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    Posts made by polywog

    • RE: Explain your avatar / screen name

      @Jennifer:

      Actually, Polywog, most of the Russian battleships were sunk by the Japanese before WWII and never rebuilt.  The Russia navy was such an utter disgrace.  To this day I wonder why they even start with a submarine at all.

      You could not be more right: The BB in my avitar is Oryol (Orel). It was the only surviving “modern” battleship of Tushima & surrendered to the Japanese after the battle. Like most other awful Russian capital ship designs of the turn of the century, it was heavy, over-gunned, under armored, under powered and highly unstable on the open ocean. It belongs to possibly one of the worst classes of battleships ever built and was made into Japanese tin cans in the 20’s.

      posted in General Discussion
      polywogP
      polywog
    • RE: Explain your avatar / screen name

      poly is phonetically the first part of my last name. Some girl in college used to call me polywog and it stuck briefly. …that plus I just think it’s a funny word. …Obviously, not choosen for intimidation factor…

      The russian battleship - pretty much the most unused piece in the box. Well, besides the russian aircraft carrier… In fact, it took me a while to find a picture… & I’m pretty sure the one in the picture was made into many tin cans long before wwII.

      posted in General Discussion
      polywogP
      polywog
    • RE: India Fleet to the Med?

      I agree. As the UK, I would rather tie down the Germans or force them into a fight by moving into the Med. In the game I’m in there are only 2 German fighters in range of a counter attack, which makes the odds a lot less favorable. As the Germans, I probably wouldn’t attempt this (and be stuck with a big fleet blocking access to Africa for at least another turn).

      By the way, my opponent (the UK player) made his move and did not move the fleet to the Med. He moved most to Rhodesia SZ 33 for some reason ???

      posted in Axis & Allies Revised Edition
      polywogP
      polywog
    • RE: Extra bits and not enough bits - what am I missing.

      deluxe? I’m intrigued.

      I don’t have a good felling for what production volumes might be for the AH games, but since they are still carried at tos-r-us and other chain stores, I suspect they do short, high-volume runs and then change lines/tooling to other product lines, only switching back when necessary. I may have caught them at the end of one of these cycles.

      posted in Axis & Allies: Battle of the Bulge
      polywogP
      polywog
    • RE: Funny WW2-related Pics

      @axis_roll:

      In the second picture, what is the guy on the left holding?

      parachute pants

      posted in General Discussion
      polywogP
      polywog
    • RE: India Fleet to the Med?

      Interesting. I’ve never seen this option available during a game before & never gave it much thought before - I imagine Germany’s ability to take Africa is significantly hampered….

      Unfortunately, I’m the German player in the game where this happened. (I’m also reminded that a 98.4% chance of winning means there’s a 1.6% chance of losing… :-( )

      posted in Axis & Allies Revised Edition
      polywogP
      polywog
    • RE: Funny WW2-related Pics

      That 1st one is hilarious  :lol:

      posted in General Discussion
      polywogP
      polywog
    • India Fleet to the Med?

      Has anyone been in a game where on UK1 they still have control of Suez and the destroyer in SZ 15? (yeah - oops on G1)

      If you had the opportunity, would you bring the India fleet to the Med or the DD to the India fleet? ….or some other possibility?

      posted in Axis & Allies Revised Edition
      polywogP
      polywog
    • RE: Extra bits and not enough bits - what am I missing.

      @frimmel:

      Guess I’m going to be printing out one of those order replacement pieces forms soon.

      Just got my letter from hasbro saying I’m denied on my 1 set of spare parts for revised. …out of “stock” or something to that effect.  :cry:

      posted in Axis & Allies: Battle of the Bulge
      polywogP
      polywog
    • RE: TripleA Changes for PBEM

      @tonez:

      When I submit the turn summary posting stuff I’ll be sure to remove the .doc extension for the save game files.
      In the meantime I’d be interested to hear if you guys find any bugs or weird issues while using the triplea jar file you are using, particularly with turn summary posting.

      I received the attached error during turn posting. It looks like only the screenshot didn’t post correctly.

