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    Pejon_88

    @Pejon_88

    23 22

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    23 22

    Best posts made by Pejon_88

    • RE: League General Discussion Thread

      Thanks for sharing these incredibly sad news… I didn’t know until now that he actually passed. I can add that Joakim suffered from terminal colorectal cancer he was diagnosed with probably around 2020 or a bit earlier. I hadn’t reached out to him for a few months now but I will add that he most likely stayed positive and brave until the end. As always…

      I got to know Joakim about 8 years ago when I was searching for guys to play OOB 1940 with since I had no one to play with at the time. I ended up meeting about 5 other playing a game, most of whom were very new to the game. One of these guys were a very social, positive and curios individual called Joakim. He showed an interest of the game and not before long he and I started playing 15h sessions of the game ourselves. We even got to start inventing new rules for tech and whatnot. Many of you can probably relate.

      After about a year he mentioned this forum where you could play games against people wherever. I was very hesitant at first but eventually tried it out. The rest is history as they say.

      In addition to all the kind words from the community l also want to add my personal view of Joakim. He was a very intelligent man, one of you mentioned his chess playing, but he also had an unfinished PhD he decided not to pursue at the time. He was always curios and very competitive. He loved working out and specifically running which was something he excelled in.

      Joakim leaves behind two daughters of whom both I’ve met while playing in his apartment many years ago.

      I wish everyone the best, wherever you are on planet Earth, on this very sad day.

      Warm regards Peter

      posted in League
      Pejon_88P
      Pejon_88
    • RE: League General Discussion Thread

      @gamerman01 thank you! I have been around a very short time compared to some of the players here, but it’s easy to see your contributions and how you are regarded by those players who know you better. Life always has to take precedence so I wish you all the best and hope things work out. Hope to see you back one day.

      Warm regards Peter

      posted in League
      Pejon_88P
      Pejon_88
    • RE: League General Discussion Thread

      All the best from Sweden.

      posted in League
      Pejon_88P
      Pejon_88
    • RE: Post League Game Results Here

      @martin haha yeah! To be fair, I had the game versus Simon33 I believe, but he never conceded properly. For my own part, I am getting divorced and need to adjust to the new life with 2 kids every other week. Hope you all will keep the spirit and competition and I will try and get back later :)

      posted in League
      Pejon_88P
      Pejon_88
    • RE: Find League Opponents Thread

      @bombsaway and @Soulblighter my suggestion is to just get going with a game. We do this for fun primarily, right? :)

      posted in League
      Pejon_88P
      Pejon_88
    • RE: G40 Balance Mod - Feedback Thread

      @Amon-Sul Maybe by giving it “for free” say every 5 turns or so we can emulate the real war in a way since tech was advanced. It also circumvents the problem with having to spend previous IPC on something that compared to units is usually much worse. I totally agree there should be some generic techs and Nation specific ones that makes sense.

      posted in Other Axis & Allies Variants
      Pejon_88P
      Pejon_88
    • RE: Post League Game Results Here

      @Amon-Sul me and @trulpen play tested a lot of different home made variants. We came a long way but it was OOB at my house (mostly). Trulpen do you think it would be worth the effort bringing it here? One major obstacle is of course that it would need to be programmed in AAA 🤣

      posted in League
      Pejon_88P
      Pejon_88
    • RE: Post League Game Results Here

      @LennardF Agreed!

      posted in League
      Pejon_88P
      Pejon_88
    • RE: L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)

      @amon-sul Haha, maybe you should start an additional one then ;)

      posted in League
      Pejon_88P
      Pejon_88
    • RE: Find League Opponents Thread

      @trulpen 🙄🙄😀

      posted in League
      Pejon_88P
      Pejon_88

    Latest posts made by Pejon_88

    • RE: L26 BM4 Ghostglider vs Pejon_88(+21 allied)

      @Ghostglider MARTI seems to be down, I rolled dice in Northern Italy, but it failed. Will try again tomorrow.

