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    Posts made by Peepette

    • RE: RetroFuhrerMeister's 1940 Rules and Setup

      The 1940 Setup (Blue for Pacific only, Red for Europe only; Any national objectives regarding regions in the Pacific or Europe are altered or removed to only apply to said region if only one side of the map is played; much like my 1942 setup, Soviet units don’t exist in Pacific only game, and ANZAC units don’t exist in Europe only game, in addition, with the exception of French Indo China [see below], no French units exist in the Pacific only game):

      FRANCE-19/17IPCs:
      France: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 AAGun, Major Factory, Airbase
      Normandy Bordeaux: 2 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, Minor Factory, Seabase
      Southern France: 4 Infantry, 1 Artillery, 1 AAGun, Minor Factory, Seabase
      Morocco: 1 Infantry, 1 Artillery
      Algeria: 1 Infantry, 1 Tank
      Tunisia: 1 Infantry, 1 Artillery
      Syria: 1 Infantry
      French Equatorial Africa: 1 Infantry
      French Indo China: 1 Infantry, Seabase
      French Indo China: Seabase
      Sea Zone 36: 1 Submarine
      Sea Zone 51: 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 72: 1 Submarine
      Sea Zone 93: 1 Destroyer, 1 Cruiser, 1 Battleship
      Sea Zone 99: 1 Destroyer
      Sea Zone 105: 1 Destroyer, 1 Cruiser, 1 Transport

      GERMANY-30 IPCs:
      Germany: 6 Infantry, 1 Artillery, 2 Fighters, 2 Tactical Bombers, 2 AAGuns, Major Factory
      Western Germany: 11 Infantry, 4 Artillery, 2 Tanks, 3 Fighters, 3 Tactical Bombers, 2 Strategic Bombers, 4 AAGuns, Major Factory, Airbase, Seabase
      Greater Southern Germany: 6 Infantry, 2 Artillery
      Holland Belgium: 6 Mechanized Infantry, 6 Tanks, 1 Fighter, 1 Tactical Bomber, 2 AAGuns
      Poland: 3 Infantry, 1 Artillery, 1 Tank, 1 Tactical Bomber
      Hungary Slovakia: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank
      Romania: 3 Infantry, 1 Artillery, 1 Tank, 1 Fighter
      Denmark: 2 Infantry, 1 Tank
      Norway: 2 Infantry, 1 Fighter, 1 Tactical Bomber, Airbase
      Sea Zone 95: 1 Artillery, 1 Mechanized Infantry, 2 Tanks, 2 Transports
      Sea Zone 90: 2 Submarines
      Sea Zone 102: 1 Submarine
      Sea Zone 108: 2 Submarines
      Sea Zone 112: 1 Destroyer, 1 Cruiser
      Sea Zone 113: 1 Submarine, 1 Battleship
      Sea Zone 117: 2 Submarines
      Sea Zone 124: 1 Submarine

      UNITED KINGDOM-[28/[color=red]29 IPCs Europe] [17/[color=blue]16 IPCs Pacific]:
      United Kingdom: 1 Tank, 1 Fighter, 1 Tactical Bomber, 4 AAGuns, Major Factory, Airbase, Seabase
      Scotland: 1 Mechanized Infantry, 1 Fighter, 2 AAGuns, Airbase, Seabase
      Iceland: Airbase
      Ontario: 1 Artillery, 1 Mechanized Infantry
      Quebec: 1 Infantry, 1 Tank, Minor Factory
      New Brunswick Nova Scotia: 1 Strategic Bomber, 1 Airbase, 1 Seabase
      Gibraltar: 1 Infantry, 1 AAGun, Airbase, Seabase
      Malta: 1 Artillery, 1 Fighter, 1 AAGun, Airbase
      Cyprus: Airbase
      Alexandria: 1 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 AAGun
      Egypt: 1 Infantry, 1 Tank, 1 Fighter, Minor Factory, Seabase
      Egypt: 2 Infantry, 1 Tank, 1 Fighter, Minor Factory, Seabase
      Anglo Egyptian Sudan: 1 Infantry
      Rhodesia: 1 Infantry
      Union of South Africa: 1 Infantry, Minor Factory, Seabase
      West India: 2 Infantry
      Normandy Bordeaux: 2 Infantry, 1 Artillery, 1 Mechanized Infantry
      Sea Zone 71: 1 Cruiser
      Sea Zone 71: 1 Destroyer, 1 Transport
      Sea Zone 91: 1 Cruiser, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 98: 1 Submarine, 1 Destroyer, 1 Battleship, 1 Transport
      Sea Zone 106: 1 Destroyer, 1 Transport
      Sea Zone 109: 1 Destroyer, 1 Battleship, 1 Transport
      Sea Zone 110: 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship
      India: 6 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Fighter, 1 Tactical Bomber, 3 AAGuns, Major Factory, Airbase, Seabase
      India: 6 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 4 AAGuns, Major Factory, Airbase, Seabase
      Burma: 2 Infantry, 1 Artillery
      Kwangtung: 1 Infantry, 1 AAGun, Airbase, Seabase
      Malaya: 1 Infantry, Seabase
      Gilbert Islands: Airbase
      Samoa: Seabase
      Sea Zone 37: 1 Battleship
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport

      SOVIET UNION-37/28 IPCs:
      Russia: 1 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, 1 AAGun, Minor Factory, Airbase
      Volgograd: 1 Infantry, 1 Mechanized Infantry, 1 Tank, Airbase
      Novgorod: 4 Infantry, 1 Fighter, 4 AAGuns, Airbase, Seabase
      Vyborg: 1 Infantry, 1 Artillery
      Karelia: 1 Infantry
      Baltic States: 3 Infantry, 1 Artillery, 1 Tank
      Eastern Poland: 3 Infantry, 1 Artillery, 1 Tank
      Bessarabia: 3 Infantry, 1 Artillery, 1 Tank
      Belarus: 1 Infantry
      Western Ukraine: 1 Infantry
      Ukraine: 1 Infantry, 1 Tactical Bomber, Airbase
      Archangel: 1 Infantry, 1 Mechanized Infantry, 1 Tank
      Caucasus: 1 Infantry
      Novosibirsk: 2 Infantry
      Novosibirsk: 4 Infantry
      Samara: 2 Infantry
      Kazakhstan: 2 Infantry
      Yakut S.S.R.: 1 Infantry
      Buryatia: 2 Infantry
      Sakha: 2 Infantry
      Siberia: 2 Infantry
      Soviet Far East: 1 Infantry, Seabase
      Amur: 4 Infantry, 1 Artillery, 1 Tank, 1 AAGun
      Sea Zone 5: 1 Destroyer
      Sea Zone 115: 1 Cruiser
      Sea Zone 127: 2 Submarines

