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    Pellulo

    @Pellulo

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    Best posts made by Pellulo

    • RE: Any good book suggestions for WWI?

      A good series is Marshall Cavendish W.W.I series. This 12 volume set, is usually found in libraries, encyclopedia articles of the war, some written or based on people who lived during the war.

      Rich in pictures, graphs, charts, illustrations, side stories of the Great War. If you cannot find what you want to read here, then it probably be a hard search for that particular subject.

      Some libraries hace a duplicate set of books, letting you take a volume home. You can try the net, used book stores, good luck in getting a set, enjoy the read, thanks, Pellulo

      posted in General Discussion
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      Pellulo
    • Was the 1914 game the last of the series of Axis and Allies type games?

      It has been going on a decade now, since the 1914 game came out, was it officially the last in the Axis and Allies universe?

      I know Larry is into his new game version of War Room type series, as a independent maker of that game(a Napoleonic version of it is coming out?).

      Even still would Wizards of the Coast make a second edition of the 1914 game, with a new mini or two. If not, then upgrade the minis to show more of a difference of for example the tanks, both sides made and use(yes I know the Germans used mostly captured British Mark IV tanks, as their AV-7 series type tanks were a dud).

      If not a add on game for the WWI series, a Verdun Type game, or, Sea Battle of Jutland, or, minis for W.W.1 era.

      Finally I do not count the Zombie Axis and Allies game, great for collection purposes. Gee, I could add Zombies to Cutes and Ladders, does not necessarily make it a brand new Exciting game experience.

      I admit, I posted allot for a Sci-Fi 1914 game, tied in with H.G. Wells War of the Worlds theme type games. If you could find the old Harris Game Design, I wrote about it there, especially tied into the 1942 game or modern times.
      Thanks, Pellulo

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Was the 1914 game the last of the series of Axis and Allies type games?

      @barnee Tutledove is a treasure trove for an Alien Invasion during Spring 1942 Axis & Allies Universe. Perhaps a Larry and Turtledove Kickstarter Game.

      Or u can wait for another exciting WOTC Axis & Allies 🧟‍♀️ 1914 Zombie Game. Thanks, Pellulo

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Folks plan to finish this game soon, it does not help living next to farmland, converting to natural jungle. We are insulated with pests every winter, and, are working with that, thanks, Pellulo

      Blue moves jet from Main Base to island below Apogee Base. Builds C and Jet for Main Base.

      Black moves it’s C with trooper and Rattler, along with another Rattler, that flies from its main base. They go one hex upward and only two hexes from White Main Base. Three Rattlers from the North of Greenland fly to island below NP base(only two hexes from Blue Main Base).

      Builds Rattler for its main base.

      White strikes rather than wait for amphibious assault from Black, two jets and C with trooper, make their own amphibious assault. Onto a hex two spaces from White Main Base, against Black C and trooper and two Rattlers. All both sides lost.

      The upper half of the board is nearly cleared of any units, until White’s earlier purchases come into play. White had built a Jet for Main Base and Apogee Base.

      All you have in the upper half of the board is one White Jet and one Rattler at their main bases.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo

    Latest posts made by Pellulo

    • RE: Axis & Allies 1914: Round Robin

      Round 5…

      Red Rattler attacks Main Blue Base and destroy Blue C flying in from 1VP island two hexes away, for no lost. Another Rattler flies in from main Red base to island hex. Builds trooper and C at NP base.

      Blue Jet from Apogee base destroys Black Rattler on N. Greenland 1VP hex, with trooper leaves Apogee Base for same hex( no Blue losses). Builds for Main Base C and Jet.

      Black moves trooper and C form N. Greenland 1VP hex, to a 2 VP island two hexes from Main Blue Base. Possible two prong Cobra attack, next turn to take that base. Builds NP base another Rattler.

      White Jet on its main base cannot attack undefended Black main base, as it has no place to land, much less go to the lower part of the board. Might as well be on the moon, as all it can do is sit there on its base.

      Sends Jet from Apogee Base to Blue Main Base as reinforcement. Moves also C towards Main Blue Base, while trooper using special ability , goes up Greenland coast and takes over a N. Greenland 1VP hex(vacated by Black).

      Builds 2 Jets for Apogee Base.

      Round Six: Red attacks with 2 Rattlers from hex next to Main Blue Base and from island two hexes away. Two rattlers versus defending two jets and a C. Both Rattlers are lost along with a Jet and a C. Builds for NP Base a Rattler and moves trooper from same base onto ice hex, that connects to Greenland. Along with C moving to island just below NP base.

