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    Topics created by Pherman1215

    • P

      Amur/Mongolia rule check

      Axis & Allies Global 1940
      • • • Pherman1215
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      kcdzimK

      Also, from a penalty standpoint, there’s no reason for Russia not to declare war on Japan on R1.  Declaring war doesn’t require them to make an actual attack, but it does open their territories up for friendly occupation, making it that much more obnoxious as a US bomber base.

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      2nd Edition bid amount

      Axis & Allies Global 1940
      • • • Pherman1215
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      ghr2G

      @variance:

      @builder_chris2:

      maybe i just need to face up to the fact that the reason the games i play in seem to be so diffeernt is me and the dudes i game with msut suck no matter who plays the axis, cuzz most of our face to face games result in an allied win and we play with no bid.

      The axis only have the advantage for the first half dozen rounds or so.  After that America kicks into high gear, so the longer your games go on (like 10-15 rounds or more), the greater the allied advantage will become. Â

      True only if the Axis don’t close or pass the Allies on the Economic gap by that time or maybe 1 or 2 rounds after.

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      TripleA 1940 help

      TripleA Support
      • • • Pherman1215
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      PantherP

      @Veqryn:

      …
      How to install maps using the “Download Maps” feature inside TripleA (the preferred method)
      http://www.tripleawarclub.org/modules/newbb/viewtopic.php?forum=1&post_id=941#forumpost941

      Instructions:

      1. Run and start up TripleA.  Then click “Download Maps…”
      2. Take the following link, and copy it into the text box, then click “List Games”

      http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml

      3. Scroll to the map you want, which is “World War II Global”, and then click “Install Game”
      4. Repeat process to install any other maps you want, then restart TripleA.  Done!

      …

      There are other helping threads in the Software section of this forum.
      :-)

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      Need advice for Japan

      Axis & Allies Global 1940
      • • • Pherman1215
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      Alsch91A

      When I play Japan I like to play with the long-term in mind.  That is, I don’t really go for early do-or-die strategies like an India crush.  If I’m given the opportunity, I’ll go for it, but normally I’ll just try to improve Japan’s economy and keep it that way.

      On the turn I attack, I grab the Phillipines and as many of the DEI as possible.  The rest will be gotten on the next turn.  Hong Kong and Malaya are also high-priority objectives.  Unless something has gone wrong, getting these will make Japan’s income in around the low-mid 60s, which is perfect.

      Then I’ll put 1-2 factories in South East Asia, and just trade Burma with India.  With convoying, India can only produce around 1 Infantry a turn, so time is in my favor in that region.  I’ll strat bomb the India IC if I ever get the chance.

      What determines my success at this point is how much US invested and is continuing to invest in the Pacific.  If it’s a majority or all of its resources, I know Japan’s not going to win.  I might attack Russia if I see a KJF strat, in order to help Germany win.  My fleet builds will primarily be defensive - carriers and destroyers - in order to make my fleet survive as long as possible against the growing US fleet.

      If US is only spending some of its income in the Pacific, I’ll be trying to win in the Pacific if possible.  After I’ve got my income, I’ll try to place the majority of my fleet in the Carolines.  There I can threaten Hawaii and Australia.  With luck I’ll try to convoy Australia.  I’ll have taken 1 of those four Australian NO islands, so hopefully Anzac’s making less than 10 a turn.  With a good Carolines-based threat, Anzac will be building defensively - infantry - for the forseeable future.  Thus the majority of my income can go into my trade war against India and for fleet builds to compete with the US fleet.  Until India falls, I’ll go mostly for targets of opportunity at this point.  Hawaii if possible, but that’s tough.  The Pacific Island NO in A3 is impossible, don’t even bother looking at it.  The 5/7 NO in A2 was a lot better frankly.  :-P

      With a long-term strategy like this, Japan’s overall victory threat is maximized.

    • P

      The Russian bear!

      Axis & Allies Global 1940
      • • • Pherman1215
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      empiremanE

      Russia is a BIG bear! :mrgreen:

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      Convoy System

      Axis & Allies Global 1940
      • • • Pherman1215
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      CHILDRENC

      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

      its at the bottom, in green

    • P

      Ruling Question

      Axis & Allies Global 1940
      • • • Pherman1215
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      T

      OK thanks, guess I was wrong but we settled on the right decision!

