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    Best posts made by PGsquig

    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      Hi everyone!
      So glad I found this site last week! I started playing Axis and Allies with the original Pacific from 2001. Loved the game since I first played but really got interested when g40 came out. Recently I’ve been playing bm3 on tripleA with my roommate which has been a blast. Our only house rule so far has been that attacking true neutrals is illegal because it seems unbalanced to us if for example the US owned Spain.

      Currently my roommate and I have a very strange game going where he’s (axis) taken Calcutta, Moscow, and all of China while I (allies) have taken all of Africa and Western Europe (W. Ger, Norway, Denmark, N. Italy, S. Italy, and all of France). We’re 16 turns in and I’ve got about 1500 TUV to his 1000 and I’m ahead in production by about 30 but he doesn’t want to concede.

      I’m trying to improve my gameplay and strategy and have greatly enjoyed reading these forums, especially the “Allied Playbook” essays and the warfare prinicples by AndrewAAGamer. I’d appreciate if anyone could link me any other “must read” articles!

      Would love to play face to face in the Seattle area!

      posted in Welcome
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    • RE: G40 Balance Mod - Rules and Download

      Hi, I’m new to the site so apologies if this post is in the wrong place.

      I play on TripleA and have been enjoying balanced mod 3. When I discovered this website recently, I noticed people are playing balanced mod 4. However, when I try to find balanced mod 4 on the “download maps” page of TripleA, it isn’t there- I can only see balanced mod 3. Can someone tell me where to find balance mod 4? Also, does anyone know what changed from 3 to 4? I have tried searching but I cannot find any information on what changed.

      Thanks

      posted in Other Axis & Allies Variants
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    • Axis and Allies Stalingrad

      Hey everyone, good news! Renegade are releasing a new Stalingrad game!

      Here’s the link to the video announcement:
      https://www.youtube.com/watch?v=4jWRGFMx7hQ

      It is meant to release in August of 2025.
      I am a fan of North Africa, so this is has got me really excited.

      They are also reprinting Battle of the Bulge.

      posted in News stalingrad
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    • RE: What is your biggest comeback in Global 40?

      @dazedwit
      One time I was playing my roommate, who was playing the Axis. At the end of his turn, he had two giant German stacks next to Moscow. If I did nothing but buy and place units with Russia, he would have a 90% win on Moscow on his next turn.
      I strafed one of his stacks with a huge stack of infantry and got super lucky dice. Then with UK I did a nearly suicidal run into his barely protected German air force.
      On his next turn, he had only a 25% chance on Moscow. The game went on for a long time after that, but his troops never recovered, and his morale was crushed entirely.

      posted in Axis & Allies Global 1940
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    • RE: Unit Movement After Advance Convoys?

      @cmmiles Yes, units can move after unloading from convoy in phase 1

      posted in Axis & Allies North Africa
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    • RE: G40 Balance Mod - Rules and Download

      @barnee thank you! I definitely spent at least an hour searching but it’s great to know I’ve already been playing it

      posted in Other Axis & Allies Variants
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    • RE: Bid for both Scenarios

      @AndrewAAGamer This behind the curtain stuff is really interesting to read, thanks for typing out your thoughts. My friends and I who play together appreciate how much care was put into this game, and I completely agree that it is the most balanced A&A game.

      One other interesting thing about North Africa is that since units have different abilities like targeted attack (as well as the supply cost of each round of rolling and the ability of defenders to retreat), there is no battle calculator available (yet). While I use a calculator frequently on every other version, I’ve enjoyed not knowing my exact % win on large battles as it adds another layer of tension to the game. It adds some unpredictability for both sides to deal with, which I find to be very fun.

      posted in Axis & Allies North Africa
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    • PG's Simple Nation-Specific Units for 1942.3

      Hi everyone,

      I have been enjoying using these unique units for 1942 Second Edition Tournament Rules.

      Russia:
      Cavalry c3/a2/d1/m2, can Blitz. Max 5 on the board at any time.
      Purpose: Allows Russia some more attack power. Sometimes it is really difficult to buy tanks with the USSR’s limited income but you need still need the ability to move 2. Since they defend at 1, they won’t make the final battle for Moscow any more difficult for Germany. This unit adds some interesting attack possibilities especially if Russia has a decent air force.
      HBG has some pretty sweet cavalry sculpts and they have colors that match nicely with the OOB sculpts.

      Germany:
      Maus Tank c8/a3/d3/m2, 2HP, can Blitz. Max 5 on the board at any time. Can only be built after Round 4. Repairs for free if it starts its turn on a friendly IC.
      Purpose: Gives Germany another hard hitting unit. This one is mostly for fun and I don’t think the stats are very overpowered since I’ve put a limit of 5 on the board at any time. I also wanted to give Germany a bonus since I gave Russia Cavalry.
      HBG has a Maus tank sculpt I use. I think Germany only built like 4 of these tanks irl but they’re fun to have in the game. If you prefer you can call them heavy tanks and use a sculpt of a tank that was actually produced in earnest.

      US:
      Marines c3/a1/d2/m1. Attacks at 2 on amphibious assaults (not supportable by artillery on amphibious assaults) Max 5 on the board at any time.
      Purpose: Represent the US Marine Corps and allow Island Hopping to be a bit easier for the US player.
      I used HBG’s dark green Marines for these units.

      To balance these units, I also play with the “Tokyo Express” rule which gives Japanese Destroyers the ability to transport 1 Infantry. I haven’t figured out a good UK bonus which would balance well with these small tweaks.

