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    Posts made by Patryn

    • Error with the dice roller

      triplea_32502_rus2.tsvg

      I am playing a game and can’t seem to get the dice roller to work. I’ve verified my email address and my opponent’s and other games seem to work. Anyone have an idea what might be causing this?

      Test
      Contacting dice.tripleawarclub.org
      An error has occured!
      Possible reasons the error could have happened:
      1: An invalid e-mail address
      2: Firewall could be blocking TripleA from connecting to the Dice Server
      3: The e-mail address does not exist
      4: An unknown error, please see the error console and consult the forums for help
      Visit https://forums.triplea-game.org/ for extra help
      javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.ssl.Alerts.getSSLException(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source)
      at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
      at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
      at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source)
      at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source)
      at sun.security.ssl.Handshaker.processLoop(Unknown Source)
      at sun.security.ssl.Handshaker.process_record(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.createLayeredSocket(SSLConnectionSocketFactory.java:396)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:355)
      at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142)
      at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:373)
      at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:381)
      at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:237)
      at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:185)
      at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89)
      at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:111)
      at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185)
      at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:118)
      at games.strategy.engine.random.PropertiesDiceRoller.postRequest(PropertiesDiceRoller.java:147)
      at games.strategy.engine.random.PbemDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PbemDiceRoller.java:222)
      at java.lang.Thread.run(Unknown Source)
      Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
      at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
      at sun.security.validator.Validator.validate(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
      … 22 more
      Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
      at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
      at java.security.cert.CertPathBuilder.build(Unknown Source)
      … 28 more

      posted in TripleA Support
      P
      Patryn
    • RE: 18L Axis-dominion (Allies) vs Patryn (Axis + 3) BM3

      This is truly weird now. I’ve successfully rolled in my other games so there is something wrong with this particular set of email addresses. I think I can’t troubleshoot anymore here so I will post on the help forums.

      posted in League
      P
      Patryn
    • RE: 18L G40 Patryn (Axis) vs. Tizkit (Allies) +30

      Might have to prioritize round by round, but round 1 at least should be 1 hit on bb and carrier, then sink the carrier, then sink the cruiser.

      posted in League
      P
      Patryn
    • RE: 18L MrRoboto (Axis) vs Patryn(Allies) BM3 Game 2

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Tambov to Rostov
                    Russians take Rostov from Italians
              1 infantry moved from Tambov to Volgograd
                    Russians take Volgograd from Germans
              1 infantry moved from Samara to Vologda
              1 infantry moved from Russia to Vologda
              5 artilleries and 39 infantry moved from Tambov to Bryansk
              1 fighter and 1 tactical_bomber moved from Russia to Smolensk
              4 infantry moved from Russia to Smolensk
              1 fighter moved from Russia to Vologda
              1 fighter moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 5 artilleries and 39 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 5 artilleries and 39 infantry in Bryansk, round 2 : 6/44 hits, 9.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 5 artilleries and 38 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Smolensk
                  Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/7 hits, 2.33 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Vologda
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Russians
              1 infantry moved from Karelia to Vyborg
              4 infantry moved from Karelia to Finland
              3 artilleries moved from Karelia to Finland
              1 aaGun moved from Karelia to Finland
              1 tactical_bomber moved from Smolensk to Russia
              2 fighters moved from Smolensk to Russia
              1 fighter moved from Vologda to Russia
              3 aaGuns moved from Russia to Bryansk
              5 armour moved from Russia to Bryansk
              2 mech_infantrys moved from Russia to Bryansk
              18 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              2 armour, 5 infantry and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : -2.17
      

      Savegame

      posted in League
      P
      Patryn
    • RE: 18L G40 Ichabod (X) vs. Patryn (A) w/ 17

      TripleA Turn Summary: UK_Pacific round 26

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 26
      
          Purchase Units - Americans
              Americans buy 6 infantry and 11 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Finland to Karelia
                    Russians take Karelia from Germans
              2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
              1 cruiser moved from 112 Sea Zone to 110 Sea Zone
              2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
              3 fighters moved from 112 Sea Zone to Holland Belgium
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
      