    • P

      Why Alpha 3

      Axis & Allies Global 1940
      • • • Pherman1215
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      JimmyHatJ

      Playtest it a bit and see if you think it is balanced.  I have to admit in my games Axis usually won but that could be due to differences in skill.

    • P

      Syria Push

      Axis & Allies Global 1940
      • • • Pherman1215
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      S

      Ya, I guess we both should have specified the spectrum we were looking at things from!

    • P

      Japan

      Axis & Allies Global 1940
      • • • Pherman1215
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      JenniferJ

      If there is a Burmese stack, I almost ALWAYS attack on Round 2 with the intention of taking India round 3 - because I can park my fleet south of Burma (transports loaded to bear) and not have to deal with any blocking by the allies.  21 Fighters vs 10 Infantry, 2 AA Guns (give or take) may sound like a “WTF” moment, but if it means India’s a cake walk, it’s worth losing the 4 or 5 aircraft to clear it.

      If there is no Burmese stack, it really depends on what Russia and Australia are doing.  If I can clear out all the potential blockers, then I’ll probably try for India, if I cannot, then I’ll set up my attack on the DEI and Philippines instead.

    • P

      Russia's Eastern troops

      Axis & Allies Global 1940
      • • • Pherman1215
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      ?

      Pull them all back and see what happens.  If Germany buys transports for a sea lion attack on London, then go back to Amur and then down into China and help them take and hold Kiangsu and maybe even Hongkong.  You might prevent a Pacific VC win if you are lucky.  Don’t forget you can mobilize new Chinese infantry on top of your Russians.

      If Germany does not buy transports and masses troops along the Russian border for a G3 attack, then you better start marching them all West.

      However, if Germany launches Barbarossa on G2 they may be too little too late anyway.  A German attack could start out as a mass of tactical bombers, armor, artillery and infantry in Hungary that moves East 1 territory per turn.  Meanwhile 10 mechanized infantry are built each turn in Germany to replace infantry losses.  The mechs also protect the tactical bombers in East Poland.  The schedule is East Poland G2, Belarus G3, Bryansk G4, then Moscow G5 onward.  Ukraine probably  evacuates.

      So Germany is attacking Moscow G5, but there are 6 Far East troops in Samara and another 14 units in Novosibersk.  Those replacements make it possible for Russia to hold on as Germany batters Moscow G6, G7, G8, and just maybe the Germans will finally run out of infantry and die.

    • P

      Minor IC

      Axis & Allies Global 1940
      • • • Pherman1215
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      G

      Correct.  Minor IC’s are never removed.
      And in case you don’t know yet - if a major gets downgraded to a minor and the major has more than 6 damage, the damage is reduced to the maximum for a minor, of 6 damage.

    • P

      UK attack on SZ 97 (Toronto)

      Axis & Allies Global 1940
      • • • Pherman1215
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      Young GrasshopperY

      @Gargantua:

      There are no cats in America…

      Steven Spielberg’s “once upon a time in America” great movie!

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      Global 1940 online

      TripleA Support
      • • • Pherman1215
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      VeqrynV

      triplea does not yet support global 1940

      every week we get closer, but you can’t imagine the number of things that need to be coded, so it is probably going to be at least another month

      in the mean time, there is also aabattlemap and this here forum

    • P

      Bid using Alpha 2

      Axis & Allies Global 1940
      • • • Pherman1215
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      P

      Hi guys.  I will be playing me first Global 1940 game this weekend and i was wondering how balanced Alpha 2 setup is when using global.  Is it about a 50/50 win/loss ratio between the Axis and Allies or do the Allies have an advantage that needs to be balanced out with a bid?  We are playing 2v2 and all players are about equal in skill and experience.  Thanks.

    • P

      German Sub Strat.

      Axis & Allies Europe 1940
      • • • Pherman1215
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      L

      I love buying subs as germany. I think its the best cost efficient way to slow down US and put a stranglehold on UK economy. Having a lot of subs and weakening UKs economy will make the UK think twice about buying naval units. I find that attacking USSR on G2 has worked best for me. I will also buy at least 3 subs per turn and have at least 12 subs in the atlantic by the time the US comes over. The US cannot be stopped only delayed a round or two which will be huge.

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