      Blue flies Jet to White controlled N. Greenland 1 VP hex. Trooper takes over other 1VP hex in Northern Greenland. Builds C and Jet for its Main Base.

      Black decides to to land trooper via C with Rattler as air support not at Main Blue Base(too heavily defended), instead lands at Joe controlled 1VP N. Greenland hex. For the lost of a Rattler destroys jet and defending trooper. Rattler from NP base attacks White trooper in the other 1VP hex, both are lost. Builds Rattler for NP base.

      White sends C back to Apogee Base, From same base 2 Jets attack and destroy Black C and trooper, for the lost of a Jet, at N. Greenland 1VP hex. Remaining Jet lands on other 1VP hex controlled by Blue. Builds trooper and Jet at Apogee Base.

      Round 7.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round 4:
      Red amphibious assault of a C & trooper and Rattler, from two island located 2 hexes from Blue Main Base(defended by C & trooper and 2 jets). All lost except for a Blue Jet.

      Flies in from its main base, a Rattler to island two hexes from Blue Main Base.

      Builds Rattler on its main base.

      Blue sends jet from its Main Base and destroys Rattler on island below NP base(Jet is lost also).

      Built units are trooper and jet for Apogee Base. Along with C for Blue main Base.

      Black moves from NP base C & trooper, so it can occupy remaining 1VP hex in N. Greenland.

      Builds Rattler for NP base.

      White builds for Apogee Base a trooper and Jet. 
      

      Round 5:
      Red…

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Three:

      Red moves and lands a trooper from its C, on island hex, below NP base. Also lands Rattler on Southern island hex, from main base, only two spaces from Blue Main Base.

      On adjacent Northern island hex is a Joe Blue Trooper.

      Builds Rattler for its man base.

      Blue using special ability moves Trooper back to its Main Base where a C is located. Lands Jet from island just below Apogee Base, to 1 VP Northern Greenland hex( control, by White).

      Builds Jet for main Base.

      Black flies Rattler from its main base, and, lands it, only two hexes from White Main Base.

      Also flies 2 Rattlers from island hex, below NP base. They attack White N. Greenland 1VP hex, defended by a Blue Jet. They destroy it, and, land in 1VP Black hex, in N. Greenland.

      Builds C & trooper for NP base.

      White flies jet and destroys Black Rattler only 2 hexes from its Main Base. Flies from Apogee Base fighter to attack two Black Rattlers on Black 1 VP Northern Greenland hex. Jet and Rattler lost.

      Builds Jet and C for Apogee Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Folks plan to finish this game soon, it does not help living next to farmland, converting to natural jungle. We are insulated with pests every winter, and, are working with that, thanks, Pellulo

      Blue moves jet from Main Base to island below Apogee Base. Builds C and Jet for Main Base.

      Black moves it’s C with trooper and Rattler, along with another Rattler, that flies from its main base. They go one hex upward and only two hexes from White Main Base. Three Rattlers from the North of Greenland fly to island below NP base(only two hexes from Blue Main Base).

      Builds Rattler for its main base.

      White strikes rather than wait for amphibious assault from Black, two jets and C with trooper, make their own amphibious assault. Onto a hex two spaces from White Main Base, against Black C and trooper and two Rattlers. All both sides lost.

      The upper half of the board is nearly cleared of any units, until White’s earlier purchases come into play. White had built a Jet for Main Base and Apogee Base.

      All you have in the upper half of the board is one White Jet and one Rattler at their main bases.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round 1. Red has three rattlers from NP Base attack and destroy a White jet on N. Greenland 1 VP hex. They land on hex controlled by Black. While 2 Rattlers from ice hex destroy Blue jet, for a lost of a Rattler, in a central Greenland hex. Again the remaining Rattler lands in 1 VP N. Greenland hex, that Black controls.

      Moves C with trooper that lands on 1VP island two hexes from Main Blue Base. The Rattler from main base lands on captured island.

      Builds Rattler on its main base.

      Blue using special ability, has C(now with trooper) and jet, attack 1VP island two hexes
      from Main Blue Base. Island defended by Red C, trooper, and, Rattler. Only Blue trooper left, island is taken.

      Meanwhile 2 Jets from Apogee Base attack Cobra’s six Rattlers on 1VP N. Greenland hex. The jets are lost, along with 2 Red Rattlers.

      Builds a Jet at its base and Apogee.

      Black moves from its main base, two hexes closer to Main White Base, of a C with trooper and Rattler. Two Rattlers attack 3 Jets at Apogee Base, from N.Greenland 1VP hex. Both are lost and a Blue Jet destroy.

      Meanwhile 3 Rattlers from NP base and ice hex, land in N. Greenland.

      Builds Rattler at its main base.

