I don’t want to be a trouble maker, but the U.S. submarine and destroyer were move 4 sea zones (SZ35 to SZ31)!!!
Posts made by Pomme
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RE: XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)posted in Tournaments
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RE: XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)posted in Tournaments
Antholin,
You did an illegal move with your US submarine and destroyer in SZ32. Unfortunately TripleA allowed this move, but the rules say:
Political Situation - United States:
In addition to the normal restrictions (see Powers Not at War with One Another above), while it’s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories.
… and Marshall Islands is a Japanese-controlled territory!Please give us a “substitute move” and Septimus will edit the map within his turn.
Thanks.
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RE: XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)posted in Tournaments
Sorry guys for the delay!
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RE: XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
RE: Axisplaya (axis)_Pomme testing Triple A PBFposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
2 infantry moved from Kweichow to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
RE: Axisplaya (axis)_Pomme testing Triple A PBFposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removedPlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
RE: Axisplaya (axis)_Pomme testing Triple A PBFposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
3 infantry moved from Baltic States to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
Correction: 2 Fgt ANZAC et DD Jap SZ42
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RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
Je voulais jouer les français tout de suite.
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RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
SZ42 cwol
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NCM:
Ftg SZ43 » Jav
2 Ftg SZ42 » Ind
2 Inf Nsw » Sau
2 Inf Egy » TrjPlacement: 1 SS, 1TRN SZ62
Collect Income: 14 TT + 5 NA + 1 Save = 20 IPC
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RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
ANZAC 3
Purchases:
1 SS (6 IPC)
1 TRN (7 IPC)
SAVE 1 IPCCM:
SZ43 (TRN)
Fgt Wau (3/5)SZ42 (DD)
2 Fgt Wau (2/5)
DD SZ62===========================
SZ42
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
Mardeux…
Irq ntwlo (3 Inf)
NCM:
1 Inf, 1 Art Ken » SZ72
TRN, CA, BB SZ72 » SZ81
1 Inf, 1 Art SZ81 » Egy
1 Mech Ken » Egy
1 Inf Con » Sud
1 Art Ken » Sud
1 Fgt, 1 Tac Irq » Trj
1 Fgt, 1 Tac Irq » Egy
1 Fgt SZ41 » Ind
5 Inf Sco » UK
1 DD SZ81 » SZ96
1 Inf Ind » Bur
1 Inf Egy » TrjPlacement London: 1 Fgt UK, 1 minor IC Egy
Placement India: 7 Inf, 1 AA gun
Collect Income London : 31 TT - 6 = 25 IPC
Collect Income India: 10 TT
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RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
CHINA 3
NO PURCHASE, NO MOVE
Collect Income: 2 TT + 20 Save = 22 IPC
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UK 3
Purchases London :
1 Fgt (10 IPC)
1 minor IC (12 IPC)
Total = 22 IPCPurchases India :
7 Inf (21 IPC)
1 AA gun (6 IPC)
Total = 26 IPCCM:
Irq (3 Inf)
Fgt, Tac Egy (2/4)
Ftg, Tac Ind (4/5)
3 Inf CprSZ41 (TRN)
Fgt Ind (2/5)Yun
1 Inf Bur (walk in)Eth
1 Tnk Ken (walk in & blitz) » Sud===========================
Irq
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (5, 6, 5)2@3: (2, 2)2@4: (4, 2)
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1) -
RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
Car twol
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NCM:
Fgt SZ45 » SZ33
Tac SZ34 » SZ33
DD SZ46 » SZ33
Ftg SZ16 » Mid
Fgt Haw » SZ33
CV, DD SZ10 » SZ26
Fgt, Tac Eus » SZ26
Tnk, Mech Eus » Wus
SB Eus » UKPlacement:
TRN SZ10
2 Inf Wus
TRN, DD SZ101
2 SB EusCollect Income: 50 TT + 20 NO = 70 IPC
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RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
SZ34 cwol
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Car (no aircraft can reach the island, conduct Bombardment)
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 42@1: (1, 3)4@2: (6, 1, 4, 3)3@3: (2, 5, 4)2@4: (3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
SZ45 cwol
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SZ34
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
SZ16 cwlo (1 Fgt)
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SZ45
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
US 3
DOW JAP, GER, ITA
UPGRADE ALL ICPuchases:
2 Inf (6 IPC)
2 TRN (14 IPC)
1 DD (8 IPC)
2 SB (24 IPC)
Total = 52 IPCCM:
SZ16 (DD)
2 Fgt SZ26 (2/4)SZ45 (DD)
SS SZ54
Fgt SZ54 (2/4)SZ34 (DD)
SS SZ46
Tac SZ54 (2/4)Car (2 Inf, 1 AA gun)
Flotte SZ26 + 2 TRN full (BB, CA, 2 TRN, 2 Inf, 2 Art, 2 CV, 2 Fgt)
Flotte SZ54 (TRN, 2 Inf, CV, BB, 2 CA, 2 DD)Sfe
TRN SZ10 (Inf, Mech Wus)===========================
SZ16
Rolls: 2@3; Total Hits: 22@3: (2, 1)
Rolls: 1@2; Total Hits: 11@2: (2) -
RE: Axisplaya (Axis) vs Pomme (Allies).posted in Play Boardgames
Cmo twlo (1 Inf)
NCM:
6 inf Yen » Tim
6 inf Yak » Yen
4 inf Yak » Dza
2 Fgt, 1 Tac Cmo » Dza
SS SZ125 » SZ127
BB SZ114 » SZ115
2 Inf, 3 art Nov » Bel
2 Art Sukr » Nukr
2 Tnk Rus » SukrPlacement:
3 Inf Nov
3 Inf Sukr
2 Inf Vol
1 Tac RusCollect Income: 32 TT