      My group also really enjoys the “free factory” House Rule, which gives each player (besides Russia, we decided the Russian extra factory does nothing but help the Axis) a free IC before the game begins with the condition that it must be placed on a territory worth exactly 1 IPC. Typically, Germany puts theirs in Libya, UK chooses either Persia or Belgian Congo, Japan places theirs on Malaya, and the US chooses Sinkiang (sometimes West Indies if the US player is wary of Japan producing on the free factory). We enjoy this rule because it keeps Africa interesting for quite a while. Sometimes the US will get to place a fighter or two in China.

      As another house rule, we often give each player one tech token at the start of the game as well. Russia is typically excluded because the Axis players in the group contend that a) Russia had a dearth of scientists at the time due to purges, and b) they would rather each side only get two tech tokens, and I tend to agree with them.

      posted in House Rules
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    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      @crockett36 Thanks Crockett! Will do. Creating a real sense of doom and dread by surrounding Europe and cutting off Axis options is probably my favorite part of playing as the Allies.

      posted in Welcome
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    • RE: Unit Movement After Advance Convoys?

      @cmmiles I think it’s fantastic! Stack limits and supply really creates a whole new way of thinking. You can’t simply stack 25 infantry, instead you must be creative and figure out the best unit combinations for any given situation.
      I also think the fight for control over the Med/ convoy raid system is really cool. It’s all on a knife’s edge for the first few rounds in my experience- very well balanced.

      posted in Axis & Allies North Africa
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    • RE: 1942 SE Adding Italy and China

      @SMichael23 I dig your ideas, this all sounds really fun. I would only be worried that the Allies would benefit too much from this. Does Germany fall more quickly in the games you’ve tried with this setup? Or do the allies usually go KJF? Thanks

      posted in House Rules
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    • RE: Axis & Allies .org 2025 Support Drive

      Just put in for Gold. Thanks Dave!!

      posted in Website/Forum Discussion
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    • RE: 1942 SE Adding Italy and China

      @SMichael23 I love getting to play offense with Russia.
      What if the German bomber started in Libya?

      Also, I have some more questions. This idea has got me very intrigued.
      Do you change the IPC value of Italy? or can they only place 3 units per turn?
      Does Italy become a problem for Russia by canopening for Germany in your games?
      How many turns does China usually last before they’re gone?

      posted in House Rules
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    • RE: Anyone ever used Ceylon?

      @dazedwit When Calcutta falls, there is often no naval battle whatsoever. You would be better off spending the money on more infantry which will help your land defense rather than investing in infrastructure which will likely not be used. Any Anzac fighters can be used to defend the land territory of Calcutta and will have much more utility than if they were used in a sea battle.

      Even if there were a naval battle before an amphibious assault on Calcutta, only if the UK Pacific’s navy is large enough to nearly win a battle against the Japanese navy would a second airbase be useful. If your UK Pacific navy is strong enough to stand toe-to-toe with the Japanese navy, either something disastrous has happened to the Japanese navy (in which case the Allies probably have the game in the bag) or you have nearly no UK Pacific land units (in which case the Japanese army will walk their way to Calcutta and ignore your boats).

      posted in Axis & Allies Global 1940
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    • RE: 2020 Master Players List Version 3.0

      Name: PGsquig
      Location: Seattle, WA
      Games: I have North Africa preordered. I don’t own any others but I have experience in global 1940 and 1942 SE.

      Notes: I’d love to get a game going face to face!

      posted in Player Locator
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    • RE: 1942 SE Adding Italy and China

      @Imperious-Leader
      I could be wrong, but it seems to me that you are trying to say that you don’t like these house rules or that you don’t think they are well thought out because they place an Italian infantry in Italian East Africa.

      Regardless of the historical reality, don’t you think that, if you were playing with these house rules, the game would only become more interesting if you give Italy “Italian East Africa”?

      Adding an Italian infantry there only serves to give both sides more interesting options and keeps an entire continent in the game as a theater of war.

      We shouldn’t throw out house rules because they aren’t completely historically accurate. Even the OOB setup isn’t completely historically accurate. This mod for 1942 SE isn’t trying to nail everything exactly as it was on a specific date. In fact, a completely historical setup would be incredibly boring as the Allies would win 99% of the time.

      @SMichael23 even put in the second line of their post that the aim of this setup is to encourage players to fight over Africa. That is what the Italian infantry in Italian East Africa does.

      posted in House Rules
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    • RE: Loading a transport after you’ve moved it one space

      @bratcher You must right click the transport, then right click the units you want to load, then right click the sea zone you want the transports to move to, then right click the territory you want to unload units into. Hope it works for you.

      posted in Axis & Allies 1942 Online
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    • RE: Global 2nd edition Q+A ( AAG40.2)

      @simon33 said in Global 2nd edition Q+A ( AAG40.2):

      @PGsquig said in Global 2nd edition Q+A ( AAG40.2):

      @simon33 Just to clarify, you mean yes it is legal to do a combat move that is dependent upon landing fighters on a newly purchased carrier? I thought I remembered reading something in the rules that specifically prohibits this but I can’t find it now.

      Yes.

      Pac rules, p13 “A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier
      could be there for it to land on by the conclusion of the Mobilize New Units phase.”

      @gamerman01 said in Global 2nd edition Q+A ( AAG40.2):

      Is page 14 in Europe 2nd edition

      Thanks for the quick replies guys!!

      posted in Axis & Allies Global 1940
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