      White two jets from Apogee Base attack Cobra’s 5 Rattlers in N. Greenland. They are lost but two Red Rattlers are destroyed.

      Builds two Jets for it’s Main Base.

      Round Two:
      Red is down to a Rattler on its home base, builds a trooper and C for NP base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      This is for Scenario Three:

      Using only 1trooper and 1C for combine arms, the rest of the given units are converted as fighters.

      Red…

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Game over, for a seventh round Red can build but never use a trooper built at NP base, for any future rounds. Neither can Black trooper who is defending its base, ever get to attack Main White Base.

      Blue trooper can get to ice hex that leads to NP base, while White trooper without Cs to make a landing cannot take over Black base(defended by a trooper and a Rattle and C).

      Joe does control via Blue & White both the N.Greenland 1VP hexes. So Joe wins, even sea wise the Apogee Base is not available. Also NP and Red main bases are undefended.

      Cobra has 2 C and Joe has 5, Joe and Cobra have one aircraft each, with C has a trooper and Joe has two.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Six:

      Red trooper on ice hex, occupies a N. Greenland 1 VP hex. Four Cs off NP base goes down the Greenland coast and meet another C that was off Apogee Base.

      Builds Rattler for NP base.

      Blue trooper central hex Greenland attacks Red trooper, and, takes over 1VP Greenland hex.

      Meanwhile 4 Cs of Main Blue Base attack 5 Red Cs off Greenland coast. All are lost.

      Blue builds a C main base and a jet Apogee Base.

      Black builds for its main base a Rattler and a trooper.

      White jet from N. Greenland 1VP hex flies out to NP base and attacks Red Rattler, both are lost.

      Meanwhile 2 Cs from Main Base sail to pick up trooper, on hex above main Black base.

      Builds two more C at main base(cannot at the Apogee Base, cause a Red C is just below the base).

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Four: Red sends C from main base to NP base. Sends 2 C to island below Apogee Base. Those C are out of reach of Joe C, due to the fact their defense is a puny 2.

      Attacks and destroys precious Blue Trooper at N. Greenland 1VP hex(Rattler is lost too). Builded trooper and C at NP base.

      Northern Greenland is for the taking!

      Blue 2 C on island below NP base, attack 3 Cobra C station there. Both sides lose 2 Cruisers. Leaves 2 C at Blue Main Base.

      Had built a C, Trooper, and, Jet at Apogee Base.

      Black moves trooper from NP base to ice hex that connects to N. Greenland. Sends C off the North Pole back to Black main base. Had built a Rattler for NP base.

      White moves 2 C with trooper and lands trooper on hex, that is two sea hexes from main Black base.

      Had built a C and Jet for Apogee Base.

      Round 5:
      Round Five: Red moves trooper from NP Base onto ice hex, that connects to N. Greenland. Two C two hexes from Apogee Base, attack defending two Joe C, just below Apogee Base. Joe C lost for no lost for Red, while another C joins defending Red C just below NP base.

      Builds 2 C at NP base.

      Blue sends Jet to destroy Black trooper on ice hex(jet is lost too). While Blue trooper from Apogee Base heads for N. Greenland 1VP hexes. Builds 2 C at Blue Main Base.

      Black moves from NP base Rattler to ice hex. Builds main Black base 2 C.

      White Jet from Apogee Base attacks Cobra Rattler & trooper on Ice hex. Cobra chooses from a hit from the Jet, the Rattler. Jet lands in N.Greenland 1Vp hexes.

      Meanwhile both C attack 3 defending Black C at its main base. Each side loses 2 C, with White trooper occupying the sea coastal hex, that touches Black main base. Builds 2 C at its Main Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round 3: Red moves trooper to ice hex that connects NP base to Greenland. Defeats 2 Joe C defenders at entrance to Apogee Base( no lost for its two C).

      Builds rattler for NP base

      Blue sends C to island below NP base, joined by another C off NP base. Jet from Apogee Base attacks and destroys Red trooper Ăłn ice hex, that connects NP base to Greenland.

      Blue builds 2 C at Main Base.

      Black controls the seas in the upper part of the board, so what, without a trooper to make a landing. Just being there they ?do not allow White to build a C just below its Main White Base. The White Jet station there, probably will attack them on its turn, so with a C defense of two, they head towards NP base.

      From NP base Rattler attacks N. Greenland 1 VP hex defended in the air by Blue Jet. Both are lost. Builds 2 C NP base.

      White sends Jet from main base, chasing after two Black C heading towards NP base. Jet and a C are lost. Builds 2 C at its Main Base.

      Round 4:

      posted in Axis & Allies Discussion & Older Games
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      Pellulo