherlands, round 2 : 1/7 hits, 2.17 expected hits
                      Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits
                      2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                      Germans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Netherlands, round 3 : 3/5 hits, 1.83 expected hits
                      Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                  Germans loses 0 PUs for violating Netherlandss neutrality.
                  Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for Germans: 3 Infantrys
                  Casualties for Neutral: 1 Artillery and 3 Infantrys
              Battle in Danzig
                  Germans attack with 1 Artillery, 5 Infantrys, 1 Stuka and 3 Tanks
                  Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank
                      Germans roll dice for 1 Artillery, 5 Infantrys, 1 Stuka and 3 Tanks in Danzig, round 2 : 4/10 hits, 3.50 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Danzig, round 2 : 1/4 hits, 1.67 expected hits
                      1 Infantry owned by the Germans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Danzig
                      Germans roll dice for 1 Artillery, 4 Infantrys, 1 Stuka and 3 Tanks in Danzig, round 3 : 4/9 hits, 3.33 expected hits
                      Neutral roll dice for 1 Bunker in Danzig, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral lost in Danzig
                  Germans loses 0 PUs for violating Danzigs neutrality.
                  Germans win, taking Danzig from Neutral with 1 Artillery, 4 Infantrys, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Bunker, 2 Infantrys and 1 Tank
              Battle in Belgium
                  Germans attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                  Neutral defend with 3 Infantrys
                      Germans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Belgium, round 2 : 1/7 hits, 2.50 expected hits
                      Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
                      Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Belgium, round 3 : 2/6 hits, 2.33 expected hits
                      Neutral roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Neutral lost in Belgium
                  Germans loses 0 PUs for violating Belgiums neutrality.
                  Germans win, taking Belgium from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 3 Infantrys
              Battle in 24 Sea Zone
                  Germans attack with 1 Battleship, 2 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
                  Russians defend with 1 Destroyer, 2 Submarines and 1 Transport
                      Germans roll dice for 1 Submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 2 Submarines in 24 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 Battleship, 2 Destroyers, 1 Fighter and 2 Transports in 24 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 Destroyer and 1 Transport in 24 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Russians and 2 Submarines owned by the Russians lost in 24 Sea Zone
                      Germans roll dice for 1 Submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Battleship, 2 Destroyers, 1 Fighter and 2 Transports in 24 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 Destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Russians lost in 24 Sea Zone
                  Germans win with 1 Battleship, 2 Destroyers, 1 Fighter, 1 Submarine and 2 Transports remaining. Battle score for attacker is 28
                  Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport
              Battle in Krakow
                  Germans attack with 2 Artillerys, 6 Infantrys and 2 Tanks
                  Neutral defend with 2 Infantrys and 1 Tank
                      Germans roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Krakow, round 2 : 3/10 hits, 3.00 expected hits
                      Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 2 : 1/3 hits, 1.17 expected hits
                      1 Infantry owned by the Germans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Krakow
                  Germans loses 0 PUs for violating Krakows neutrality.
                  Germans win, taking Krakow from Neutral with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 2 Infantrys and 1 Tank
              Battle in Denmark
                  Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
                  Neutral defend with 3 Infantrys
                      Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Denmark, round 2 : 3/4 hits, 1.50 expected hits
                      Neutral roll dice for 3 Infantrys in Denmark, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
                  Germans loses 0 PUs for violating Denmarks neutrality.
                  Germans win, taking Denmark from Neutral with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 2
                  Casualties for Germans: 2 Infantrys
                  Casualties for Neutral: 3 Infantrys
              Battle in 13 Sea Zone
                  Germans attack with 3 Submarines
                  Americans defend with 1 Destroyer and 1 Transport
                      Germans roll dice for 3 Submarines in 13 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 2/2 hits, 0.50 expected hits
                      2 Submarines owned by the Germans lost in 13 Sea Zone
                  1 Submarine owned by the Germans retreated to 14 Sea Zone
                  Americans win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -14
                  Casualties for Germans: 2 Submarines
              Battle in 8 Sea Zone
                  Germans attack with 3 Submarines
                  British defend with 1 Destroyer and 1 Transport
                      Germans roll dice for 3 Submarines in 8 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      British roll dice for 1 Destroyer and 1 Transport in 8 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                      1 Submarine owned by the Germans and 1 Transport owned by the British lost in 8 Sea Zone
                      Germans roll dice for 2 Submarines in 8 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 Destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the British lost in 8 Sea Zone
                  Germans win with 2 Submarines remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 Submarine
                  Casualties for British: 1 Destroyer and 1 Transport
              Battle in S.Tunisia
                  Germans attack with 2 Tanks
                  French defend with 1 Infantry
                      Germans roll dice for 2 Tanks in S.Tunisia, round 2 : 2/2 hits, 1.00 expected hits
                      French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in S.Tunisia
                  Germans win, taking S.Tunisia from French with 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
              Battle in Stockholm
                  Germans attack with 1 Artillery, 1 Fighter and 3 Infantrys
                  Neutral defend with 1 Bunker
                      Germans roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Stockholm, round 2 : 1/5 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Stockholm, round 3 : 1/5 hits, 1.33 expected hits
                      Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm
                  Germans loses 0 PUs for violating Stockholms neutrality.
                  Germans win, taking Stockholm from Neutral with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 Infantry
                  Casualties for Neutral: 1 Bunker
              Battle in 34 Sea Zone
                  Germans attack with 1 Submarine
                  French defend with 1 Transport
                      Germans roll dice for 1 Submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Transport in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Transport in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Transport in 34 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Submarine in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 Transport owned by the French lost in 34 Sea Zone
                  Germans win with 1 Submarine remaining. Battle score for attacker is 6
                  Casualties for French: 1 Transport
              Battle in N.Tunisia
                  Germans attack with 2 Infantrys and 2 Tanks
                  French defend with 1 Infantry
                      Germans roll dice for 2 Infantrys and 2 Tanks in N.Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                      French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in N.Tunisia
                  Germans win, taking N.Tunisia from French with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
      
