Tizkit defeats Patryn
18L G40 Patryn (Axis) vs. Tizkit (Allies) +30
Interesting game. Left Germany underdefended and Tizkit capitalized.
https://www.axisandallies.org/forums/topic/32393/18l-g40-patryn-axis-vs-tizkit-allies-30/126
Tizkit defeats Patryn
18L G40 Patryn (Axis) vs. Tizkit (Allies) +30
Interesting game. Left Germany underdefended and Tizkit capitalized.
https://www.axisandallies.org/forums/topic/32393/18l-g40-patryn-axis-vs-tizkit-allies-30/126
Hmm was not expecting to lose Germany. I think it’s game over. Good game! @Tizkit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Kazakhstan to Turkmenistan
              Germans take Turkmenistan from Russians
        1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
              Germans take Eastern Persia from British
        1 mech_infantry moved from Northwest Persia to Persia
        1 bomber moved from Caucasus to Persia
        1 bomber moved from Caucasus to Persia
    Combat - Germans
        Battle in Persia
            Germans attack with 2 bombers and 1 mech_infantry
            British defend with 1 infantry
                Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.50 expected hits
                British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.50 expected hits
                British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
            Germans win with 2 bombers remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        4 infantry moved from Caucasus to Northwest Persia
        3 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
        1 bomber moved from Caucasus to Southern Italy
        2 bombers moved from Persia to Northwest Persia
        30 infantry moved from Western Germany to Northern Italy
        6 infantry moved from France to Western Germany
        3 infantry moved from Karelia to Finland
        2 infantry moved from Kazakhstan to Turkmenistan
        1 aaGun, 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
        1 mech_infantry moved from Volgograd to Northwest Persia
        3 infantry moved from Volgograd to Caucasus
        3 armour moved from Russia to Kazakhstan
        2 infantry moved from Tambov to Volgograd
        1 mech_infantry moved from Caucasus to Northwest Persia
        2 armour and 1 mech_infantry moved from Ukraine to Caucasus
        3 infantry moved from Rostov to Caucasus
        3 mech_infantrys moved from Novgorod to Bryansk
        2 mech_infantrys moved from Germany to Eastern Poland
    Place Units - Germans
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 armour placed in Russia
        3 mech_infantrys placed in Novgorod
        2 fighters and 6 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
        Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 infantry moved from Greece to Bulgaria
    Place Units - Italians
        1 fighter and 1 infantry placed in Southern Italy
        1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 4 infantry and 3 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 units repaired.
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        1 bomber moved from Philippines to Hunan
        1 infantry moved from Anhwe to Hunan
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Kwangtung
        2 bombers moved from Philippines to Kwangtung
        1 infantry moved from Siberia to Soviet Far East
              Japanese take Soviet Far East from Russians
        1 infantry moved from Buryatia to Sakha
              Japanese take Sakha from Russians
        1 fighter moved from 33 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
        2 infantry moved from 31 Sea Zone to Wake Island
    Combat - Japanese
        Battle in Java
        Battle in 26 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 2 transports
                2 transports owned by the Americans lost in 26 Sea Zone
            Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 14
            Casualties for Americans: 2 transports
        Battle in Wake Island
        Battle in 25 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win, taking Wake Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 fighter
            Casualties for Americans: 1 destroyer
        Battle in Hunan
            Japanese attack with 1 bomber and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
            Japanese win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Kwangtung
            Japanese attack with 2 bombers and 2 infantry
            British defend with 1 armour; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.67 expected hits
                UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits
                UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
            Casualties for British: 1 armour
    Non Combat Move - Japanese
        1 aaGun moved from Anhwe to Shantung
        1 bomber moved from Hunan to Jehol
        7 artilleries and 7 infantry moved from Manchuria to Jehol
        4 transports moved from 19 Sea Zone to 6 Sea Zone
        2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
        2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
        1 fighter moved from 26 Sea Zone to 31 Sea Zone
        1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
        1 tactical_bomber moved from 33 Sea Zone to Philippines
        2 bombers moved from Kwangtung to Philippines
        1 bomber moved from Marianas to Japan
        2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
        1 destroyer moved from 6 Sea Zone to 31 Sea Zone
        1 bomber moved from Marianas to Philippines
        1 carrier moved from 33 Sea Zone to 31 Sea Zone
        1 tactical_bomber moved from Philippines to 31 Sea Zone
        1 fighter moved from Philippines to 31 Sea Zone
        1 fighter moved from Japan to Philippines
        1 carrier moved from 6 Sea Zone to 31 Sea Zone
        2 fighters moved from 6 Sea Zone to 31 Sea Zone
