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    patman96734

    @patman96734

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    • RE: Civil War Test

      TripleA Turn Summary: Confederate round 2

      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

      Game History

      Round: 2
      
          War Financing - Confederate
              Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
              Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
              Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment
              Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
              Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
              Confederate spend nothing on User Action: Action Confederate Take Loan2
              Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2
              Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
              Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2
              Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs
              Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
      
          First Purchase - Confederate
              Note to players Confederate: <body><img src="September1861.gif"/></body>
              Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
              Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
              Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
              Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
              Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
              Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
              Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
              Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry; 
      
          Non Combat Forced March - Confederate
              1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              1 militia moved from Wharton to Galveston
      
          Second Purchase - Confederate
              Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry; 
      
          Place Units - Confederate
              Units in Warrenton being upgraded or consumed: 2 militias
              2 infantry placed in Warrenton
              1 frigate and 1 submarine placed in Hampton Roads SZ
              Units in Lexington being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Lexington
              Units in Charlotte being upgraded or consumed: 1 militia
              1 infantry placed in Charlotte
              Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
              1 battleship placed in Pamlico Sound SZ
              Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat
              1 ironclad and 1 torpedo placed in Charleston Harbor SZ
              Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate
              1 battleship and 1 torpedo placed in Charleston Harbor SZ
              3 torpedos placed in Charleston Harbor SZ
              Units in Vicksburg being upgraded or consumed: 1 militia
              1 infantry placed in Vicksburg
              Units in Sentinella being upgraded or consumed: 1 militia
              1 infantry placed in Sentinella
      
          Combat Move - Confederate
                  Confederate takes Gilmer from Pro-Confederate
                  Confederate takes Paraclifta from Pro-Confederate
                  Confederate takes Tahlequah from Pro-Confederate
                  Confederate takes Mill Springs from Pro-Confederate
                  Confederate takes London from Pro-Confederate
                  Confederate takes Stanford from Pro-Confederate
              1 militia moved from Upperville to Manassas
              1 artillery moved from Upperville to Manassas
              1 artillery moved from Warrenton to Manassas
              1 artillery moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 general moved from Warrenton to Manassas
              1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
              1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
              1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
              1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
              1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta
              1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ
              1 militia moved from Jefferson to Gilmer
              1 militia moved from Camden to Paraclifta
              1 militia moved from Fort Hindman to Mississippi River Lower 3
              1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4
              1 militia moved from Monroe to Mississippi River Lower 5
              1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6
              1 militia moved from Mine Creek to Tahlequah
              1 general moved from Sparta to London
              1 militia moved from Nashville to Sparta
              1 militia moved from Nashville to Sparta
              1 militia moved from Nashville to Sparta
              1 militia moved from Nashville to Sparta
              1 militia moved from Fort Henry-Donelson to Cumberland River Middle
              1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper
              1 militia moved from Cumberland River Upper to Stanford
      
          Battle - Confederate
              Confederate creates battle in territory Debt1
              Confederate has abandoned Ohio River Headwaters to Union
              Confederate has abandoned San Francisco Bay SZ to Union
              Confederate has abandoned South Carolina Coast SZ to Union
              Confederate has abandoned North Carolina Coast SZ to Union
              Battle in Manassas
                  Confederate attack with 3 artilleries, 1 general and 4 militias
                  Union defend with 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                      Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.33 expected hits
                      Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
                      1 militia owned by the Union lost in Manassas
                      Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 2 : 2/1 hits, 2.17 expected hits
                      Union roll dice for 1 artillery, 2 cavalrys and 2 militias in Manassas, round 2 : 1/0 hits, 1.00 expected hits
                  Units damaged: 1 general owned by the Confederate
                      2 militias owned by the Union lost in Manassas
                      Confederate roll artillery_cannonade dice in Manassas : 0/1 hits, 0.08 expected hits
                      Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
                      Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 3 : 2/1 hits, 2.17 expected hits
                      Union roll dice for 1 artillery and 2 cavalrys in Manassas, round 3 : 1/1 hits, 0.83 expected hits
                      2 cavalrys owned by the Union and 1 militia owned by the Confederate lost in Manassas
                  Union and Confederate reach a stalemate
                  , taking South Carolina Coast SZ from Neutral. Battle score for attacker is 8
                  Casualties for Union: 2 cavalrys and 3 militias
                  Casualties for Confederate: 1 militia
              Battle in Gulf of Mexico West SZ
                  Confederate attack with 1 battleship
                  Union defend with 1 gunboat
                      Confederate roll dice for 1 battleship in Gulf of Mexico West SZ, round 2 : 1/1 hits, 0.58 expected hits
                      Union roll dice for 1 gunboat in Gulf of Mexico West SZ, round 2 : 0/1 hits, 0.17 expected hits
                      1 gunboat owned by the Union lost in Gulf of Mexico West SZ
                  Confederate win, taking Gulf of Mexico West SZ from Union with 1 battleship remaining. Battle score for attacker is 5
                  Casualties for Union: 1 gunboat
              Battle in Alabama Coast SZ
                  Confederate attack with 2 battleships
                  Union defend with 1 battleship and 1 transport
                      Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1.17 expected hits
                      Union roll dice for 1 battleship and 1 transport in Alabama Coast SZ, round 2 : 0/1 hits, 0.58 expected hits
                      1 battleship owned by the Union lost in Alabama Coast SZ
                      1 transport owned by the Union lost in Alabama Coast SZ
                  Confederate win, taking Alabama Coast SZ from Union with 2 battleships remaining. Battle score for attacker is 16
                  Casualties for Union: 1 battleship and 1 transport
              Battle in Middle Chesapeake Bay SZ
                  Confederate attack with 3 battleships, 1 frigate and 1 gunboat
                  Union defend with 1 frigate
                      Confederate roll dice for 3 battleships, 1 frigate and 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2.33 expected hits
                      Union roll dice for 1 frigate in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0.33 expected hits
                      1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Middle Chesapeake Bay SZ
                  Confederate win, taking Middle Chesapeake Bay SZ from Union with 3 battleships and 1 gunboat remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 frigate
                  Casualties for Union: 1 frigate
      