      [BONUS National Objective] Soviet Far East Reinforcements and Siberian Supply Line: +14 IPCs for the Soviet Union to be at war with a European Axis power, and in the control of Novosibirsk

      JAPAN-26 IPCs:
      Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber, 3 AAGuns, Major Factory, Airbase, Seabase
      Korea: 3 Infantry, 1 Artillery, 1 AAGun
      Okinawa: 1 Infantry, 1 Fighter, Airbase
      Iwo Jima: 1 Infantry, 1 Tactical Bomber, 1 AAGun, Airbase, Seabase
      Marianas: 1 Infantry
      Marshall Islands: 1 Infantry
      Caroline Islands: 2 Infantry, 1 Fighter, 1 Tactical Bomber, 1 AAGun, Airbase, Seabase
      Paulau Island: 1 Infantry, 1 Fighter, Airbase
      Formosa: 1 Fighter, Airbase
      Hainan: 1 Infantry
      Siam: 3 Infantry, 1 Artillery
      Manchuria: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 AAGun, Airbase, Control Marker
      Jehol: 2 Infantry, 1 Artillery, Control Marker
      Shangtung: 3 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, Airbase, Seabase, Control Marker
      Kiangsu: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, Minor Factory, Control Marker
      Kiangsi: 2 Infantry, 1 Artillery, Control Marker
      Kwangsi: 2 Infantry, 1 Artillery, Control Marker
      Sea Zone 6: 1 Submarine, 2 Destroyers, 2 Cruisers, 1 Battleship, 2 Aircraft Carriers, 2 Fighters, 2 Tactical Bombers, 1 Transport
      Sea Zone 17: 1 Battleship
      Sea Zone 19: 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 20: 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber, 1 Transport
      Sea Zone 33: 2 Submarines, 1 Destroyer, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber

      ANZAC-10 IPCs:
      New South Wales: 2 Infantry, 1 Mechanized Infantry, 1 AAGun, Minor Factory, Seabase
      Queensland: 1 Infantry, 1 Artillery, 1 Fighter, Airbase, Seabase
      New Zealand: 1 Infantry, 1 Artillery, 1 Tactical Bomber, Airbase, Seabase
      Solomon Islands: Airbase
      Malaya: 1 Infantry, 1 Tank, 1 Fighter, 1 AAGun
      Sea Zone 36: 1 Submarine
      Sea Zone 54: 1 Submarine, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 59: 1 Artillery, 1 Mechanized Infantry, 1 Cruiser, 1 Transport
      Sea Zone 62: 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 63: 1 Battleship
      Sea Zone 72: 1 Artillery, 1 Mechanized Infantry, 1 Cruiser, 1 Transport
      Sea Zone 99: 1 Destroyer

      UNITED STATES-52/17/35 IPCs:
      Eastern United States: 2 Infantry, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 2 AAGuns, Minor Factory, Airbase, Seabase
      Eastern United States: 4 Infantry, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 2 AAGuns, Minor Factory, Airbase, Seabase
      Central United States: 1 Infantry, 1 Artillery, 3 Mechanized Infantry, 1 Tank, Minor Factory
      Western United States: 2 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 2 AAGuns, Minor Factory, Airbase, Seabase
      Western United States: 6 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 2 AAGuns, Minor Factory, Airbase, Seabase
      Panama: Seabase
      Alaska: 1 Infantry
      Hawaiian Islands: 1 Infantry, 1 Fighter, 1 AAGun, Airbase, Seabase
      Midway: 1 Infantry, 1 AAGun, Airbase
      Wake Island: Airbase
      Guam: Airbase
      Philippines: 1 Infantry, 1 Artillery, 1 Tactical Bomber, 1 AAGun, Airbase, Seabase
      Sea Zone 10: 1 Battleships, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 25: 1 Submarine, 1 Destroyer, 1 Transport
      Sea Zone 26: 2 Battleships, 2 Aircraft Carriers, 2 Fighters, 2 Tactical Bombers
      Sea Zone 35: 1 Cruiser, 1 Transport
      Sea Zone 51: 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 64: 1 Cruiser
      Sea Zone 64: 1 Cruiser, 1 Transport
      Sea Zone 101: 1 Submarine, 1 Destroyer

      [BONUS National Objective] Western Front Total War: +35 IPCs for the United States to be at war with Japan, and in the control of Western United States (Replacing Full War Economy Objective)

      [BONUS National Objective] Eastern Front Total War: +30 IPCs for the United States to be at war with a European Axis power, and in the control of Eastern United States and Central United States (Replacing Full War Economy Objective)

      ITALY-10 IPCs:
      Southern Italy: 4 Infantry, 1 Artillery, 1 Tactical Bomber, 2 AAGuns, Minor Factory, Airbase, Seabase
      Northern Italy: 6 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Strategic Bomber, 2 AAGuns, Major Factory
      Albania: 1 Infantry, 1 Tank
      Sardinia: 1 Infantry, 1 Fighter
      Sicily: 1 Infantry, 1 Fighter
      Libya: 2 Infantry, 1 Artillery
      Tobruk: 1 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 AAGun
      Ethiopia: 2 Infantry, 1 Artillery
      Italian Somaliland: 1 Infantry
      Sea Zone 76: 1 Submarine
      Sea Zone 95: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 96: 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 97: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 103: 1 Submarine

      CHINA-12 IPCs:
      Yunnan: 2 Infantry
      Szechwan: 4 Infantry
      Kweichow: 1 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 AAGun, Airbase
      Hunan: 4 Infantry
      Shensi: 2 Infantry,
      Hopei: 1 Infantry
      Anhwe: 2 Infantry
      Suiyuyan: 1 Infantry, 1 AAGun
      Chahar: 4 Infantry
      French Indo China: 1 Infantry

      posted in House Rules
      PeepetteP
      Peepette
    • RetroFuhrerMeister's 1940 Rules and Setup

      Minor Note: Any rules that exist in the 2nd edition still apply unless something here overrides it, with the exception of National Objectives, 2nd editions ones are ignored entirely and replaced. Also, some of this is not originally from myself.

      Some credits to Young Grasshopper, Baron Munchhausen, SS, and Oztea.

      NEW Unit Rules:
        Submarines cost 7 IPCs now.
        Each Destroyer may now only disable one Submarine’s abilities.
        Major Factories get 1 extra roll in AA fire following bombing
        Anti Aircraft Artillery may now be used in Attacks, this means firing at 3 air units during an attack phase, but only during the first round, much like when they defend, their cost is now 6.
        Transports may now carry any two land units.
        Strategic Bombers can only attack at 2 against naval units.
        Strategic Bombers only receive a +2 bombing damage bonus if they depart from an operational Airbase.
        Cruisers cost 11 IPCs now.

