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    Posts made by pr0c3ss

    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :7

      Combat Move - British
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese
                  3 infantry moved from Burma to India
                  1 fighter moved from Burma to India

      Combat - British

      Non Combat Move - British

      Place Units - British
                  1 submarine placed in 110 Sea Zone
                  1 transport placed in 109 Sea Zone

      Turn Complete - British
                  British collect 15 PUs; end with 16 PUs total

      Territory Summary for British :

      Shan State : 1 flag, 1 infantry
          Burma : 1 flag, 3 aaGuns, 1 fighter and 2 infantry
          India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 11 infantry
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
          New Brunswick Nova Scotia : 1 flag, 1 harbour
          Scotland : 1 flag, 1 airfield and 1 infantry
          United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
          75 Sea Zone : 1 flag, 1 destroyer
          109 Sea Zone : 1 flag, 1 transport
          101 Sea Zone : 1 flag, 1 submarine
          110 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Germans : 56 / 71
          Russians : 7 / 10
          Japanese : 66 / 75
          Americans : 52 / 77
          Chinese : 0 / 0
          British : 15 / 16
          UK_Pacific : 5 / 2
          Italians : 51 / 72
          ANZAC : 10 / 15
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs total

      Territory Summary for Chinese :

      Production/PUs Summary :

      Germans : 56 / 71
          Russians : 7 / 10
          Japanese : 67 / 75
          Americans : 52 / 77
          Chinese : 0 / 0
          British : 15 / 14
          UK_Pacific : 4 / 11
          Italians : 51 / 72
          ANZAC : 10 / 15
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 7 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 cruisers moved from 33 Sea Zone to 20 Sea Zone
                        Americans take 20 Sea Zone from Japanese
                  1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                  1 artillery moved from 20 Sea Zone to Kwangtung
                  1 battleship moved from 33 Sea Zone to 20 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                  1 infantry moved from 35 Sea Zone to Philippines
                  2 cruisers moved from 33 Sea Zone to 35 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                  4 carriers moved from 33 Sea Zone to 35 Sea Zone
                  7 fighters moved from 33 Sea Zone to Philippines
                  1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                  1 infantry moved from 20 Sea Zone to Kwangtung
                  3 destroyers moved from 33 Sea Zone to 20 Sea Zone
                  1 tactical_bomber moved from 33 Sea Zone to Philippines
                  1 submarine moved from 33 Sea Zone to 36 Sea Zone
                  1 submarine moved from 33 Sea Zone to 43 Sea Zone
                  1 submarine moved from 33 Sea Zone to 44 Sea Zone
                  1 submarine moved from 33 Sea Zone to 42 Sea Zone
                        Americans take 42 Sea Zone from Japanese
                  3 submarines moved from 33 Sea Zone to 56 Sea Zone
                  4 armour moved from Western United States to 10 Sea Zone
                  1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  3 armour, 2 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone

