TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 2 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 Confederate spend nothing on User Action: Action Confederate Take Loan2 Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2 Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2 Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Note to players Confederate: <body><img src="September1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry; Non Combat Forced March - Confederate 1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 militia moved from Wharton to Galveston Second Purchase - Confederate Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry; Place Units - Confederate Units in Warrenton being upgraded or consumed: 2 militias 2 infantry placed in Warrenton 1 frigate and 1 submarine placed in Hampton Roads SZ Units in Lexington being upgraded or consumed: 1 infantry 1 elite_infantry placed in Lexington Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate 1 battleship placed in Pamlico Sound SZ Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat 1 ironclad and 1 torpedo placed in Charleston Harbor SZ Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate 1 battleship and 1 torpedo placed in Charleston Harbor SZ 3 torpedos placed in Charleston Harbor SZ Units in Vicksburg being upgraded or consumed: 1 militia 1 infantry placed in Vicksburg Units in Sentinella being upgraded or consumed: 1 militia 1 infantry placed in Sentinella Combat Move - Confederate Confederate takes Gilmer from Pro-Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Tahlequah from Pro-Confederate Confederate takes Mill Springs from Pro-Confederate Confederate takes London from Pro-Confederate Confederate takes Stanford from Pro-Confederate 1 militia moved from Upperville to Manassas 1 artillery moved from Upperville to Manassas 1 artillery moved from Warrenton to Manassas 1 artillery moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 general moved from Warrenton to Manassas 1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta 1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ 1 militia moved from Jefferson to Gilmer 1 militia moved from Camden to Paraclifta 1 militia moved from Fort Hindman to Mississippi River Lower 3 1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4 1 militia moved from Monroe to Mississippi River Lower 5 1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 militia moved from Mine Creek to Tahlequah 1 general moved from Sparta to London 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Fort Henry-Donelson to Cumberland River Middle 1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper 1 militia moved from Cumberland River Upper to Stanford Battle - Confederate Confederate creates battle in territory Debt1 Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned South Carolina Coast SZ to Union Confederate has abandoned North Carolina Coast SZ to Union Battle in Manassas Confederate attack with 3 artilleries, 1 general and 4 militias Union defend with 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.33 expected hits Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits 1 militia owned by the Union lost in Manassas Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 2 : 2/1 hits, 2.17 expected hits Union roll dice for 1 artillery, 2 cavalrys and 2 militias in Manassas, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 general owned by the Confederate 2 militias owned by the Union lost in Manassas Confederate roll artillery_cannonade dice in Manassas : 0/1 hits, 0.08 expected hits Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 3 : 2/1 hits, 2.17 expected hits Union roll dice for 1 artillery and 2 cavalrys in Manassas, round 3 : 1/1 hits, 0.83 expected hits 2 cavalrys owned by the Union and 1 militia owned by the Confederate lost in Manassas Union and Confederate reach a stalemate , taking South Carolina Coast SZ from Neutral. Battle score for attacker is 8 Casualties for Union: 2 cavalrys and 3 militias Casualties for Confederate: 1 militia Battle in Gulf of Mexico West SZ Confederate attack with 1 battleship Union defend with 1 gunboat Confederate roll dice for 1 battleship in Gulf of Mexico West SZ, round 2 : 1/1 hits, 0.58 expected hits Union roll dice for 1 gunboat in Gulf of Mexico West SZ, round 2 : 0/1 hits, 0.17 expected hits 1 gunboat owned by the Union lost in Gulf of Mexico West SZ Confederate win, taking Gulf of Mexico West SZ from Union with 1 battleship remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Battle in Alabama Coast SZ Confederate attack with 2 battleships Union defend with 1 battleship and 1 transport Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1.17 expected hits Union roll dice for 1 battleship and 1 transport in Alabama Coast SZ, round 2 : 0/1 hits, 0.58 expected hits 1 battleship owned by the Union lost in Alabama Coast SZ 1 transport owned by the Union lost in Alabama Coast SZ Confederate win, taking Alabama Coast SZ from Union with 2 battleships remaining. Battle score for attacker is 16 Casualties for Union: 1 battleship and 1 transport Battle in Middle Chesapeake Bay SZ Confederate attack with 3 battleships, 1 frigate and 1 gunboat Union defend with 1 frigate Confederate roll dice for 3 battleships, 1 frigate and 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2.33 expected hits Union roll dice for 1 frigate in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0.33 expected hits 1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Middle Chesapeake Bay SZ Confederate win, taking Middle Chesapeake Bay SZ from Union with 3 battleships and 1 gunboat remaining. Battle score for attacker is 0 Casualties for Confederate: 1 frigate Casualties for Union: 1 frigate Second Non Combat Move - Confederate Turn Complete - Confederate Confederate collect 0 PUs; end with 303 PUs Units generate 3 Manpower; Confederate end with 3 Manpower Units generate 120 Supplies; Confederate end with 120 Supplies Units generate 146 PUs; Confederate end with 449 PUs Units generate 38 Industry; Confederate end with 38 Industry 1 unit repaired.Combat Hit Differential Summary :
