im a fan of downloading maps, not making your moves on my map.
Posts made by pitheist314
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RE: Pitheist314(Allies) vs Butcher(Axis) AA50-41 Bid 8
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Pitheist314(Allies) vs Butcher(Axis) AA50-41 Bid 8
inf to eygpt and tank to bel
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RE: S02 Gi_Joe (axis) vs Butcher (allies+10)
You said in the written piece that an arm went to fra and another to bul. On the map there are two arm in bul. Which one is right?
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RE: British regional influence/balance for sea lion
What if England had an extra fighter in Canada and extra tank if England. It might not sound like much but over a long battle that 3 and 4 will mean a lot. Just a thought
I dont like the idea of adding units. If the UK decides to shift that fighter to the Pacific theater that could throw off some element of the balance over there. Adding too many units leads to abuse of said units.
I like it, especially since I think Canada should be able to fight independently. However I agree with Kobu, any concerted effort to conduct Sealion in the face of a determined British defense will ultimately cost the Germans a successful Barbarosa, unless your USSR player has an off game with dice.
In the game that Butcher and I played, Germany had to fall back on its factories against Russia, but its combined 20 build limit made it impossible for Russia to break through. Eventually Germany could have pushed back. The US was too tied up in the Pacific to be a serious threat against Germany. If the US had swung heavy into the Atlantic, then Japan would run over ANZAC and India.
@Cow:
if uk’s capitol moves, he should lose national objectives. for balance purposes.
Without the NO’s for the regions, Canada will only pull in 7. Cairo would only get 13ish I think. That’s not really enough to conduct much of a war. 3 IPCs each isn’t enough to throw the game way out of whack, but enough to make the regions relevant to the game.
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British regional influence/balance for sea lion
Butcher and I just wrapped up a face to face sea lion game and came to the conclusion that even if London build completely for the defense against a sea lion attack, a G4 attack will still get through. Since adding units or moving units causes additional balance issues due to mis(ab)use, Butcher and I came up with a new idea for keeping Britain in the war.
The Idea
Britain will be centrally controlled from London while it lives. Calcutta will not have its own income; all of it goes into one central pot just like every other country. The change is when London falls or a regional capital falls. After the fall of London each of the three major regions that Britain controls (Canada, India, Africa) will be split into small regional powers. Ottawa will be the capital for Canada. Cairo will be the capital for Africa and the Middle East. Calcutta will be the capital for India and the East Indies. Each regional capital will only collect income from its region, but ground units will be able to attack together. If a regional capital falls before London, the income from that region is not collectible. For example, if Calcutta falls before London and Borneo is still under British control, London will not collect the income for Borneo. This will ensure that no region is left completely undefended to strengthen another front.The National Objectives
Britain will keep its German sub objective. The other two 5 IPC original territory objects will be replaced by three 3 IPC original territory objectives. Each region (Canada, Africa, India) will have a 3 IPC objective for controlling all of their original territories. The Canada and Africa ones will be tied to being at war with the European Axis and the India one will be tied to being at war with Japan. All of the income from these objectives will be placed in the central income pool while London is still alive. If London falls, no region will be able to collect the German sub objective but each region will be able to collects its original territory objective.The Regions
Great Britain
Capital: London
Territories: UK, Scotland, British Guiana, Iceland, GibraltarCanada
Capital: Ottawa
Territories: All Canadian roundels and NewfoundlandAfrica
Capital: Cairo
Territories: Africa and Trans-JordanIndia
Capital: Calcutta
Territories: Same as Alpha 2Butcher and I have not had any time to play test this, so I’m sure there will be problems. Off hand we are worried that Italy will too weak to handle Canada, Africa, and the US once London falls. Comments or suggestions would be appreciated.
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RE: Funcioneta's 1940 Global module
Functioneta, my prettier looking maps are just about done. I just need to do the sector maps and adjust the NO markers for Alpha 2.