      NEW Amphibious Assault Rule: Any land units, except Anti Aircraft Artillery, in the defending territory will be given +1 in defense.

      NEW Impassable Territory Rules: Air Units may move over Impassable territories, but it costs 1 extra movement to do so. The Sahara is a unique exception to this, the borders on the map are treated as traditional borders for Air Units, but the Sahara also adds an extra space between these territories, thus it would cost, for example, 4 movement points to move from Algeria into Anglo Egyptian Sudan.

      NEW Neutral Flyover Rules: Air Units may move over friendly Neutral territories

      NEW Tech Chart (Optional): The tech chart itself has 12 techs to choose from, it costs 10 IPCs to purchase a tech token, you then select a tech, and a roll of 1 is needed to gain this technology, if successful, the tech will not be activated till the Activate Technology phase of your next turn, if it fails, then you will keep the dice, and the value needed for the technology to activate will increase by 1 (in other words, now you only need a 1 or 2 to activate it) for your next Tech Development phase, if it fails again, then the process will continue till you finally get the tech (or if the value has reached 6, in which case, it’s a guarantee).

      1. Heavy Tanks: Tanks may now absorb 1 extra hit, while attacking, for every enemy Tank to controller’s Tank
      2. Efficient Industrialization: Every time the following type of unit is purchased, the second purchase of similar unit is reduced; Land units 1 IPC less, Air units and minor naval units 2 IPCs less, Capital naval units 4 IPCs less
      3. Jet Engines: All air units may now move 1 more space
      4. Advanced Mechanization: Mechanized Infantry may now move 1 more space
      5. Rocket Systems: Factories may bomb Facilities up to 4 spaces away
      6. Increased Transportation: Battleships, Cruisers, and Destroyers may carry one Infantry
      7. Improved Artillery: Artillery now supports 2 Infantry/Mechanized Infantry in attacking, and supports 1 Infantry/Mechanized Infantry in defense by a value of 1
      8. Paratroopers: One Infantry unit of the controller, in a territory containing the controller’s Air Base, may attack a land territory up to 4 spaces away
      9. Better Shipyards: All naval units, in a sea zone bordering the controller’s Naval base, now move 1 more space
      10. Dive Bombers: Tactical Bombers, unless the territory contains a Anti Aircraft Artillery, may sneak attack land units
      11. Super Carrier: Aircraft Carriers can now carry 3 Fighters/Tactical Bombers
      12. Specialized Submarines: Submarines may attack twice, this ability is disabled if a Destroyer is present, per Destroyer per Submarine

      NEW Turn Sequence: Activate Technology > Tech Development > Politics > Repair Facilities > Unit Production > Combat Movement > Bombing > Combat > Non Combat Movement > Place New Units > Collect Territorial Income > Collect Objective Income > Convoy Disruption

      NEW Turn Order: France > Germany > United Kingdom > Soviet Union > Japan > ANZAC > United States > Italy > China

      NEW Political Situation:
        United Kingdom and ANZAC are politically the same power.
        France, United Kingdom, and ANZAC are at war with Germany, Japan is at war with China
        Two Powers of the same alliance may not enter one another’s territory unless they share a state of war with at least one enemy power. This rule also applies to Canals and Straits.
        Germany way freely declare war at any time.
        Italy may freely declare war at any time.
        While Italy is neutral, no Allied units may move into Sea Zones 95, 96, and 97.
        Japan may freely declare war at any time.
        The Soviet Union may not declare war on a European Axis power till round 4 unless: London has been captured; Germany or Italy captured Turkey, Northwest Persia, Persia, Eastern Persia, or Afghanistan.
        The Soviet Union may freely declare war on Japan at any time.
        United Kingdom, ANZAC, and France may not declare war on Italy till round 2.
        United Kingdom, ANZAC, and France may freely declare war on Japan at any time.
        The United States may not declare war on an Axis power till round 4 unless: London, Calcutta, or Sydney has been captured; the Axis have captured all originally Chinese territory; Japan declared war on the United Kingdom, ANZAC, or France; Any Axis naval units enter Sea Zones bordering United States territory.
        The United States may capture Dutch territory during it’s Non Combat Movement phase, if it’s at war with at least 1 Axis power, unless the territory was already captured.
        The United States, while neutral, may only move naval units on both the Pacific and Europe halves of the game if they border a United States territory.
        China may not declare war on a European Axis power unless: The Soviet Union is at war with Japan, and at least one European Axis power.
      *The term any time is referring to any round of said power’s Politics phase.

      NEW Capital Rules: The first time a enemy capital is captured, the enemy power’s IPCs are plundered to the capturer, any other times for the same capital, will only result in the enemy power’s IPCs being destroyed.

      NEW Factory Rules: When a Major Factory is captured, it is reduced to a minor, if a Minor Factory is captured, it is destroyed, the exception to this is if it’s being liberated, then the Minor Factory will remain. In addition, Minor Factories may be built on Islands.

      NEW Special Chinese Rules:
        China may only enter the following territories: All originally Chinese territories, Korea, French Indo China, Kwangtung, Burma, India, Siam, Shan State, Malaya, Formosa, Hainan, the Mongolian territories, Sea Zones 19, 20, and 36.
        At the start of China’s turn, a Chinese Infantry is spawned in each non-coastal Chinese territory under Axis control that does not contain at least one Axis land unit. These “guerrillas” engage in combat wherever they are spawned and may not be moved until China’s next turn.
        China may not build in newly captured territories, nor territories that were not originally Chinese.
        China may only build up to the territories’ value.
        China may only exit it’s restricted territories if: All Chinese territories are under their control at least once; Moscow, Syndey, Calcutta, or London has been captured; Tokyo has been captured.
        If all Chinese territories have been captured, the one who took the most will plunder China’s IPCs, much like capturing a capital, this can only be done the first time, any other time will only result in China’s IPCs being destroyed.
        China may not enter the Tech Development phase nor the Activate Technology phase.

      NEW Soviet Mobilization: If the Soviet Union enters a state of war with European Axis power: remove the Minor Factory in Russia, and place Major Factory in Russia; place a Minor Factory in Volgograd; place a Minor Factory in Novgorod; place a Minor Factory in Ukraine. If a territory in question already has the listed new unit, then ignore this territory and move on to the next one in this rule.

      NEW American Mobilization: If the United States enters a state of war with any Axis power: remove the Minor Factory in Western United States, and place a Major Factory in Western United States; remove the Minor Factory in Central United States, and place a Major Factory in Central United States; remove the Minor Factory in Eastern United States, and place a Major Factory in Eastern United States. If a territory in question already has the listed new unit, then ignore this territory and move on to the next one in this rule.

