Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. pr0c3ss
    3. Posts
    P
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 3,077
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by pr0c3ss

    • RE: C v C

      Axis win for controlling 8 VCs or 6 blabla :|

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Production/PUs Summary :

      Germans : 64 / 74
          Russians : 4 / 14
          Japanese : 52 / 62
          Americans : 52 / 71
          Chinese : 16 / 24
          British : 12 / 0
          UK_Pacific : 10 / 10
          Italians : 38 / 57
          ANZAC : 14 / 13
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Western Australia to Malaya
                  2 fighters moved from Northern Territory to Malaya
                  2 fighters moved from New South Wales to Western Australia

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,6,2
                      Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
                  ANZAC collect 6 PUs (8 lost to blockades); end with 8 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

      Territory Summary for ANZAC :

      Malaya : 1 flag, 3 fighters
          Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Western Australia : 1 flag, 2 fighters
          Java : 1 flag, 1 artillery and 1 infantry
          62 Sea Zone : 1 flag, 1 destroyer

      Production/PUs Summary :

      Germans : 64 / 74
          Russians : 4 / 14
          Japanese : 52 / 62
          Americans : 52 / 71
          Chinese : 16 / 24
          British : 12 / 0
          UK_Pacific : 10 / 10
          Italians : 38 / 57
          ANZAC : 14 / 13
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Place Units - UK_Pacific
                  1 artillery and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 1 artillery and 1 infantry
                      Some Units in Malaya change ownership: 1 harbour

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major
          41 Sea Zone : 1 flag
          43 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 64 / 74
          Russians : 9 / 14
          Japanese : 52 / 62
          Americans : 52 / 71
          Chinese : 16 / 24
          British : 13 / 0
          UK_Pacific : 10 / 10
          Italians : 29 / 47
          ANZAC : 14 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Combat Move - British
                  3 infantry moved from Shan State to Malaya
                  1 artillery moved from Shan State to Malaya
                  1 armour moved from India to Burma
                  1 fighter moved from Burma to Malaya
                  1 infantry moved from India to West India

      Combat - British
                  Battle in Malaya
                      British attack with 1 artillery, 1 fighter and 3 infantry
                      Japanese defend with 1 armour and 1 harbour
                          British roll dice for 1 artillery, 1 fighter and 3 infantry in Malaya, round 1 :  2/5 hits
                          Japanese roll dice for 1 armour in Malaya, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 armour owned by the Japanese lost in Malaya
                      British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 armour moved from Burma to Shan State
                  1 artillery moved from Burma to Shan State
                  1 infantry moved from India to West India
                  1 fighter moved from Malaya to Shan State

      Turn Complete - British

      Territory Summary for British :

      Shan State : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 1 fighter
          India : 1 flag, 1 airfield and 1 harbour
          Malaya : 1 flag, 1 artillery and 2 infantry
          39 Sea Zone : 1 flag, 1 submarine
          West India : 1 flag, 2 infantry
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
          New Brunswick Nova Scotia : 1 flag, 1 harbour
          Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
          Rhodesia : 1 flag, 2 infantry
          91 Sea Zone : 1 flag, 1 battleship and 1 submarine

      Production/PUs Summary :

      Germans : 64 / 74
          Russians : 9 / 14
          Japanese : 52 / 62
          Americans : 52 / 71
          Chinese : 16 / 24
          British : 13 / 0
          UK_Pacific : 10 / 0
          Italians : 29 / 47
          ANZAC : 14 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 6 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Anhwe to Shantung
                        Chinese take Shantung from Japanese
                  5 infantry moved from Anhwe to Kiangsu
                  3 infantry moved from Hunan to Yunnan
                  2 infantry moved from Hunan to Kwangsi

      Combat - Chinese
                  Battle in Kiangsu
                      Chinese attack with 5 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 5 infantry in Kiangsu, round 1 :  0/5 hits
                          Japanese roll dice for 1 artillery in Kiangsu, round 1 :  0/1 hits
                          Chinese roll dice for 5 infantry in Kiangsu, round 2 :  2/5 hits
                          Japanese roll dice for 1 artillery in Kiangsu, round 2 :  1/1 hits
                          1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsu
                      Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Chinese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Yunnan, round 1 :  0/3 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                          Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Kwangsi
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kwangsi, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kwangsi
                          Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 6 :  0/1 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 6 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 7 :  0/1 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 7 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 8 :  1/1 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 8 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                      Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu
                  1 infantry placed in Shensi
                  1 infantry placed in Hopei
                  1 infantry placed in Anhwe
                  1 infantry placed in Kwangsi

