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    Posts made by Pervavita

    • RE: Another look at the SAF IC

      it was not ment to be an attack on you, and i am sorry if it came off as such.
      i was stating that (although worded poor) that the strat was not a good one as it could be done more economicly in a diffrent way.

      now flexability i agree with, you should always have a flexable strat, and i am always for trying new things. i just didn’t see this as a viable one, i have considered it in games but never saw any time that it could help the Allies in any way, but i have on the other hand sceen many times as Japan i would love the US to waist the money on it.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: LL v ADS

      Now we’re back to KJF vs KGF, lets forget about KJF it does not work against decent players.

      i wouldn’t say thats true, but this isn’t the place for it, Jen’s comment was stating that it KJF is better in LL, not that KJF or KGF is better. you are reading what she said wrong.

      as for the game play platform argument; no need to argue what is better. IF one dosn’t work for some one, then it dosn’t work. if you want to prove your strat, then prove it… take up the the argument with a game in a platform that both/all who are invalved can play.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: Another look at the SAF IC

      Of course, a Brazil IC is great for Japan. =)

      yep sure is

      ok if your bringing the troops up for an attack on WEU for the 1 turn transport, i can see, but again wouldn’t it be better to save the $ and transport the men from US into Africa and then use those same transports the next turn to drop those troops +1 extra off in EU.
      if this plan is for an invasion, it seams like a stupid plan as 3 units arn’t going to do much of a landing, expetally when the US should already have a mass transport chain in effect between US and Africa. all your realy doing is speeding up 3 units a turn that if you invested that same money into 2 transports could be bringing over 4 units and over the course of 2 turns the US transports are now out performing the vary small advantage that the Brazil complex gave.
      example

      US1
      build complex in Brazil
      US2
      trani and 2 land units
      US3
      land 2 land units in Africa OR WEU
      Build 1 trani and 2 land units
      US4
      tranis’ swap spots, land 2 land units
      Build 1 trani and 2 land units
      US5
      1 trani swaps again, land 2 units
      build 3 land units
      US6
      2 tranis drop 3 land units, 1 trani returns to Brazil
      Build 1 and 2

      it took 6 turns to drop 3 units well keeping consistent transport chanes going, and this is in a perfect world where the Germans won’t see this easy target and send fighters against it.
      if they stocked, then it would be 3 units every other turn.
      had they inported Tranis from US, then ya more would arive faster, but it would slow the US transport of MORE troops from the EUS

      compaired to spending the money on US tranis
      US1
      build 2 tranis, build 4 ground units
      US2
      Build 2 tranis, build 4 ground units
      transport 4 ground units to Africa
      US3
      build 2 tranis, build 4 ground units
      transport 4 ground units to Africa
      Transport from africa 4 ground units to WEU, SEU, or a few places along the African coast.

      this gives 4 units not 3 doing exactly what the Brazil complex did in half the time and gave more flex as it could strike more locations.
      Brazil can’t add any real value to a US stratagy other then it means the US is diverting resources in a diffrent place and in effect slowing there war on Germany.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: Another look at the SAF IC

      i don’t see why go Brazil complex, i don’t think it realy speeds up the Africa game much, sure you can land south of the Sahara on the turn you load men, but then it’s 3 max, if you save that $ then spend it on 2 transports you can increase the flow form EUS to Algeria (i think the North West tip is that); if you need the troops south further, you can just take those 2 transports that cost the same as the complex (ok+1$ but you didn’t buy any transports for Brazil so it balances out) from Algeria and drop troops down further south, it adds a step in it all, but the first drop is just as fast and can have +1 unit to droop off. sure there is the threat of German planes striking your US navy, but isn’t there always? and each German plane waisted on the US is one less fighting the USSR that turn. the US should have a few war ships in that transport fleet, even if a few DD’s just to take subs out and add some fire against planes.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: Another look at the SAF IC

      yep guess if thats what you ment, then ya missunderstood  :wink:
      so ya, in that case i aggree.

