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    Topics created by polywog

    • polywogP

      Un-Bending Ships

      Miniatures (Original)
      • • • polywog
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      A

      You might also sand the bottoms flat with some 240 grit sand paper, though this is something I have not tried!

    • polywogP

      BOTB Play by Forum?

      Axis & Allies: Battle of the Bulge
      • • • polywog
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      djensenD

      Nope.

    • polywogP

      India Fleet to the Med?

      Axis & Allies Revised Edition
      • • • polywog
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      BaghdaddyB

      BalungaLoaf did not mount an attack on AE.  Instead he focused on the BB in the West Med.  He has brought over more ground forces and he bid an Armor in North Africa as well.

      My IO fleet could not reach his Med fleet and the ground forces are too strong for direct confrontation at this point.  Pulling back the AE forces, except for one Inf, to concentrate for an expected push into Africa, while at the same time setting the IO/Aus fleet as a counter punch for either Africa or a Japanese push seemed like a good approach.

      Right now, he has 3 Inf, 2 Art, and 1 Arm in North Africa but has not moved on AE.  That is 22 IPC holding down 2 IPC worth of territory.  If he sends it into AE (with no losses) the counter punch is 5 Inf, 1 Arm, 2 Fig.  85% chance of recovery with destruction of the AfrikaKorps…  Add US forces landing in Algeria and Germany is contained to Europe.

    • polywogP

      Fighter/Carrier Movement Question

      Axis & Allies Revised Edition
      • • • polywog
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      S

      Nor does it count as a move to “take off” from a carrier to the occupied sea zone.  If the ftr is on a carrier, it can move 3 spaces maximum from the carrier, if it intends to land on the same carrier.  The carrier must then move 2 spaces toward the ftr in the non-combat move, while the ftr returns 1 space to land.  (It’s a lot easier to understand looking at the board.)

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