      Turn Complete - Chinese
                  Chinese collect 16 PUs; end with 18 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

      Territory Summary for Chinese :

      Shantung : 1 flag, 1 infantry
          Kwangsi : 1 flag, 2 infantry
          Kiangsu : 1 flag, 4 infantry
          Shensi : 1 flag, 1 infantry
          Yunnan : 1 flag, 2 infantry
          Kansu : 1 flag, 2 infantry
          Hopei : 1 flag, 1 infantry
          Anhwe : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 64 / 74
          Russians : 9 / 14
          Japanese : 55 / 62
          Americans : 52 / 71
          Chinese : 16 / 24
          British : 13 / 0
          UK_Pacific : 7 / 7
          Italians : 29 / 47
          ANZAC : 14 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  4 fighters moved from Eastern United States to 101 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                  5 battleships moved from 101 Sea Zone to 91 Sea Zone
                  4 fighters moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  3 carriers moved from 101 Sea Zone to 91 Sea Zone
                  6 submarines moved from 101 Sea Zone to 91 Sea Zone
                  1 bomber moved from Eastern United States to West Indies

      Non Combat Move - Americans
                  2 mech_infantrys moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Western United States

      Place Units - Americans
                  1 armour and 1 infantry placed in Western United States
                  1 fighter placed in Eastern United States
                  1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,6
                  Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      Territory Summary for Americans :

      Guam : 1 flag, 1 airfield
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
          Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
          Midway : 1 flag, 1 airfield
          10 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
          West Indies : 1 flag, 1 bomber
          Central United States : 1 flag, 1 factory_major
          Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
          84 Sea Zone : 1 flag, 2 infantry and 1 transport
          Brazil : 1 flag, 2 infantry and 1 mech_infantry
          91 Sea Zone : 1 flag, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 infantry, 6 submarines and 1 transport

      Production/PUs Summary :

      Germans : 64 / 74
          Russians : 9 / 14
          Japanese : 62 / 62
          Americans : 52 / 71
          Chinese : 9 / 20
          British : 13 / 0
          UK_Pacific : 7 / 7
          Italians : 29 / 47
          ANZAC : 14 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 armour moved from Russia to Vologda
                        Russians take Vologda from Italians
                  1 armour moved from Vologda to Russia
                  4 infantry moved from Kweichow to Hunan
                  2 infantry moved from Chahar to Jehol
                  1 fighter moved from Kweichow to Jehol
                  1 tactical_bomber moved from Kweichow to Jehol
                  1 infantry moved from Tsagaan Olom to Olgiy

      Combat - Russians
                  Battle in Jehol
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 :  1/4 hits
                          Japanese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Jehol
                      Russians win, taking Jehol from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Jehol to Hunan
                  1 tactical_bomber moved from Jehol to Hunan

      Place Units - Russians
                  7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 13 PUs; end with 14 PUs total

      Territory Summary for Russians :

      Jehol : 1 flag, 2 infantry
          Hunan : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
          Olgiy : 1 flag, 1 infantry
          Dzavhan : 1 flag
          Tsagaan Olom : 1 flag
          Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 29 infantry
          Volgograd : 1 flag, 1 factory_minor and 1 infantry
          115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 64 / 74
          Russians : 13 / 14
          Japanese : 54 / 59
          Americans : 52 / 74
          Chinese : 13 / 20
          British : 13 / 0
          UK_Pacific : 7 / 7
          Italians : 29 / 47
          ANZAC : 14 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Production/PUs Summary :

      Germans : 60 / 70
          Russians : 16 / 22
          Japanese : 55 / 59
          Americans : 52 / 74
          Chinese : 12 / 20
          British : 13 / 0
          UK_Pacific : 7 / 7
          Italians : 30 / 47
          ANZAC : 14 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Western Australia to 42 Sea Zone
                  1 fighter moved from Northern Territory to 42 Sea Zone
                  1 fighter moved from Queensland to 42 Sea Zone

      Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 3 fighters
                      Japanese defend with 1 battleship, 3 submarines and 1 transport
                      3 submarines owned by the Japanese Submerged
                          ANZAC roll dice for 3 fighters in 42 Sea Zone, round 1 :  3/3 hits
                          Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                          1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                      ANZAC win with 3 fighters remaining. Battle score for attacker is 27
                      Casualties for Japanese: 1 battleship and 1 transport