        1 infantry moved from Timguska to Novosibirsk
    Place Units - Japanese
        4 infantry placed in Japan
        3 destroyers and 3 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
        Japanese collect 58 PUs (8 lost to blockades); end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
UK_Pacific : -1.00
Japanese : -2.17
        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Hopei to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Anhwe to Hunan
              Japanese take Hunan from Chinese
        2 infantry moved from Kiangsu to Kiangsi
        4 bombers moved from Kiangsu to Kiangsi
    Combat - Japanese
        Japanese creates battle in territory 6 Sea Zone
        Battle in Kiangsi
            Japanese attack with 4 bombers and 2 infantry
            British defend with 2 infantry
                Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 2 : 2/6 hits, 3.00 expected hits
                Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
            Japanese win, taking 6 Sea Zone from Americans, taking Kiangsi from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
    Non Combat Move - Japanese
        4 bombers moved from Kiangsi to Japan
        1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kiangsu
        1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
    Place Units - Japanese
        1 carrier placed in 6 Sea Zone
        3 infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.00
        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 armour, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        14 armour and 20 mech_infantrys moved from Caucasus to Northwest Persia
        2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
        4 bombers moved from Western Germany to Tobruk
        1 bomber moved from Western Germany to Tobruk
        3 bombers moved from Western Germany to Northwest Persia
    Combat - Germans
        Battle in Tobruk
            Germans attack with 5 bombers
            Americans defend with 3 bombers
                Germans roll dice for 5 bombers in Tobruk, round 2 : 3/5 hits, 3.33 expected hits
                British roll dice for 3 bombers in Tobruk, round 2 : 1/3 hits, 0.50 expected hits
                1 bomber owned by the Germans and 3 bombers owned by the Americans lost in Tobruk
            Germans win with 4 bombers remaining. Battle score for attacker is 24
            Casualties for Germans: 1 bomber
            Casualties for Americans: 3 bombers
        Battle in Northwest Persia
            Germans attack with 16 armour, 3 bombers and 21 mech_infantrys
            British defend with 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry; Russians defend with 2 infantry
                Germans roll dice for 16 armour, 3 bombers and 21 mech_infantrys in Northwest Persia, round 2 : 13/40 hits, 13.50 expected hits
                British roll dice for 5 armour, 4 artilleries, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 12/23 hits, 8.83 expected hits
                2 infantry owned by the Russians, 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British, 12 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                Germans roll dice for 16 armour, 3 bombers and 9 mech_infantrys in Northwest Persia, round 3 : 11/28 hits, 11.50 expected hits
                British roll dice for 5 armour, 3 artilleries and 2 tactical_bombers in Northwest Persia, round 3 : 3/10 hits, 4.50 expected hits
                2 tactical_bombers owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
            Germans win, taking Northwest Persia from British with 16 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 46
            Casualties for Germans: 15 mech_infantrys
            Casualties for ANZAC: 2 infantry
            Casualties for British: 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
            Casualties for French: 2 infantry
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        2 aaGuns moved from Caucasus to Northwest Persia
        3 bombers moved from Northwest Persia to Caucasus
        1 infantry moved from Volgograd to Caucasus
        3 infantry moved from Rostov to Caucasus
        3 infantry moved from Ukraine to Rostov
        1 mech_infantry moved from Bryansk to Caucasus
        1 mech_infantry moved from Russia to Volgograd
        1 aaGun and 3 infantry moved from Samara to Kazakhstan
        2 infantry moved from Russia to Tambov
        2 infantry moved from Karelia to Finland
        3 infantry moved from Novgorod to Karelia
        2 armour and 2 mech_infantrys moved from Urals to Kazakhstan
        2 infantry moved from Southern France to France
        2 infantry moved from Normandy Bordeaux to France
        2 infantry moved from Holland Belgium to France
        4 bombers moved from Tobruk to Southern Italy
    Place Units - Germans
        1 fighter placed in Western Germany
        3 armour placed in Russia
        2 armour and 1 mech_infantry placed in Ukraine
        3 infantry placed in Volgograd
        3 mech_infantrys placed in Novgorod
        6 infantry placed in Western Germany
        2 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
        Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 2.17
        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Novgorod to Vyborg
              Germans take Vyborg from British
        7 infantry moved from Novgorod to Karelia
        1 bomber moved from Novgorod to Karelia
        1 infantry moved from Samara to Novosibirsk
              Germans take Novosibirsk from British
        1 bomber moved from Novgorod to Kazakhstan
        1 infantry moved from Volgograd to Kazakhstan
        2 bombers moved from Novgorod to Caucasus
        3 infantry moved from Volgograd to Caucasus
        1 bomber moved from Novgorod to Caucasus
    Combat - Germans
        Battle in Karelia
            Germans attack with 1 bomber and 7 infantry