Union regular : 0.08 Confederate regular : -0.42 Union artillery_cannonade : -1.17 Confederate artillery_cannonade : 0.58Territory Summary for Confederate :
Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 4 militias, 1 recruitment_center and 1 storehouse Woodville : 1 storehouse Dublin : 1 civilian_economy and 1 storehouse Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center Upperville : 1 elite_cavalry and 3 infantry Mansfield : 1 storehouse Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Brashear City : 1 drill_camp and 1 recruitment_center Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia Mississippi River Lower 5 : 1 flag, 1 torpedo Mississippi River Lower 7 : 3 torpedos Mississippi River Lower 4 : 1 militia and 1 transport Mississippi River Lower 6 : 1 flag, 1 militia and 2 transports Mississippi River Lower 2 : 1 flag, 1 gunboat, 1 ironclad, 4 torpedos and 1 transport Mississippi River Lower 3 : 1 flag, 2 torpedos Bermuda Hundred : 1 storehouse Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2 Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 3 infantry, 1 recruitment_center2 and 1 shipyard Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse Front Royal : 1 civilian_economy, 3 militias and 1 storehouse Tuskegee : 1 civilian_economy and 1 storehouse Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Thomasville : 1 drill_camp and 1 recruitment_center Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center Lexington : 1 elite_infantry, 1 parade_ground and 1 recruitment_center Mine Creek : 1 elite_cavalry and 1 storehouse Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 2 infantry and 1 recruitment_center2 Houma : 1 drill_camp and 1 recruitment_center Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse Blackville : 1 drill_camp and 1 recruitment_center Arkansas River Lower : 1 flag, 1 gunboat La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse San Felipe : 1 militia and 1 storehouse Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse Charleston Harbor SZ : 1 flag, 1 battleship, 1 ironclad and 5 torpedos Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center Warsaw : 1 civilian_economy and 1 storehouse Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Palmyra : 1 storehouse Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse Sussex : 1 drill_camp and 1 recruitment_center Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse Vermilionville : 1 drill_camp and 1 recruitment_center Sunflower River : 2 torpedos Fort St Philip : 1 fortifications and 1 infantry Rolling Fork River : 2 torpedos Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Starkville : 1 drill_camp and 1 recruitment_center Fort Macon : 1 fortifications and 2 infantry Outer Bank North : 1 fortifications and 2 militias Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2 Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center Yellow Bayou : 1 militia Greenwood : 1 drill_camp and 1 recruitment_center Mobile Bay SZ : 1 flag, 4 torpedos College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse Brevard : 1 drill_camp and 1 recruitment_center Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse Carrollton : 1 drill_camp and 1 recruitment_center North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Tennessee River Lower : 1 transport Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse Tappahannock : 1 drill_camp and 1 recruitment_center Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center Yazoo River Lower : 2 torpedos Red River Lower : 1 transport Hawkinsville : 1 storehouse Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse Corinth : 1 recruitment_center2 and 1 storehouse City Point : 1 drill_camp and 1 recruitment_center Yazoo River Upper : 2 torpedos Tallahatchie River : 2 torpedos Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse Falmouth : 1 drill_camp and 1 recruitment_center Asheville : 1 storehouse Archedelphia : 1 storehouse Fort Henry-Donelson : 1 artillery, 1 breastwork and 1 entrenchments Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2 Galveston Bay SZ : 1 flag, 1 ironclad Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Fort Pillow : 1 drill_camp and 1 recruitment_center Camden : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center Harrisonburg : 1 storehouse Mill Springs : 1 flag, 1 militia and 1 recruitment_center Newport : 1 storehouse Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse Pamlico Sound SZ : 1 flag, 1 battleship, 1 torpedo and 1 transport Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center Middle Chesapeake Bay SZ : 1 flag, 3 battleships and 1 gunboat Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3 Paraclifta : 1 flag, 1 militia Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse James SZ : 1 flag, 1 ironclad Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse Sentinella : 1 barracks, 1 civilian_economy, 1 infantry, 1 recruitment_center and 1 