          Combat - Americans
              Battle in Holland Belgium
                  Americans attack with 2 artilleries, 3 fighters and 4 infantry
                  Germans defend with 1 aaGun, 4 artilleries, 1 factory_minor and 1 mech_infantry
                      AA fire in Holland Belgium : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/8 hits, 2.67 expected hits
                      Germans roll dice for 1 aaGun, 4 artilleries and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                      1 aaGun owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 3 : 0/7 hits, 2.50 expected hits
                      Germans roll dice for 4 artilleries in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 4 : 2/6 hits, 2.33 expected hits
                      Germans roll dice for 4 artilleries in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits
                      2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                      Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 5 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 2 artilleries in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                      Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 6 : 0/4 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 7 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
                  Casualties for Germans: 1 aaGun, 4 artilleries and 1 mech_infantry
      
          Non Combat Move - Americans
              5 transports moved from 112 Sea Zone to 104 Sea Zone
              4 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
              2 fighters moved from Holland Belgium to 110 Sea Zone
              3 armour moved from Norway to Vyborg
              4 infantry moved from Libya to Tobruk
              1 artillery and 1 infantry moved from Tunisia to Libya
              6 infantry moved from Algeria to Tunisia
              5 transports moved from 104 Sea Zone to 91 Sea Zone
              5 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
              5 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
              4 infantry moved from Caroline Islands to 33 Sea Zone
              4 carriers, 3 destroyers, 8 fighters, 4 infantry, 18 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
              4 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              3 infantry placed in Norway
              10 submarines placed in 10 Sea Zone
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              5 transports moved from 112 Sea Zone to 110 Sea Zone
              10 infantry moved from United Kingdom to 110 Sea Zone
              10 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 carriers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
              1 bomber moved from Norway to Normandy Bordeaux
              2 fighters moved from 110 Sea Zone to Normandy Bordeaux
              2 artilleries and 3 infantry moved from Tunisia to Libya
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 1 bomber, 2 fighters and 12 infantry
                  Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                      British roll dice for 1 bomber, 2 fighters and 12 infantry in Normandy Bordeaux, round 2 : 3/15 hits, 3.67 expected hits
                      Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 12 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              2 fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 bomber moved from Normandy Bordeaux to United Kingdom
      
          Place Units - British
              2 artilleries and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 24 PUs; end with 24 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Germans : -1.00
      British : -0.67
      Americans : -7.00
      AA fire in Holland Belgium : : 0.50
      

      Savegame

      posted in League
      P
      Patryn
    • RE: 18L BM3 Talleyrand19 (Axis) vs Patryn (Allies)

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

      Game History

      Round: 9
      
          Combat Move - Russians
              1 infantry moved from Tambov to Rostov
              1 infantry moved from Volgograd to Rostov
              2 armour and 2 mech_infantrys moved from Samara to Rostov
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                  Italians defend with 2 infantry
                      Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits, 1.67 expected hits
                      Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
                  Russians win, taking Rostov from Italians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Russians
              16 infantry moved from Samara to Tambov
              1 infantry moved from Samara to Tambov
              2 aaGuns moved from Samara to Tambov
              1 submarine moved from 110 Sea Zone to 112 Sea Zone
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Russians : 0.33
      

      Savegame

      posted in League
      P
      Patryn
    • RE: Patryn (allies +30) vs Majikforce (axis) G40

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from United Kingdom to 92 Sea Zone
              1 bomber and 2 fighters moved from Gibraltar to 92 Sea Zone
              1 battleship moved from 83 Sea Zone to 88 Sea Zone
              5 infantry moved from Belgian Congo to Kenya
              1 armour and 2 infantry moved from Tobruk to Alexandria
              2 infantry moved from Libya to Tobruk
              1 artillery and 1 infantry moved from West India to India
      