      Combat - Americans
                  Battle in Philippines
                      Americans attack with 7 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 cruiser in Philippines, round 1 :  1/1 hits
                          Japanese roll dice for 1 infantry in Philippines, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Philippines
                      Americans win, taking Philippines from Japanese with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kwangtung
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                          Americans roll dice for 1 battleship and 1 cruiser in Kwangtung, round 1 :  0/2 hits
                          Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 :  1/2 hits
                          Japanese roll dice for 3 infantry in Kwangtung, round 1 :  1/3 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                          Americans roll dice for 1 artillery in Kwangtung, round 2 :  0/1 hits
                          Japanese roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                          Americans roll dice for 1 artillery in Kwangtung, round 3 :  0/1 hits
                          Japanese roll dice for 2 infantry in Kwangtung, round 3 :  0/2 hits
                          Americans roll dice for 1 artillery in Kwangtung, round 4 :  0/1 hits
                          Japanese roll dice for 2 infantry in Kwangtung, round 4 :  0/2 hits
                          Americans roll dice for 1 artillery in Kwangtung, round 5 :  1/1 hits
                          Japanese roll dice for 2 infantry in Kwangtung, round 5 :  1/2 hits
                          1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
                      Japanese win with 1 infantry remaining. Battle score for attacker is -1
                      Casualties for Japanese: 2 infantry
                      Casualties for Americans: 1 artillery and 1 infantry
                  Battle in 56 Sea Zone
                      Americans attack with 3 submarines
                      Japanese defend with 2 cruisers and 3 transports
                          Americans roll dice for 3 submarines in 56 Sea Zone, round 1 :  1/3 hits
                          1 cruiser owned by the Japanese lost in 56 Sea Zone
                          Japanese roll dice for 1 cruiser and 3 transports in 56 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans lost in 56 Sea Zone
                          Americans roll dice for 2 submarines in 56 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 cruiser and 3 transports in 56 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 56 Sea Zone
                          Americans roll dice for 1 submarine in 56 Sea Zone, round 3 :  1/1 hits
                          1 cruiser owned by the Japanese lost in 56 Sea Zone
                          3 transports owned by the Japanese lost in 56 Sea Zone
                          Americans roll dice for 1 submarine in 56 Sea Zone, round 4 :  0/1 hits
                      Americans win with 1 submarine remaining. Battle score for attacker is 33
                      Casualties for Japanese: 2 cruisers and 3 transports
                      Casualties for Americans: 2 submarines

      Non Combat Move - Americans
                  4 armour moved from 3 Sea Zone to Soviet Far East
                  4 infantry moved from 3 Sea Zone to Soviet Far East
                  1 submarine moved from 3 Sea Zone to 1 Sea Zone
                  7 fighters moved from Philippines to 35 Sea Zone
                  1 tactical_bomber moved from Philippines to 35 Sea Zone

      Place Units - Americans
                  3 armour, 2 infantry and 5 mech_infantrys placed in Western United States
                  4 armour placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 airfield, 6 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
          Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
          Midway : 1 flag, 1 airfield
          Soviet Far East : 1 flag, 4 armour, 1 fighter and 4 infantry
          Siberia : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
          42 Sea Zone : 1 flag, 1 submarine
          44 Sea Zone : 1 flag, 1 submarine
          43 Sea Zone : 1 flag, 1 submarine
          36 Sea Zone : 1 flag, 1 submarine
          35 Sea Zone : 1 flag, 1 aaGun, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport
          20 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 2 cruisers, 3 destroyers and 2 transports
          1 Sea Zone : 1 flag, 1 submarine
          3 Sea Zone : 1 flag, 5 transports
          56 Sea Zone : 1 flag, 1 submarine
          Central United States : 1 flag, 1 factory_major
          Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
          89 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 56 / 71
          Russians : 7 / 10
          Japanese : 67 / 75
          Americans : 52 / 77
          Chinese : 0 / 0
          British : 15 / 14
          UK_Pacific : 4 / 11
          Italians : 51 / 72
          ANZAC : 10 / 15
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :7

      Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 infantry moved from Central Mongolia to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Olgiy to Kansu
                        Chinese take Kansu from Japanese

      Combat - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 8 PUs; end with 10 PUs total

      Territory Summary for Russians :

      Suiyuyan : 1 flag, 1 infantry
          Kansu : 1 flag, 1 infantry
          Olgiy : 1 flag, 1 infantry
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          Tsagaan Olom : 1 flag
          Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 29 infantry
          115 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Germans : 56 / 71
          Russians : 8 / 10
          Japanese : 60 / 74
          Americans : 50 / 68
          Chinese : 3 / 0
          British : 15 / 14
          UK_Pacific : 9 / 11
          Italians : 51 / 72
          ANZAC : 10 / 15
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :6

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 1 flag, 2 infantry

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 14 / 26
          Japanese : 62 / 74
          Americans : 50 / 68
          Chinese : 1 / 0
          British : 15 / 14
          UK_Pacific : 9 / 11
          Italians : 51 / 72
          ANZAC : 10 / 15
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :6