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      @Amon-Sul Haha yes!!

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to 81 Sea Zone
              1 fighter and 2 mech_infantrys moved from Iraq to Trans-Jordan
      
          Combat - Italians
              Battle in 81 Sea Zone
                  Italians attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 81 Sea Zone
                  Italians win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Trans-Jordan
                  Italians attack with 1 fighter and 2 mech_infantrys
                  British defend with 1 armour
                      Italians roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Trans-Jordan
                  Italians win, taking Trans-Jordan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
      
          Non Combat Move - Italians
              1 fighter moved from Trans-Jordan to Cyprus
              1 bomber moved from 81 Sea Zone to Cyprus
              1 fighter moved from Southern Italy to Cyprus
              1 artillery and 1 infantry moved from Romania to Slovakia Hungary
              3 mech_infantrys moved from Southern France to Northern Italy
              1 mech_infantry moved from Southern Italy to Northern Italy
              3 fighters moved from Western Germany to Southern Italy
      
          Place Units - Italians
              1 mech_infantry placed in Northern Italy
              2 infantry placed in Southern France
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,4,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,2,4,6,2,6,2,6,1,5,5
              Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 98 Sea Zone: 1 infantry and 1 transport
              EDIT: Adding units owned by Americans to Egypt: 1 infantry
              EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      British regular : -0.50
      

      Savegame

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      @Amon-Sul Found this on page 16 in the Europe rulebook: “…If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase…”

      That’s why you see people sometimes leave land units onboard transports since if they weren’t loaded in the Combat Move phase you don’t necessarily need to offload them in Combat Move. If that makes sense?

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to 81 Sea Zone
              1 fighter and 2 mech_infantrys moved from Iraq to Trans-Jordan
      
          Combat - Italians
              Battle in 81 Sea Zone
                  Italians attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 81 Sea Zone
                  Italians win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Trans-Jordan
                  Italians attack with 1 fighter and 2 mech_infantrys
                  British defend with 1 armour
                      Italians roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Trans-Jordan
                  Italians win, taking Trans-Jordan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
      
          Non Combat Move - Italians
              1 fighter moved from Trans-Jordan to Cyprus
              1 bomber moved from 81 Sea Zone to Cyprus
              1 fighter moved from Southern Italy to Cyprus
              1 artillery and 1 infantry moved from Romania to Slovakia Hungary
              3 mech_infantrys moved from Southern France to Northern Italy
              1 mech_infantry moved from Southern Italy to Northern Italy
              3 fighters moved from Western Germany to Southern Italy
      
          Place Units - Italians
              1 mech_infantry placed in Northern Italy
              2 infantry placed in Southern France
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,4,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,2,4,6,2,6,2,6,1,5,5
              Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      British regular : -0.50
      

      Savegame

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      @Amon-Sul You noticed one mistake. All units loaded in Combat Move needs to participate in the Amphibious assualt (I believe). I’m ok with you offloading that Inf in Egypt.

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      @Amon-Sul Well put my friend! But what a game. So many unusual things in one single game!

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      @Amon-Sul Haha yeah the Neutral Crush there! A game with so many flavours :D

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour, 6 artilleries, 16 infantry and 2 marines moved from Burma to India
              1 submarine moved from 39 Sea Zone to 37 Sea Zone
              1 submarine moved from 36 Sea Zone to 43 Sea Zone
              1 bomber moved from French Indo China to 47 Sea Zone
              1 tactical_bomber moved from Shan State to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              2 infantry moved from French Indo China to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
              2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
              2 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea Zone
              1 battleship, 2 destroyers and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
              1 battleship, 2 destroyers and 2 submarines moved from 44 Sea Zone to 42 Sea Zone
              1 mech_infantry moved from Evenkiyskiy to Timguska
                    Japanese take Timguska from Russians
              1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              2 fighters moved from 38 Sea Zone to 37 Sea Zone
              2 fighters and 2 tactical_bombers moved from French Indo China to Java
              1 infantry moved from Kwangtung to Kwangsi
              1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
      