      NEW Mongolian Rules: If Japan attacks a Soviet unit or territory bordering a Mongolian territory, then immediately all Mongolian territories will be Soviet controlled, and all the units within them will be Soviet units. If the Soviet Union attacks a Japanese unit or territory bordering a Mongolian territory, then this rule is disabled.

      NEW Russian Winter: Once per game, the Soviet Union player may declare a Russian winter on one of it’s original territories that is under control of an Axis power, and mark it with the Russian Winter token, Axis units in this territory may not move out of the territory, nor can Axis units repair in it, or Axis units outside move into it or over it. This lasts till the Soviet Union player’s next turn, after of which, remove the Russian Winter token.

      NEW Victory Conditions: This setup uses Young Grasshopper’s victory objectives, with the exception of the R&D bit about being unable to purchase tokens, in this setup, you may do so if the rule is enabled, but you also get a free technology as a reward if you achieved the victory condition, if the Tech Development phase is disabled however, then the whole reward of the R&D rule is ignored.

      Once a victory objective is achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day wins the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved, and a token can never be taken away or awarded twice for the same objective. It doesn’t matter which game round the game ends, however, a win or a tie can only be declared at the end of a full game round.

      The first that collects 3 (Short Game), 5 (Normal Game), or 7 (Long Game) wins.

      Here is a list of all victory objectives for each side.

      Axis Powers:

      • London
        The Axis control London
        (R&D) *The nation that takes control
      • Moscow
        The Axis control Moscow
        (R&D) *The nation that takes control
      • Calcutta
        The Axis control Calcutta
        (R&D) *The nation that takes control
      • Sydney
        The Axis control Sydney
        (R&D) *The nation that takes control
      • North Africa
        The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
        (R&D) *The nation with the most
      • Pacific
        The Axis control 6 victory cities on the Pacific map
        (R&D) *The nation with the most
      • Europe
        The Axis control 7 victory cities on the Europe map
        (R&D) *The nation with the most
      • Global Economy
        All 3 Axis powers have a combined total of 136 IPCs on the income tracker
        (R&D) *The nation with the most

      Allied Powers:

      • Berlin
        The Allies control Berlin
        (R&D) *The nation that takes control
      • Rome
        The Allies control Rome
        (R&D) *The nation that takes control
      • Tokyo
        The Allies control Tokyo
        (R&D) *The nation that takes control
      • Africa
        The Allied powers control all territories on the continent of Africa
        (R&D) *The United Kingdom Europe
      • Paris Liberation
        The Allies have liberated Paris
        (R&D) *The nation that takes control
      • Philippines Liberation
        The Allies have liberated the Philippines
        (R&D) *The United States
      • Asia
        The Allies control the Burma road as well as Hong Kong and Shanghai
        (R&D) *The United Kingdom Pacific
      • Pacific Fleet
        There are no Japanese Capital ships on the board
        (R&D) *The United States

      NATIONAL OBJECTIVES:

      FRANCE “Vive La France”:

      Maintance of Empire: +9 IPCs for France to control all of it’s original territories

      National Prestige: +2 IPCs for each French controlled territory: Holland Belgium, Denmark, Norway, Poland, Greater Southern Germany, Albania, and Ethiopia

      Liberation of France: +12 IPCs worth of units for France the first time Paris is liberated, these units are then placed in Paris

      GERMANY “The Third Reich”:

      Trade and Training: +6 IPCs for Germany to be neutral to the Soviet Union

      Lebensraum: +1 IPC for each German controlled territory: Baltic States, Eastern Poland, Bessarabia, Belarus, Western Ukraine, Ukraine, Smolensk, Bryansk, and Rostov

      Swedish Iron Ore: +4 IPCs for control of Norway, and Sweden being neither Pro Allies or Allied controlled.

      War Fever: +8 IPCs for the first time Germany captures Paris

      National Prestige: +10 IPCs for the first time Germany captures London

      Strategical Middle Eastern Oil Reserves: +2 IPCs for each German controlled territory: Iraq, Northwestern Persia, Persia, Saudi Arabia, and Caucasus

      South American Expedition: +2 IPCs for German or Italian control of at least 1 South American territory

      Propaganda Boost: +4 IPCs for Axis control of Stalingrad or Leningrad

      Atlantic Wall: +3 IPCs for Germany to be at war with the Soviet Union, and in the control of Normandy Bordeaux, Holland Belgium, Western Germany, Denmark, and Norway, and have at least 1 German land unit in all these territories

      UNITED KINGDOM “Their Finest Hour”:

      Maintance of Western Empire (Europe): +6 IPCs for United Kingdom to control all of it’s original territories in the European half

      Control of the Atlantic (Europe): +4 IPCs for there to be no Axis submarines in the Atlantic, except for the Mediterranean, Black Sea, and Baltic Sea

      Maintance of Eastern Empire (Pacific): +6 IPCs for United Kingdom to be at war with Japan, and to control all of it’s original territories in the Pacific half

      Security of the Pacific (Pacific): +4 IPCs for United Kingdom to be at war with Japan, and there are no Axis warships in Sea Zones 37, 38, 39, 41, 42, 43, and 44

      SOVIET UNION “Call of the Motherland”:

      Oil Reserves: +4 IPCs for the Soviet Union to be at war with a European Axis power, and in the control of Caucasus

      Atlantic Supply Line: +3 IPCs for the Soviet Union to be at war with a European Axis power, Archangel and London to be Allied controlled, and Sea Zone 125 free of Axis warships

      Persian Supply Line: +3 IPCs for the Soviet Union to be at war with a European Axis power, Persia and Union of South Africa to be Allied controlled, and Sea Zone 80 free of Axis warships

      Siberian Supply Line: +3 IPCs for the Soviet Union to be at war with a European Axis power, Amur and Hawaiian Islands to be Allied controlled, and Sea Zone 5 free of Axis warships

      Spread of Communism: +1 IPC for Soviet control of each originally Axis or Pro Axis territory

      National Prestige: +7 IPCs for the Soviet Union to be at war with a European Axis power, and there to be no non Soviet allied units in Soviet controlled territory

      JAPAN “East Asia Co-Prosperity Sphere”:

      Security and Honour: +4 IPCs for Japan to be neutral to the Soviet Union

      Primary Oil Supplies: +12 IPCs for Japan to be neutral to the United States, has not declared war on France, United Kingdom, or ANZAC, and has not attacked French Indo China, Borneo, Java, Sumatra, and Celebes

      New Source of Oil: +5 IPCs for Japanese control of Sumatra, Java, Borneo, and Celebes

      Pacific Sphere of Threat: +3 IPCs for Axis control of Phillippines, Guam, Wake Island, Midway, Gilbert Island, Solomon Islands, and New Britain

      Control of Vital Defensive Islands: +3 IPCs for Japan to be at war with the United States, United Kingdom, and ANZAC, and Axis control of Marianas, Marshall Islands, Caroline Island, Iwo Jima, Paulau Island, and Okinawa