            British defend with 1 artillery
                Germans roll dice for 1 bomber and 7 infantry in Karelia, round 2 : 3/8 hits, 1.83 expected hits
                British roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia
            Germans win, taking Karelia from British with 1 bomber and 6 infantry remaining. Battle score for attacker is 1
            Casualties for Germans: 1 infantry
            Casualties for British: 1 artillery
        Battle in Kazakhstan
            Germans attack with 1 bomber and 1 infantry
            British defend with 1 mech_infantry
                Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
                British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
            Germans win with 1 bomber remaining. Battle score for attacker is 1
            Casualties for Germans: 1 infantry
            Casualties for British: 1 mech_infantry
        Battle in Caucasus
            Germans attack with 3 bombers and 3 infantry
            British defend with 1 armour, 1 artillery and 1 infantry
                Germans roll dice for 3 bombers and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
                British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans roll dice for 3 bombers and 2 infantry in Caucasus, round 3 : 1/5 hits, 2.33 expected hits
                British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Caucasus
            Germans win, taking Caucasus from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 10
            Casualties for Germans: 1 infantry
            Casualties for British: 1 armour, 1 artillery and 1 infantry
    Non Combat Move - Germans
        1 bomber moved from Kazakhstan to Russia
        3 bombers moved from Caucasus to Russia
        3 armour moved from Russia to Volgograd
        1 armour and 1 mech_infantry moved from Bryansk to Volgograd
        1 aaGun moved from Tambov to Volgograd
        2 aaGuns and 3 infantry moved from Rostov to Volgograd
        3 mech_infantrys moved from Ukraine to Volgograd
        1 armour moved from Baltic States to Bryansk
        1 bomber moved from Karelia to Western Germany
        1 bomber moved from Novgorod to Western Germany
        2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
        5 infantry moved from Baltic States to Belarus
        2 artilleries moved from Western Germany to France
        7 infantry moved from Western Germany to France
        3 infantry moved from Western Germany to France
    Place Units - Germans
        3 infantry placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Russia
        3 artilleries placed in France
        1 armour and 1 mech_infantry placed in Western Germany
        2 infantry placed in Germany
        5 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 53 PUs; end with 53 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.67
        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 4 PUs; 
    Combat Move - Italians
        1 infantry moved from Albania to Greece
              Italians take Greece from British
    Combat - Italians
    Non Combat Move - Italians
    Place Units - Italians
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
@dawgoneit No scramble. If more than 8 hits on Round 1 of Italy land battle, take the bombers as hits, otherwise, standard OOL.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 infantry moved from Yugoslavia to Albania
        1 infantry moved from Yugoslavia to Bulgaria
        2 infantry moved from Northern Italy to Yugoslavia
        2 mech_infantrys moved from Western Ukraine to Rostov
        1 bomber moved from Russia to Southern Italy
    Place Units - Italians
        1 transport placed in 97 Sea Zone
        5 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 19 PUs; end with 19 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        4 artilleries and 17 infantry moved from Korea to Manchuria
        1 infantry moved from Jehol to Manchuria
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
        4 infantry moved from 33 Sea Zone to Caroline Islands
        2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
              Japanese take 17 Sea Zone from Americans
              Japanese take 22 Sea Zone from Americans
        5 bombers moved from Japan to 33 Sea Zone
        2 bombers moved from French Indo China to 33 Sea Zone
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        2 infantry moved from Shantung to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Manchuria
        1 infantry moved from Yakut S.S.R. to Buryatia
              Japanese take Buryatia from Russians
        1 infantry moved from Amur to Siberia
              Japanese take Siberia from Russians
    Combat - Japanese
        Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
        Battle in 33 Sea Zone
            Japanese attack with 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports
            British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
            Units damaged: 1 carrier owned by the Americans
                Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 14/22 hits, 13.17 expected hits
            Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits, 10.83 expected hits
            Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                1 carrier owned by the ANZAC, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
                Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/21 hits, 12.83 expected hits
                Americans roll dice for 2 battleships, 2 cruisers and 7 fighters in 33 Sea Zone, round 3 : 10/11 hits, 7.00 expected hits
                3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
            Japanese win with 2 battleships, 7 bombers, 3 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 103
            Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers
            Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
            Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
            Casualties for British: 1 battleship
        Battle in Manchuria
            Japanese attack with 7 artilleries and 23 infantry
            Chinese defend with 4 infantry; Russians defend with 2 aaGuns, 1 fighter and 13 infantry
                Japanese roll dice for 7 artilleries and 23 infantry in Manchuria, round 2 : 9/30 hits, 7.33 expected hits
                Chinese roll dice for 2 aaGuns, 1 fighter and 17 infantry in Manchuria, round 2 : 7/18 hits, 6.33 expected hits
                7 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                Japanese roll dice for 7 artilleries and 16 infantry in Manchuria, round 3 : 3/23 hits, 6.17 expected hits
                Chinese roll dice for 1 fighter and 10 infantry in Manchuria, round 3 : 4/11 hits, 4.00 expected hits
                4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                Japanese roll dice for 7 artilleries and 12 infantry in Manchuria, round 4 : 6/19 hits, 5.50 expected hits
                Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 4 : 5/8 hits, 3.00 expected hits
                5 infantry owned by the Japanese, 3 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
                Japanese roll dice for 7 artilleries and 7 infantry in Manchuria, round 5 : 5/14 hits, 4.67 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 0/2 hits, 1.00 expected hits
                1 fighter owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 23
            Casualties for Japanese: 16 infantry
            Casualties for Russians: 2 aaGuns, 1 fighter and 13 infantry
            Casualties for Chinese: 4 infantry
        Battle in Caroline Islands
            Japanese attack with 4 infantry
            Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 tactical_bomber
                Japanese roll dice for 4 infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                1 tactical_bomber owned by the ANZAC lost in Caroline Islands
            Japanese win, taking Caroline Islands from Americans with 4 infantry remaining. Battle score for attacker is 11
            Casualties for ANZAC: 1 tactical_bomber
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
        5 bombers moved from 33 Sea Zone to Philippines
        2 bombers moved from 33 Sea Zone to Marianas
        1 aaGun and 1 infantry moved from Shantung to Anhwe
        1 mech_infantry moved from Kwangsi to Siam
        4 infantry moved from French Indo China to Siam
        1 infantry moved from Shan State to Siam
        1 infantry moved from Malaya to Shan State
        1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
        1 infantry moved from Evenkiyskiy to Timguska
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 6 Sea Zone
        2 fighters placed in 6 Sea Zone
        3 infantry placed in French Indo China
        5 infantry placed in Japan
        Japanese undo move 3.
        1 infantry placed in Japan
        2 infantry placed in French Indo China
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
        Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.67
Japanese : -1.33
        Ugh - I know that life can get in the way - I’ve been super busy the last few months with a new job myself. Perfectly willing to put this on hold for as long as you need if you like. I’m not totally sure that I have this in the bag, but of course it’s your call. Thank you for the game nonetheless.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        4 artilleries and 17 infantry moved from Korea to Manchuria
        1 infantry moved from Jehol to Manchuria
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
        4 infantry moved from 33 Sea Zone to Caroline Islands
        2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
              Japanese take 17 Sea Zone from Americans
              Japanese take 22 Sea Zone from Americans
        5 bombers moved from Japan to 33 Sea Zone
        2 bombers moved from French Indo China to 33 Sea Zone
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        2 infantry moved from Shantung to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Manchuria
        1 infantry moved from Yakut S.S.R. to Buryatia
              Japanese take Buryatia from Russians
        1 infantry moved from Amur to Siberia
              Japanese take Siberia from Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 22 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Tambov to Volgograd
              Germans take Volgograd from Russians
        2 armour and 2 mech_infantrys moved from Vologda to Nenetsia
              Germans take Nenetsia from Russians
        2 armour and 2 mech_infantrys moved from Nenetsia to Urals
        2 armour and 2 mech_infantrys moved from Samara to Kazakhstan
        12 armour and 16 mech_infantrys moved from Rostov to Caucasus
        2 armour and 1 mech_infantry moved from Tambov to Rostov
        2 armour and 1 mech_infantry moved from Rostov to Caucasus
        3 mech_infantrys moved from Bryansk to Caucasus
        2 infantry moved from France to Southern France
        2 infantry moved from France to Normandy Bordeaux
        2 infantry moved from France to Holland Belgium
        2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
        3 bombers moved from Western Germany to Normandy Bordeaux
        3 bombers moved from Western Germany to Southern France
    Combat - Germans
        Battle in Normandy Bordeaux
            Germans attack with 3 bombers and 2 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
                Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Holland Belgium
            Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Americans defend with 1 infantry
                Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Urals
