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    Posts made by patriot1burke

    • RE: Med Battleship G1

      @_Flin_:

      Africa has no victory point, no strategic advantage except for lowering UK income / vs. lowering Russian income. But then, it’s Russia who you have to beat if you want to win.

      I disagree.  Africa also gives Germany IC which it can spend on units.  Plus, you have to take into account the amount of ICs the US and/or UK has to spend to counter this extra battleship.  The Battleship ends up paying for itself.

      So if anything, I’d go for an AC + tran for the Med. It has basically the same effect, but adds another route to Caucasus. On the other hand, neither a Carrier nor a Battleship will ever defend either Germany or your panzers on their way to Moscow. So… nah…

      I’ll try the AC + tran.  I still think the Battleship might be better as it can take 2 hits.  This makes a world of difference if it is in a minor or major naval battle.  The AC is also useless without a fighter.

      I won twice with Battleship strategy after posting to this forum.  1st game opponent made the double mistake of building an atlantic fleet UK1 which was wiped out G2.  And attacking africa with US too early which ended with a wiped out fleet in the atlantic.  Germany controlled Africa, game over.

      2nd game was against a better opponent, but the plan worked in a different way.  UK didn’t build a fleet but instead built a factory in South Africa.  US held off its African invasion until US3 and invested heavily in a navy.  G4 attacked Trans-Jordan.  G5 attacked Madascar.  G6 Australia.  Germany just parked itself with a large force in belorussia and counterattacked any russia advance waiting for Japan to catch up.  Because US had to build such a large Atlantic Navy, Pacific was ignored.  Once Japan controlled Asia, it moved onto Alaska then Hawaii after dumping off its fighters to help defend Germany.  The 2 battleships protected Japan’s backside against any transports that might be built in South Africa.  Granted, the dice were with me when US attacked Southern Europe, but other than that dice were pretty even.

      So, in summary the battleship payed for itself multiple times over.  US had to delay Atlantic advance and build extra naval units which were never used in a battle.

      posted in Axis & Allies Spring 1942 Edition
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      patriot1burke
    • Med Battleship G1

      I’m a relatively new improving player.

      Firstly, one thing I’ve noticed doing traditional G1 moves.  (Destroying fleet in SZ2, SZ13, SZ15)

      • AES is most of the time retaken on UK1 pretty much crippling Germany in Africa.  Combined with a suicide transport drop in Algeria by US pretty much leaves Africa in hands of Allies
      • Sometimes R2 will kill the battleship/transport in SZ15.

      If this happens, I’m pretty much guaranteed a loss. So….one day I was playing Axis and my opponent built a Battleship in SZ14 on G1 and did not attack AES until G2.  it seems to really slow down the Allied advance in Africa so that Germany can take it.  Why?

      • 2 battleships plus aircraft in Germany and WE seriously threatens any fleet that tries to land in Algeria.
      • You can continually fortify Libya with troops.
      • You can delay Allies enough to hold Africa.
      • You can delay Allies enough for Japanese fleet to get through Suez into Mediterrenean and airforce to WE.
      • You have the option of going thru Suez Canal and eventually taking Madascar and Australia if Allied pressure becomes too severe or when Japanese fleet gets to mediterranean.

      After G1 I just buy 1 bomber and multiple inf every turn.  Play cat and mouse with Russia until Japanese come to the rescue.  I also many times am able to destroy rebuilt british fleet G2 with subs/aircraft.  Of course this is all predicated on a KGF strategy.

      posted in Axis & Allies Spring 1942 Edition
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      patriot1burke
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