Axis win for controlling 8 VCs or 6 blabla :|
Posts made by pr0c3ss
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RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 64 / 74
Russians : 4 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 12 / 0
UK_Pacific : 10 / 10
Italians : 38 / 57
ANZAC : 14 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Western Australia to Malaya
2 fighters moved from Northern Territory to Malaya
2 fighters moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,6,2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 6 PUs (8 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 3 fighters
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Western Australia : 1 flag, 2 fighters
Java : 1 flag, 1 artillery and 1 infantry
62 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 64 / 74
Russians : 4 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 12 / 0
UK_Pacific : 10 / 10
Italians : 38 / 57
ANZAC : 14 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flag
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 13 / 0
UK_Pacific : 10 / 10
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 armour moved from India to Burma
1 fighter moved from Burma to Malaya
1 infantry moved from India to West IndiaCombat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 artillery, 1 fighter and 3 infantry in Malaya, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Malaya, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from India to West India
1 fighter moved from Malaya to Shan StateTurn Complete - British
Territory Summary for British :
Shan State : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 1 fighter
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 artillery and 2 infantry
39 Sea Zone : 1 flag, 1 submarine
West India : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Rhodesia : 1 flag, 2 infantry
91 Sea Zone : 1 flag, 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 52 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 13 / 0
UK_Pacific : 10 / 0
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Anhwe to Kiangsu
3 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Kiangsu, round 1 : 0/5 hits
Japanese roll dice for 1 artillery in Kiangsu, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsu, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag, 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Kansu : 1 flag, 2 infantry
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 55 / 62
Americans : 52 / 71
Chinese : 16 / 24
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
5 battleships moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to West IndiesNon Combat Move - Americans
2 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
West Indies : 1 flag, 1 bomber
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
84 Sea Zone : 1 flag, 2 infantry and 1 transport
Brazil : 1 flag, 2 infantry and 1 mech_infantry
91 Sea Zone : 1 flag, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 infantry, 6 submarines and 1 transportProduction/PUs Summary :
Germans : 64 / 74
Russians : 9 / 14
Japanese : 62 / 62
Americans : 52 / 71
Chinese : 9 / 20
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Italians
1 armour moved from Vologda to Russia
4 infantry moved from Kweichow to Hunan
2 infantry moved from Chahar to Jehol
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Jehol
1 infantry moved from Tsagaan Olom to OlgiyCombat - Russians
Battle in Jehol
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Jehol to Hunan
1 tactical_bomber moved from Jehol to HunanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs totalTerritory Summary for Russians :
Jehol : 1 flag, 2 infantry
Hunan : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 29 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 64 / 74
Russians : 13 / 14
Japanese : 54 / 59
Americans : 52 / 74
Chinese : 13 / 20
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 29 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 60 / 70
Russians : 16 / 22
Japanese : 55 / 59
Americans : 52 / 74
Chinese : 12 / 20
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 30 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Western Australia to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 fighter moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,3,6,3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 flag, 2 fighters
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Western Australia : 1 flag, 1 fighter
Java : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 60 / 70
Russians : 16 / 22
Japanese : 55 / 59
Americans : 52 / 74
Chinese : 12 / 20
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 30 / 47
ANZAC : 14 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 infantry placed in India
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour and 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flag
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 70
Russians : 20 / 22
Japanese : 55 / 59
Americans : 52 / 74
Chinese : 12 / 20
British : 13 / 0
UK_Pacific : 7 / 7
Italians : 22 / 38
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 battleship moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to India
3 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Shan State
1 artillery moved from India to BurmaCombat - British
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter moved from India to BurmaTurn Complete - British
Territory Summary for British :
Shan State : 1 flag, 3 aaGuns, 1 artillery and 3 infantry
Burma : 1 flag, 1 artillery and 1 fighter
India : 1 flag, 1 airfield, 1 harbour and 1 infantry