      I have to take out the trash again… aww man.

      that reminds me, i got to do that.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: What's the consensus on a standard bid?

      but artillary is cheaper and in effect you can buy more units. it’s a balance, i’m not arguing ether of the two above points, i am simply pointing out a flaw in Ender’s logic as he pointed out a flaw in Jennifer’s. i would personally say they are equal in both ADS and LL as both tanks and artilary come with there own + and -
      i would say tank or artilary is just prefrence in ADS and LL, although i can see LL giving artilary more of an advantage then ADS.

      as for fighters, ya they move better, but they are the only unit type (including bombers) that hit both land and sea, making that alone worth more $. also they have higher deffence, but against them they can’t land in newlly conquored lands (both a blessing and a curse) and have a specal unit made just for killing them. fighers also have the opertunity to get 2 techs, off hand i can’t think of any other unit that has that, again helping both sea and land.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: A guests topic

      i am an admin on another site, i see a lot of accounts created for the purpose of creating SPAM; i think of the just about 50 active users we have another 20 that could be spam accounts and i have deleited atleast 40 accounts that were created to spam.
      my point is that i think this is a good idea as most spam bots creat accounts any way to spam so by not having it you arn’t preventing it all.
      the advantage to this is that atleast you funnel the Spam to one place if it is SPAM, if not as is intended new people can post with out joining for that 1 post, or just to draw them in.
      it could also be a good place to set a new potental Admin to mod so they can take care of it.

      posted in General Discussion
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      Pervavita
    • RE: N00b school: Pearl Heavy v. Pearl Light

      then they are most liklly playing other Noobs who may not see the opertunity, make the same mistakes, or get lucky and make the hit. even then though Noob vs Noob they will make mistakes.
      as for Noob vs Vet, i’m sure most Vet’s go easy on those they know are Noobs as it realy isn’t fun to get stomped when learning a game from some one who knows the game already; they may not want a rematch or even look at the game again… as a Vet when playing Noobs you should tend to let errors slide (not in rules), so that they can learn, but not all other wise they will learn them as good moves. maby point out the error but by pass it. i mean the idea is to teach them so they can play a good game another day IMO.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: N00b school: Pearl Heavy v. Pearl Light

      i aggree, why should Noobs always go pearl heavy?
      i love playing Japan, and had abandoned the Pearl attack in the old game, and in the new one i have only been Allies once and Axis 2x’s (classifing me as a Noob i would imagin), i saw the new set up and saw Pearl as an option and have gone heavy one time and light one time, both i thought were good, but i would never go supper heavy, that seams a little much (ok a lot much); even heavy seams a little much.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: AAR LL Game Challenge

      she has stated in the past that it dose NOT work on her computer… as have many other people.  :wink:

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: A guests topic

      i find that most spamers have turned to making accounts for just that one “spam” post.

      posted in General Discussion
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      Pervavita
    • RE: LL v ADS

      and that is why the nature of the games are diffrent and give you diffrent games. if in ADS you have to over kill, then you are making fewer attacks per turn as you could see a front with 2 teritories with 3I each, in LL that’s 1 kill on round 1, in ADS that could be 0-3 kills; now say you as the attacker can hit both or ether with 2 fighters, 2 tanks, and say 4I to ether (but not 8 to ether). so what do you do?
      in LL you can send in 4I and 1 tank and 1 fighter into each, as the attacker you get 1.8 kills first round with each attack (lets say you only get the 1 kill in both), then you take 1 fatality, next round you still get 1 kill with 50% chance of geting the last guy, well the deffender has a 60% chance of killing one more infantry. say in both casses you both hit on the last shot. so you take 2 teritories with 2I and 1 tank.
      in ADS then you would send in more then just 4I, 1 tank, and 1 fighter as the odds are still in your favor, but there is a chance that you would start taking tank losses or at the vary least you would have fewer Infantry for the counter attack. OR you would leave the Tanks out of the one strike and just move in the 4I and fighters.
      my point is, i may have never played LL, but i can tell by knowing with prity good accuracy what i will lose/take in each battle that i will change the way i play as i can plan vital battles better and don’t have to play like i expect bad rolls on my invasion of normandy well the Germans roll like mad men.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: A guests topic

      in most servers guest can post in some forums, there name is set as Guest in some and in others they just make a name that they want so long as it isn’t a user name.
      there are some benifits from this, but not many.
      i say go for it, at the least it allows accuale users to make a post if for some reason they can’t long on for what ever reason or need.

