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    Posts made by Patton+

    • RE: The "right way" to play Germany

      Men & Tanks win the war!

      Firstly the allies really only have one chance at winning KGF.  The faster they do that, the sooner they can get on with japan! knowing that your gonna be the put into the meat grinder what to buy? first turn 10 men two tanks… attack Russia where you can… don’t make any foolish attacks, destroy as much of the allied navy as possible and for gods sake don’t go getting foolish with the 6 fighters you start with… and close down the Suez canal!!! the very last thing you need is the British AC in the Mediterranean, and that Baltic fleet… well do what you can with it, while you can… usually it becomes a focus of the British by turn two even if you don’t move it… Non combat fortify western Europe so the greedy Brit’s can’t get their hands on it… 4 fighters and  5 men should hold for this round…
      fortify in easter Europe, it’s connected to karelia, belorussia, and Ukraine so you can keep in close contact for a counter strike…

      Second turn 10 men two tanks maybe 3 if you have the money… just depends on how lucky you got… keep sparing / bleeding the Russians, keep your ipcs above 40 and keep running wild in Africa while you can even if the Americans have already landed there you should still be able to take some of it this turn… karilea is a strong point. i like to go over the top so i can keep norway in the long run… secondly it off balances the Russian player … making that IC in the Caucasus kinda useless … your just gonna ignore it… for the first few rounds… Cause i am not saying you don’t want it… i am just saying you don’t wanna have to fight their battle for it…

      third turn and every turn after fifty fifty split men and tanks… you should be well fortified along the Atlantic at this point … you should consider maybe even all tanks if the Russian player is making dumb attacks or all men once in awhile if the dice aren’t going your way or the allies hit you hard on a front… anyway at this point you should focus entirely on Russia… keep sparing in the Ukraine belorussia but fortify hard in karelia and push on archangel… next turn fortify hard there… usually that starts the stagnation of Russia… which leads to the Russian player abandoning/sparsely defending that IC in the Caucasus at which point you take it… hopefully the japan player gets to the back side of Russia… in which case you have won…

      men and tanks win the war… let the allies have naval superiority not much you can do about it… you can pop transports with your planes given the chance… i love to eat unguarded transports for breakfast, they taste good…

      lastly I would highly suggest against ever buying planes with germany for the basic fact that 2 tanks equals a hit on offense and defense, cost 10 ipc… sadly one plane equals 50% chance of a hit on offense and a 66% chance of a hit on defence, cost 10 ipc
      so regardless of how you use them offense or defence they just aren’t as good… because your fighting a land war… and inviting them all to come and fight it your way…

      posted in Axis & Allies Revised Edition
      Patton+P
      Patton+
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