          Combat - Japanese
              Battle in 47 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 47 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 43 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 43 Sea Zone
                      1 destroyer owned by the Americans lost in 43 Sea Zone
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 37 Sea Zone
                  Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 37 Sea Zone
                      1 destroyer owned by the Americans lost in 37 Sea Zone
                  Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                  Americans defend with 1 submarine; ANZAC defend with 1 transport
                      Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 submarine owned by the Americans lost in 42 Sea Zone
                      Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 submarine
                  Casualties for ANZAC: 1 transport
              Battle in India
                  Japanese attack with 1 armour, 6 artilleries, 16 infantry and 2 marines
                  British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      Japanese roll dice for 1 armour, 6 artilleries, 16 infantry and 2 marines in India, round 2 : 10/25 hits, 6.50 expected hits
                      UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in India
                      3 infantry owned by the British lost in India
                  Japanese captures 5PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 15 infantry and 2 marines remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 3 infantry
              Battle in Java
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  ANZAC defend with 1 armour
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2.67 expected hits
                      ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 armour
              Battle in Kwangsi
                  Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                      1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
      
          Non Combat Move - Japanese
              2 aaGuns moved from Burma to India
              3 infantry moved from Shan State to 38 Sea Zone
              1 battleship, 2 carriers, 3 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
              1 carrier moved from 6 Sea Zone to 33 Sea Zone
              1 bomber moved from 47 Sea Zone to Caroline Islands
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              2 infantry moved from Kwangtung to 20 Sea Zone
              2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 destroyer moved from 36 Sea Zone to 33 Sea Zone
              2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
              3 submarines moved from 20 Sea Zone to 35 Sea Zone
              1 carrier moved from 36 Sea Zone to 35 Sea Zone
              5 carriers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
              1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
              1 fighter moved from 37 Sea Zone to Philippines
              1 fighter moved from 37 Sea Zone to French Indo China
              1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo China to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
      
          Place Units - Japanese
              1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
              2 infantry placed in Japan
              1 fighter and 1 tactical_bomber placed in French Indo China
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,4,2,6,1,2,6,2,6,5,6,5,5,5,3,1,5,1,1,3,3,4,5,3,6,1,6,3,4
              Japanese collect 46 PUs (4 lost to blockades); end with 51 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : 1.33
      Japanese regular : 7.00
      ANZAC regular : -0.50
      UK_Pacific regular : 0.00
      

      Savegame

      posted in League
      Pejon_88P
      Pejon_88
    • RE: BM4 Simon33 (Allies +16) vs. Pejon_88 (Axis)

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Caucasus to Northwest Persia
                    Italians take Northwest Persia from British
              1 infantry moved from Ukraine to Bryansk
              2 fighters moved from Ukraine to Bryansk
              1 fighter moved from Southern Italy to 112 Sea Zone
              1 infantry moved from Ukraine to Bryansk
      
          Combat - Italians
              Battle in 112 Sea Zone
                  Italians attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 112 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Bryansk
                  Italians attack with 2 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Bryansk
                      1 infantry owned by the Russians lost in Bryansk
                  Italians win, taking Bryansk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              2 artilleries, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
              1 infantry moved from Ukraine to Rostov
              1 infantry moved from Rostov to Volgograd
              1 fighter moved from 112 Sea Zone to Western Germany
              1 fighter moved from Bryansk to Volgograd
              1 fighter moved from Bryansk to Ukraine
              2 artilleries and 8 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 infantry and 1 mech_infantry placed in Ukraine
              1 infantry placed in Normandy Bordeaux
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 12
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,1,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6,1,4,5,4,1,3
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
              Italians collect 10 PUs (12 lost to blockades); end with 11 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Russians regular : 0.67
      

      Savegame

      posted in League
      Pejon_88P
      Pejon_88