Tizkit defeats Patryn
18L G40 Patryn (Axis) vs. Tizkit (Allies) +30
Interesting game. Left Germany underdefended and Tizkit capitalized.
https://www.axisandallies.org/forums/topic/32393/18l-g40-patryn-axis-vs-tizkit-allies-30/126
Tizkit defeats Patryn
18L G40 Patryn (Axis) vs. Tizkit (Allies) +30
Interesting game. Left Germany underdefended and Tizkit capitalized.
https://www.axisandallies.org/forums/topic/32393/18l-g40-patryn-axis-vs-tizkit-allies-30/126
Hmm was not expecting to lose Germany. I think it’s game over. Good game! @Tizkit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Northwest Persia to Persia
1 bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
Combat - Germans
Battle in Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 infantry moved from Caucasus to Northwest Persia
3 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Caucasus to Southern Italy
2 bombers moved from Persia to Northwest Persia
30 infantry moved from Western Germany to Northern Italy
6 infantry moved from France to Western Germany
3 infantry moved from Karelia to Finland
2 infantry moved from Kazakhstan to Turkmenistan
1 aaGun, 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to Kazakhstan
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry and 3 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to Kwangtung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Java
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Hunan to Jehol
7 artilleries and 7 infantry moved from Manchuria to Jehol
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
1 bomber moved from Marianas to Japan
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 bomber moved from Marianas to Philippines
1 carrier moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Philippines to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 fighter moved from Japan to Philippines
1 carrier moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Timguska to Novosibirsk
Place Units - Japanese
4 infantry placed in Japan
3 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 58 PUs (8 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
UK_Pacific : -1.00
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsu to Kiangsi
4 bombers moved from Kiangsu to Kiangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kiangsi
Japanese attack with 4 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese win, taking 6 Sea Zone from Americans, taking Kiangsi from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 bombers moved from Kiangsi to Japan
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour and 20 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
4 bombers moved from Western Germany to Tobruk
1 bomber moved from Western Germany to Tobruk
3 bombers moved from Western Germany to Northwest Persia
Combat - Germans
Battle in Tobruk
Germans attack with 5 bombers
Americans defend with 3 bombers
Germans roll dice for 5 bombers in Tobruk, round 2 : 3/5 hits, 3.33 expected hits
British roll dice for 3 bombers in Tobruk, round 2 : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans and 3 bombers owned by the Americans lost in Tobruk
Germans win with 4 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 bomber
Casualties for Americans: 3 bombers
Battle in Northwest Persia
Germans attack with 16 armour, 3 bombers and 21 mech_infantrys
British defend with 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry; Russians defend with 2 infantry
Germans roll dice for 16 armour, 3 bombers and 21 mech_infantrys in Northwest Persia, round 2 : 13/40 hits, 13.50 expected hits
British roll dice for 5 armour, 4 artilleries, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 12/23 hits, 8.83 expected hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British, 12 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
Germans roll dice for 16 armour, 3 bombers and 9 mech_infantrys in Northwest Persia, round 3 : 11/28 hits, 11.50 expected hits
British roll dice for 5 armour, 3 artilleries and 2 tactical_bombers in Northwest Persia, round 3 : 3/10 hits, 4.50 expected hits
2 tactical_bombers owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 46
Casualties for Germans: 15 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
3 bombers moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 3 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Tambov
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Urals to Kazakhstan
2 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
4 bombers moved from Tobruk to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
6 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from British
7 infantry moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from British
1 bomber moved from Novgorod to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Novgorod to Caucasus
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber and 7 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 7 infantry in Karelia, round 2 : 3/8 hits, 1.83 expected hits
British roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia
Germans win, taking Karelia from British with 1 bomber and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 3 bombers and 3 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 3 bombers and 2 infantry in Caucasus, round 3 : 1/5 hits, 2.33 expected hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Russia
3 bombers moved from Caucasus to Russia
3 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Tambov to Volgograd
2 aaGuns and 3 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Baltic States to Bryansk
1 bomber moved from Karelia to Western Germany
1 bomber moved from Novgorod to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
5 infantry moved from Baltic States to Belarus
2 artilleries moved from Western Germany to France
7 infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries placed in France
1 armour and 1 mech_infantry placed in Western Germany
2 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
@dawgoneit No scramble. If more than 8 hits on Round 1 of Italy land battle, take the bombers as hits, otherwise, standard OOL.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Russia to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 17 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
5 bombers moved from Japan to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 14/22 hits, 13.17 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits, 10.83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/21 hits, 12.83 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 7 fighters in 33 Sea Zone, round 3 : 10/11 hits, 7.00 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 7 bombers, 3 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 103
Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Casualties for British: 1 battleship
Battle in Manchuria
Japanese attack with 7 artilleries and 23 infantry
Chinese defend with 4 infantry; Russians defend with 2 aaGuns, 1 fighter and 13 infantry
Japanese roll dice for 7 artilleries and 23 infantry in Manchuria, round 2 : 9/30 hits, 7.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 17 infantry in Manchuria, round 2 : 7/18 hits, 6.33 expected hits
7 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 7 artilleries and 16 infantry in Manchuria, round 3 : 3/23 hits, 6.17 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Manchuria, round 3 : 4/11 hits, 4.00 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 7 artilleries and 12 infantry in Manchuria, round 4 : 6/19 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 4 : 5/8 hits, 3.00 expected hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 7 artilleries and 7 infantry in Manchuria, round 5 : 5/14 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 16 infantry
Casualties for Russians: 2 aaGuns, 1 fighter and 13 infantry
Casualties for Chinese: 4 infantry
Battle in Caroline Islands
Japanese attack with 4 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 tactical_bomber
Japanese roll dice for 4 infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 4 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
5 bombers moved from 33 Sea Zone to Philippines
2 bombers moved from 33 Sea Zone to Marianas
1 aaGun and 1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangsi to Siam
4 infantry moved from French Indo China to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 infantry placed in French Indo China
5 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.67
Japanese : -1.33
Ugh - I know that life can get in the way - I’ve been super busy the last few months with a new job myself. Perfectly willing to put this on hold for as long as you need if you like. I’m not totally sure that I have this in the bag, but of course it’s your call. Thank you for the game nonetheless.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 17 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
5 bombers moved from Japan to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 22 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
2 armour and 2 mech_infantrys moved from Samara to Kazakhstan
12 armour and 16 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Tambov to Rostov
2 armour and 1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 14 armour and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour and 20 mech_infantrys in Caucasus, round 2 : 7/34 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Russia to Samara
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Karelia
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Germany to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Southern France to Western Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -5.67
British : 0.50
Americans : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Volgograd
1 bomber and 2 fighters moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 artillery placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,6,2,6,6,3,1,5,5,2,3,1,5,3,3,2,1,4,2,6
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
2 fighters moved from Japan to Korea
3 bombers moved from Philippines to Kiangsi
3 tactical_bombers moved from Jehol to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in Kiangsi
Japanese attack with 4 bombers and 4 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 4 bombers and 4 infantry in Kiangsi, round 2 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 3 : 5/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Korea
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter
Japanese roll dice for 3 fighters and 3 tactical_bombers in Korea, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Korea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
3 fighters moved from Korea to Japan
4 bombers moved from Kiangsi to Kiangsu
3 tactical_bombers moved from Korea to Japan
6 mech_infantrys moved from Jehol to Kiangsu
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,3,1,4,3,1,5,4,6,3
Japanese collect 25 PUs (7 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Russians : -0.67
Japanese : 1.17