          Combat - British
              Battle in Normandy Bordeaux
              Battle in 92 Sea Zone
                  British attack with 1 bomber and 3 fighters
                  Italians defend with 2 destroyers
                      British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      2 destroyers owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
                  British win, taking Normandy Bordeaux from Italians with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                  Casualties for British: 2 fighters
                  Casualties for Italians: 2 destroyers
              Battle in Kenya
                  British attack with 5 infantry
                  Italians defend with 1 infantry
                      British roll dice for 5 infantry in Kenya, round 2 : 0/5 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 5 infantry in Kenya, round 3 : 0/5 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 5 infantry in Kenya, round 4 : 0/5 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 5 infantry in Kenya, round 5 : 0/5 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 5 infantry in Kenya, round 6 : 1/5 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              3 infantry moved from Rhodesia to Belgian Congo
              3 infantry moved from Union of South Africa to Rhodesia
              1 bomber and 1 fighter moved from 92 Sea Zone to Gibraltar
              1 bomber moved from Gibraltar to United Kingdom
      
          Place Units - British
              1 artillery and 2 infantry placed in Union of South Africa
              1 artillery and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,5
                  Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
              British collect 26 PUs (1 lost to blockades); end with 26 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
              UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      British : -3.33
      Italians : -0.33
      

      Savegame

      posted in League
      P
      Patryn
    • RE: 18L G40 Patryn (Axis) vs simon33(Allies) +30 Game 2

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 7 infantry and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 transport moved from 37 Sea Zone to 43 Sea Zone
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
              1 destroyer moved from 37 Sea Zone to 42 Sea Zone
              1 infantry moved from Kazakhstan to Sikang
                    Japanese take Sikang from Chinese
      
          Combat - Japanese
              Battle in 42 Sea Zone
                  Japanese attack with 1 destroyer and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Java
                  Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Java, round 2 : 5/8 hits, 3.83 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              3 carriers moved from 37 Sea Zone to 42 Sea Zone
              1 destroyer moved from 19 Sea Zone to 6 Sea Zone
              1 carrier moved from 19 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
              1 transport moved from 19 Sea Zone to 21 Sea Zone
              2 infantry moved from Guam to 21 Sea Zone
              2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
              3 tactical_bombers moved from Java to 42 Sea Zone
              3 fighters moved from Java to 42 Sea Zone
              1 transport moved from 37 Sea Zone to 35 Sea Zone
              1 destroyer moved from 37 Sea Zone to 35 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
              2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
      
          Place Units - Japanese
              3 transports placed in 6 Sea Zone
              7 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.67
      Japanese : 1.17
      

      Savegame

      posted in League
      P
      Patryn
    • RE: 18L G40 Patryn (Axis) vs. Tizkit (Allies) +30

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Eastern Poland to Bessarabia
                    Italians take Bessarabia from Russians
              1 armour moved from Bessarabia to Western Ukraine
                    Italians take Western Ukraine from Russians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 infantry moved from Northern Italy to Yugoslavia
              1 artillery moved from Northern Italy to Yugoslavia
      
          Place Units - Italians
              1 mech_infantry placed in Northern Italy
              2 fighters placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
              Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      P
      Patryn
    • RE: 18L G40 Ichabod (X) vs. Patryn (A) w/ 17

      I’m having problems getting the dice server to roll. I’m going to try later from a different computer.

      posted in League
      P
      Patryn
    • RE: 18L MrRoboto (Axis) vs Patryn(Allies) BM3 Game 2

      The dice server does not seem to be working for me. I’ve tried twice over the weekend, so I’ll see if I can do something from a different computer later.

      posted in League
      P
      Patryn
    • RE: 18L Axis-dominion (Allies) vs Patryn (Axis + 3) BM3

      It still doesn’t seem to be working. I’m going to try later today from a different computer.

      posted in League
      P
      Patryn
    • RE: 18L G40 Patryn (Axis) vs. Tizkit (Allies) +30

      Trying to take my turn but the dice server isn’t working for me. I’ll try again later.