      New Chinese Colony: +5 IPCs for Japanese control of all originally Chinese territories, Hainan, and Formosa

      Siberian Oil Regions: +2 IPCs for Japanese control of Yenisey, Yakut S.S.R., Buryatia, Sakha, Amur, Siberia, and Soviet Far East

      Breaking of the Status Quo: +2 IPCs for each Japanese controlled territory: Malaya, Burma, Kwangtung, Hawaiian Islands, Calcutta, and Sydney

      Projection of Power: +5 IPCs for Axis control of Central America, Mexico, or Southeast Mexico

      ANZAC “Defense of the Crown”:

      Maintance of Oceanic Region of Empire: +4 IPCs for ANZAC to control all of it’s original territories, and Allied control of Dutch New Guinea, New Hebrides, Malaya, and Gilbert Islands

      Maintance of Dutch Oil Supplies: +6 IPCs for Allied control of Sumatra, Borneo, Java, and Celebes

      Aiding of the Empire: +3 IPCs for there to be at least 1 ANZAC land unit in Egypt

      UNITED STATES “Day of Infamy”:

      Full War Economy: +25 IPCs for the United States to be at war, and in the control of Western United States, Central United States, and Eastern United States

      Western Theatre Defense: +4 IPCs for the United States to be at war, and in the control of Alaska, Aleutian Islands, Hawaiian Islands, Johnson Island, and Line Islands

      Pacific Influential Centre: +6 IPCs for the United States to be at war, and in the control of Philippines

      National Prestige: +1 IPC for each territory that contains a United States land unit: Normandy Bordeaux, Southern France, France, Holland Belgium, Western Germany, Denmark, Southern Italy, Northern Italy, Eire, Spain, and Portugal

      Staging Grounds for Invasion: +5 IPCs for the United States to be at war, and Allied control of Iwo Jima, New Britain, New Guinea, Dutch New Guinea, Paulau Island, Okinawa, Solomon Islands, and Caroline Islands

      American Coalition: +3 IPCs for American control of Mexico, Southeast Mexico, Central America, West Indies, Greenland, Suriname, and Brazil

      ITALY “New Roman Empire”:

      Greater Italian Lake: +5 IPCs for Italy to at war with the United Kingdom, ANZAC, and France, and there to be no Allied warship naval units in the Mediterranean

      Regaining Lost Roman Possessions: +1 IPC for each Italian controlled territory: Switzerland, Greece, Yugoslavia, Turkey, Spain, Portugal, Syria, Trans-Jordan, Iraq, Northwestern Persia, Persia, Eastern Persia, Saudi Arabia, and Egypt

      Strategic Mediterranean Positions: +4 IPCs for Axis control of Gibraltar, Malta, Cyprus, and Crete

      Maintaining of the Kingdom: +6 IPCs for Italy to be at war with the United Kingdom, ANZAC, France, and be in the control of Northern Italy, Southern Italy, Sardinia, and Sicily

      East African Thorn: +2 IPCs for Axis control of Ethiopia, British Somaliland, and Italian Somaliland

      North Africa Conquered: +6 IPCs for Axis control of Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandia

      CHINA “United Chinese Front”:

      National Prestige: +5 IPCs for there to be no non Chinese allied units in Chinese controlled territory

      Burma Road: +3 IPCs for Allied control of the Burma road territories, China also gains the ability to purchase Artillery and Anti Aircraft Artillery

      posted in House Rules
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    • RE: RetroFuhrerMeister's Global 1942 Setup

      @Charles:

      Excellent game!  Me and my bros will he playing it a little until Friday. Very nice (particularly the historical Eastern Front) but two things bother me. Russia holds Persia and Iraq. Why? The UK really had them and it is a nice place for UK factory. I understand that it does give Russia a nice boost.
      France. I am all for them but three riggers in England vs one UK fighter?  Really?
      Other than that great game. I feel it is balanced. Thanks a lot! Keep up the good workroom!

      The Persian and Iraq territories under Soviet control was to represent allied support to the USSR, also Persia is more within the Soviet sphere of influence than the British one. Iraq easily could of gone either way, look at how the cold war turned out.

      The French fighters represent the exiled allied forces in the UK that heavily aided in Britain’s defense during 1940. Particularly the Polish and French pilots (who performed better on average than their British counterparts, not to take away credit from the British), also, the British have technically 6 air units on or around the British isles, so it’s not really a big deal for the numbers sake.

      EDIT: The airbases in Gilbert Islands and Solomon are not supposed to be there, I also forgot to put the Japanese control marker in the setup, apologies to you. I also forgot Japan control Aleutian Islands. I made the changes to the chart, again sorry. (The errors were due to myself, when copying over the old setup [which was to save time] and making the necessary changes, that I forgot to remove some stuff, this is also why sometimes you see “1 cruisers” or “2 tank” rather than the grammatically correct terms, again I fixed these just now)

      I hope you will enjoy the upcoming 1940 setup and rules.

      posted in House Rules
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    • RE: RetroFuhrerMeister's Global 1942 Setup

      @Charles:

      I noticed for the latest 1942 you don’t specify different setups for standalone Europe or Pacific. Is this true? Btw which 1942 should I Play?

      The latest one is good (older ones were Allied favored), I do plan for separate setups soon.

      EDIT: Posted them. They are on the original post.

      posted in House Rules
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    • RE: RetroFuhrerMeister's Global 1942 Setup

      @Charles:

      Some questions: I copied over your 1940 before you deleted it. Should I bother playing it? 2 You have 3 1942 setups. I am assuming the one that replaced the 1940 is the same as the last one. Should I not bother playing the 1942 setup with a lot of pieces? (2nd one) last question: can I play your 1942 without those special French rules?

      Only the latest 1942 setup has been tested, and yes, the French rules are only optional. The 1940 setup is no longer supported.

      The new 1940 game however will include new rules that have to be followed through for the setup it comes with (national objectives, three new units, and a new turn order), this one will take me some time, tomorrow was not a good estimate of time given I was called in for a series of days to work. Probably 2-3 weeks on that.

      posted in House Rules
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    • RE: RetroFuhrerMeister's Global 1942 Setup

      @Young:

      Well, it’s a sticky thread now so it should get a little attention… make your changes but keep the first couple of posts clean as it’s the first thing members will see. let us know when they’re updated to your satisfaction so we can start taking them seriously. I really like the work and thought put into your setups and that’s why I stuck it… but you should finalize them as soon as possible.