      Non Combat Move - ANZAC
                  2 fighters moved from 42 Sea Zone to Northern Territory
                  1 fighter moved from 42 Sea Zone to Western Australia

      Place Units - ANZAC
                  2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,3,6,3,1
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
                  ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
          Northern Territory : 1 flag, 2 fighters
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
          Western Australia : 1 flag, 1 fighter
          Java : 1 flag, 1 artillery and 1 infantry

      Production/PUs Summary :

      Germans : 60 / 70
          Russians : 16 / 22
          Japanese : 55 / 59
          Americans : 52 / 74
          Chinese : 12 / 20
          British : 13 / 0
          UK_Pacific : 7 / 7
          Italians : 30 / 47
          ANZAC : 14 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Place Units - UK_Pacific
                  1 infantry placed in India
                  1 armour placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 7 PUs total
                  Some Units in India change ownership: 1 armour and 1 infantry

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major
          41 Sea Zone : 1 flag
          43 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 60 / 70
          Russians : 20 / 22
          Japanese : 55 / 59
          Americans : 52 / 74
          Chinese : 12 / 20
          British : 13 / 0
          UK_Pacific : 7 / 7
          Italians : 22 / 38
          ANZAC : 14 / 20
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Combat Move - British
                  1 battleship moved from 106 Sea Zone to 91 Sea Zone
                  1 submarine moved from 106 Sea Zone to 91 Sea Zone
                  1 infantry moved from Burma to India
                  3 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese
                  1 artillery moved from Burma to Shan State
                  1 artillery moved from India to Burma

      Combat - British

      Non Combat Move - British
                  3 aaGuns moved from Burma to Shan State
                  1 fighter moved from India to Burma

      Turn Complete - British

      Territory Summary for British :

      Shan State : 1 flag, 3 aaGuns, 1 artillery and 3 infantry
          Burma : 1 flag, 1 artillery and 1 fighter
          India : 1 flag, 1 airfield, 1 harbour and 1 infantry
          39 Sea Zone : 1 flag, 1 submarine
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
          New Brunswick Nova Scotia : 1 flag, 1 harbour
          Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
          Rhodesia : 1 flag, 2 infantry
          91 Sea Zone : 1 flag, 1 battleship and 1 submarine

      Production/PUs Summary :

      Germans : 60 / 70
          Russians : 20 / 22
          Japanese : 55 / 59
          Americans : 52 / 74
          Chinese : 12 / 20
          British : 13 / 0
          UK_Pacific : 7 / 0
          Italians : 22 / 38
          ANZAC : 14 / 20
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 artillery moved from Kweichow to Yunnan
                  4 infantry moved from Kweichow to Yunnan
                  2 infantry moved from Kweichow to Anhwe
                  5 infantry moved from Chahar to Anhwe

      Combat - Chinese
                  Battle in Anhwe
                      Chinese attack with 7 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 7 infantry in Anhwe, round 1 :  0/7 hits
                          Japanese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                          1 infantry owned by the Chinese lost in Anhwe
                          Chinese roll dice for 6 infantry in Anhwe, round 2 :  2/6 hits
                          Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Anhwe
                      Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 1 artillery and 4 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 1 :  1/5 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 1 :  1/1 hits
                          1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  5 infantry placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 14 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

      Territory Summary for Chinese :

      Yunnan : 1 flag, 1 artillery and 3 infantry
          Hunan : 1 flag, 5 infantry
          Anhwe : 1 flag, 6 infantry

      Production/PUs Summary :

      Germans : 60 / 70
          Russians : 20 / 22
          Japanese : 56 / 59
          Americans : 52 / 74
          Chinese : 12 / 20
          British : 13 / 0
          UK_Pacific : 6 / 9
          Italians : 22 / 38
          ANZAC : 14 / 20
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 infantry and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Americans
                  4 submarines moved from 89 Sea Zone to 101 Sea Zone
                  1 cruiser moved from 89 Sea Zone to 101 Sea Zone
                  3 battleships moved from 89 Sea Zone to 101 Sea Zone
                  2 infantry and 1 transport moved from 66 Sea Zone to 84 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                  1 infantry moved from 5 Sea Zone to Siberia
                  1 mech_infantry moved from 5 Sea Zone to Siberia