      posted in League
      P
      Patryn
    • RE: 18L BM3 Talleyrand19 (Axis) vs Patryn (Allies)

      No thank you.

      posted in League
      P
      Patryn
    • RE: 18L G40 Patryn (Axis) vs simon33(Allies) +30 Game 2

      I am having a problem getting any dice to roll. Will try again later.

      posted in League
      P
      Patryn
    • RE: Patryn (allies +30) vs Majikforce (axis) G40

      I am having a problem contacting the dice server. Will try again later.
      Test
      Contacting dice.tripleawarclub.org
      An error has occured!
      Possible reasons the error could have happened:
      1: An invalid e-mail address
      2: Firewall could be blocking TripleA from connecting to the Dice Server
      3: The e-mail address does not exist
      4: An unknown error, please see the error console and consult the forums for help
      Visit https://forums.triplea-game.org/ for extra help
      javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.ssl.Alerts.getSSLException(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source)
      at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
      at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
      at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source)
      at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source)
      at sun.security.ssl.Handshaker.processLoop(Unknown Source)
      at sun.security.ssl.Handshaker.process_record(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.createLayeredSocket(SSLConnectionSocketFactory.java:396)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:355)
      at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142)
      at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:373)
      at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:381)
      at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:237)
      at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:185)
      at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89)
      at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:111)
      at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185)
      at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:118)
      at games.strategy.engine.random.PropertiesDiceRoller.postRequest(PropertiesDiceRoller.java:147)
      at games.strategy.engine.random.PbemDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PbemDiceRoller.java:222)
      at java.lang.Thread.run(Unknown Source)
      Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
      at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
      at sun.security.validator.Validator.validate(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
      … 22 more
      Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
      at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
      at java.security.cert.CertPathBuilder.build(Unknown Source)
      … 28 more

      posted in League
      P
      Patryn
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Gargantua 3 v 1 seems unfair for the existing game. I think that Andrew would definitely like another bite at the apple of AA41 though.

      posted in Events
      P
      Patryn
    • RE: 18L Axis-dominion (Allies) vs Patryn (Axis + 3) BM3

      @axis-dominion Also I tried taking my turn but the dice roller does not seem to be working. I’ll try later this weekend.

      Error message:
      Test
      Contacting dice.tripleawarclub.org
      An error has occured!
      Possible reasons the error could have happened:
      1: An invalid e-mail address
      2: Firewall could be blocking TripleA from connecting to the Dice Server
      3: The e-mail address does not exist
      4: An unknown error, please see the error console and consult the forums for help
      Visit https://forums.triplea-game.org/ for extra help
      javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.ssl.Alerts.getSSLException(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source)
      at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
      at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
      at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source)
      at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source)
      at sun.security.ssl.Handshaker.processLoop(Unknown Source)
      at sun.security.ssl.Handshaker.process_record(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
      at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.createLayeredSocket(SSLConnectionSocketFactory.java:396)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:355)
      at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142)
      at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:373)
      at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:381)
      at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:237)
      at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:185)
      at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89)
      at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:111)
      at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185)
      at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:118)
      at games.strategy.engine.random.PropertiesDiceRoller.postRequest(PropertiesDiceRoller.java:147)
      at games.strategy.engine.random.PbemDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PbemDiceRoller.java:222)
      at java.lang.Thread.run(Unknown Source)
      Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
      at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
      at sun.security.validator.Validator.validate(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
      at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
      … 22 more
      Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
      at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
      at java.security.cert.CertPathBuilder.build(Unknown Source)
      … 28 more

      posted in League
      P
      Patryn
    • RE: 18L G40 No Tech Sovietishcat (Allies) +6 vs. Patryn (Axis) Game 2

      Good game. Thanks for playing!

      posted in League
      P
      Patryn
    • RE: 18L Axis-dominion (Allies) vs Patryn (Axis + 3) BM3

      No problem. Holidays means a lot of travel for me so some turns may take a bit as well.

      posted in League
      P
      Patryn
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