storehouse Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center Outer Bank South : 1 fortifications Milford Station : 1 drill_camp, 1 general and 1 recruitment_center Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center Albemarle Sound SZ : 1 flag, 1 gunboat, 1 torpedo and 1 transport Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse Hampton Roads SZ : 1 flag Appomattox Court House : 1 drill_camp and 1 recruitment_center Mount Pleasant : 1 militia Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center Monroes Crossroads : 1 drill_camp and 1 recruitment_center West Point : 1 drill_camp and 1 recruitment_center Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2 Amelia : 1 drill_camp and 1 recruitment_center Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Lawrenceville : 1 civilian_economy and 1 storehouse Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center Waycross : 1 storehouse Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Warrenton : 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 4 infantry, 1 recruitment_center and 1 storehouse Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Jasper : 1 drill_camp and 1 recruitment_center Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse Nottoway : 1 storehouse Cumberland River Upper : 1 transport Tahlequah : 1 flag, 1 militia Fort Jackson : 1 fortifications and 1 militia Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Manassas : 3 artilleries, 1 general and 3 militias Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse Deer Creek River : 2 torpedos Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Cheraw : 1 drill_camp and 1 recruitment_center Tennessee River Confluence : 1 flag, 1 gunboat, 2 torpedos and 1 transport Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse Wharton : 1 civilian_economy and 1 storehouse Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Steele Bayou River : 1 torpedo Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse Harrison's Landing : 1 drill_camp and 1 recruitment_center Gilmer : 1 flag, 1 militia and 1 storehouse Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse Chester : 1 storehouse Louisa : 1 storehouse Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Moulton : 1 drill_camp and 1 recruitment_center Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse London : 1 flag, 1 general, 1 militia and 1 storehouse Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse Leona : 1 storehouse Brandon : 1 drill_camp and 1 recruitment_center Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse Smithfield : 1 storehouse Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center Napoloen : 1 drill_camp and 1 recruitment_center Fort Hindman : 1 breastwork, 1 entrenchments and 1 infantry Jefferson : 1 storehouse Mississippi River Delta : 1 battleship and 3 torpedos Apalachicola : 1 militia Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard Darbytown : 1 drill_camp and 1 recruitment_center Goochland : 1 civilian_economy and 1 storehouse Alabama Coast SZ : 1 flag, 2 battleships Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 2 militias, 1 recruitment_center, 1 shipyard and 1 storehouse Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Erin : 1 drill_camp and 1 recruitment_center Stanford : 1 flag, 2 militias, 1 recruitment_center and 1 storehouse Columbia : 1 storehouse Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3 Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center Gulf of Mexico West SZ : 1 flag, 1 battleship Lower Chesapeake Bay SZ : 1 flag, 1 ironclad, 1 militia, 1 submarine and 1 transport Grenada : 1 drill_camp and 1 recruitment_center Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry and 1 recruitment_center Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse Santa Rosa : 1 breastwork and 1 infantry Aberdeen Station : 1 train Atlanta Station : 1 train Augusta Station : 1 train Charlotte Station : 1 train Gordonsville Station : 1 train Hanover Junction Station : 1 train Jackson Station : 1 train Memphis Station : 1 train Montgomery Station : 1 train Nashville Station : 1 train New Orleans Station : 1 train Petersburg Station : 1 train Richmond Station : 1 train Savannah Station : 1 train Debt1 : 11 ConfederateDebts Debt2 : 12 ConfederateDebtsProduction/PUs Summary :
Confederate : 222 / 449 Pro-Confederate : 23 / 0 AI_Confederate_Commanders : 0 / 0 Union : 258 / 321 Pro-Union : 51 / 0 AI_Union_Commanders : 0 / 0Dice Statistics:
Total 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 5 times 7 was rolled 6 times 8 was rolled 5 times 9 was rolled 2 times 10 was rolled 5 times 11 was rolled 4 times 12 was rolled 1 times Average roll : 6.452 Median : 7.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 42 Null / Other 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Confederate Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times 7 was rolled 1 times 8 was rolled 3 times 9 was rolled 1 times 10 was rolled 1 times Average roll : 5.533 Median : 6.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 15 Pro-Confederate Combat 4 was rolled 1 times 6 was rolled 1 times 8 was rolled 1 times 10 was rolled 2 times Average roll : 7.600 Median : 8.000 Variance : 1.229 Standard Deviation : 1.109 Total rolls : 5 Union Combat 2 was rolled 3 times 3 was rolled 3 times 6 was rolled 1 times 7 was rolled 5 times 8 was rolled 1 times 9 was rolled 1 times 10 was rolled 2 times 11 was rolled 4 times 12 was rolled 1 times Average roll : 7.095 Median : 7.000 Variance : 1.512 Standard Deviation : 1.230 Total rolls : 21