      Combat - Americans
                  Battle in Siberia

      Non Combat Move - Americans

      Place Units - Americans
                  1 battleship, 2 carriers and 1 transport placed in 101 Sea Zone
                  2 artilleries placed in Eastern United States
                  1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      Territory Summary for Americans :

      Guam : 1 flag, 1 airfield
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
          Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
          Midway : 1 flag, 1 airfield
          Siberia : 1 flag, 1 infantry and 1 mech_infantry
          5 Sea Zone : 1 flag, 1 transport
          Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
          Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
          84 Sea Zone : 1 flag, 2 infantry and 1 transport
          101 Sea Zone : 1 flag, 5 battleships, 3 carriers, 1 cruiser, 6 submarines and 1 transport
          Brazil : 1 flag, 2 infantry and 1 mech_infantry

      Production/PUs Summary :

      Germans : 60 / 70
          Russians : 20 / 22
          Japanese : 58 / 59
          Americans : 52 / 74
          Chinese : 10 / 17
          British : 13 / 0
          UK_Pacific : 6 / 9
          Italians : 22 / 38
          ANZAC : 14 / 20
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Purchase Units - Russians
                  Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  7 infantry moved from Bryansk to Russia
                  2 artilleries moved from Bryansk to Russia
                  1 infantry moved from Vyborg to Karelia
                  1 artillery moved from Vyborg to Karelia
                  1 infantry moved from Suiyuyan to Tsagaan Olom
                  4 infantry moved from Shensi to Kweichow
                  1 mech_infantry moved from Shensi to Hunan
                        Chinese take Hunan from Japanese
                  1 armour moved from Shensi to Hunan
                  1 tactical_bomber moved from Shensi to Hunan
                  1 fighter moved from Shensi to Hunan
                  1 mech_infantry moved from Anhwe to Kiangsu
                        Chinese take Kiangsu from Japanese
                  3 infantry moved from Ukraine to Rostov

      Combat - Russians
                  Battle in Karelia
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 3 infantry
                          Russians roll dice for 1 artillery and 1 infantry in Karelia, round 1 :  1/2 hits
                          Germans roll dice for 3 infantry in Karelia, round 1 :  1/3 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                          Russians roll dice for 1 artillery in Karelia, round 2 :  0/1 hits
                          Germans roll dice for 2 infantry in Karelia, round 2 :  1/2 hits
                          1 artillery owned by the Russians lost in Karelia
                      Germans win with 2 infantry remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 artillery and 1 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Bryansk to Russia
                  1 fighter moved from Hunan to Kweichow
                  1 tactical_bomber moved from Hunan to Kweichow

      Place Units - Russians
                  1 armour and 9 infantry placed in Russia
                  Russians undo move 1.
                  2 armour and 8 infantry placed in Russia
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total

      Territory Summary for Russians :

      Kiangsu : 1 flag, 1 mech_infantry
          Kweichow : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
          Hunan : 1 flag, 1 armour and 1 mech_infantry
          Chahar : 1 flag, 2 infantry
          Olgiy : 1 flag
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          Tsagaan Olom : 1 flag, 1 infantry
          Rostov : 1 flag, 3 infantry
          Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 22 infantry
          Ukraine : 1 flag, 1 factory_minor and 1 infantry
          Volgograd : 1 flag, 1 factory_minor and 1 infantry
          127 Sea Zone : 1 flag, 1 transport
          115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
          126 Sea Zone : 1 flag, 1 battleship and 2 submarines

      Production/PUs Summary :

      Germans : 60 / 70
          Russians : 22 / 22
          Japanese : 48 / 62
          Americans : 52 / 72
          Chinese : 15 / 17
          British : 13 / 0
          UK_Pacific : 9 / 9
          Italians : 22 / 38
          ANZAC : 14 / 20
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :3

      Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                        French take Anglo Egyptian Sudan from Italians
                  1 infantry moved from Syria to Iraq

      Combat - French
                  Battle in Iraq
                      French attack with 1 infantry
                      Neutral_Axis defend with 2 infantry
                          French roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                          Neutral_Axis roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                          1 infantry owned by the French and 1 infantry owned by the Neutral_Axis lost in Iraq
                      Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Neutral_Axis: 1 infantry
                      Casualties for French: 1 infantry

