Can you make Bessarabia a little larger? (Also, you could give Crete simply a roundel of the Greek Flag)
Posts made by Peepette
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RE: Cyanight's Customizationsposted in Customizations
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RE: Adjusting IPC income on 1941 mapposted in House Rules
Forcing players to deal with low IPCs does not help introduce the series. I played with many people who were new, and they found that the IPCs restricted things too much. The board has too many territories with no value of any kind (splitting the panama, french west africa, okinawa, iwo jima). The way the territories connect does not scream entry game. Far too many sea zones. The map itself is too large, as are the pieces, they should get shrunk down, and become magnetic to make the game portable, with the board played on a plastic casing to play the pieces in for later. The setup should be imprinted on the map to save time having to look back at something. The instruction book is too long, simplify the text and use images more so to explain, with just a brief text explanation instead of 3-4 paragraphs worth. No one who is being introduced is willing to read through 30 pages of mostly text to get an idea of how to play.
No one wants to play as Russia from what I gathered, they are too weak, it seems with every release they get weaker and weaker, with this release, they don’t even have to be part of the victory conditions.
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RE: Adjusting IPC income on 1941 mapposted in House Rules
I have an edited map of 1941
Check the attachment

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Alternate Global 1942 Setupposted in House Rules
Still testing.
Turn order is the same as the official 1942 setup:
USSR>Japan>USA>China>Germany>UKEurope/UKPacific>Italy>ANZAC>FranceJapan still has all Kamikaze attacks available, All National Objectives included, Victory Conditions the same.
Soviet Union (26 IPCs):
Russia: 1 Infantry, 1 Artillery, 1 Mech, 1 Tank, 1 Fighter, 1 Tactical, 2 AAA, 1 Major, 1 Airbase
Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AAA, 1 Minor, 1 Airbase, 1 Seabase
Volgograd: 2 Infantry, 2 Artillery, 1 Mech., 1 Tank, 1 Fighter, 2 AAA, 1 Minor
Karelia: 1 Infantry
Archangel: 2 Infantry
Vologda: 1 Infantry, 1 Artillery
Tambov: 1 Infantry, 1 Artillery
Caucasus: 2 Infantry
Samara: 2 Infantry
Kazakhstan: 2 Infantry
Urals: 2 Mechs, 2 Tanks, 1 Strategic
Novosibirsk: 4 Infantry, 2 AAA
Timguska: 2 Infantry
Evenkiyskiy: 1 Infantry
Yenisey: 2 Infantry
Yakut S.S.R.: 6 Infantry
Buryatia: 2 Infantry
Sakha: 2 Infantry
Amur: 2 Infantry
Siberia: 2 Infantry
Soviet Far East: 2 Infantry
Northwest Persia: 1 Control Marker
Sea Zone 115: 1 Submarine, 1 Cruiser
Sea Zone 127: 1 Submarine, 1 Transport, 1 DestroyerJapan (54 IPCs):
Japan: 5 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tacticals, 2 Strategics, 3 AAA, 1 Major, 1 Airbase, 1 Seabase
Korea: 3 Infantry, 1 Artillery, 1 Fighter
Okinawa: 1 Infantry
Iwo Jima: 1 Infantry