      I’m going to post it tomorrow.

      posted in House Rules
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    • RE: Different 1941 from Anniversary

      Final Map:

      SETUP:
      UNITED KINGDOM-17
      United Kingdom: 1 Infantry, 1 Fighter, 1 Bomber
      Eastern Canada: 1 Tank
      Gibraltar: 1 Fighter
      Anglo Egyptian Sudan: 1 Infantry, 1 Tank
      South Africa: 1 Infantry
      Middle East: 1 Infantry
      India: 2 Infantry
      Australia: 2 Infantry
      Sea Zone 5: 1 Destroyer
      Sea Zone 7: 1 Battleship
      Sea Zone 10: 1 Aircraft Carrier
      Sea Zone 13: 1 Destroyer
      Sea Zone 21: 1 Battleship
      Sea Zone 24: 1 Submarine, 1 Transport

      GERMANY-15
      Germany: 3 Infantry, 1 Tank, 1 Fighter, 1 Bomber
      Western Europe: 1 Infantry, 2 Tanks, 1 Fighter
      Norway: 1 Infantry, 1 Fighter
      Eastern Europe: 4 Infantry, 1 Tank
      Southern Europe: 2 Infantry, 1 Tank, 1 Fighter
      North Africa: 1 Tank
      Sea Zone 6: 2 Submarines
      Sea Zone 8: 2 Submarines
      Sea Zone 12: 1 Battleship, 1 Transport

      SOVIET UNION-14
      Russia: 1 Infantry, 1 Tank, 1 Fighter
      Karelia: 1 Infantry, 1 Tank
      Archangel: 1 Infantry
      Belarus: 3 Infantry
      Ukraine: 3 Infantry
      Caucasus: 1 Infantry, 1 Tank
      Urals: 1 Infantry
      Siberia: 2 Infantry
      Amur: 2 Infantry
      Sea Zone 3: 1 Submarine

      JAPAN-10
      Japan: 2 Infantry, 1 Fighter, 1 Bomber
      Manchuria: 2 Infantry, 1 Fighter
      Coastal China: 1 Infantry, 1 Tank
      Indo China: 2 Infantry
      Iwo Jima: 1 Infantry
      Caroline Islands: 1 Infantry
      Sea Zone 29: 1 Destroyer
      Sea Zone 30: 1 Submarine, 1 Aircraft Carrier, 1 Fighter
      Sea Zone 33: 1 Battleship, 1 Transport
      Sea Zone 34: 1 Destroyer, 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Transport

      UNITED STATES-19
      Eastern United States: 1 Infantry, 1 Tank, 1 Bomber
      Western United States: 2 Infantry, 1 Fighter
      Hawaiian Islands: 1 Infantry, 1 Fighter-
      Philippines: 1 Infantry
      Northern China: 1 Infantry
      Southern China: 2 Infantry
      Sea Zone 4: 1 Destroyer
      Sea Zone 32: 1 Battleship, 1 Transport
      Sea Zone 37: 1 Submarine, 1 Destroyer, 1 Aircraft Carrier, 1 Fighter

      posted in Axis & Allies 1941
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    • RE: RetroFuhrerMeister's Global 1942 Setup

      @Young:

      I’m gonna sticky this thread for further observation and testing from members… it’s nice to have more setup options (if it’s good).

      Well the only setup I’m sure of is good is the latest 1942 setup, the 1940 ones I have yet to get any real players to test out (I’m not the best A&A player, so sometimes I miss stuff), I had posted a Triple A version of the 1940 Global setup I made, but it’s never got any attention. I do intend to redo it, and make it more interesting (New turn sequence, a Triple A version included).

      When the new setup is ready, I’ll delete all but my 1942 setups. I will put this on the original post, under spoilers to prevent too much text from flooding the screen.

      posted in House Rules
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    • RE: RetroFuhrerMeister's Global 1942 Setup

      @Charles:

      I’m rollin’! 1940 VARIATIONS ARE MY FAVORITE! I CANNOT wait.

      P.S. if you disappoint me you have done a terrible job. When it comes to 1940 variations for setup I take everything.

      Well I have played with the setups, but not exactly an expert player, so don’t be surprised about balance issues.

      The only one I had any opportunity of playing with other players was the last one I posted, that one is the only one I’m sure is nearly perfectly balanced

      posted in House Rules
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    • RE: Different 1941 from Anniversary

      @Charles:

      No allied transports? Looks like you are really going all out on differences.

      Yeah, to reflect the lack of western allied ability to stage any invasion of Nazi occupied Europe and Africa around this time. Besides, the British move first. (Which reminds me, that means no transports period in the setup)

      I just noticed I labeled Eastern United States as Western, lol, also labeled Anglo Egyptian Sudan as simply Anglo Egypt Sudan.

      posted in Axis & Allies 1941
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    • RE: Different 1941 from Anniversary

      @Charles:

      I agree that East Africa was really never used but make sure you make allocations for the US/UK being able to get to Egypt India and Russia from the Atlantic one space faster.

      No allied transports, save for one in the English channel (which will be destroyed), is a good start.

      I’ll post a setup chart later today. Japan is really the one that needs the most help here.

      posted in Axis & Allies 1941
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    • RE: Different 1941 from Anniversary

      @Charles:

      You will need a totally revised setup particularly due to IPC changes and Russia.
      Being honest the map looks oddly shaped but I do think it will play well with a good setup. I am also curious how will you get this map? Print it out ?

      Oh that, yeah, setup will definitely be needed to be changed to reflect the 1941 situation prior to Germany’s invasion of the Soviet Union.

      The map is an edit of the 1941 map that came with the Triple A program, so it does look quite odd, some changes, like Gibraltar and the Himalayas, were done for playability and simplifying the map, no need for so many African territories when only a few are really worth any money.

      posted in Axis & Allies 1941
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    • RE: Different 1941 from Anniversary

      @Charles:

      Starting over like that is goingto take a lot of work.

      I made one last modification to the map while you were posting.

      I am curious, why would it take a lot of work?

      Also, what are your thoughts to the map?

      posted in Axis & Allies 1941
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    • RE: RetroFuhrerMeister's Global 1942 Setup

      New Version:

      Less units and less clutter, stronger Germany, China, ANZAC, and United States. USSR nerfed a bit, along with Japan and Italy.

