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    Posts made by Pelanderfunk

    • RE: Axis invade US to some success! – Update 12/6

      @SalothSar:

      If your going for the USA why attack Russia?

      My opponent will play a very offensive Russia if I’m not aggressive with my German attack. By G3 or G4, his Russia would have enough of an airforce to be a real threat to any invasion force of my own. If I attack G1, I can keep him limited to infantry buys – infantry can be a tough nut to crack, but at least they aren’t mobile or offensive enough to disrupt my invasion plans.

      Case in point, that’s where we’re at right now. He’s got a mass of infantry that can only realistically protect one or two of his cities, and I’ve got a slightly smaller force of tanks and mechs that can outrun him to the weakest city and take it.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • Axis invade US to some success! – Update 12/6

      ***Update 12/6
      We’ve been playing this game for about 2 months now (getting in a round ever few days).  My opponent eventually reconquered the US, but not until US5, buying me a lot of valuable time. It’s G13, the Allied and Axis incomes are about even, and the way forces are aligned right now, it’s going to be a long game.

      Germany: Germany has taken Leningrad and Stalingrad, but Russia is still holding on to Moscow. Germany has one bomber and one sub, and the rest of its forces are ground troops. Main objectives right now are keeping a hold of the two Russian cities, repelling allied landings in Western Europe, and putting some pressure on the UK’s Norway major and Iraq minor.

      Russia: Having been hit hard by almost 12 rounds of German IPC spending on the Eastern Front, Russia is now a mass of infantry in Moscow with a few tanks and planes to help. They have more than enough infantry to overcome the defences at Leningrad or Stalingrad, but as soon as they move towards one city, Germany moves towards Moscow. Basically both sides are at a stalemate: Russia can’t break the seige without outside help, and Germany can’t afford to spend enough to crush Moscow without leaving Europe underdefended.

      Japan: Japan held on to Western US until US5. They took the transport fleet, reloaded it in Japan, and used it to take the money islands. With a steady source of income, the transport fleet kept moving into the India Ocean, eventually taking South Africa. The Japanese are sitting pretty: they have tanks racing across Africa with a big transport fleet outside the South Africa factory. Mainland China is a little underdefended, but Japan has a Hong Kong major that’s been pushing out mech stacks. The US just retook Hawaii on US12, but it cost them dearly in terms of their Pacific forces. I’m more than happy to let 90+ IPC Japan and the US duel it out in the Pacific. Hopefully that will give Germany the break it needs to finish off Russia.

      UK E: UK E is in a weaker position than my opponent recognizes, I think. A lot of their money is about to disappear as Japan nibbles away at Africa. They’re income is split between majors in Norway and England and a minor in Iraq. If I’m lucky, he’ll be so stretched defending his positions that he won’t be able to hold on to Norway or Iraq.

      UK P/Anzac: Japan isn’t directly threatening either, but neither has the money to launch an offensive. If Japan ignores them for too long, they may become trouble.

      Italy: Italy had almost free reign in Africa from turns 5-9, following some mistakes by the UK. They got up to over 50ipcs a turn at one point, but they spent almost all of their income on their navy and defending Gibraltar. Italy was able to trade ships with the US and the UK for about three rounds in the Atlantic, buying Germany a few more turns of unmolested aggression against Russia. Now they are down to their European and Balkan holdings, buying masses of ground forces to repel any further invasions.

      USA: The US has had a tough game. US2-US5 was spent getting the Axis out of North America. US6-US10 was spent battling the Italian Navy and German subs. They finally landed the first troops in Europe on US11. US12 saw a shift in the US strategy, from Europe to Pacific. They retook Hawaii and reignited the Pacific war, but I think this strategy plays more into my game in the long run.

      I’ll post an update when we finish the game.


      This is a game in progress, but my opponent and I have reached the most balanced midgame we’ve had yet in global, all stemming from an unorthodox Axis attack. Also, keep in mind that these attacks are only possible because of my opponent’s strategies. I’m not trying to push some Axis “silver bullet”.

      ***Backstory: I have played 6 games of global, all against my roommate. I always play Axis, he always plays Allies. He won the first 4 games we played, hands down. It was the same story every time: I would go for England first, then a bear of a Russia would take on Germany while Japan struggled to become a superpower. The last game we played, I went straight for Moscow, taking it on G6. After taking the rest of Russia, and with the fall of India inevitable, my opponent conceded.