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Northern Territory to Western Australia
                        ANZAC take Western Australia from Japanese

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      Territory Summary for ANZAC :

      Queensland : 1 flag, 1 airfield and 1 harbour
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
          South Australia : 1 flag, 1 infantry
          Western Australia : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 14 / 26
          Japanese : 62 / 74
          Americans : 50 / 68
          Chinese : 1 / 0
          British : 15 / 14
          UK_Pacific : 9 / 11
          Italians : 51 / 72
          ANZAC : 10 / 15
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :6

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 11 PUs; end with 11 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 2 infantry
                      Some Units in Malaya change ownership: 1 harbour

      Territory Summary for UK_Pacific :

      Siam : 1 flag
          India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 21 / 26
          Japanese : 63 / 74
          Americans : 50 / 68
          Chinese : 1 / 0
          British : 16 / 14
          UK_Pacific : 11 / 11
          Italians : 40 / 62
          ANZAC : 9 / 10
          French : 2 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :6

      Combat Move - British
                  1 submarine moved from 108 Sea Zone to 91 Sea Zone
                  1 submarine moved from 104 Sea Zone to 91 Sea Zone
                  1 bomber moved from French West Africa to 91 Sea Zone
                  1 infantry moved from Shan State to Siam
                        UK_Pacific take Siam from Japanese
                  2 infantry moved from Shan State to Yunnan
                  2 fighters moved from India to Yunnan
                  3 infantry moved from India to Burma
                  1 infantry moved from Shan State to Malaya
                        UK_Pacific take Malaya from Japanese
                  1 infantry moved from Shan State to Burma

      Combat - British
                  British creates battle in territory 101 Sea Zone
                  Battle in 91 Sea Zone
                      British attack with 1 bomber and 2 submarines
                      Germans defend with 1 battleship; Italians defend with 1 battleship and 1 transport
                          British roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                          1 battleship owned by the Italians lost in 91 Sea Zone
                          British roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                          Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 1 :  0/1 hits
                          1 battleship owned by the Germans lost in 91 Sea Zone
                          1 transport owned by the Italians lost in 91 Sea Zone
                          British roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                      British win with 1 bomber and 2 submarines remaining. Battle score for attacker is 47
                      Casualties for Germans: 1 battleship
                      Casualties for Italians: 1 battleship and 1 transport
                  Battle in 101 Sea Zone
                      British attack with 2 submarines
                      Italians defend with 1 submarine
                          British roll dice for 2 submarines in 101 Sea Zone, round 1 :  0/2 hits
                          Italians roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 2 submarines in 101 Sea Zone, round 2 :  0/2 hits
                          Italians roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 2 submarines in 101 Sea Zone, round 3 :  0/2 hits
                          Italians roll dice for 1 submarine in 101 Sea Zone, round 3 :  1/1 hits
                          1 submarine owned by the British lost in 101 Sea Zone
                          British roll dice for 1 submarine in 101 Sea Zone, round 4 :  1/1 hits
                          Italians roll dice for 1 submarine in 101 Sea Zone, round 4 :  0/1 hits
                          1 submarine owned by the Italians lost in 101 Sea Zone
                      British win, taking 101 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 0
                      Casualties for British: 1 submarine
                      Casualties for Italians: 1 submarine
                  Battle in Yunnan
                      British attack with 2 fighters and 2 infantry
                      Japanese defend with 1 armour
                          British roll dice for 2 fighters and 2 infantry in Yunnan, round 1 :  2/4 hits
                          Japanese roll dice for 1 armour in Yunnan, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  3 aaGuns moved from Shan State to Burma
                  2 fighters moved from Yunnan to Burma
                  2 infantry moved from India to Burma
                  1 bomber moved from 91 Sea Zone to British Guiana

      Place Units - British
                  1 fighter placed in United Kingdom
                  2 infantry placed in Quebec

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,4
                  British collect 14 PUs (2 lost to blockades); end with 14 PUs total

      Territory Summary for British :