      SOVIET UNION-30 IPCs

      Russia: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tanks, 1 Fighter, 1 Tactical Bomber, 2 AAGuns, Major Factory, Airbase
      Novgorod: 4 Infantry, 1 Artillery, 1 Fighter, 2 AAGuns, Minor Factory, Airbase, Seabase
      Volgograd: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Tactical Bomber, Minor Factory,
      Archangel: 1 Infantry, 1 Tank
      Karelia: 2 Infantry
      Vyborg: 1 Infantry
      Vologda: 1 Infantry
      Tambov: 1 Infantry
      Caucasus: 2 Infantry
      Samara: 1 Infantry
      Kazakhstan: 1 Infantry
      Novosibirsk: 2 Infantry
      Urals: 1 Infantry, 1 Artillery, 3 Mechanized Infantry, 3 Tanks
      Timguska: 1 Infantry
      Evenkiyskiy: 1 Infantry
      Yenisey: 2 Infantry
      Yakut S.S.R.: 1 Infantry
      Buryatia: 2 Infantry
      Sakha: 4 Infantry, 2 AAGuns
      Amur: 2 Infantry
      Siberia: 1 Infantry, 1 Tank
      Soviet Far East: 1 Infantry
      Northwest Persia: Control Marker
      Persia: 1 Tank, Control Marker
      Eastern Persia: Control Marker
      Iraq: 1 Mechanized Infantry, Control Marker
      Sea Zone 5: 1 Destroyer
      Sea Zone 115: 1 Submarine, 1 Cruiser
      Sea Zone 127: 1 Submarine

      JAPAN-48 IPCs

      Japan: 4 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bomber, 2 Strategic Bomber, 3 AAGuns, Major Factory, Airbase, Seabase
      Korea: 2 Infantry, 1 Fighter, 1 Tactical Bomber
      Okinawa: 1 Infantry, 1 Fighter
      Iwo Jima: 1 Infantry, 1 Tactical Bomber
      Formosa: 1 Fighter
      Caroline Islands: 1 Infantry, 1 AAGun, Airbase, Seabase
      Paulau Island: 1 Infantry
      Siam: 4 Infantry
      Manchuria: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 AAGun, Control Marker
      Jehol: 1 Infantry, 1 Artillery, Control Marker
      Shantung: 2 Infantry, 1 Artillery, Control Marker
      Kiangsu: 2 Infantry, 4 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, Control Marker
      Kiangsi: 2 Infantry, 1 Artillery, Control Marker
      Kwangsi: 2 Infantry, 1 Artillery, Control Marker
      French Indo China: 1 Infantry, 1 Artillery, Control Marker
      Malaya: 1 Infantry, 2 Fighters, Seabase, Control Marker
      Borneo: 1 Infantry, Control Marker
      Gilbert Islands: 1 Infantry, Airbase, Control Marker
      New Britain: Control Marker
      Solomon Islands: 1 Infantry, Airbase
      Guam: Airbase, Control Marker
      Wake Island: Airbase, Control Marker
      Philippines: 1 Infantry, 1 Artillery, Airbase, Seabase, Control Marker
      Sumatra: 1 Infantry, 1 AAGun, Control Marker
      Java: 1 Infantry, 1 AAGun, Control Marker
      Celebes: 1 Infantry, Control Marker
      Dutch New Guinea: Control Marker
      New Guinea: 1 Infantry, Control Marker
      Sea Zone 6: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber, 1 Transport
      Sea Zone 19: 1 Destroyer, 1 Cruisers, 1 Transport
      Sea Zone 20: 1 Battleship, 1 Transport
      Sea Zone 24: 1 Destroyer, 1 Cruiser, 1 Battleship
      Sea Zone 33: 1 Submarine, 1 Destroyer, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 36: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 42: 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber

      UNITED STATES-52 IPCs

      Eastern United States: 2 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber 2 AAGuns, Major Factory, Airbase, Seabase
      Central United States: 2 Infantry, 4 Mechanized Infantry, 1 Tank, 1 Strategic Bomber, Major Factory
      Western United States: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, 2 AAGuns, Major Factory, Airbase, Seabase
      Alaska: 1 Infantry
      Hawaiian Islands: 2 Infantry, 2 Fighters, Airbase, Seabase
      Midway: 1 Infantry, 1 Fighter, 1 AAGun, Airbase
      Eire: 1 Strategic Bomber, Control Marker
      Brazil: 2 Infantry, Control Marker
      Sea Zone 10: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber, 1 Transport
      Sea Zone 25: 1 Battleship, 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 26: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 29: 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 64: 1 Cruiser
      Sea Zone 101: 1 Destroyer, 1 Transport

      CHINA-12 IPCs

      Yunnan: 4 Infantry
      Szechwan: 2 Infantry
      Hunan: 2 Infantry
      Kweichow: 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 2 AAGuns
      Hopei: 1 Infantry
      Shensi: 1 Infantry
      Suiyuyan: 4 Infantry

      GERMANY-51 IPCs

      Germany: 6 Infantry, 3 Artillery, 2 Tanks, 2 Strategic Bombers, 2 AAGuns, Major Factory
      Western Germany: 3 Infantry, 1 Artillery, 2 Tanks, 1 Fighters, 2 Tactical Bombers, 2 AAGuns, Major Factory, Airbase, Seabase
      Greater Southern Germany: 4 Infantry
      Poland: 2 Infantry, 1 Artillery, 1 Tactical Bomber
      Slovakia Hungary: 2 Mechanized Infantry, 2 Tanks
      Romania: 2 Infantry, 1 Tank, 1 Fighter
      Holland Belgium: 1 Infantry, 1 Tank, 1 Fighter
      Denmark: 2 Infantry
      Norway: 2 Infantry, 1 Fighter
      Libya: 1 Infantry, 1 Mechanized Infantry, 1 Tank
      Bulgaria: 1 Infantry, Control Marker
      Finland: 1 Infantry, 1 Artillery, 1 Tank, Control Marker
      France: 1 Infantry, 1 Artillery, 2 Tactical Bomber, 1 AAGun, Minor Factory, Airbase, Control Marker
      Normandy Bordeaux: 1 Infantry, 1 Tank, 1 AAGun, Minor Factory, Seabase, Control Marker
      Baltic States: 1 Infantry, 1 Artillery, 1 Fighter, 1 Fighter, Control Marker
      Eastern Poland: 2 Infantry, 1 Artillery, 1 Tank, Control Marker
      Bessarabia: 1 Infantry, Control Marker
      Belarus: 3 Infantry, Control Marker
      Western Ukraine: 1 Infantry, 1 Mechanized Infantry, 1 Tank, Control Marker
      Ukraine: 3 Infantry, 1 Artillery, 1 Tank, 1 Fighter, Minor Factory, Control Marker
      Smolensk: 2 Infantry, 1 Mechanized Infantry, 1 Tank, Control Marker
      Bryansk: 1 Infantry, 1 Artillery, 1 Tank, 1 Tactical Bomber Control Marker
      Rostov: 1 Infantry, 1 Artillery, Control Marker
      Morocco: 2 Infantry, Control Marker
      Sea Zone 90: 1 Submarines
      Sea Zone 104: 2 Submarines
      Sea Zone 107: 2 Submarines
      Sea Zone 112: 1 Submarine
      Sea Zone 113: 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 114: 1 Destroyer
      Sea Zone 118: 2 Submarines
      Sea Zone 124: 1 Submarine