      I noticed, however, that my opponent usually played a very risky USA. He prefers saving most of his money until US3, then spends it all on a navy in whichever ocean is less defended. This keeps me on my toes, because both my Germany and my Japan have to be prepared for 150+ IPCs of USA navy to appear out of nowhere. As we were setting up our 6th game, this time using the Pacific Alpha set-up, I decided to take advantage of his default USA strategy.

      ***The game:

      1
      G1: wiped the UK navy, attacked Russia, and bought a carrier and couple transports.
      J1: Attacked Russia and China, bought a ton of transports, moved the original transports back to Japan.
      I1: took gibraltar with remaining fleet
      US1: my opponent spent 30 on tech rolls (got advanced AA) and saved the rest. He centered his fleet at hawaii and moved planes towards australia, his usual pacific staging area for the USA.

      2
      G2: Moved the german fleet and transported infantry and artillery to Gibraltar (the entire time, I was making comments like “Egypt is screwed” or “time to get Germany into Africa” to hide my true intentions).
      J2: Declared war, invading the lightly defended alaska and british columbia, losing a single infantry. We also defeated the US fleet outside hawaii with the remainder of the japanese navy.
      I2: Took the panama canal with a couple infantry off a transport and a cruiser.
      US2: my opponent is starting to realize the trouble he’s in. My hope was that he would spend all of his money defending western US, leaving Washington practically undefended when the Kreigsmarine came knocking. In practice, though, he saw the gibraltar threat and spent almost all of his money on Eastern US ground forces, save for buying a few infantry and an AA gun for W. US. He does manage to take out the italian invasion force with a counter-amphibious assault on panama, but it’s too late for his navy to save western US.

      3
      G3: With E. US so heavily defended, I decided to dump everything into Central, at least to create an obstacle to let Japan hold on to W. US for another turn.
      J3: Take W. US with minimal AA losses.
      US3: Takes back central and builds a crapload of submarines and bombers. The German Navy will not survive beyond another turn, no matter what I do.

      4
      G4: I try to pull back my navy as far as possible (right off the coast of brazil), but Germany’s adventures in the atlantic are dead. Time to finish off Russia.
      J4: Japan retakes Central and starts focusing on DEI, Asia, all that good stuff.
      US4: US retakes Central (again) and destroys the German Navy. The US is still forced to buy mostly land units, because Japan still has a significant army in North America.

      ***The outcome:

      So that’s where we are now. Germany is locked in a showdown with the Soviets. It’s a mobile force of tanks and mechs looking for the weakest link in his wall of infantry. The whole of Western Europe has maybe 3 Germans in it, but nobody is threatening an invasion for at least two turns.

      Russia is looking extremely strong, so long as they only need to defend. They have a ton of infantry, but still a very small airforce and almost no tanks or mechs. They got their hands on Norway on R3, but I’d rather have Russia there than the US or UK.

      Japan hasn’t really done outside North America much besides harass China and Russia. On the other hand, there isn’t a single enemy ship in the entire Pacific ocean, and W. US’s (and one turn of Central US) IPCs have helped a lot. Combine that with 7 transports and a Major in hong kong and Japan is looking ready to explode.

      The Western UK is neutered. They have a few subs that have been causing me trouble, and they built a mini navy on UK4 that’s about to be bombed into oblivion, but that’s about it. They have been kicked out of Egypt, and due to heavy losses from a risky UK3 attack, they are all but finished in the rest of Africa.

      UK East and Australia had been doing a little thorn in my side type action, but I destroyed both of their navies on J4, so now they’re on the defensive.

      Italy is looking great. They have both N.O.s, they are crusing through African and the middle east, and they have a significant navy in the med right now: a carrier (2 fighters), a battleship, a cruiser, 2 destroyers and 2 transports.

      The US is a non-factor. Their global navy consists of a couple of subs. They won’t be able to get their entire country back until US6, and that’s only if Japan doesn’t retake Central again.  The IPC’s I’m draining from them probably won’t matter in the long run, but Japan will have conquered enough in the DEI and Asia to make up for the eventual liberation of the West Coast, and more importantly, the US has been delayed from acting in Europe: US forces won’t be able to land in Europe until US7 at the earliest, and then they have a beefed up Italian Navy to get through first.

      I’ll let you know how the rest of the game goes, but given that we play a round every few days, it may take a while.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Message to Larry Harris

      @MEGAEINSTEIN:

      in AAG40 SU recieves no ipcs for japanese agression

      I think he’s refering to the proposed rule changes, which would give either Japan or SU 10 IPCs when the other breaks the truce.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Technology is a bad strategic investment

      And this thread is baaaaa-aaaack….