      Siam : 1 flag, 1 infantry
          Yunnan : 1 flag, 1 infantry
          Burma : 1 flag, 3 aaGuns, 2 fighters and 6 infantry
          India : 1 flag, 1 airfield, 1 harbour and 6 infantry
          Malaya : 1 flag, 1 infantry
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
          New Brunswick Nova Scotia : 1 flag, 1 harbour
          British Guiana : 1 flag, 1 bomber
          Scotland : 1 flag, 1 airfield and 1 infantry
          United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
          75 Sea Zone : 1 flag, 1 destroyer
          101 Sea Zone : 1 flag, 1 submarine
          91 Sea Zone : 1 flag, 2 submarines

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 21 / 26
          Japanese : 63 / 74
          Americans : 50 / 68
          Chinese : 1 / 0
          British : 16 / 14
          UK_Pacific : 11 / 0
          Italians : 40 / 62
          ANZAC : 9 / 10
          French : 2 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs total

      Territory Summary for Chinese :

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 21 / 26
          Japanese : 68 / 74
          Americans : 50 / 68
          Chinese : 0 / 0
          British : 16 / 16
          UK_Pacific : 7 / 6
          Italians : 40 / 62
          ANZAC : 9 / 10
          French : 2 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 4 armour, 1 artillery, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  5 submarines moved from 89 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                  1 armour moved from Soviet Far East to Siberia
                  1 mech_infantry moved from Soviet Far East to Siberia
                  3 artilleries moved from Soviet Far East to Siberia
                  2 infantry moved from Western United States to 10 Sea Zone
                  2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from 33 Sea Zone to Caroline Islands
                  4 fighters moved from 33 Sea Zone to Caroline Islands
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                  1 carrier moved from 31 Sea Zone to 33 Sea Zone
                  2 fighters moved from 31 Sea Zone to 33 Sea Zone
                  1 fighter moved from Western United States to Alaska
                  1 fighter moved from Alaska to Soviet Far East
                  1 submarine moved from 5 Sea Zone to 3 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 5 fighters and 2 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  0/2 hits
                          Americans roll dice for 5 fighters and 2 infantry in Caroline Islands, round 1 :  5/7 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 45 Sea Zone
                      Americans attack with 1 tactical_bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 45 Sea Zone
                      Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Siberia
                      Americans attack with 1 armour, 3 artilleries and 1 mech_infantry
                      Japanese defend with 1 aaGun
                          1 aaGun owned by the Japanese lost in Siberia
                      Americans win, taking Siberia from Japanese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 aaGun
                  Battle in 91 Sea Zone
                      Americans attack with 1 cruiser and 5 submarines
                      Germans defend with 1 battleship and 1 destroyer; Italians defend with 1 battleship, 1 cruiser and 1 transport
                          Americans roll dice for 5 submarines in 91 Sea Zone, round 1 :  1/5 hits
                          Americans roll dice for 1 cruiser in 91 Sea Zone, round 1 :  0/1 hits
                          Italians roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 :  2/4 hits
                          2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                          Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  2/3 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 cruiser owned by the Italians lost in 91 Sea Zone
                          Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 2 :  1/2 hits
                          1 submarine owned by the Americans lost in 91 Sea Zone
                          Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                          Americans roll dice for 1 cruiser in 91 Sea Zone, round 3 :  0/1 hits
                          Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 3 :  2/2 hits
                          2 submarines owned by the Americans lost in 91 Sea Zone
                          Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 :  0/1 hits
                          Italians roll dice for 2 battleships and 1 transport in 91 Sea Zone, round 4 :  2/2 hits
                          1 cruiser owned by the Americans lost in 91 Sea Zone
                      Italians win with 2 battleships and 1 transport remaining. Battle score for attacker is -22
                      Casualties for Germans: 1 destroyer
                      Casualties for Italians: 1 cruiser
                      Casualties for Americans: 1 cruiser and 5 submarines

      Non Combat Move - Americans
                  5 fighters moved from Caroline Islands to 33 Sea Zone
                  1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone

      Place Units - Americans
                  4 armour, 1 artillery and 1 infantry placed in Western United States
                  4 transports placed in 10 Sea Zone
                  1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
                  Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 airfield, 7 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
          Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
          Midway : 1 flag, 1 airfield
          Soviet Far East : 1 flag, 1 fighter
          Siberia : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
          33 Sea Zone : 1 flag, 2 aaGuns, 1 artillery, 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 3 transports
          10 Sea Zone : 1 flag, 4 transports
          3 Sea Zone : 1 flag, 2 infantry, 1 submarine and 1 transport
          Central United States : 1 flag, 1 factory_major
          Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
          89 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 21 / 26
          Japanese : 68 / 74
          Americans : 50 / 68
          Chinese : 0 / 3
          British : 16 / 16
          UK_Pacific : 7 / 6
          Italians : 40 / 62
          ANZAC : 9 / 10
          French : 2 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :6

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 13 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                  1 infantry moved from 113 Sea Zone to Western Germany
                  1 artillery moved from 113 Sea Zone to Western Germany
                  3 infantry moved from Ukraine to Bryansk
                  5 infantry moved from Smolensk to Belarus
                  1 infantry moved from Dzavhan to Central Mongolia
                  1 infantry moved from Buyant-Uhaa to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Korea to Manchuria
                        Chinese take Manchuria from Japanese
                  3 infantry moved from Korea to Manchuria

      Combat - Russians
                  Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                  Germans scrambles to create a battle in territory 113 Sea Zone
                  Battle in Belarus
                      Russians attack with 5 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 5 infantry in Belarus, round 1 :  0/5 hits
                          Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                          1 infantry owned by the Russians lost in Belarus
                          Russians roll dice for 4 infantry in Belarus, round 2 :  0/4 hits
                          Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                          Russians roll dice for 4 infantry in Belarus, round 3 :  0/4 hits
                          Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                          Russians roll dice for 4 infantry in Belarus, round 4 :  1/4 hits
                          Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                          1 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in 113 Sea Zone
                      Russians attack with 1 transport
                      Germans defend with 1 fighter and 1 tactical_bomber
                          Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 :  2/2 hits
                          1 transport owned by the Russians lost in 113 Sea Zone
                          1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Germany
                      Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                      Casualties for Russians: 1 transport
                  Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 infantry moved from Bryansk to Ukraine
                  1 armour moved from Bryansk to Russia
                  1 infantry moved from Bryansk to Russia

      Place Units - Russians
                  10 infantry placed in Russia
                  3 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 26 PUs total

      Territory Summary for Russians :

      Korea : 1 flag
          Manchuria : 1 flag, 4 infantry
          Chahar : 1 flag, 1 infantry
          Olgiy : 1 flag, 2 infantry
          Dzavhan : 1 flag
          Central Mongolia : 1 flag, 1 infantry
          Buyant-Uhaa : 1 flag, 1 infantry
          Ulaanbaatar : 1 flag, 1 infantry
          Tsagaan Olom : 1 flag
          Belarus : 1 flag, 4 infantry
          Bryansk : 1 flag, 3 infantry
          Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 21 infantry
          Ukraine : 1 flag, 1 factory_minor and 4 infantry
          115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 24 / 26
          Japanese : 59 / 69
          Americans : 50 / 70
          Chinese : 6 / 3
          British : 16 / 16
          UK_Pacific : 7 / 6
          Italians : 40 / 62
          ANZAC : 9 / 10
          French : 2 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 1 flag, 2 infantry

      Production/PUs Summary :

      Germans : 42 / 57
          Russians : 32 / 41
          Japanese : 63 / 69
          Americans : 50 / 70
          Chinese : 2 / 3
          British : 16 / 16
          UK_Pacific : 7 / 6
          Italians : 40 / 62
          ANZAC : 9 / 10
          French : 2 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  1 infantry moved from New South Wales to South Australia

      Combat - ANZAC
                  Battle in 62 Sea Zone
                      ANZAC attack with 1 cruiser
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                          ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                          1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is -4
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 cruiser

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 9 PUs; end with 10 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 flag, 1 airfield and 1 harbour
          Northern Territory : 1 flag, 1 infantry
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
          South Australia : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 42 / 57
          Russians : 32 / 41
          Japanese : 63 / 69
          Americans : 50 / 70
          Chinese : 2 / 3
          British : 16 / 16
          UK_Pacific : 7 / 6
          Italians : 40 / 62
          ANZAC : 9 / 10
          French : 2 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: XDAP-02: Creature Commandos vs Team Third Floor!