            Germans attack with 2 armour and 2 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 3 : 2/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Urals
            Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Kazakhstan
            Germans attack with 2 armour and 2 mech_infantrys
            British defend with 1 armour
                Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
                British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
            Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 armour
        Battle in Southern France
            Germans attack with 3 bombers and 2 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 3 bombers and 2 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits
                Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Southern France
            Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Caucasus
            Germans attack with 14 armour and 20 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 14 armour and 20 mech_infantrys in Caucasus, round 2 : 7/34 hits, 10.33 expected hits
                Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Caucasus
            Germans win, taking Caucasus from Russians with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        2 aaGuns moved from Rostov to Caucasus
        3 infantry moved from Ukraine to Rostov
        1 aaGun and 3 infantry moved from Russia to Samara
        1 mech_infantry moved from Novgorod to Bryansk
        2 infantry moved from Novgorod to Karelia
        2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
        2 tactical_bombers moved from Germany to Western Germany
        3 bombers moved from Normandy Bordeaux to Western Germany
        3 bombers moved from Southern France to Western Germany
    Place Units - Germans
        2 infantry and 1 mech_infantry placed in Russia
        3 infantry placed in Ukraine
        3 infantry placed in Novgorod
        3 infantry placed in France
        10 infantry placed in Western Germany
        1 infantry placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
        Germans collect 66 PUs; end with 66 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -5.67
British : 0.50
Americans : -1.00
Russians : -1.00
        TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
    Purchase Units - Italians
        Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 infantry moved from Northern Italy to Yugoslavia
        2 fighters moved from Southern Italy to Yugoslavia
        1 infantry moved from Ukraine to Rostov
        1 bomber moved from Southern Italy to Rostov
        1 bomber moved from Southern Italy to Yugoslavia
    Combat - Italians
        Battle in Yugoslavia
            Italians attack with 1 bomber, 2 fighters and 1 infantry
            British defend with 1 mech_infantry
                Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/4 hits, 1.83 expected hits
                British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
            Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
            Casualties for Italians: 1 infantry
            Casualties for British: 1 mech_infantry
        Battle in Rostov
            Italians attack with 1 bomber and 1 infantry
            Americans defend with 1 infantry
                Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Rostov
            Italians win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for Americans: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Rostov to Volgograd
        1 bomber and 2 fighters moved from Yugoslavia to Southern Italy
        1 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        1 infantry placed in Northern Italy
        1 artillery placed in Ukraine
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,6,2,6,6,3,1,5,5,2,3,1,5,3,3,2,1,4,2,6
        Italians collect 6 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
Americans : 0.67
        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        4 infantry moved from Kiangsu to Kiangsi
        1 bomber moved from Kiangsu to Kiangsi
        2 fighters moved from Japan to Korea
        3 bombers moved from Philippines to Kiangsi
        3 tactical_bombers moved from Jehol to Korea
        1 fighter moved from Japan to Korea
    Combat - Japanese
        Battle in Kiangsi
            Japanese attack with 4 bombers and 4 infantry
            British defend with 1 artillery and 3 infantry
                Japanese roll dice for 4 bombers and 4 infantry in Kiangsi, round 2 : 2/8 hits, 3.33 expected hits
                Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
                Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 3 : 5/6 hits, 3.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
                1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 2 infantry
            Casualties for British: 1 artillery and 3 infantry
        Battle in Korea
            Japanese attack with 3 fighters and 3 tactical_bombers
            ANZAC defend with 1 fighter
                Japanese roll dice for 3 fighters and 3 tactical_bombers in Korea, round 2 : 4/6 hits, 3.50 expected hits
                Russians roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the ANZAC lost in Korea
            Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
            Casualties for ANZAC: 1 fighter
    Non Combat Move - Japanese
        3 fighters moved from Korea to Japan
        4 bombers moved from Kiangsi to Kiangsu
        3 tactical_bombers moved from Korea to Japan
        6 mech_infantrys moved from Jehol to Kiangsu
        1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
    Place Units - Japanese
        1 destroyer placed in 6 Sea Zone
        3 infantry placed in Kiangsu
        1 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,3,1,4,3,1,5,4,6,3
        Japanese collect 25 PUs (7 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Russians : -0.67
Japanese : 1.17