          Non Combat Move - Germans
              1 Stuka moved from Denmark to Hamburg
              1 Fighter moved from 24 Sea Zone to Hamburg
              1 Fighter moved from Stockholm to Hamburg
              1 Bomber moved from Lorraine to Berlin
              1 Stuka moved from Danzig to Silesia
              1 Fighter moved from Hungary to Silesia
              6 Infantrys moved from Brandenburg to Pomerania
              2 Infantrys moved from Saxony to Rhine
              1 AAGun moved from Bavaria to Saxony
              2 Infantrys moved from Berlin to Saxony
              2 Infantrys moved from Berlin to Brandenburg
              1 Tank moved from Berlin to Rhine
              2 Artillerys moved from Berlin to Brandenburg
              1 Infantry moved from El Agheila to Tobruk
              1 Infantry moved from El Agheila to Kufra
      
          Place Units - Germans
              4 Tanks placed in Rhine
              3 Tanks placed in Bavaria
              1 Tank placed in Hamburg
      
          Turn Complete - Germans
              Germans collect 74 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.50
      French regular : 0.33
      Russians regular : -1.50
      Germans regular : 7.17
      British regular : 0.17
      Neutral regular : -1.67
      

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    • RE: Ghostbusters Game 2 (World at War)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Combat Move - Germans
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Game 2 (World at War)

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 1:42:28 PM
      Savegame

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    • Ghostbusters Game 2 (World at War)

      This is for the second game

      posted in Play Boardgames
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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Central Mongolia to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              6 infantry moved from Baltic States to Eastern Poland
              3 artilleries moved from Baltic States to Eastern Poland
              3 fighters moved from Belarus to Eastern Poland
              1 mech_infantry moved from Belarus to Eastern Poland
              1 armour moved from Belarus to Eastern Poland
              1 tactical_bomber moved from Belarus to Eastern Poland
              2 mech_infantrys moved from Novgorod to Eastern Poland
              1 fighter moved from Novgorod to Eastern Poland
              6 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Ukraine to Bessarabia
              1 infantry moved from Ukraine to Western Ukraine
              1 armour moved from Western Ukraine to Eastern Poland
              1 mech_infantry moved from Western Ukraine to Eastern Poland
              2 mech_infantrys moved from Ukraine to Eastern Poland
              1 fighter moved from Ukraine to Eastern Poland
              2 infantry moved from Bryansk to Western Ukraine
              1 infantry moved from Archangel to Novgorod
              1 artillery moved from Archangel to Novgorod
              1 infantry moved from Kansu to Suiyuyan
      