39 Sea Zone : 1 flag, 1 submarine
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Rhodesia : 1 flag, 2 infantry
91 Sea Zone : 1 flag, 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 60 / 70
Russians : 20 / 22
Japanese : 55 / 59
Americans : 52 / 74
Chinese : 12 / 20
British : 13 / 0
UK_Pacific : 7 / 0
Italians : 22 / 38
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Anhwe
5 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Anhwe, round 1 : 0/7 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 5 infantry
Anhwe : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 60 / 70
Russians : 20 / 22
Japanese : 56 / 59
Americans : 52 / 74
Chinese : 12 / 20
British : 13 / 0
UK_Pacific : 6 / 9
Italians : 22 / 38
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
4 submarines moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
3 battleships moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 84 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to SiberiaCombat - Americans
Battle in SiberiaNon Combat Move - Americans
Place Units - Americans
1 battleship, 2 carriers and 1 transport placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
Siberia : 1 flag, 1 infantry and 1 mech_infantry
5 Sea Zone : 1 flag, 1 transport
Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
84 Sea Zone : 1 flag, 2 infantry and 1 transport
101 Sea Zone : 1 flag, 5 battleships, 3 carriers, 1 cruiser, 6 submarines and 1 transport
Brazil : 1 flag, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 60 / 70
Russians : 20 / 22
Japanese : 58 / 59
Americans : 52 / 74
Chinese : 10 / 17
British : 13 / 0
UK_Pacific : 6 / 9
Italians : 22 / 38
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Vyborg to Karelia
1 artillery moved from Vyborg to Karelia
1 infantry moved from Suiyuyan to Tsagaan Olom
4 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Shensi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Hunan
1 fighter moved from Shensi to Hunan
1 mech_infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Ukraine to RostovCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 1 : 1/2 hits
Germans roll dice for 3 infantry in Karelia, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
1 artillery owned by the Russians lost in Karelia
Germans win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to KweichowPlace Units - Russians
1 armour and 9 infantry placed in Russia
Russians undo move 1.
2 armour and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Kiangsu : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag, 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Rostov : 1 flag, 3 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 22 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
127 Sea Zone : 1 flag, 1 transport
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
126 Sea Zone : 1 flag, 1 battleship and 2 submarinesProduction/PUs Summary :
Germans : 60 / 70
Russians : 22 / 22
Japanese : 48 / 62
Americans : 52 / 72
Chinese : 15 / 17
British : 13 / 0
UK_Pacific : 9 / 9
Italians : 22 / 38
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
French take Anglo Egyptian Sudan from Italians
1 infantry moved from Syria to IraqCombat - French
Battle in Iraq
French attack with 1 infantry
Neutral_Axis defend with 2 infantry
French roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Neutral_Axis lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 54 / 57
Russians : 28 / 39
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 11 / 17
British : 13 / 0
UK_Pacific : 9 / 9
Italians : 22 / 38
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 cruisers in Java, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 flag, 1 fighter
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Western Australia : 1 flag, 1 fighter
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 cruisers and 1 transport
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 54 / 57
Russians : 28 / 39
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 11 / 17
British : 13 / 0
UK_Pacific : 9 / 9
Italians : 23 / 38
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 fighterTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flag
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 57
Russians : 30 / 39
Japanese : 56 / 62
Americans : 52 / 72
Chinese : 11 / 17
British : 15 / 0
UK_Pacific : 9 / 9
Italians : 18 / 28
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 artillery moved from India to Burma
1 mech_infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 mech_infantry in Iraq, round 1 : 1/1 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from India to Burma
3 aaGuns moved from India to BurmaTurn Complete - British
Territory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery and 4 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 1 submarine
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Rhodesia : 1 flag, 2 infantry
106 Sea Zone : 1 flag, 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 54 / 57
Russians : 30 / 39
Japanese : 56 / 62
Americans : 52 / 72
Chinese : 11 / 17
British : 15 / 0
UK_Pacific : 9 / 0
Italians : 18 / 28
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: C v Cposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Hopei to Chahar
5 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kweichow : 1 flag, 1 artillery and 6 infantry
Chahar : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 54 / 57
Russians : 30 / 39
Japanese : 56 / 62
Americans : 52 / 72
Chinese : 11 / 17
British : 15 / 0
UK_Pacific : 9 / 14
Italians : 18 / 28
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0