      UNITED KINGDOM-29 IPCs Europe-10 IPCs Pacific

      United Kingdom: 1 Infantry, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 3 AAGuns, Major Factory, Airbase, Seabase
      India: 4 Infantry, 1 Artillery, 1 Mechanized Infantry 1 Fighter, 1 Tactical Bomber, 3 AAGuns, Major Factory, Airbase, Seabase
      Scotland: 1 Infantry, 1 Fighter, 1 AAGun, Airbase
      Iceland: Airbase
      Quebec: 1 Infantry, 1 Tank, 1 Fighter, Minor Factory
      New Brunswick Nova Scotia: Seabase
      Gibraltar: 1 Mechanized Infantry, 1 Fighter, 1 AAGun, Seabase
      Malta: 1 Infantry, 1 Artillery, 1 AAGun
      Alexandria: 1 Infantry
      Egypt: 1 Infantry, 1 Artillery, 1 Fighter, 1 AAGun, Seabase
      Anglo-Egyptian Sudan: 1 Infantry
      Union of South Africa: 2 Infantry, Minor Factory, Seabase
      West India: 2 Infantry
      Burma: 2 Infantry
      Shan State: 1 Infantry, 1 Artillery, 1 Fighter
      Kwangtung: 2 Infantry, Seabase
      Tobruk: 1 Mechanized Infantry 1 Tank, Control Marker
      Ethiopia: Control Marker
      Italian Somaliland: Control Marker
      Suriname: Control Marker
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Battleship
      Sea Zone 71: 1 Cruiser
      Sea Zone 92: 1 Battleship
      Sea Zone 96: 1 Cruiser, 1 Aircraft Carrier, 1 Tactical Bomber
      Sea Zone 98: 1 Submarine, 1 Destroyer, 1 Transport
      Sea Zone 106: 1 Destroyer, 1 Transport
      Sea Zone 109: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 110: 1 Destroyer, 1 Cruiser
      Sea Zone 111: 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber, 1 Transport

      ITALY-18 IPCs

      Southern Italy: 6 Infantry, 2 Fighters, 2 AAGuns, Minor Factory, Airbase, Seabase
      Northern Italy: 2 Infantry, 2 Artillery, 1 Tank, 1 Strategic Bomber, 2 AAGun, Major Factory
      Albania: 1 Infantry, 1 Tank
      Libya: 3 Infantry, 1 Artillery, 1 Fighter
      Sicily: 1 Infantry
      Sardinia: 1 Infantry
      Western Ukraine: 1 Infantry
      Rostov: 1 Mechanized Infantry, 1 Tank
      Yugoslavia: 1 Infantry, 1 Artillery, Control Marker
      Greece: 1 Infantry, 1 Mechanized Infantry, Control Marker
      Crete: 1 Tactical Bomber, Control Marker
      Southern France: 1 Infantry, Minor Factory, Seabase, Control Marker
      Tunisia: 1 Infantry, Control Marker
      Algeria: 1 Infantry, 1 Mechanized Infantry, Control Marker
      Sea Zone 93: 1 Cruiser
      Sea Zone 94: 1 Destroyer, 1 Transport
      Sea Zone 95: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 99: 1 Submarine, 1 Destroyer

      ANZAC-10 IPCs

      New South Wales: 2 Infantry, 1 Fighter, 2 AAGuns, Minor Factory, Seabase
      Queensland: 2 Infantry, 1 Artillery, Airbase, Seabase
      New Zealand: 1 Infantry, 2 Fighters, Airbase, Seabase
      Western Australia: 1 Infantry
      Shan State: 2 Infantry
      Egypt: 1 Mechanized Infantry, 1 Tank
      Tobruk: 2 Infantry
      Sea Zone 39: 1 Submarine
      Sea Zone 54: 1 Battleship
      Sea Zone 62: 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 63: 1 Aircraft Carrier, 1 Fighter, 1 Tactical Bomber
      Sea Zone 98: 1 Destroyer

      FRANCE-0 IPCs

      French Equatorial Africa: 3 Infantry
      Syria: 1 Infantry, 1 Artillery, 1 Tank
      United Kingdom: 1 Infantry, 3 Fighters
      Sea Zone 72: 1 Destroyer
      Sea Zone 82: 1 Cruiser
      Sea Zone 110: 1 Submarine
      Sea Zone 119: 1 Destroyer, 1 Cruiser

      posted in House Rules
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    • RE: Best things for USA to do

      The best thing for the US to do is surrender, and fast. The Axis player won’t see it coming. :-P

      On a serious note, try to go for Greece and build there, and let the UK take care of Western Europe, this forces the Axis player to defend on 3 fronts. Africa needs to be secured first though

      posted in Axis & Allies Global 1940
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    • RE: Different 1941 from Anniversary

      Updated this map.

      Removed Artillery. Submarines may not submerge.

      British begin with 17 IPCs, Germans 15 IPCs, Soviets 14 IPCs, Japanese 10 IPCs, and Americans 19 IPCs

      A total of 52 Territories and 39 Sea Zone. Much less than the OOB 1941 map.

      Victory Conditions: Capture and hold 1 enemy capital for a whole round to win, this includes Moscow (Soviets will be tough enough, but still beatable).

      posted in Axis & Allies 1941
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    • RE: Losing France Capitol on First Turn.

      I once had a game that France survived 3 rounds, by G3, the Soviets entered the war, Italy finally took Paris, but by the end of the round, there was literally only 6 German sculpts on the board, after a epic failure of dice of German units consisting of 34 Infantry, 9 Mechs, 7 Artillery, 11 Tanks, and 3 Tactical Bombers took on 21 Soviet Infantry, 2 Artillery, 2 Tanks, 1 AAGun, and 1 Fighter, resulting in destruction of the whole German group, with only the Tactical Bombers and a few Tanks taking the territory, enough lost for the Soviet player to push him entirely out of original Soviet territory. Japan did slightly better, but it was obvious where this game was going.

      posted in Axis & Allies Global 1940
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    • RE: Europe 40 or Pacific 40?

      Pacific, every power is fun to use, and it allows a 5 player game. Japan is a monster, and has to be taken down by all 4 allies working together without simply one or two doing the hard work alone while another is simply there to exist, like the basic games had.

      posted in Axis & Allies Global 1940
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    • RE: Map file?

      @Private:

      It’s the same map Ryuzaki - in terms of territories, szs, etc. Only the artwork is different.

      Cheers
      PP

      I’m aware, sorry for a lack of clarity, but I need the artwork too.

      posted in Customizations
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    • RE: Map file?

      @dedo:

      …feel free to have a look at the sticky topics… :-)

      I’m not talking about Supreme maps. I am referring to the actual map that game with the game.

      posted in Customizations
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