      posted in General Discussion
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      Pervavita
    • RE: Church Shooting

      on the point of the press bius, i noticed in one of the articals i read from the AP that the story was prity good untell the end. when it talked about the security guard, it got into how she was an ex-cop who was fired. no need for exacts, but it bothers me that our hero who saved lifes (even if she didn’t pull the triger on the last shot that killed the guy, she did put a few in him to stop him) had to have dirt dug up on her on the vary same day as the shoting.
      it wasn’t vital to the story in any way, all it did was make the hero look like she wasn’t as good of a “good guy” as we thought.

      i agree with Jen also that it would be nice to see responcible reporting from the reporters. but unfortunutlly people want to see this stuff. i’m a father, i like to know when there is a school shooting, it makes me pay attention and i hope makes other parents as well so the same dosn’t happen at other schools, or atleast it is lessened.

      posted in General Discussion
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      Pervavita
    • RE: Another look at the SAF IC

      no offence Jen but that is broken logic IMO. Bean is right, a US infantry deffends just as well as a USSR infantry in moscow. the only diffrence would be if Russian winter is in effect, then it’s only a 1 turn thing that the Germans know is comming and can wait a turn.

      but i aggree with the idea to break the USSR’s infantry above the US/UK’s.
      the reason for this IMO is that not all the Allies move at one time, so whe the USSR starts to pull back to Moscow they will be leaving US/UK units exposed for a turn before they can move back, giving Germany the opertunity to strike at them.
      if the Allies make the call to move together, then they have to start on the UK’s turn after Germany moved, this would be the only way to make that call, and then a lot can happen between when the UK starts to pull back and the USSR moves back. in other words a full Allied pull back has to be planed a full turn in advance and also rellies on Japan doing nothing to counter it, and they should know whats going on when they see a large amount of UK forces in USSR pull back to Moscow.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: LL v ADS

      what are the rules for LL? a link would be great.
      thx

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: Another look at the SAF IC

      a good Japan player will also make a push for Africa if the Germans are pushed from Africa as again this is good money for little work.
      the IC in SA may not look like a lot, but it dose make a diffrence as it slows down both Axis at diffrent points in the game.
      the more Germany puts to take Africa, the less they have to fight USSR, if they say forget Africa then the UK keeps Africa for a little longer and can use that extra money to go and aid the USSR with more faster.

      posted in Axis & Allies Revised Edition
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      Pervavita
    • RE: Axis Wins/Losses

      i know it’s an old thread, but i will give my input.
      i have played 3 games, each one as the Germans. i find it to be easy to hold, i have yet to have a game end before turn 10 (although one was close when i had killed almost ALL the Allied troops). it has been over a year sence i played, but the games were all good. i find that it seams to favor the Germans. but it could be who i was playing.
      and no we didn’t use any cards and most the rolls fell about avarage.

      posted in Axis & Allies: D-Day
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      Pervavita
    • RE: What about an American Battleship strategy?

      as i said, i would try it the next time i was Allies.
      my results were not as good as i had hoped, the results from the battle ships were good, they just took to long to arive with any real force. i did not go with one ship per turn, i stoped after 2 as i saw the need to start ammasing for a landing.
      i’m not sure if it’s because i’m not the best US player, or what, but it won’t be something i do again…. atleast for a long time.

      posted in Axis & Allies Classic
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      Pervavita
    • RE: Revisiting the Kill Japan First (KJF) Strategy

      so your saying they can’t use a stratagy of building in China, Alaska, or Hawii as a KJF strat? not saying Alaska or Hawii are good ideas, but they still are viable.
      also by your logic, knowing your going against a KJF play, you could move a vast navy close to LA and when ever they drop ships you strike.
      i think allowing more flex of build (like China) and also allowing them to build in the Caribian sea for safty if need be should be allowed.
      but China is a must to be allowed. (or any other complex’s the US builds on it’s way to Japan for that matter).

      posted in Axis & Allies Revised Edition
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      Pervavita
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