          Second Non Combat Move - Confederate
      
          Turn Complete - Confederate
              Confederate collect 0 PUs; end with 303 PUs
              Units generate 3 Manpower; Confederate end with 3 Manpower
              Units generate 120 Supplies; Confederate end with 120 Supplies
              Units generate 146 PUs; Confederate end with 449 PUs
              Units generate 38 Industry; Confederate end with 38 Industry
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Union regular : 0.08
      Confederate regular : -0.42
      Union artillery_cannonade : -1.17
      Confederate artillery_cannonade : 0.58
      

      Territory Summary for Confederate :

      Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 4 militias, 1 recruitment_center and 1 storehouse
      Woodville : 1 storehouse
      Dublin : 1 civilian_economy and 1 storehouse
      Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard
      Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
      Upperville : 1 elite_cavalry and 3 infantry
      Mansfield : 1 storehouse
      Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
      Brashear City : 1 drill_camp and 1 recruitment_center
      Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia
      Mississippi River Lower 5 : 1 flag, 1 torpedo
      Mississippi River Lower 7 : 3 torpedos
      Mississippi River Lower 4 : 1 militia and 1 transport
      Mississippi River Lower 6 : 1 flag, 1 militia and 2 transports
      Mississippi River Lower 2 : 1 flag, 1 gunboat, 1 ironclad, 4 torpedos and 1 transport
      Mississippi River Lower 3 : 1 flag, 2 torpedos
      Bermuda Hundred : 1 storehouse
      Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2
      Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 3 infantry, 1 recruitment_center2 and 1 shipyard
      Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Front Royal : 1 civilian_economy, 3 militias and 1 storehouse
      Tuskegee : 1 civilian_economy and 1 storehouse
      Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Thomasville : 1 drill_camp and 1 recruitment_center
      Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
      New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse
      Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
      Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center
      Lexington : 1 elite_infantry, 1 parade_ground and 1 recruitment_center
      Mine Creek : 1 elite_cavalry and 1 storehouse
      Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 2 infantry and 1 recruitment_center2
      Houma : 1 drill_camp and 1 recruitment_center
      Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
      Blackville : 1 drill_camp and 1 recruitment_center
      Arkansas River Lower : 1 flag, 1 gunboat
      La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      San Felipe : 1 militia and 1 storehouse
      Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Charleston Harbor SZ : 1 flag, 1 battleship, 1 ironclad and 5 torpedos
      Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center
      Warsaw : 1 civilian_economy and 1 storehouse
      Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Palmyra : 1 storehouse
      Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse
      Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Sussex : 1 drill_camp and 1 recruitment_center
      Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse
      Vermilionville : 1 drill_camp and 1 recruitment_center
      Sunflower River : 2 torpedos
      Fort St Philip : 1 fortifications and 1 infantry
      Rolling Fork River : 2 torpedos
      Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Starkville : 1 drill_camp and 1 recruitment_center
      Fort Macon : 1 fortifications and 2 infantry
      Outer Bank North : 1 fortifications and 2 militias
      Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2
      Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center
      Yellow Bayou : 1 militia
      Greenwood : 1 drill_camp and 1 recruitment_center
      Mobile Bay SZ : 1 flag, 4 torpedos
      College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse
      Brevard : 1 drill_camp and 1 recruitment_center
      Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Carrollton : 1 drill_camp and 1 recruitment_center
      North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
      Tennessee River Lower : 1 transport
      Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
      Tappahannock : 1 drill_camp and 1 recruitment_center
      Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center
      Yazoo River Lower : 2 torpedos
      Red River Lower : 1 transport
      Hawkinsville : 1 storehouse
      Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Corinth : 1 recruitment_center2 and 1 storehouse
      City Point : 1 drill_camp and 1 recruitment_center
      Yazoo River Upper : 2 torpedos
      Tallahatchie River : 2 torpedos
      Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard
      Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Falmouth : 1 drill_camp and 1 recruitment_center
      Asheville : 1 storehouse
      Archedelphia : 1 storehouse
      Fort Henry-Donelson : 1 artillery, 1 breastwork and 1 entrenchments
      Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2
      Galveston Bay SZ : 1 flag, 1 ironclad
      Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Fort Pillow : 1 drill_camp and 1 recruitment_center
      Camden : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
      Harrisonburg : 1 storehouse
      Mill Springs : 1 flag, 1 militia and 1 recruitment_center
      Newport : 1 storehouse
      Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
      Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Pamlico Sound SZ : 1 flag, 1 battleship, 1 torpedo and 1 transport
      Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center
      Middle Chesapeake Bay SZ : 1 flag, 3 battleships and 1 gunboat
      Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3
      Paraclifta : 1 flag, 1 militia
      Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse
      James SZ : 1 flag, 1 ironclad
      Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse
      Sentinella : 1 barracks, 1 civilian_economy, 1 infantry, 1 recruitment_center and 1 storehouse
      Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center
      Outer Bank South : 1 fortifications
      Milford Station : 1 drill_camp, 1 general and 1 recruitment_center
      Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center
      Albemarle Sound SZ : 1 flag, 1 gunboat, 1 torpedo and 1 transport
      Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center
      Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Hampton Roads SZ : 1 flag
      Appomattox Court House : 1 drill_camp and 1 recruitment_center
      Mount Pleasant : 1 militia
      Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center
      Monroes Crossroads : 1 drill_camp and 1 recruitment_center
      West Point : 1 drill_camp and 1 recruitment_center
      Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2
      Amelia : 1 drill_camp and 1 recruitment_center
      Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
      Lawrenceville : 1 civilian_economy and 1 storehouse
      Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
      Waycross : 1 storehouse
      Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse
      Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Warrenton : 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 4 infantry, 1 recruitment_center and 1 storehouse
      Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Jasper : 1 drill_camp and 1 recruitment_center
      Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse
      Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Nottoway : 1 storehouse
      Cumberland River Upper : 1 transport
      Tahlequah : 1 flag, 1 militia
      Fort Jackson : 1 fortifications and 1 militia
      Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Manassas : 3 artilleries, 1 general and 3 militias
      Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse
      Deer Creek River : 2 torpedos
      Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Cheraw : 1 drill_camp and 1 recruitment_center
      Tennessee River Confluence : 1 flag, 1 gunboat, 2 torpedos and 1 transport
      Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Wharton : 1 civilian_economy and 1 storehouse
      Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
      Steele Bayou River : 1 torpedo
      Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse
      Harrison's Landing : 1 drill_camp and 1 recruitment_center
      Gilmer : 1 flag, 1 militia and 1 storehouse
      Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Chester : 1 storehouse
      Louisa : 1 storehouse
      Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
      Moulton : 1 drill_camp and 1 recruitment_center
      Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      London : 1 flag, 1 general, 1 militia and 1 storehouse
      Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Leona : 1 storehouse
      Brandon : 1 drill_camp and 1 recruitment_center
      Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
      Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Smithfield : 1 storehouse
      Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center
      Napoloen : 1 drill_camp and 1 recruitment_center
      Fort Hindman : 1 breastwork, 1 entrenchments and 1 infantry
      Jefferson : 1 storehouse
      Mississippi River Delta : 1 battleship and 3 torpedos
      Apalachicola : 1 militia
      Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
      Darbytown : 1 drill_camp and 1 recruitment_center
      Goochland : 1 civilian_economy and 1 storehouse
      Alabama Coast SZ : 1 flag, 2 battleships
      Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 2 militias, 1 recruitment_center, 1 shipyard and 1 storehouse
      Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse
      Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Erin : 1 drill_camp and 1 recruitment_center
      Stanford : 1 flag, 2 militias, 1 recruitment_center and 1 storehouse
      Columbia : 1 storehouse
      Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3
      Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse
      New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center
      Gulf of Mexico West SZ : 1 flag, 1 battleship
      Lower Chesapeake Bay SZ : 1 flag, 1 ironclad, 1 militia, 1 submarine and 1 transport
      Grenada : 1 drill_camp and 1 recruitment_center
      Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry and 1 recruitment_center
      Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse
      Santa Rosa : 1 breastwork and 1 infantry
      Aberdeen Station : 1 train
      Atlanta Station : 1 train
      Augusta Station : 1 train
      Charlotte Station : 1 train
      Gordonsville Station : 1 train
      Hanover Junction Station : 1 train
      Jackson Station : 1 train
      Memphis Station : 1 train
      Montgomery Station : 1 train
      Nashville Station : 1 train
      New Orleans Station : 1 train
      Petersburg Station : 1 train
      Richmond Station : 1 train
      Savannah Station : 1 train
      Debt1 : 11 ConfederateDebts
      Debt2 : 12 ConfederateDebts
      

      Production/PUs Summary :

      Confederate : 222 / 449
      Pro-Confederate : 23 / 0
      AI_Confederate_Commanders : 0 / 0
      Union : 258 / 321
      Pro-Union : 51 / 0
      AI_Union_Commanders : 0 / 0
      

      Dice Statistics:

      Total
              1 was rolled 3 times
              2 was rolled 4 times
              3 was rolled 5 times
              4 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 5 times
              7 was rolled 6 times
              8 was rolled 5 times
              9 was rolled 2 times
              10 was rolled 5 times
              11 was rolled 4 times
              12 was rolled 1 times
          Average roll : 6.452
          Median : 7.000
          Variance : 0.902
          Standard Deviation : 0.950
          Total rolls : 42
      
      Null / Other
              1 was rolled 1 times
          Average roll : 1.000
          Median : 1.000
          Variance : ∞
          Standard Deviation : ∞
          Total rolls : 1
      
      Confederate Combat
              1 was rolled 2 times
              2 was rolled 1 times
              3 was rolled 2 times
              5 was rolled 1 times
              6 was rolled 3 times
              7 was rolled 1 times
              8 was rolled 3 times
              9 was rolled 1 times
              10 was rolled 1 times
          Average roll : 5.533
          Median : 6.000
          Variance : 0.875
          Standard Deviation : 0.935
          Total rolls : 15
      
      Pro-Confederate Combat
              4 was rolled 1 times
              6 was rolled 1 times
              8 was rolled 1 times
              10 was rolled 2 times
          Average roll : 7.600
          Median : 8.000
          Variance : 1.229
          Standard Deviation : 1.109
          Total rolls : 5
      
      Union Combat
              2 was rolled 3 times
              3 was rolled 3 times
              6 was rolled 1 times
              7 was rolled 5 times
              8 was rolled 1 times
              9 was rolled 1 times
              10 was rolled 2 times
              11 was rolled 4 times
              12 was rolled 1 times
          Average roll : 7.095
          Median : 7.000
          Variance : 1.512
          Standard Deviation : 1.230
          Total rolls : 21
      

      Savegame

      posted in Play Boardgames
      P
      patman96734
    • RE: Civil War Test

      TripleA Move Summary: Confederate round 2

      TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6

      Game History

      Round: 2
      
          War Financing - Confederate
              Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
              Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
              Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment
              Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
              Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
              Confederate spend nothing on User Action: Action Confederate Take Loan2
              Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2
              Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
              Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2
              Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs
              Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
      
          First Purchase - Confederate
              Note to players Confederate: <body><img src="September1861.gif"/></body>
              Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
              Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
              Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
              Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
              Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
              Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
              Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
              Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry; 
      
          Non Combat Forced March - Confederate
              1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              1 militia moved from Wharton to Galveston
      
          Second Purchase - Confederate
              Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry; 
      
          Place Units - Confederate
              Units in Warrenton being upgraded or consumed: 2 militias
              2 infantry placed in Warrenton
              1 frigate and 1 submarine placed in Hampton Roads SZ
              Units in Lexington being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Lexington
              Units in Charlotte being upgraded or consumed: 1 militia
              1 infantry placed in Charlotte
              Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
              1 battleship placed in Pamlico Sound SZ
              Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat
              1 ironclad and 1 torpedo placed in Charleston Harbor SZ
              Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate
              1 battleship and 1 torpedo placed in Charleston Harbor SZ
              3 torpedos placed in Charleston Harbor SZ
              Units in Vicksburg being upgraded or consumed: 1 militia
              1 infantry placed in Vicksburg
              Units in Sentinella being upgraded or consumed: 1 militia
              1 infantry placed in Sentinella
      
          Combat Move - Confederate
                  Confederate takes Gilmer from Pro-Confederate
                  Confederate takes Paraclifta from Pro-Confederate
                  Confederate takes Tahlequah from Pro-Confederate
                  Confederate takes Mill Springs from Pro-Confederate
                  Confederate takes London from Pro-Confederate
                  Confederate takes Stanford from Pro-Confederate
              1 militia moved from Upperville to Manassas
              1 artillery moved from Upperville to Manassas
              1 artillery moved from Warrenton to Manassas
              1 artillery moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 general moved from Warrenton to Manassas
              1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
              1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
              1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
              1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
              1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta
              1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ
              1 militia moved from Jefferson to Gilmer
              1 militia moved from Camden to Paraclifta
              1 militia moved from Fort Hindman to Mississippi River Lower 3
              1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4
              1 militia moved from Monroe to Mississippi River Lower 5
              1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6
              1 militia moved from Mine Creek to Tahlequah
              1 general moved from Sparta to London
              1 militia moved from Nashville to Sparta
              1 militia moved from Nashville to Sparta
              1 militia moved from Nashville to Sparta
              1 militia moved from Nashville to Sparta
              1 militia moved from Fort Henry-Donelson to Cumberland River Middle
              1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper
              1 militia moved from Cumberland River Upper to Stanford
      

      Savegame

      posted in Play Boardgames
      P
      patman96734
    • RE: Civil War Test

      TripleA Turn Summary: Union round 1

      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

      Game History

      Round: 1
      
          War Financing - Union
              Union spend nothing on User Action: Action Union Take Loan1
              Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
              Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
              Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
              Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
              Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
      
          First Purchase - Union
              Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
      
          Second Purchase - Union
              Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
      