          Place Units - Russians
              2 mech_infantrys placed in Russia
              1 infantry and 2 mech_infantrys placed in Novgorod
              1 infantry and 2 mech_infantrys placed in Ukraine
              1 artillery and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
              2 submarines moved from 10 Sea Zone to 89 Sea Zone
              2 cruisers moved from 10 Sea Zone to 89 Sea Zone
              1 carrier moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 10 Sea Zone to 89 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              3 fighters moved from Western United States to Hawaiian Islands
              1 bomber moved from Western United States to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
              3 submarines moved from 101 Sea Zone to 108 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
              1 cruiser moved from 101 Sea Zone to 108 Sea Zone
              1 fighter moved from Western United States to Eastern United States
              4 mech_infantrys moved from Western United States to Eastern United States
              1 submarine moved from 54 Sea Zone to 26 Sea Zone
              1 destroyer moved from 54 Sea Zone to 26 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Eastern United States
              1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Hopei to Chahar
              1 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Yunnan to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Chinese win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Anhwe
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Suiyuyan
      
          Place Units - Chinese
              1 infantry placed in Hunan
              1 infantry placed in Suiyuyan
              1 infantry placed in Hopei
              1 artillery placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 97 Sea Zone to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 bomber moved from Malta to 98 Sea Zone
              1 tactical_bomber moved from Malta to 98 Sea Zone
              1 fighter moved from Malta to 98 Sea Zone
              1 armour moved from Iraq to 80 Sea Zone
              1 artillery moved from Iraq to 80 Sea Zone
              1 infantry moved from Iraq to 80 Sea Zone
              1 armour, 1 artillery, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
              1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 fighter moved from Syria to Anglo Egyptian Sudan
              1 cruiser moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from Shan State to Siam
              1 fighter moved from India to Siam
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                      1 destroyer owned by the British lost in 98 Sea Zone
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                      Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 3 : 3/3 hits, 1.17 expected hits
                      1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                  1 bomber owned by the British retreated
                  Italians win with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is -35
                  Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Casualties for Italians: 1 submarine
              Battle in Siam
                  British attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 2 infantry in Siam, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                  British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Anglo Egyptian Sudan
                  British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                      1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 bomber moved from 98 Sea Zone to Egypt
              1 fighter moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Syria to Egypt
              1 infantry moved from Burma to Shan State
              1 infantry moved from Burma to Yunnan
              1 fighter moved from Siam to Yunnan
              2 artilleries moved from India to Burma
              3 infantry moved from India to Burma
              3 aaGuns moved from India to Burma
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
              1 battleship moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 infantry moved from Rhodesia to Belgian Congo
              1 infantry moved from French West Africa to 87 Sea Zone
              1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
      
          Place Units - British
              2 armour and 8 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6
              British collect 23 PUs (4 lost to blockades); end with 23 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
      
          Place Units - UK_Pacific
              1 artillery, 1 fighter and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
              Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Italians regular : 2.67
      Japanese regular : 2.00
      British regular : -3.83
      

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Hopei to Chahar
              1 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Yunnan to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Chinese win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Anhwe
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Suiyuyan
      
          Place Units - Chinese
              1 infantry placed in Hunan
              1 infantry placed in Suiyuyan
              1 infantry placed in Hopei
              1 artillery placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : 1.67
      

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Buryatia
              2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Olgiy to Yenisey
              1 infantry moved from Olgiy to Kansu
              1 infantry moved from Vologda to Archangel
              1 artillery moved from Vologda to Archangel
              2 infantry moved from Russia to Bryansk
              6 infantry moved from Ukraine to Bessarabia
              1 mech_infantry moved from Ukraine to Western Ukraine
              1 armour moved from Ukraine to Western Ukraine
              2 infantry moved from Western Ukraine to Eastern Poland
              1 artillery moved from Western Ukraine to Eastern Poland
              2 infantry moved from Rostov to Ukraine
              6 infantry moved from Novgorod to Baltic States
              3 artilleries moved from Novgorod to Baltic States
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 126 Sea Zone to 112 Sea Zone
              1 mech_infantry moved from Smolensk to Belarus
              1 armour moved from Smolensk to Belarus
              1 fighter moved from Novgorod to Belarus
              8 infantry moved from Belarus to Eastern Poland
              1 artillery moved from Belarus to Eastern Poland
              1 fighter moved from Russia to Belarus
      