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Anglo Egyptian Sudan : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 54 / 57
          Russians : 28 / 39
          Japanese : 52 / 62
          Americans : 52 / 72
          Chinese : 11 / 17
          British : 13 / 0
          UK_Pacific : 9 / 9
          Italians : 22 / 38
          ANZAC : 14 / 20
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  2 cruisers moved from 62 Sea Zone to 42 Sea Zone
                        ANZAC take 42 Sea Zone from Japanese
                  1 artillery moved from 42 Sea Zone to Java
                  1 infantry moved from 42 Sea Zone to Java

      Combat - ANZAC
                  Battle in Java
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 2 cruisers in Java, round 1 :  1/2 hits
                          Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Java
                      ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Territory Summary for ANZAC :

      Malaya : 1 flag, 1 infantry
          Queensland : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 infantry
          Northern Territory : 1 flag, 1 fighter
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Western Australia : 1 flag, 1 fighter
          Java : 1 flag, 1 artillery and 1 infantry
          42 Sea Zone : 1 flag, 2 cruisers and 1 transport
          62 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Germans : 54 / 57
          Russians : 28 / 39
          Japanese : 52 / 62
          Americans : 52 / 72
          Chinese : 11 / 17
          British : 13 / 0
          UK_Pacific : 9 / 9
          Italians : 23 / 38
          ANZAC : 14 / 20
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :3

      Place Units - UK_Pacific
                  1 artillery and 1 fighter placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 9 PUs; end with 9 PUs total
                  Some Units in India change ownership: 1 artillery and 1 fighter

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major
          41 Sea Zone : 1 flag
          43 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 54 / 57
          Russians : 30 / 39
          Japanese : 56 / 62
          Americans : 52 / 72
          Chinese : 11 / 17
          British : 15 / 0
          UK_Pacific : 9 / 9
          Italians : 18 / 28
          ANZAC : 10 / 12
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :3

      Combat Move - British
                  1 artillery moved from India to Burma
                  1 mech_infantry moved from Trans-Jordan to Iraq
                  1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                  1 submarine moved from 39 Sea Zone to 43 Sea Zone

      Combat - British
                  Battle in 41 Sea Zone
                      British attack with 1 destroyer
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 41 Sea Zone
                      British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 43 Sea Zone
                      British attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                          British roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                      British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Iraq
                      British attack with 1 mech_infantry
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 mech_infantry in Iraq, round 1 :  1/1 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                          1 infantry owned by the Neutral_Axis lost in Iraq
                          British roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                          Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                          1 mech_infantry owned by the British lost in Iraq
                      Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -1
                      Casualties for Neutral_Axis: 1 infantry
                      Casualties for British: 1 mech_infantry

      Non Combat Move - British
                  2 infantry moved from India to Burma
                  3 aaGuns moved from India to Burma

      Turn Complete - British

      Territory Summary for British :

      Burma : 1 flag, 3 aaGuns, 1 artillery and 4 infantry
          India : 1 flag, 1 airfield and 1 harbour
          Malaya : 1 flag, 1 harbour
          41 Sea Zone : 1 flag, 1 destroyer
          43 Sea Zone : 1 flag, 1 submarine
          39 Sea Zone : 1 flag, 1 submarine
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
          Gibraltar : 1 flag, 1 harbour
          New Brunswick Nova Scotia : 1 flag, 1 harbour
          Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
          Rhodesia : 1 flag, 2 infantry
          106 Sea Zone : 1 flag, 1 battleship and 1 submarine

      Production/PUs Summary :

      Germans : 54 / 57
          Russians : 30 / 39
          Japanese : 56 / 62
          Americans : 52 / 72
          Chinese : 11 / 17
          British : 15 / 0
          UK_Pacific : 9 / 0
          Italians : 18 / 28
          ANZAC : 10 / 12
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  5 infantry moved from Hopei to Chahar
                  5 infantry moved from Szechwan to Kweichow
                        Chinese take Kweichow from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 artillery and 1 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 11 PUs; end with 11 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

      Territory Summary for Chinese :

      Kweichow : 1 flag, 1 artillery and 6 infantry
          Chahar : 1 flag, 5 infantry

      Production/PUs Summary :

      Germans : 54 / 57
          Russians : 30 / 39
          Japanese : 56 / 62
          Americans : 52 / 72
          Chinese : 11 / 17
          British : 15 / 0
          UK_Pacific : 9 / 14
          Italians : 18 / 28
          ANZAC : 10 / 12
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      P
      pr0c3ss
    • 1
    • 2
    • 150
    • 151
    • 152
    • 153
    • 154
    • 152 / 154