Caroline Islands: 1 Infantry, 1 AAA, 1 Airbase, 1 Seabase
Paulau Island: 1 Infantry
Formosa: 1 Fighter
Siam: 4 Infantry
Manchuria: 4 Infantry, 1 Artillery, 1 Mech, 1 AAA, 1 Control Marker
Jehol: 1 Infantry, 1 Artillery, 1 Control Marker
Shantung: 1 Mech, 1 Tank, 1 Control Marker
Anhwe: 4 Infantry, 1 Control Marker
Kiangsu: 1 Mech, 1 Tank, 1 Control Marker
Kiangsi: 1 Infantry, 1 Artillery, 1 Control Marker
Kwangsi: 1 Infantry, 1 Artillery, 1 Control Marker
Yunnan: 1 Infantry, 1 Fighter, 1 Control Marker
Kwangtung: 2 Infantry, 1 Seabase, 1 Control Marker
Shan State: 1 Infantry, 1 Artillery, 1 Control Marker
Malaya: 1 Figther, 1 Seabase, 1 Control Marker
Borneo: 1 Infantry, 1 Control Marker
Gilbert Islands: 1 Infantry, 1 Control Marker
Sumatra: 1 Infantry, 1 AAA, 1 Control Marker
Java: 1 Infantry, 1 Control Marker
Celebes: 1 Control Marker
Dutch New Guinea: 1 Infantry, 1 Control Marker
New Guinea: 1 Control Marker
New Britain: 1 Control Marker
Solomon Islands: 1 Infantry, 1 Control Marker
French Indo China: 1 Infantry, 1 Control Marker
Philippines: 1 Infantry, 1 Artillery, 1 Fighter, 1 Airbase, 1 Seabase, 1 Control Marker
Guam: 1 Airbase, 1 Control Marker
Wake Island: 1 Airbase, 1 Control Marker
Sea Zone 6: 1 Submarine, 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical
Sea Zone 19: 1 Transport, 1 Destroyer, 1 Cruiser
Sea Zone 20: 1 Transport, 1 Destroyer, 1 Cruiser
Sea Zone 24: 1 Cruiser, 1 Battleship
Sea Zone 33: 2 Submarines, 2 Destroyers, 1 Aircraft Carrier, 1 Fighter, 1 Tactical
Sea Zone 37: 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical
Sea Zone 45: 1 BattleshipUnited States (52 IPCs):
Eastern United States: 3 Infantry, 1 Artillery, 1 Fighter, 2 AAA, 1 Major, 1 Airbase, 1 Seabase
Central United States: 1 Infantry, 1 Artillery, 3 Mechs, 1 Tank, 1 Strategic, 1 Major
Western United States: 2 Infantry, 1 Artillery, 1 Mech, 1 Tank, 1 Fighter, 1 Tactical, 2 AAA, 1 Major, 1 Airbase, 1 Seabase
Alaska: 1 Infantry
Panama: 1 Infantry
Hawaiian Islands: 1 Infantry, 1 Artillery, 2 Fighters, 1 Airbase, 1 Seabase
Midway: 1 Infantry, 1 Artillery, 1 Airbase
Brazil: 1 Infantry, 1 Control Marker
United Kingdom: 1 Strategic
Sea Zone 10: 1 Submarine, 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical
Sea Zone 25: 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical
Sea Zone 26: 1 Submarine, 1 Transport, 1 Destroyer, 1 Cruiser
Sea Zone 64: 1 Submarine, 1 Transport, 1 Destroyer
Sea Zone 101: 1 Transport, 1 CruiserChina (10 IPCs):
Chahar: 2 Infantry
Hopei: 1 Infantry
Shensi: 4 Infantry
Kweichow: 1 Infantry
Hunan: 2 Infantry, 1 Artillery, 1 Fighter
Szechwan: 2 Infantry, 1 ArtilleryGermany (58 IPCs):
Germany: 4 Infantry, 1 Artillery, 2 Strategics, 3 AAA, 1 Major
Western Germany: 3 Infantry, 1 Artillery, 1 Mech, 2 Tanks, 2 Fighters, 1 Tactical, 3 AAA, 1 Major, 1 Airbase, 1 Seabase
Greater Southern Germany: 4 Infantry
Hungary: 2 Mechs, 2 Tanks
Romania: 2 Infantry, 2 Artillery, 1 Fighter
Poland: 1 Infantry, 1 Tank, 1 Fighter, 1 Tactical
Denmark: 1 Infantry
Norway: 1 Infantry, 1 Fighter, 1 AAA
Holland Belgium: 1 Infantry, 1 Artillery
Finland: 1 Infantry, 1 Artillery, 1 Control Marker