          Place Units - Union
              Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry
              1 elite_cavalry and 2 elite_infantrys placed in Washington
              Units in Baltimore being upgraded or consumed: 1 militia
              1 infantry placed in Baltimore
              Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
              1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
              Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia
              1 elite_infantry and 1 infantry placed in Cincinnati
              Units in South Jersey being upgraded or consumed: 1 militia
              1 infantry placed in South Jersey
              Units in Cairo being upgraded or consumed: 1 infantry and 1 militia
              1 elite_infantry and 1 infantry placed in Cairo
              Units in St Louis being upgraded or consumed: 1 militia
              1 infantry placed in St Louis
              Units in San Francisco being upgraded or consumed: 1 militia
              1 infantry placed in San Francisco
              Units in Alabama Coast SZ being upgraded or consumed: 2 frigates
              2 battleships placed in Alabama Coast SZ
              Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat
              1 ironclad placed in Delaware Mouth SZ
              Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
              1 ironclad placed in New York Harbor SZ
              Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
              1 ironclad placed in New York Harbor SZ
              Units in Washington being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Washington
      
          Combat Move - Union
                  Some non-combat units are destroyed: 
                  Union takes Fort Leavenworth from Pro-Union
              1 militia moved from Hunters Mill to Centreville
              1 artillery moved from Manassas to Upperville
              1 militia moved from Charles Town to Winchester
                    Union take Winchester from Confederate
              1 militia moved from Charles Town to Winchester
              1 militia moved from Sharpsburg to Winchester
              1 militia moved from Martinsburg to Romney
                    Union take Romney from Confederate
              1 militia moved from Upper Marlboro to Dorchester
              1 militia moved from Upper Marlboro to Dorchester
              1 general moved from Washington to Dorchester
              1 artillery moved from Washington to Dorchester
              1 militia moved from Laurel to Upper Marlboro
              1 militia moved from Omaha City to Fort Leavenworth
              1 artillery moved from Springfield to Iowa City
              1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ
              1 battleship moved from Alabama Coast SZ to Mobile Bay SZ
              1 militia moved from Salem to Ohio River Middle
              1 militia moved from Salem to Ohio River Middle
              1 militia moved from Evansville to Ohio River Lower
              1 militia moved from Evansville to Ohio River Lower
              2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
              1 militia moved from Dayton to Cincinnati
              1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
              1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
              1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
      