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Mayday Mayday tech error

      It’s historically accurate.

      I’m pretty sure they stopped making dive-bombers when they figured out how to make a jet-fighter.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Operation Barbarossa 3.0

      I have a G5 Moscow crush that’s worked well for me in past games. I like to start with these moves, then adapt to the russian defence:

      G1 Purchase:

      -7 mechs, save 2ipcs

      G1 Combat:

      -All ground into france, except for one mech to defend belgium
      -All air into france, except for the norway fighter and the bomber
      -2 subs on each UK transport, remaining sub can attack any non-destroyered stack
      -attack Russian navy with all navy, fighter from norway to help
      -attack eastern poland with all available ground and the german bomber
      -attack yugoslovia with the infantry and artillary from southern germany, but retreat to romania after the first round of rolls

      G1 Non-combat:

      -activate finland with one of the norway infantry
      -move infantry and art from germany to poland
      -transport to sit with battleship outside st petersburg
      -place 3 mechs in germany, four in western germany

      G1 Result:

      You should roughly have…
      -eastern poland: 3 tanks, 6 inf
      -romania: 4 inf, 1 art
      -france: all of the tanks and mechs still alive and maybe an infantry or two if you’re lucky
      -poland: 6 inf, 4 art
      -IPCs: 61 – 37 from territories, 5 from NOs, 17 from france, 2 saved

      Italy:

      Buy a tank and a mech, do whatever moves you want as long as you A) activate bulgaria B) start moving mobile units to the front and C) keep your fighters . You should end with a tank in romania and a tank in slovakia. Keep buying tanks/mechs and sending them to the russian front

      G2 Purchase:

      -13 mechs, 3 inf

      G2 Combat (I’m going to start getting a little vague here, as your exact moves will depend on your opponent, so commit planes where you need to, etc).

      -all ground into western ukraine
      -romania stack into bessarabia
      -normandy with infantry from france and air support

      G2 Non-combat

      -all mobile units move towards front
      -place mechs in germany and western germany, inf in france

      G2 Results (assuming only a blocker infantry in your way – obviously if you have to destroy a stack, the results will be different, but Germany should be easily able to handle any russian stack at this point)

      -western ukraine: 3 tanks, 5 inf
      -bessarabia: 4 inf 1 art
      -west. germ: 10 mechs
      -germ: 7 mechs, 5 tanks
      -poland: 4 mechs
      -east poland: 3 mechs, 6 inf, 4 art
      -IPCs: 47 – 42 from territories, 5 from NOs

      Italy:

      keep buying mobile ground; can opener attacks on any targets of opportunity, failing that, suicide attack russian stacks

      G3 Purchase:
      defense for landings

      G3 Combat:

      -ukraine with bessarabia guys if it’s lightly defended

      G3 non-combat:

      -all remaining ground to western ukraine

      G3 Results:

      -western ukraine: 3 tanks, 11 infantry, 4 art and 7 mechs
      -poland: 10 mechs
      -east poland: 7 mechs, 5 tanks
      -ukraine: 4 inf 1 art

      G4 purchase:
      whatever

      G4 attacks:

      -bryansk with all ground

      G4 non-combat:

      -western ukraine with all remaining mobile ground, and airforce

      G4 results:

      -bryansk: 8 tanks, 15 infantry, 5 art and 14 mechs
      -western ukraine: 10 mechs, 1 bomber, 4 fighters, 3 tacs

      G5 purchase:
      whatever

      G5 attacks

      -moscow with 8 tanks, 15 inf, 5 art, 24 mechs, 1 bomber, 4 fighters, 3 tacs

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: The Ultimate Axis and Allies Global 1940 Video of ALL TIME

      Excellent video. It really makes it easy to see the strategies used.

      I like the early attacks against the US, but it looks like Russia was becoming a problem.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: G1 attacks on the Royal Navy

      @zooooma:

      @Jercules:

      Is it better to go heavy at the Royal Navy, which forces you to use heavy ground troops against France, which in turn denies you an opportunity to stack up against Moscow (non-combating those Holland/Belgium tanks, WG mechs, and Slovakia/Hungary tanks instead of sending them to France)?

      It seems to me, in a very general, strategic sense, that you have to either clean that Navy out good OR make sure you’re in a position to seize Russia before the U.S. really gets into the mix. If you end up in a position where the allies have the Atlantic AND Moscow still stands, your goose is cooked my friend.

      Welcome to the forums Jercules!