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RE: New Maps for ABattleMap
I will not make the Dutch purple… I am going to use RGB 150,0,0 which is a maroonish color. It is very different from Russia and no one else is red.
I am going to leave all of the NO’s except the Russian ones in German territory. Should they go in the toolbar or in an empty territory near Moscow? Maybe Vologda or Urals?
Ive been on vacation and havent done much work. Ill be getting back to work in the middle of next week.
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RE: New Maps for ABattleMap
@BadSpeller: “In the toolbar” means in the area at the bottom of the map where things like income and research are kept track of.
@Gargantua, @questioneer: I will not be doing any of Larry’s alpha version until there is a final version. My current goal is to finish the vanilla global game and release a vanilla Europe game.
I cannot attach both the Europe and the World Maps to the same post. I’ll leave the europe one on the top post and reply each time I have a new world map to show.
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New Maps for ABattleMap
I’ve been working on better looking maps for the Global module. I’m also planning on putting together a separate module for Europe when I’m done making the maps. Attached are jpgs of my maps (ignore the white space on the world map, it’ll be gone by release). I still need to do the sector maps, but that should be done relatively soon. What I want to know is where I should put the blank spaces for NO’s. I can put them on the map near the area they effect or I can put them in toolbar. By putting them on the map, they are hard to miss, but get in the way of other pieces in cramped areas. Let me know what you want and I’ll implement it.
Edit 12-28:
The map is pretty much done. The Europe half of the board has convoys, neutral inf, and capital markers on now. It also has the NO boxes according to the vanilla global rules. Currently I have Russion NO’s on the board in each German territory and I intend to leave it that way unless there is a general consensus against it. If you want to see anything changed on the map, speak now. Look for the world map in my replies, it wont fit with the Europe map on the same post. -
RE: ABattlemap P40 BETA module
I am content with game the way it is. I will do some looking at the new version, but barring a major advance in functionality I will stay with the current version. Thanks for all the effort you put into this module Stoney. Hope my contribution ended up being useful to you.
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RE: Abattlemap module
Nice catch Butcher. Here is the new Start.AAM file. Just drop this into the .gim folder and over write the old .AAM one.
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RE: Abattlemap module
I recolored the map to make it look more like the map for AA50 did upon its release. I personally do not like the colors that were used in the current P40 module. I have attached Jpegs of my map and toolpieces for everyone to look at. Also, I have emailed the .bmp files to Stoney and I believe he is going to upload them to his mediafire. I would also be willing to email them to anyone who wants the .bmp files to use in their battlemap.
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RE: Abattlemap module
Also wrong on the map that i have fixed are the convoy marker in SZ43, the to russia territory that was chinese color, and I am working on a solution to the monoglian inf. If for some reason I cant draw them on the map, we can just place ANZAC inf there.
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RE: Abattlemap module
Tried to download the map on this thread but it said it was corrupted. :-(
You need to use the link provided in the first post to download a playable game. You will need to create an account on that website, but to the best of knowledge it is the only spot the file is hosted.
@Stoney
I have the map and toolpieces done. If you would PM me with you email I can get those sent out to you ASAP. I didnt redo the tool bar on my map, but if you want me to I can start working on that. I’m not that well versed in how to make a sektorinfo map though or how to change the sektorinfo txt file. If you have any tutorials beyond those already linked in this thread that would be appreciated. -
RE: Abattlemap module
Excellent work Stoney. I do have one suggestion though. Because this map is already taller than some monitors but not as wide, why don’t you add the tool bar to the side instead of the bottom. I encountered the same problem you did, as soon as I tried to use the unit toolbar the enitre program crashed. I’m going to look at the toolpieces.txt and if I see anything out of place I’ll let you know. I also rather dislike the colors used on this map. I am going to change them to colors used in the original AA50 module. If you want the .bmps to add to your version let me know and I can email them to you.
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RE: AA50 Rules Errata and Q+A
No. Just captured AA guns cannot be moved no matter what.
That would be a logical assumption, but do you have any source to back up your statement?