Bulgaria: 1 Artillery, 1 Tank, 1 Control Marker
France: 1 Infantry, 1 Artillery, 1 Tank, 1 Minor, 1 Airbase, 1 Control Marker
Normandy Bordeaux: 2 Infantry, 1 Fighter, 1 Minor, 1 Seabase, 1 Control Marker
Southern France: 1 Infantry, 1 Minor, 1 Seabase, 1 Control Marker
Morocco: 1 Infantry, 1 Control Marker
Algeria: 1 Infantry: 1 Control Marker
French West Africa: 1 Control Marker
Yugoslavia: 1 Infantry, 1 Control Marker
Baltic States: 3 Infantry, 1 Fighter, 1 Control Marker
Eastern Poland: 3 Infantry, 1 Artillery, 1 Control Marker
Bessarabia: 1 Infantry, 1 Control Marker
Belarus: 4 Infantry, 1 Control Marker
Western Ukraine: 1 Mech, 1 Tank, 1 Control Marker
Ukraine: 4 Infantry, 1 Artillery, 1 Tank, 1 Tactical, 1 Minor, 1 Control Marker
Smolensk: 2 Infantry, 1 Mech, 1 Tank, 1 Control Marker
Bryansk: 3 Infantry, 1 Artillery, 1 Tank, 1 Control Marker
Rostov: 2 Infantry, 1 Tank, 1 Fighter, 1 Control Marker
Vyborg: 1 Infantry, 1 Control Marker
Libya: 1 Infantry, 1 Artillery, 1 Tank
Sea Zone 87: 2 Submarines
Sea Zone 93: 1 Cruiser
Sea Zone 103: 2 Submarines
Sea Zone 113: 1 Transport, 1 Destroyer
Sea Zone 114: 1 Cruiser
Sea Zone 118: 2 Submarines, 1 Battleship
Sea Zone 125: 2 SubmarinesUnited Kingdom (Europe Economy, 37 IPCs):
United Kingdom: 2 Infantry, 1 Mech, 3 Fighters, 1 Strategic, 4 AAA, 1 Major, 1 Airbase, 1 Seabase
Scotland: 2 Infantry, 1 AAA, 1 Airbase
Gibraltar: 1 Fighter, 1 AAA, 1 Seabase
Iceland: 1 Airbase
Quebec: 1 Mech, 1 Tank, 1 Minor
New Brunswick Nova Scotia: 1 Seabase
Malta: 1 Infantry, 1 AAA
Alexandria: 1 Infantry, 1 Artillery, 1 Mech
Egypt: 2 Infantry, 1 Fighter, 1 Seabase
Anglo Egyptian Sudan: 1 Infantry
Union of South Africa: 2 Infantry, 1 Minor, 1 Seabase
Syria: 1 Control Marker
French Central Africa: 1 Control Marker
French Equatorial Africa: 1 Infantry, 1 Control Marker
French Madagascar: 1 Control Marker
French Guiana: 1 Control Marker
Suriname: 1 Control Marker
Eire: 1 Control Marker
Persia: 1 Infantry, 1 Control Marker
Eastern Persia: 1 Control Marker
Iraq: 1 Tank, 1 Control Marker
Tobruk: 1 Tank, 1 Control Marker
Ethiopia: 1 Control Marker
Italian Somaliland: 1 Control Marker
Sea Zone 71: 1 Transport, 1 Cruiser
Sea Zone 79: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier, 1 Fighter
Sea Zone 91: 1 Cruiser
Sea Zone 98: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 1 Tactical
Sea Zone 106: 1 Transport, 1 Destroyer
Sea Zone 109: 1 Transport, 1 Destroyer
Sea Zone 110: 1 Transport, 1 Cruiser, 1 Battleship
Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 BattleshipUnited Kingdom (Pacific Economy, 6 IPCs):
India: 5 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Strategic, 3 AAA, 1 Major, 1 Airbase, 1 Seabase
West India: 1 Infantry
Burma: 1 Infantry, 1 Artillery, 1 Fighter
Sea Zone 39: 1 BattleshipItaly (12 IPCs):
Southern Italy: 4 Infantry, 1 Artillery, 2 Fighters, 2 AAA, 1 Minor, 1 Airbase, 1 Seabase
Northern Italy: 2 Infantry, 1 Artillery, 1 Mech, 1 Tank, 1 Strategic, 2 AAA, 1 Major
Sicily: 1 Infantry
Sardinia: 1 Infantry
Albania: 1 Tank
Libya: 2 Infantry, 1 Mech, 1 Tank