          Battle - Union
              Union creates battle in territory St Louis
              Union creates battle in territory Baltimore
              Union creates battle in territory Leesburg
              Union creates battle in territory Harpers Ferry
              Union creates battle in territory Debt1
              Union has abandoned Cumberland River Middle to Confederate
              Union has abandoned Mississippi River Lower 5 to Confederate
              Union has abandoned Mississippi River Lower 6 to Confederate
              Union has abandoned Mississippi River Lower 2 to Confederate
              Union has abandoned Mississippi River Lower 3 to Confederate
              Union has abandoned Arkansas River Lower to Confederate
              Union has abandoned Charleston Harbor SZ to Confederate
              Union has abandoned Tennessee River Lower to Confederate
              Union has abandoned Red River Lower to Confederate
              Union has abandoned Galveston Bay SZ to Confederate
              Union has abandoned Pamlico Sound SZ to Confederate
              Union has abandoned James SZ to Confederate
              Union has abandoned Albemarle Sound SZ to Confederate
              Union has abandoned Hampton Roads SZ to Confederate
              Union has abandoned Tennessee River Confluence to Confederate
              Union has abandoned Lower Chesapeake Bay SZ to Confederate
              Battle in Mississippi Mouth SZ
                  Union attack with 1 battleship
                  Confederate defend with 1 militia and 1 transport
                      1 transport owned by the Confederate and 1 militia owned by the Confederate lost in Mississippi Mouth SZ
                  Union win, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Arkansas River Lower from Neutral, taking Charleston Harbor SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking James SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Hampton Roads SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral, taking Mississippi Mouth SZ from Neutral with 1 battleship remaining. Battle score for attacker is 5
                  Casualties for Confederate: 1 militia and 1 transport
              Battle in Baltimore
                  Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                  Pro-Confederate defend with 1 militia
                      Union roll dice for 3 infantry in Baltimore, round 2 : 1/1 hits, 0.50 expected hits
                      Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0.08 expected hits
                      1 militia owned by the Pro-Confederate lost in Baltimore
                  Union win with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Pro-Confederate: 1 militia
              Battle in Harpers Ferry
                  Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
                  Pro-Confederate defend with 1 militia
                      Union roll artillery_cannonade dice in Harpers Ferry : 0/1 hits, 0.08 expected hits
                      Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0.75 expected hits
                      Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0.08 expected hits
                      1 militia owned by the Pro-Confederate lost in Harpers Ferry
                  Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0
                  Casualties for Pro-Confederate: 1 militia
              Battle in Leesburg
                  Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                  Pro-Confederate defend with 1 militia
                      Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0.17 expected hits
                      Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0.08 expected hits
                      Union roll dice for 2 militias in Leesburg, round 3 : 0/1 hits, 0.17 expected hits
                      Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0.08 expected hits
                  Pro-Confederate and Union reach a stalemate
              Battle in Upperville
                  Union attack with 1 artillery
                  Confederate defend with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia
                      Union roll artillery_cannonade dice in Upperville : 0/1 hits, 0.42 expected hits
                      Confederate roll artillery_cannonade dice in Upperville : 1/1 hits, 0.08 expected hits
                      1 artillery owned by the Union lost in Upperville
                  Confederate win with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia remaining. Battle score for attacker is -5
                  Casualties for Union: 1 artillery
              Battle in Mississippi River Lower 1
                  Union attack with 2 gunboats and 1 ironclad
                  Confederate defend with 1 gunboat and 1 torpedo
                      Confederate roll torpedoes dice in Mississippi River Lower 1 : 1/1 hits, 0.25 expected hits
                      1 gunboat owned by the Union lost in Mississippi River Lower 1
                      Union roll dice for 1 gunboat and 1 ironclad in Mississippi River Lower 1, round 2 : 1/1 hits, 0.58 expected hits
                      Confederate roll dice for 1 gunboat in Mississippi River Lower 1, round 2 : 0/1 hits, 0.17 expected hits
                      1 gunboat owned by the Confederate lost in Mississippi River Lower 1
                  Some non-combat units are destroyed: 
                  Union win, taking Mississippi River Lower 1 from Neutral with 1 gunboat and 1 ironclad remaining. Battle score for attacker is 0
                  Casualties for Union: 1 gunboat
                  Casualties for Confederate: 1 gunboat
              Battle in Mobile Bay SZ
                  Union attack with 1 battleship
                  Confederate defend with 2 battleships and 4 torpedos
                      Confederate roll torpedoes dice in Mobile Bay SZ : 0/1 hits, 0.25 expected hits
                      Union roll dice for 1 battleship in Mobile Bay SZ, round 2 : 0/1 hits, 0.58 expected hits
                      Confederate roll dice for 2 battleships in Mobile Bay SZ, round 2 : 1/1 hits, 1.17 expected hits
                      1 battleship owned by the Union lost in Mobile Bay SZ
                  Confederate win, taking Mobile Bay SZ from Neutral with 2 battleships remaining. Battle score for attacker is -11
                  Casualties for Union: 1 battleship
              Battle in Dorchester
                  Union attack with 1 artillery, 1 general and 2 militias
                  Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse
                      Union roll artillery_cannonade dice in Dorchester : 0/1 hits, 0.08 expected hits
                      Union roll dice for 1 artillery, 1 general and 2 militias in Dorchester, round 2 : 1/1 hits, 0.83 expected hits
                      Pro-Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0.08 expected hits
                      1 militia owned by the Pro-Confederate lost in Dorchester
                  Union takes Dorchester from Pro-Confederate
                  Some non-combat units are destroyed: 
                  Union converts storehouse into different units
                  Union win with 1 artillery, 1 general and 2 militias remaining. Battle score for attacker is 0
                  Casualties for Pro-Confederate: 1 militia
              Battle in St Louis
                  Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                  Pro-Confederate defend with 1 militia
                      Union roll artillery_cannonade dice in St Louis : 0/1 hits, 0.08 expected hits
                      Union roll dice for 1 artillery, 1 entrenchments and 2 infantry in St Louis, round 2 : 1/1 hits, 0.58 expected hits
                      1 militia owned by the Pro-Confederate lost in St Louis
                  Union win with 1 artillery, 1 entrenchments and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Pro-Confederate: 1 militia
      
          Non Combat Move - Union
              1 militia moved from Harrisburg to Bel Air
              1 militia moved from Harrisburg to Bel Air
              1 ironclad moved from New York Harbor SZ to South Carolina Coast SZ
      
          Turn Complete - Union
              Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
              Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
              Union collect 0 PUs; end with 115 PUs
              Units generate -27 Manpower; Union end with 3 Manpower
              Units generate 97 Supplies; Union end with 137 Supplies
              Units generate 136 Industry; Union end with 147 Industry
              Units generate 206 PUs; Union end with 321 PUs
      

      Combat Hit Differential Summary :

      Union regular : 0.83
      Pro-Confederate regular : -0.42
      Confederate torpedoes : 0.50
      Confederate regular : -0.33
      Union artillery_cannonade : -0.67
      Confederate artillery_cannonade : 0.92
      

      Territory Summary for Union :

