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    Topics created by pr0c3ss

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      PvsJP

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      TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 1

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians

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      C&C Lebowski test

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      TripleA Turn Summary for game: New World Order 1939 Lebowski, version: 2.0.3

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy nothing; Remaining resources: 58 PUs;

      Turn Complete - Germans
                  Germans collect 62 PUs; end with 120 PUs total

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      M V C

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      gunna chill on this for a while mate….got too many games on at the mo…give it a while oh & if your still up for it, we’ll have another

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      Sensoy Battle

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      Make_It_RoundM

      Okay, here’s the premise for Chaos A&A.

      You two should start up a game between the two of you, as normal.

      However, before each of your nation’s turns, you will roll a die on the forum here.

      Type it out like this:

      <:>dice 1d6<:>

      Except take out the < and > signs. You’ll get something like this to appear:

      DiceRolling 1d6:
      (1)

      On the the result of a ‘6’, I will intervene with a random event, which will change WWII forever.

      I will give you detailed instructions on the effects if and when this happens; otherwise, I will remain a silent observer.

      You have your marching orders, gentlemen! Good luck… and God speed.

      Admiral Yorkenhaus
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      Sir Williams v Ginger

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      TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

      Game History

      Round :1

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Research Technology - Japanese
                  Japanese spend 5 on tech rolls
                      Japanese roll 2 and gets 0 hits
                  Japanese removing all Technology Tokens after unsuccessful research.

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 fighter moved from Formosa to Kwangtung
                  1 infantry moved from Kiangsi to Kwangtung
                  1 infantry moved from Kiangsi to Kwangtung
                  1 fighter moved from Kiangsu to Kwangtung
                  1 infantry moved from Kiangsu to Anhwe
                        Japanese take Anhwe from Chinese
                  3 infantry moved from Shantung to Anhwe
                  1 artillery moved from Shantung to Anhwe
                  1 artillery moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  2 infantry moved from Jehol to Chahar
                  1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                  1 transport moved from 20 Sea Zone to 19 Sea Zone
                  1 infantry moved from Kiangsi to Hunan
                  1 artillery moved from Kiangsi to Hunan
                  1 tactical_bomber moved from Kiangsu to Hunan
                  1 fighter moved from Okinawa to Kiangsu
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 mech_infantry moved from Manchuria to Chahar

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 1 :  1/3 hits
                          Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                          1 infantry owned by the Chinese lost in Hunan
                          Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                          Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Kwangtung
                      Japanese attack with 2 fighters and 2 infantry
                      British defend with 1 harbour and 2 infantry
                          Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 1 :  0/4 hits
                          UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  2/2 hits
                          1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung
                          Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 :  1/2 hits
                          UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                          1 infantry owned by the British lost in Kwangtung
                          Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 :  2/2 hits
                          UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                          1 infantry owned by the British lost in Kwangtung
                      Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                      Casualties for Japanese: 1 fighter and 1 infantry
                      Casualties for British: 2 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Kwangtung to Kwangsi
                  1 infantry moved from 19 Sea Zone to Shantung
                  2 tactical_bombers moved from Japan to Jehol
                  1 carrier moved from 6 Sea Zone to 19 Sea Zone
                  2 fighters moved from 6 Sea Zone to 19 Sea Zone
                  1 tactical_bomber moved from Hunan to Kwangsi

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  1 infantry placed in Japan
                  Japanese undo move 2.
                  1 submarine placed in 6 Sea Zone
                  1 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                  Japanese collect 31 PUs (1 lost to blockades); end with 31 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 flag, 1 infantry
          Paulau Island : 1 flag, 1 infantry
          Shantung : 1 flag, 1 infantry
          Kwangsi : 1 flag, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
          Korea : 1 flag, 1 aaGun, 1 fighter and 4 infantry
          Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
          Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
          Jehol : 1 flag, 2 tactical_bombers
          Siam : 1 flag, 2 infantry
          Manchuria : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
          Hunan : 1 flag, 1 artillery
          Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
          Anhwe : 1 flag, 1 artillery and 4 infantry
          Kwangtung : 1 flag, 1 harbour and 1 infantry
          33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
          19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
          6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 2 tactical_bombers and 1 transport

      Production/PUs Summary :

      Germans : 37 / 47
          Russians : 37 / 39
          Japanese : 32 / 31
          Americans : 52 / 52
          Chinese : 9 / 12
          British : 28 / 28
          UK_Pacific : 14 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 14 / 19
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 5 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

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      C V C 2

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      TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

      Game History

      Round :8

      Purchase Units - Italians
                  Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to Southern France
                  1 artillery moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Greater Southern Germany

      Combat - Italians
                  Battle in Greater Southern Germany
                      Italians attack with 1 armour
                      Russians defend with 1 artillery
                          Italians roll dice for 1 armour in Greater Southern Germany, round 1 :  0/1 hits
                          Russians roll dice for 1 artillery in Greater Southern Germany, round 1 :  1/1 hits
                          1 armour owned by the Italians lost in Greater Southern Germany
                      Russians win with 1 artillery remaining. Battle score for attacker is -6
                      Casualties for Italians: 1 armour
                  Battle in Southern France
                      Italians attack with 1 armour, 1 artillery and 2 infantry
                      Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  3/4 hits
                          Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                          1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                      Italians win, taking Southern France from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 artillery and 1 infantry

      Non Combat Move - Italians

      Place Units - Italians
                  1 artillery and 2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,6,2
                  Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total

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      C v C

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      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry and 1 transport moved from 68 Sea Zone to 87 Sea Zone
                  1 infantry moved from 87 Sea Zone to French West Africa

      Combat - ANZAC
                  Battle in French West Africa

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 7 PUs; end with 7 PUs total

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