Greece: 1 Infantry, 1 Artillery, 1 Mech, 1 Fighter, 1 Control Marker
Crete: 1 Tactical, 1 Control Marker
Tunisia: 1 Infantry, 1 Control Marker
Yugoslavia: 2 Infantry
Bulgaria: 1 Infantry
Sea Zone 94: 1 Destroyer
Sea Zone 95: 1 Submarine, 1 Transport, 1 Cruiser
Sea Zone 96: 1 Transport, 1 Cruiser
Sea Zone 97: 1 Transport, 1 Cruiser, 1 Battleship
Sea Zone 99: 1 DestroyerANZAC (10 IPCs):
New South Wales: 2 Infantry, 2 AAA, 1 Minor, 1 Seabase
Queensland: 2 Infantry, 1 Artillery, 1 Mech, 1 Tank, 1 Airbase, 1 Seabase
Northern Territory: 2 Infantry
Western Australia: 2 Infantry, 1 Fighter
New Zealand: 2 Infantry, 2 Fighters, 1 Airbase, 1 Seabase
New Hebrides: 1 Control Marker
India: 1 Infantry
Tobruk: 2 Infantry
Sea Zone 54: 1 Transport, 1 Destroyer, 1 Cruiser
Sea Zone 62: 1 Submarine, 1 Transport
Sea Zone 63: 1 Aircraft Carrier, 1 FighterFrance (0 IPCs, capital occupied):
Syria: 1 Infantry
United Kingdom: 2 Infantry, 1 Fighter
Gibraltar: 1 Infantry
Belgian Congo: 1 Infantry
Kenya: 1 Infantry
Tanganyika Territory: 1 Infantry
Sea Zone 72: 1 Destroyer
Sea Zone 91: 1 Destroyer, 1 Cruiser
Sea Zone 110: 1 Cruiser -
RE: USW Rethinkposted in Axis & Allies 1914
My Idea is, if Germany declares Unrestricted Submarine Warfare, for every Submarine in the Atlantic Area (not counting the Baltic Sea or Mediterranean) roll a dice, and whatever is rolled for each dice, take that value times 2 from the British Income. Once it’s the US’ turn, they can declare war. Germany also receives 2 free Submarines in Sea Zone 7 the same turn.
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RE: Axis & Allies: THE MOVIEposted in General Discussion
I guess a fictional film with the leaders of WW2 playing and controlling their war by using the Axis and Allies games. Kind of like Jumanji.
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RE: Larry hints at next game.posted in News
Except Vietnam is far, far closer to the United States these days than China. Why then would you make them a Chinese ally (whom they hate) and not part of a Pacific coalition?
Well I suppose, my history on Eastern Asian politics is not that great (outside of Japan)
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RE: Larry hints at next game.posted in News
@Ryuzaki_Lawliet:
My Ideas:
Battle of Stalingrad (Germany, USSR, Minor Axis)
Battle of Berlin (Germany, USSR)
Fall of France (Germany, France, UK, Italy, Low Countries)
War of China (Nationalists, Japan, Communists, Yunnan, Sikiang, Guanxi, Shanxi)
Winter War (USSR, Finland, Germany [Support])
Operation Sealion (Germany, UK)
Fall of Italy (Germany, UK, USA, Fascist Italy, Monarch Italy)
World War 3 2018 (Russia, USA, UK, France, China, Central European Nato, Japanese & South Korean Coalition, Middle Eastern Union, India, ANZAC, North Korea & Cuba, Brazil)
War of the Ring (Gondor, Mordor, Isengard, Rohan, Bree, Khand, Rivendell)
Napoleonic Wars (France, UK, Russia, Austria-Prussia, Spain-South Italy)Napoleanic Wars would be great. You would have to make it more like Risk, however, since the alliances were highly fluid and not set.