      Kaskaskia : 1 cavalry, 1 drill_camp, 1 engineers, 1 infantry, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
      Springfield : 1 cavalry, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 infantry, 1 railyard_u and 1 recruitment_center_u2
      Delaware Mouth SZ : 1 flag, 1 battleship, 2 frigates, 1 ironclad and 1 transport
      Cincinnati : 1 artillery, 1 barracks, 1 civilian_economy6, 1 elite_infantry, 1 engineers, 1 general, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
      Upper Marlboro : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Mississippi River Lower 1 : 1 flag, 1 gunboat and 1 ironclad
      Rockville : 1 civilian_economy2, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u
      St Louis : 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
      Salem : 1 artillery, 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
      Hagerstown : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Sunbury : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
      Havre de Grace : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2
      Shippensburg : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
      Marietta : 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
      Bedford : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
      Kittanning : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
      Glorietta Pass : 1 storehouse_u
      Ohio River Upper : 1 flag, 1 ironclad and 1 transport
      Frederick : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Madison : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Dover : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u
      Baltimore : 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
      Indianapolis : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
      Cape Henlopen : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Dorchester : 1 flag, 1 artillery, 1 civilian_economy3, 1 general, 2 militias and 1 storehouse_u
      Ohio River Headwaters : 2 transports
      Sharpsburg : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
      Sawatch Valley : 1 storehouse_u
      San Francisco : 1 barracks, 1 cavalry, 1 civilian_economy3, 1 drill_camp, 2 infantry, 1 mill_u, 1 recruitment_center_u2 and 1 supply_center_u
      Zanesville : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
      Eastern Shore : 1 civilian_economy
      Emmitsburg : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
      Des Moines : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
      Santa Fe : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 infantry, 2 militias, 1 recruitment_center_u and 1 storehouse_u
      Rock Island : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Philadelphia : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
      Stockton : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
      Ellicotts Mills : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
      Omaha City : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
      Newton : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Champaign : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Ohio River Middle : 1 flag, 1 gunboat and 1 ironclad
      Wooster : 1 civilian_economy3, 1 foundry_u, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
      San Joaquin Valley : 1 storehouse_u
      Lewistown : 1 civilian_economy, 1 foundry_u, 1 militia, 1 railyard_u, 1 recruitment_center_u3 and 1 storehouse_u
      Dayton : 1 civilian_economy3, 1 depot_u, 1 foundry_u, 1 railyard_u and 1 recruitment_center_u3
      New York : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy9, 1 elite_cavalry, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
      Warren : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
      Martinsburg : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Iowa City : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Cleveland : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 1 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
      San Francisco Bay SZ : 1 transport
      Toledo : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia, 1 railyard_u and 1 recruitment_center_u2
      Chicago : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy8, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
      Winchester : 1 flag, 3 militias
      Andersen : 1 militia and 1 storehouse_u
      Wheeling : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
      Carroll : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
      Fort Leavenworth : 1 flag, 2 militias and 1 storehouse_u
      Ravenna : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
      Los Angeles : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      San Miguel : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Laurel : 1 civilian_economy2, 1 drill_camp, 1 militia and 1 recruitment_center_u
      Chambersburg : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
      Vincennes : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Trenton : 1 barracks, 1 civilian_economy5, 1 infantry, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
      Middle Chesapeake Bay SZ : 1 flag, 1 frigate
      Berkley Springs : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      South Jersey : 1 barracks, 1 civilian_economy5, 1 depot_u, 1 infantry, 1 mill_u and 1 recruitment_center_u3
      Alexandria : 1 artillery, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 engineers, 1 foundry_u, 4 infantry and 1 recruitment_center_u
      Columbus : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy5, 1 elite_cavalry, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
      Shelbyville : 1 civilian_economy3, 1 militia and 1 storehouse_u
      Edina : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Washington : 1 barracks, 1 civilian_economy6, 1 elite_cavalry, 3 elite_infantrys, 1 engineers, 1 fortifications, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
      Mittersburg : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Gettysburg : 1 civilian_economy2, 1 depot_u and 1 foundry_u
      Alton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
      Valparaiso : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
      Bel Air : 1 civilian_economy2, 1 depot_u, 1 foundry_u and 2 militias
      Oxford : 1 drill_camp and 1 recruitment_center_u2
      Pittsburg : 1 artillery, 1 barracks, 2 cavalrys, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
      Mississippi River Upper 1 : 1 flag, 2 gunboats
      Mississippi River Upper 2 : 1 flag
      Santa Barbara : 1 storehouse_u
      Lancaster : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u2
      Manassas : 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
      Romney : 1 flag, 1 militia
      Pensacola : 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u
      Potomac Lower SZ : 1 flag, 1 battleship, 1 frigate and 1 transport
      Crawfords : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
      Kokomo : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
      Sacramento : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 infantry and 1 recruitment_center_u2
      York : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Carlisle : 1 civilian_economy2, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
      Long Island : 1 barracks, 1 civilian_economy8, 2 infantry, 6 militias, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
      New York Harbor SZ : 1 flag, 1 battleship, 3 frigates, 2 ironclads and 2 transports
      Harrisburg : 1 cavalry, 1 civilian_economy4, 1 depot_u, 1 mill_u and 1 railyard_u
      Geneva : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Bloomington Junction : 1 civilian_economy, 1 foundry_u and 1 militia
      Evansville : 1 civilian_economy3, 1 drill_camp, 1 engineers, 1 foundry_u, 1 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      South Carolina Coast SZ : 1 ironclad
      Leesburg : 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
      Harpers Ferry : 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
      Equality : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
      Santa Cruz : 1 civilian_economy and 1 storehouse_u
      Mississippi Mouth SZ : 1 flag, 1 battleship
      Hillsboro : 1 civilian_economy3, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Hunters Mill : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Norristown : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
      Somerset : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
      Napa City : 1 civilian_economy and 1 storehouse_u
      Fort Kearney : 1 cavalry and 1 depot_u
      Goshen : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
      Alabama Coast SZ : 1 flag, 1 battleship and 1 transport
      Bloomington : 1 drill_camp, 1 militia and 1 recruitment_center_u
      Cramptons Gap : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
      Cairo : 1 artillery, 1 barracks, 1 depot_u, 1 elite_infantry, 1 engineers, 1 fortifications, 1 general, 3 infantry, 1 militia and 1 recruitment_center_u
      Naples : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
      Ottawa : 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
      Gulf of Mexico West SZ : 1 flag, 1 gunboat
      Ohio River Lower : 1 flag, 3 gunboats, 4 militias and 2 transports
      Huntington : 1 depot_u, 1 militia and 1 recruitment_center_u3
      North Carolina Coast SZ : 1 transport
      Allentown : 1 depot_u, 1 drill_camp, 1 militia, 1 mill_u, 1 railyard_u and 1 recruitment_center_u
      Upper Chesapeake Bay SZ : 1 flag, 1 battleship, 1 ironclad and 1 transport
      Annapolis : 1 civilian_economy4, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry and 1 recruitment_center_u
      Townson : 1 drill_camp and 1 recruitment_center_u
      Centreville : 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry, 1 militia and 1 storehouse_u
      Keaton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
      Key West : 2 elite_infantrys, 1 fortifications and 1 shipyard_u
      Gulf of Mexico Southwest SZ : 1 flag, 1 gunboat
      Allentown Station : 1 train
      Andersen Station : 1 train
      Baltimore Station : 2 trains
      Bloomington Junction Station : 1 train
      Chicago Station : 1 train
      Cincinnati Station : 1 train
      Cleveland Station : 1 train
      Columbus Station : 1 train
      Dayton Station : 1 train
      Harrisburg Station : 1 train
      Hillsboro Station : 1 train
      Indianapolis Station : 1 train
      Lewistown Station : 1 train
      New York Station : 2 trains
      Philadelphia Station : 1 train
      Pittsburg Station : 1 train
      Ravenna Station : 1 train
      Springfield Station : 1 train
      St Louis Station : 1 train
      Vincennes Station : 1 train
      Washington Station : 2 trains
      Zanesville Station : 1 train
      Debt1 : 12 UnionDebts
      

