TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from French Indochina to China
1 infantry moved from French Indochina to India
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 infantry moved from Manchuria to China
1 bomber moved from Japan to China
1 fighter moved from Japan to China
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 carrier
British defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in China
Japanese attack with 1 bomber, 3 fighters and 4 infantry
British defend with 1 fighter; Americans defend with 1 fighter and 2 infantry
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 4 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 fighter and 2 infantry
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 4 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 fighter and 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from India to Kwantung
1 fighter moved from 47 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Manchuria
3 fighters moved from China to Manchuria
1 bomber moved from China to Manchuria
Place Units - Japanese
1 destroyer placed in 61 Sea Zone
1 factory placed in Kwantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
1 unit repaired.