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  5 infantry moved from Novgorod to Baltic States
                  1 artillery moved from Novgorod to Baltic States
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 artillery moved from Western Ukraine to Eastern Poland
                  2 infantry moved from Bessarabia to Ukraine
                  1 armour moved from Volgograd to Ukraine
                  1 mech_infantry moved from Volgograd to Ukraine
                  1 armour moved from Russia to Belarus
                  1 mech_infantry moved from Russia to Belarus
                  1 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk
                  6 infantry moved from Buryatia to Sakha

      Combat - Russians

      Non Combat Move - Russians
                  1 infantry moved from Ukraine to Bessarabia
                  2 aaGuns moved from Novgorod to Baltic States
                  1 fighter moved from Russia to Bryansk
                  1 tactical_bomber moved from Russia to Bryansk

      Place Units - Russians
                  3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 39 PUs total

      Territory Summary for Russians :

      Sakha : 1 flag, 2 aaGuns, 1 artillery and 12 infantry
          Amur : 1 flag, 6 infantry
          Belarus : 1 flag, 1 armour and 1 mech_infantry
          Karelia : 1 flag, 2 infantry
          Baltic States : 1 flag, 2 aaGuns, 1 artillery and 9 infantry
          Bryansk : 1 flag, 1 fighter and 1 tactical_bomber
          Vyborg : 1 flag, 3 infantry
          Archangel : 1 flag, 1 infantry
          Eastern Poland : 1 flag, 1 artillery and 3 infantry
          Bessarabia : 1 flag, 1 infantry
          Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 6 infantry
          Ukraine : 1 flag, 1 armour, 1 factory_minor, 7 infantry and 1 mech_infantry
          Volgograd : 1 flag, 1 factory_minor
          Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
          Caucasus : 1 flag, 2 infantry
          Smolensk : 1 flag, 1 artillery and 1 infantry
          125 Sea Zone : 1 flag, 1 submarine
          115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 40 / 68
          Russians : 37 / 39
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: XDAP-02: Creature Commandos vs Team Third Floor!

      TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  5 infantry moved from Novgorod to Baltic States
                  1 artillery moved from Novgorod to Baltic States
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 artillery moved from Western Ukraine to Eastern Poland
                  2 infantry moved from Bessarabia to Ukraine
                  1 armour moved from Volgograd to Ukraine
                  1 mech_infantry moved from Volgograd to Ukraine
                  1 armour moved from Russia to Belarus
                  1 mech_infantry moved from Russia to Belarus
                  1 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk
                  6 infantry moved from Buryatia to Sakha

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,5
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                  Some Units in India change ownership: 2 infantry

      Territory Summary for UK_Pacific :

      India : 1 flag, 1 factory_major

      Production/PUs Summary :

      Germans : 42 / 57
          Russians : 36 / 41
          Japanese : 63 / 69
          Americans : 50 / 70
          Chinese : 2 / 3
          British : 18 / 16
          UK_Pacific : 7 / 6
          Italians : 33 / 54
          ANZAC : 9 / 10
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Combat Move - British
                  6 infantry moved from Burma to Shan State
                  2 fighters moved from India to Shan State
                  3 infantry moved from West India to India
                  1 submarine moved from 102 Sea Zone to 108 Sea Zone
                  2 submarines moved from 102 Sea Zone to 101 Sea Zone
                  1 submarine moved from 102 Sea Zone to 104 Sea Zone