world War III would be great, but with 12 players, a wee bit too much. Russia, USA, China, Japan, India for sure… Out of curiosity, why did you split NATO Central Europe off from France and UK? And is the assumption that Italy, Spain, Benelux, etc., will stay out of the fight? And, Middle Eastern Union… are you saying more like an Arab Union? Or are you suggesting a kind of neo-Ottoman Empire that also encompasses Persia? Or are you thinking more like a Sunni/Shia caliphate? Interesting idea on ANZAC, but honestly, New Zealand basically has zero military, so not sure what that buys you. Might as well just call them Australia. The problem with Pacific powers is they pretty much uniformly despise one another. Try getting the South Koreans and Japanese to even talk with one another, much less engage in a military alliance.
Perhaps some kind of Pacific Coalition that encompasses Singapore, Korea, Taiwan, Japan, Malaysia, and the Philippines? Would have to hand wave the political aspect of that, but you put all those powers together, you get a world class Navy (Japan alone has the world’s second largest navy currently), and a real ground fighting force (South Korean military has about 700,000 people in it, and fly F-15s and drive Abrams main battle tanks. It is a bad ass force).
Brazil doesn’t have much of a military to speak of either, nor does Cuba.
I guess I would do a World War III set in 2018 as follows, in varying power blocs: Allies: USA, UK, Australia, Pacific Coalition. Independents: India, China, Caliphate, Russia, North Korea, NATO (minus US and UK).
This gets the number of players down to a more manageable number, and makes the game more like a hybrid of A and A and risk. The problem would be to figure out the mechanics of things like nuclear weapons, ballistic missiles, and the hardest part, the digital C4ISR backbone that enables the American military to be so dominant.
Combine France and UK into one power, capital is London. NATO will be every other country of the alliance, with the capital in Berlin. Russia will begin the game controlling East Ukraine and Crimea. Pacific Coalition will have it’s capital in Tokyo. USA will begin the game set in a possible future where the economy has collapsed under it’s weight, and thus begins weak. China will also start with similar problems so to speak. The Middle Eastern Union will consist of Iraq, Saudi Arabia, Syria, Iran, Libya, Egypt, and Pakistan, it’s capital being in Tehran. North Korea, Vietnam, Cuba, and other friendly nations to Russia will consist of another power, with the capital in Pyongyang.
USA, France/UK, NATO, Pacific Coalition, India vs. Russia, Middle Eastern Union, China, North Korea/Vietnam/Russian Friendly Nations
Nuclear Weapons are not a given in WW3, if madmen like Hitler and Stalin never used chemical weaponry, then I doubt more sane individuals would risk the end of the world.
Ballistic Missiles I guess could be similar to how they were in Global.
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RE: Larry hints at next game.posted in News
@CWO:
@Ryuzaki_Lawliet:
War of the Ring (Gondor, Mordor, Isengard, Rohan, Bree, Khand, Rivendell)
I’m curious about why Bree, a small village, would be listed alongside various major military powers.