      That’s certainly food for thought.  In my experience if Germany kills those boats and retains a fleet, UK can’t build a secure navy for a long time.  This obviously helps against Russia, but maybe Leaving some boats and doing France light (with planes) as an all out Barbarossa rush could pay off.  Do it with an IC in Romania perhaps?

      I’ve had good success with a G1 Barabossa -> G6 Moscow, but that requires all available mobile units, which means that all of the non-infantry ground forces must survive France. The only way I can see doing this is to use my full airforce there, with maybe the Norway plane helping out with the Russian navy. I’ll use my subs against the UK transports to buy me what turns out to be a very crucial turn of no landings, and then it’s all-out towards Moscow.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Painted Major ICs, Minors, Strict Neutrals

      Wow. Those US factories are… patriotic.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • G1 attacks on the Royal Navy

      I posted my opening German moves for a recent game, and this community seemed surprised that I left the UK battleships alive. So, assuming you are not planning any Sealion, do you attack the Royal Navy, and if so, how much?

      I only have two global games under my belt, but I’ve played E1940 5 or 6 times (I’ve played every game as the Axis). The only G1 attacks I make on the Royal Navy are sending two subs against each of the two destroyer/transport groupings, and the 5th sub against one of the non-destroyer targets for a pot-shot.

      A lot of people like to go after the UK battleships (because they’re worth 40 IPCs?), but I’m ok with letting them live for several reasons:

      -generally, I don’t try to contest the Atlantic as Germany. I’ll build up my Fortress Europe defences, but I’ll let the allies do whatever they will at sea. As such, the only real use the UK player gets from these battleships is for bombardment. Even assuming that the UK player will land troops every turn, he’s only taking out 1.5 of my inf/turn on average, or 4ipcs/turn.

      -I have been burned on my initial invasion of France if I don’t bring all available ground and at least 3 planes. It sucks to spend 45 minutes setting up a board only to lose the game with failed risky G1 move – others may have different experiences, but I failed to take France enough times that I consider attacking without a lot of air cover a “risky move.” Also, I like to save as many tanks/mechs as I can from the engagement for my G1 or G2 Barabossa.

      -the most annoying thing the UK player can do early on is to land troops in one of my territories. It doesn’t even have to be a threat to me, but a landing will disrupt my plans for Russia. Taking out the transports pushes the earliest landing to UK2.

      -if the UK player can only really use his battleships for bombardment and i destroyed his transports, the battleships can do nothing but protect his sea stack.

      -by the time the US gets involved and the landings get serious, the naval force around Britain becomes unstoppable anyways – taking out a couple battleships from that force doesn’t really change the fact that there’s a gigantic navy on my doorstep, and I am going to have to deal with landings.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Post Victory

      I like it in theory, anyways. I’ve got to say, though, that the closer I get to the end game, the more I want to start a new game to try out my new strategies and ideas.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Recipe for a G4 conquest of Moscow

      @calvinhobbesliker:

      No, they’re also good for killing the Italian fleet in the Med or eventually killing the German fleet when the Baltic is opened

      After 5 games of Europe and 2 of Global, I just assume that I’m not going to have much of an Italian fleet after UK1, aside from maybe saving the the destr/cruis/transport for a turn. Though this is one of the first games that I didn’t go all out on the UK navy G1 – I haven’t really seen a correlation between taking out the UK home fleet and saving my Italian navy, the UK player will sink it no matter what I do up north.

      As far as the Baltic navy goes, the Kill Russia strategy uses it to take out the Russian navy early, then maybe reinforce Norway/Finland with the transport, but I pretty much gave up on Norway anyways. I think the UK player eventually took it out with planes.

      I definitely see the importance of taking out UK’s navy G1 if you’re going for any kind of naval/Sealion build, but when you’re focused completely on a land battle with Russia, I say cut your losses. I like taking out the transports, because that postpones a landing until UK2. I can handle the early UK landings, and by US4, I’m ready for the bigger American landings too (but it also really helps to have Japan in Alaska/Hawaii).

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Post Victory

      Last Man Standing! I like it.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Recipe for a G4 conquest of Moscow

      @calvinhobbesliker:

      Wait, so you left the UK with both Battleships? I think the allies had to have played very badly to lose in that situation

      Do come now; that’s a bit of an exaggeration.

      I’m not contesting the Atlantic – that makes UK battleships good for bombardment only. Assuming that they land troops every turn (which they did), the battleships will do an average of 1.5 hits a turn, which would be on infantry, as that’s the only thing I have defending my coasts. The cost to replace the 1.5 inf is 4ipc/turn. So suggesting that not destroying the UK battleships on the first turn automatically hands the game to the allies means that the game depends on 4 ipc/turn.