      Combat - British
                  Battle in Shan State
                      British attack with 2 fighters and 6 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters and 6 infantry in Shan State, round 1 :  3/8 hits
                          Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  2 fighters moved from Shan State to India
                  3 aaGuns moved from Burma to Shan State

      Place Units - British
                  1 destroyer and 2 transports placed in 109 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
                  British collect 16 PUs (2 lost to blockades); end with 16 PUs total

      Territory Summary for British :

      Shan State : 1 flag, 3 aaGuns and 5 infantry
          India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 9 infantry
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
          Gibraltar : 1 flag, 1 armour and 1 harbour
          New Brunswick Nova Scotia : 1 flag, 1 harbour
          Scotland : 1 flag, 1 airfield and 1 infantry
          United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
          French West Africa : 1 flag, 1 bomber
          108 Sea Zone : 1 flag, 1 submarine
          104 Sea Zone : 1 flag, 1 submarine
          75 Sea Zone : 1 flag, 1 destroyer
          109 Sea Zone : 1 flag, 1 destroyer and 2 transports
          Eastern Persia : 1 flag
          101 Sea Zone : 1 flag, 2 submarines

      Production/PUs Summary :

      Germans : 42 / 57
          Russians : 36 / 41
          Japanese : 63 / 69
          Americans : 50 / 70
          Chinese : 2 / 3
          British : 18 / 16
          UK_Pacific : 7 / 0
          Italians : 33 / 54
          ANZAC : 9 / 10
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Tsinghai to Kansu
                  2 infantry moved from Tsinghai to Sikang

      Combat - Chinese
                  Battle in Sikang
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Sikang, round 1 :  0/2 hits
                          Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                          Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Sikang
                          Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                          Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Sikang, round 5 :  1/1 hits
                          1 infantry owned by the Chinese lost in Sikang
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry
                  Battle in Kansu
                      Chinese attack with 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                          Japanese roll dice for 1 artillery in Kansu, round 1 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                          Japanese roll dice for 1 artillery in Kansu, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kansu, round 4 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kansu, round 5 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kansu, round 6 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kansu, round 6 :  0/1 hits
                          Chinese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                          Japanese roll dice for 1 artillery in Kansu, round 7 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                      Japanese win with 1 artillery remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 3 PUs total

      Territory Summary for Chinese :

      Tsinghai : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 42 / 57
          Russians : 36 / 41
          Japanese : 64 / 69
          Americans : 50 / 70
          Chinese : 2 / 3
          British : 18 / 22
          UK_Pacific : 6 / 6
          Italians : 33 / 54
          ANZAC : 9 / 10
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Americans
                  Americans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 artilleries moved from Western United States to 10 Sea Zone
                  1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                  2 artilleries and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                  1 submarine moved from 15 Sea Zone to 5 Sea Zone
                  7 submarines moved from 26 Sea Zone to 33 Sea Zone
                  4 submarines moved from 10 Sea Zone to 89 Sea Zone
                  3 carriers moved from 26 Sea Zone to 33 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  4 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                  5 fighters moved from 26 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from Western United States to 10 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone
                  1 carrier moved from 26 Sea Zone to 31 Sea Zone
                  2 fighters moved from 26 Sea Zone to 31 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 battleship in Caroline Islands, round 1 :  0/1 hits
                          Americans roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 :  0/1 hits
                          Americans roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 :  0/1 hits
                          Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Americans roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                          Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 :  0/1 hits
                          1 aaGun owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  1/1 hits
                          1 infantry owned by the Americans lost in Caroline Islands
                      Japanese win with 1 infantry remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 aaGun
                      Casualties for Americans: 1 infantry
                  Battle in 5 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 5 Sea Zone
                          Americans roll dice for 1 submarine in 5 Sea Zone, round 1 :  0/1 hits
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  3 artilleries moved from 4 Sea Zone to Soviet Far East

      Place Units - Americans
                  2 transports placed in 10 Sea Zone
                  Americans undo move 1.
                  1 transport placed in 101 Sea Zone
                  1 transport placed in 10 Sea Zone
                  2 armour, 3 artilleries, 1 fighter and 3 infantry placed in Western United States
                  1 artillery placed in Eastern United States
                  3 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      Territory Summary for Americans :

      Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
          Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
          Midway : 1 flag, 1 airfield
          Soviet Far East : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
          Dutch New Guinea : 1 flag, 1 fighter
          33 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 7 submarines, 1 tactical_bomber and 1 transport
          31 Sea Zone : 1 flag, 1 carrier and 2 fighters
          26 Sea Zone : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 transports
          10 Sea Zone : 1 flag, 1 transport
          4 Sea Zone : 1 flag, 3 transports
          5 Sea Zone : 1 flag, 1 submarine
          Central United States : 1 flag, 1 factory_major
          Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
          89 Sea Zone : 1 flag, 1 cruiser and 5 submarines
          101 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Germans : 42 / 57
          Russians : 36 / 41
          Japanese : 64 / 69
          Americans : 50 / 70
          Chinese : 2 / 4
          British : 18 / 22
          UK_Pacific : 6 / 6
          Italians : 33 / 54
          ANZAC : 9 / 10
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      pr0c3ss
    • RE: C v C

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 14 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 transport moved from 113 Sea Zone to 115 Sea Zone
                  1 infantry moved from Finland to 115 Sea Zone
                  1 artillery moved from Finland to 115 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                  1 submarine moved from 113 Sea Zone to 115 Sea Zone
                  1 infantry moved from Finland to Norway
                        Russians take Norway from Germans
                  1 armour moved from Ukraine to Bessarabia
                  4 infantry moved from Ukraine to Bessarabia
                  2 infantry moved from Russia to Bryansk
                  1 infantry moved from Ukraine to Bryansk
                  1 armour moved from Russia to Bryansk
                  6 infantry moved from Russia to Smolensk
                  4 infantry moved from Amur to Korea

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 1 armour and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 armour and 3 infantry in Bryansk, round 1 :  1/4 hits
                          Germans roll dice for 1 infantry in Bryansk, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 6 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 6 infantry in Smolensk, round 1 :  0/6 hits
                          Germans roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                          Russians roll dice for 6 infantry in Smolensk, round 2 :  1/6 hits
                          Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Bessarabia
                      Russians attack with 1 armour and 4 infantry
                      Italians defend with 1 infantry
                          Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 :  3/5 hits
                          Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                          1 infantry owned by the Italians lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Korea
                      Russians attack with 4 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 4 infantry in Korea, round 1 :  0/4 hits
                          Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                          Russians roll dice for 4 infantry in Korea, round 2 :  0/4 hits
                          Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                          Russians roll dice for 4 infantry in Korea, round 3 :  0/4 hits
                          Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                          Russians roll dice for 4 infantry in Korea, round 4 :  2/4 hits
                          Japanese roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Korea
                      Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians

      Place Units - Russians
                  10 infantry placed in Russia
                  3 infantry placed in Ukraine
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                  Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

      Territory Summary for Russians :

      Korea : 1 flag, 4 infantry
          Amur : 1 flag, 2 aaGuns and 14 infantry
          Norway : 1 flag, 1 infantry
          Bryansk : 1 flag, 1 armour and 2 infantry
          Archangel : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry
          Bessarabia : 1 flag, 1 armour and 4 infantry
          Russia : 1 flag, 1 airfield, 1 factory_major and 10 infantry
          Ukraine : 1 flag, 1 factory_minor and 3 infantry
          Western Ukraine : 1 flag, 2 aaGuns, 4 artilleries and 9 infantry
          Volgograd : 1 flag, 1 factory_minor and 1 infantry
          Smolensk : 1 flag, 5 infantry
          115 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport
          Finland : 1 flag

      Production/PUs Summary :

      Germans : 42 / 57
          Russians : 38 / 41
          Japanese : 57 / 69
          Americans : 50 / 70
          Chinese : 5 / 4
          British : 18 / 22
          UK_Pacific : 7 / 6
          Italians : 33 / 54
          ANZAC : 10 / 10
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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