You are right, Arnor would be better
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RE: Larry hints at next game.posted in News
My Ideas:
Battle of Stalingrad (Germany, USSR, Minor Axis)
Battle of Berlin (Germany, USSR)
Fall of France (Germany, France, UK, Italy, Low Countries)
War of China (Nationalists, Japan, Communists, Yunnan, Sikiang, Guanxi, Shanxi)
Winter War (USSR, Finland, Germany [Support])
Operation Sealion (Germany, UK)
Fall of Italy (Germany, UK, USA, Fascist Italy, Monarch Italy)
World War 3 2018 (Russia, USA, UK, France, China, Central European Nato, Japanese & South Korean Coalition, Middle Eastern Union, India, ANZAC, North Korea & Cuba, Brazil)
War of the Ring (Gondor, Mordor, Isengard, Rohan, Bree, Khand, Rivendell)
Napoleonic Wars (France, UK, Russia, Austria-Prussia, Spain-South Italy) -
RE: Adjusting IPC income on 1941 mapposted in House Rules
New Income Values:
USSR: 17
Germany: 20
UK: 16
Japan: 12
USA: 24
Italy: 9Add Artillery and Cruisers
Modify Unit IPC values: Infantry - 2, Artillery - 3, Tanks - 4, Fighters - 7, Bombers - 9, Submarines - 5, Destroyers - 5, Cruisers - 8, Aircraft Carriers - 11, Battleships - 12
Bring back Victory cities, add more to allow more appeal and strategy without forcing new players to do a specific strategy
Italy is added in because I have spoke to newbies before, and many find it odd that Italy is not in, and the Allies have 3 members to the Axis’ 2
Add Board imprinted AA-Guns
Add more territories, but only certain places, more europe and pacific, some african and asian, but thats it
There, simple isnt it?
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RE: Putting IPC values on all territories…posted in House Rules
@Der:
3. By comparison, the Axis unit advantage becomes less important because those starting units are easier to match with more money floating around.
4. Therefore, Axis loses.But it’s the same percentage of more money as before. At any rate, I’ve been adding new territories from the Global series so I’m sure a setup change will be in order - play testing will have to be done. I’m having a lot of fun playing with this Photoshop program anyway - lol.
@Ryuzaki_Lawliet:
Switch the IPC values for USSR and UK around, I’m getting sick of the USSR being the underdog
You have a point - I think Russia was historically a lot more of a Bear than Axis and Allies lets on. I think that the problem is that the British territories are all over the map and thus more vulnerable to attack compared to the more condensed Russian territories, so the Brits need the beefier income.
Except the British have massive advancing armies in Africa and India, when historically they didn’t, and with the exception of Canada, Britain was always more vulnerable than the USSR
Besides, just give them a Factory in Egypt that will be out of harms way from the Axis for at least 1 round
And the USSR demolished Germany in WW2, with very limited allied support, I don’t mind that the USSR needs support, if it is for balance issues, but all you really have to do is push more Germans to the front lines that will make battles for the USSR more costly in the initial setup
Also one thing, you could do what Total World War 1941 did and disallow movement of Germany on round 1 in specific territories, marked with Russian winter symbols
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RE: Putting IPC values on all territories…posted in House Rules
Switch the IPC values for USSR and UK around, I’m getting sick of the USSR being the underdog
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RE: Canada rules for Europe and Global 1940posted in House Rules
I think putting the IC and Naval Base on French Indo China would be a mistake. That would be a gift to Japan and well worth them losing the 10 IPC NO for not invading French Indo China. That may make it easier for Japan to take India.
Remove the ANZAC Infantry from Malaya to India and place 2 more ANZAC Infantry, also place 1 ANZAC Submarine to Sea Zone 47
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Canada rules for Europe and Global 1940posted in House Rules
I’m referring to 2nd edition only
Canada moves after Italy
New UK national objective: +5 IPC for allied control of Iceland, Greenland, and Newfoundland Labrador, and no Axis sea units occupying Canadian Sea Zones
Place 1 Canadian infantry on the United Kingdom
Canada has a national objective: +5 IPC for control of all originally Canadian territories (West Canada included), and allied control of Newfoundland Labrador
Place 4 Canadian Infantry in Quebec, 1 Canadian Infantry and Tank in Ontario, 1 Cruiser and Destroyer in Sea Zone 106 (Remove all UK units in all those territories)
Other: 1 ANZAC cruiser in Sea Zone 98, 1 French Submarine in Sea Zone 109, Move the Chinese Fighter to Yunnan, 1 French Infantry and Naval Base and Minor factory on French Indo-China, 1 Soviet Destroyer in Sea Zone 5, 1 Soviet Fighter in Sakha
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RE: TripleA map for Global 1940 Alpha Finalposted in TripleA Support
Is there any reason why China lacks a capital?