      [attachment deleted by admin]

      posted in TripleA Support
      polywogP
      polywog
    • RE: TripleA Changes for PBEM

      thanks, tonez. Sub Dude and I started a rematch (I was handily whooped in the first game) using the same jar file you sent a while back. I will let you know if we see anything weird…

      posted in TripleA Support
      polywogP
      polywog
    • RE: TripleA Changes for PBEM

      Ah - got it. Actually, SD and I have been renaming the files and dropping the .doc and then re-posting them as .tsvg files. I guess we should probably skip this step…

      To add to something Froodster posted a while back about waypoints: usually TripleA seems to be picking the best route - the one point that gets me every time, though is Mongolia. It might be a nice feature to skip neutral territories as path options for air movement.

      posted in TripleA Support
      polywogP
      polywog
    • RE: TripleA Changes for PBEM

      Any chance of getting 9.x’s battle calculator and “max” button for unit placement into the forum version? Both are pretty handy features for those of us too lazy for the 2 extra mouse clicks and the trip to frood.  :-)

      Also, we’ve noticed that the posted .tsvg file adds a .doc extension to the saved file.

      So far, we’ve done 3 full rounds without any troubles. Man, this is easy!

      posted in TripleA Support
      polywogP
      polywog
    • RE: TripleA Changes for PBEM

      Great - I love it, so was definitely excited to give it another go.

      posted in TripleA Support
      polywogP
      polywog
    • RE: TripleA Changes for PBEM

      Has the forum posting version been released on the TripleA site? After I struggled a bit with ABattlemap, SubDude and I switched the game we started in TripleA back to TripleA. I can’t get over how slick this is. Really nice job. I have a few friends looking to start up a forum game using TripleA, but I don’t want to hand out the jar file without a blessing.

      posted in TripleA Support
      polywogP
      polywog
    • RE: Industrial Complexs???

      Yes. It does apply to all IC’s, including your originals.

      I think the very very first version of the classic A&A did not have this restriction, but it is definitely in Revised.

      posted in Player Help
      polywogP
      polywog
    • RE: 9999…

      Hey, I just passed 100 - can I change my user name to “tadpole”?  :lol:

      posted in Website/Forum Discussion
      polywogP
      polywog
    • RE: AARHE: Phase 3: Revised NA's

      @tekkyy:

      Naval Tradition:
      Historically did UK sailers performs more self-scarfice of this kind than US or German sailers?

      I’m a bit embarrassed by this one, since nearly all of the examples I was going to site were from the wrong war.!  oops. :oops: I guess this one can be ditched…

      posted in House Rules
      polywogP
      polywog
    • RE: AARHE: Phase 3: Revised NA's

      @tekkyy:

      Flak Battleships:
      In AARHE each naval unit gets an anti-air value. Thats the number of anti-air dice it gets. (To represent different naval units having different number of flak guns.)
      So we could give all UK naval units +1 anti-air value.

      The more I think about this one, the less I think it might be specifically a UK advantage - especially when compared to some of the late war US capital ships which were essentially floating AA platforms.

      posted in House Rules
      polywogP
      polywog
    • RE: AARHE: Phase 3: Revised NA's

      @Imperious:

      Polywog:

      Can you come up with something on the polesti oil fields?

      Or something that would apply to a contribution made by finland, romania, hungary and bulgaria?

      As an NA for Italy, et al, the polesti oilfields is a bit difficult. Romania was reluctant to “join” the axis in the first place, and certainly did not benefit strongly during the war. Obviously, the Germans benefited tremendously and Hitler placed great importance on these oilfields, dedicating a sizable force to the southern arm of Barbarosa on the chance that the Soviets might launch a counterattack in that sector.

      The main contribution of the Romanians, Hungarians and Bulgarians was the filling of thin spots in the German line on the eastern front. They are usually not given mucch credit, though instead of fleeing during the huge Russian don offensives around Stalingrad, the Romanian 3rd army put up a brief but spirited defense against an overwhelming soviet armored attack. Unfortunately, in the end, they were annihilated (along with pretty much the entirety of the Italian 8th and Romanian 4th armies). Fodder. Probably not much of an NA from that one…

      During the winter war, the Finns fighting up in the north got it all right: they took advantage of the terrain and weather, targeted attacks specifically against Russian supplies and managed to destroy whole soviet armored divisions piecemeal in guerrilla attacks and tactical use of artillery. Again, I’m not sure how to apply this to an Axis-minor NA, especially since Finland is using German units.

      …Sorry, not much help at all. This is a tough one. :-P

      posted in House Rules
      polywogP
      polywog
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