          Place Units - Russians
              1 fighter and 2 mech_infantrys placed in Novgorod
              1 fighter and 2 mech_infantrys placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 37 PUs
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 119 Sea Zone: 3 transports
              EDIT: Removing units owned by Germans from 119 Sea Zone: 1 carrier
              EDIT: Removing units owned by Germans from 119 Sea Zone: 1 fighter
              EDIT: Removing units owned by Germans from 119 Sea Zone: 1 tactical_bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Buryatia
              2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Olgiy to Yenisey
              1 infantry moved from Olgiy to Kansu
              1 infantry moved from Vologda to Archangel
              1 artillery moved from Vologda to Archangel
              2 infantry moved from Russia to Bryansk
              6 infantry moved from Ukraine to Bessarabia
              1 mech_infantry moved from Ukraine to Western Ukraine
              1 armour moved from Ukraine to Western Ukraine
              2 infantry moved from Western Ukraine to Eastern Poland
              1 artillery moved from Western Ukraine to Eastern Poland
              2 infantry moved from Rostov to Ukraine
              6 infantry moved from Novgorod to Baltic States
              3 artilleries moved from Novgorod to Baltic States
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 126 Sea Zone to 112 Sea Zone
              1 mech_infantry moved from Smolensk to Belarus
              1 armour moved from Smolensk to Belarus
              1 fighter moved from Novgorod to Belarus
              8 infantry moved from Belarus to Eastern Poland
              1 artillery moved from Belarus to Eastern Poland
              1 fighter moved from Russia to Belarus
      
          Place Units - Russians
              1 fighter and 2 mech_infantrys placed in Novgorod
              1 fighter and 2 mech_infantrys placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 bomber and 6 submarines; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 submarine moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from Hawaiian Islands to Western United States
              1 cruiser moved from 26 Sea Zone to 10 Sea Zone
              1 destroyer moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 armour moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Western United States
              1 infantry moved from Central United States to Eastern United States
              1 fighter moved from Eastern United States to Western United States
              1 bomber moved from Central United States to Western United States
      
          Place Units - Americans
              3 submarines placed in 10 Sea Zone
              3 submarines placed in 101 Sea Zone
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              4 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 3 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Hunan to Yunnan
              6 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 armour moved from Alexandria to 98 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              1 armour moved from 80 Sea Zone to Iraq
              1 artillery moved from 80 Sea Zone to Iraq
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              1 fighter moved from India to Iraq
              1 tactical_bomber moved from India to Iraq
              1 mech_infantry moved from Egypt to Syria
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 110 Sea Zone
                  British attack with 1 cruiser and 1 destroyer
                  Germans defend with 1 battleship
                      British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                  British win with 1 cruiser remaining. Battle score for attacker is 12
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 battleship
              Battle in Iraq
                  British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
                      1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/5 hits, 3.17 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
                  Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Casualties for Germans: 1 fighter
      
          Non Combat Move - British
              1 fighter moved from 97 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              1 tactical_bomber moved from 97 Sea Zone to Malta
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
              1 infantry moved from 87 Sea Zone to French West Africa
              1 fighter moved from Burma to India
              1 infantry moved from Burma to Shan State
              5 infantry moved from India to Burma
              1 fighter moved from Iraq to Syria
              1 tactical_bomber moved from Iraq to Syria
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 infantry moved from Malaya to Shan State
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
      
          Place Units - British
              1 fighter and 6 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
              British collect 30 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Italians regular : -2.33
      Japanese regular : 1.00
      Germans regular : 0.33
      Neutral_Axis regular : 0.00
      British regular : 2.83
      

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              4 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 3 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Hunan to Yunnan
              6 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 1.00
      

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Buryatia to Amur
              5 infantry moved from Buryatia to Amur
              2 aaGuns moved from Sakha to Amur
              6 infantry moved from Sakha to Amur
              2 infantry moved from Vyborg to Novgorod
              2 infantry moved from Baltic States to Novgorod
              1 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Caucasus to Rostov
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Ukraine
              1 infantry moved from Archangel to Novgorod
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              1 armour moved from Russia to Smolensk
              1 mech_infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Vologda
              1 artillery moved from Russia to Vologda
              1 submarine moved from 127 Sea Zone to 126 Sea Zone
              1 infantry moved from Karelia to Novgorod
              6 infantry moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
              1 fighter moved from Russia to Belarus
              1 tactical_bomber moved from Russia to Belarus
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              3 infantry placed in Ukraine
              1 fighter and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 1:04:17 PM
      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 1:01:23 PM
      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 12:58:40 PM
      Savegame

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