      I lost 9 ipc/turn when my Japan failed to take the last DEI (java) J3 with some of the worst dice rolling I’ve ever seen. Surely that’s worse than leaving the two UK battleships.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Recipe for a G4 conquest of Moscow

      I just had great success against Russia with Germany (and this is after losing 5-6 games in a row with them).

      All of my G1-4 builds were nothing but Mechs and the occasional Sub (only if i was going to risk my baltic sub in an attack, and then only to keep britain from getting their 5 point bonus)

      G1 Eastern Poland with everything that can reach it, France with all ground in the west and most of the airforce (save a mech in Belgium to defend), sub attacks on the two UK transports, attack Yugo with inf and art from Southern Germany, but retreat to Romania after one round.
      G2 Western Ukraine with everything that can reach it, all tanks and mech should be moving towards the eastern front if they can’t attack. Bessarabia with the romanian guys.
      G3 Keep your big stack in Western Ukraine, the Bessarabia guys should take Ukraine
      G4 Everything into Bryansk (sp?)
      G5 Moscow

      Even if the Russian player is building nothing but infantry, Moscow won’t have enough to withstand this full force. At G3 you can evaluate your options – I took Leningrad (not in my original plan) G3 after the Russian player made a mistake and left it practically undefended. An I2 tank/mech can opener attack into the Baltic States opened up a path for my troops. Once you are in Brynsk, you have the option of striking at either of the three cities, especially if you have some italians around to take down Russian 1 infantry screeners, so if the dice gods shit on you, all is definitely not lost.

      Aftermath:
      I took Moscow G5. G6 Stalingrad. UK took Norway and built a major there – they’ll get the first use of it UK8. Fortress Europe is protected by large inf stacks and aa on the cost, more inf and art in France and Western Germany, and mobile response units (Tanks + mech) in strategic locations throughout the continent.  It’s about to be G8, and I stand to take Leningrad this turn, India G9 with a good portion of the stack that took Moscow.

      Downsides:

      -In order to save as much of my tanks and mechs, I used almost all of my airforce to take france. This means that my sub were only able to take out the UK transports – I know some people would go for the destroyer-less battleship/cruisers, but my main objective was to slow the UK, not fight them.
      -Italy really needs to be involved in Russia, which means spending most of its money on tank/mechs. I fought back and forth in Africa, but eventually I was defeated by a UK minor in Iran (though my German tanks will be taking it next turn :) ).
      -Japan needs to threaten the US. This is just a 2 player game, so I was in complete control, but it might be harder with a couple Axis players. I did a J3 attack and fought some major naval battles against the US. As soon as the US started evacuating the Pacific fleets to fight in Europe, I landed in Alaska and bought a couple transports, so it would look like I was committed to a North American front. It worked like a charm. The US fleet turned right back around, and the US started building defensively, buying me a few more turns in Europe. But these moves have left Japan in a pretty weak spot. They only hold half the DEI, the Phillipines and a major in Shanghai. If not for the inevitable fall of India at the hands of the Germans, Japan would be screwed.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      @allworkandnoclay:

      @Pelanderfunk:

      When are you going to paint the neutral armies?  :wink:

      I’m probably going to do some neutral armies… Not sure how many or what molds yet though.

      Haha, I was joking, but that’s awesome. Some Winter War Finnish troops could be cool. Maybe the Greeks too.

      posted in Customizations
      PelanderfunkP
      Pelanderfunk
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      When are you going to paint the neutral armies?  :wink:

      posted in Customizations
      PelanderfunkP
      Pelanderfunk
    • RE: Vichy France

      @Bruda_Iz:

      How about a similar rule but for the allies in Italy…. something like the minute Rome is taken all Italy kicks out Musilini and becomes and Allie?  LOL

      Haha, that’s not a bad idea, actually – it adds some balance to the Vichy rules. You could make it that if Rome is captured, Italy is restored as an Allied country, played by whoever took their capitol.

      posted in Axis & Allies Europe 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Axis Win

      Thanks for the notes, it’s good to see an Axis win.

      It seems like it was poor strategy from the US and Soviets that decided the game. I’m not sure those results are repeatable with a more “actively defended” Russia or a less logistically-challened US.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
    • RE: Total Unit Value Global 40

      Allies start with more units, money and income.

      Axis get the first move.

      posted in Axis & Allies Global 1940
      PelanderfunkP
      Pelanderfunk
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