      Production/PUs Summary :

      Confederate : 218 / 274
      Pro-Confederate : 27 / 0
      AI_Confederate_Commanders : 0 / 0
      Union : 258 / 321
      Pro-Union : 51 / 0
      AI_Union_Commanders : 0 / 0
      

      Dice Statistics:

      Total
              1 was rolled 2 times
              2 was rolled 4 times
              3 was rolled 2 times
              4 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 2 times
              7 was rolled 5 times
              8 was rolled 4 times
              10 was rolled 4 times
              11 was rolled 3 times
              12 was rolled 1 times
          Average roll : 6.517
          Median : 7.000
          Variance : 0.961
          Standard Deviation : 0.980
          Total rolls : 29
      
      Null / Other
              1 was rolled 1 times
          Average roll : 1.000
          Median : 1.000
          Variance : ∞
          Standard Deviation : ∞
          Total rolls : 1
      
      Confederate Combat
              1 was rolled 1 times
              2 was rolled 1 times
              3 was rolled 1 times
              5 was rolled 1 times
              7 was rolled 1 times
              8 was rolled 2 times
              10 was rolled 1 times
          Average roll : 5.500
          Median : 6.000
          Variance : 0.667
          Standard Deviation : 0.816
          Total rolls : 8
      
      Pro-Confederate Combat
              4 was rolled 1 times
              6 was rolled 1 times
              8 was rolled 1 times
              10 was rolled 2 times
          Average roll : 7.600
          Median : 8.000
          Variance : 1.229
          Standard Deviation : 1.109
          Total rolls : 5
      
      Union Combat
              2 was rolled 3 times
              3 was rolled 1 times
              6 was rolled 1 times
              7 was rolled 4 times
              8 was rolled 1 times
              10 was rolled 1 times
              11 was rolled 3 times
              12 was rolled 1 times
          Average roll : 7.067
          Median : 7.000
          Variance : 1.446
          Standard Deviation : 1.203
          Total rolls : 15
      

      Savegame

      posted in Play Boardgames
      P
      patman96734
    • RE: Civil War Test

      TripleA Move Summary: Union round 1

      TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6

      Game History

      Round: 1
      
          War Financing - Union
              Union spend nothing on User Action: Action Union Take Loan1
              Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
              Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
              Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
              Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
              Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
      
          First Purchase - Union
              Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
      
          Second Purchase - Union
              Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
      
          Place Units - Union
              Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry
              1 elite_cavalry and 2 elite_infantrys placed in Washington
              Units in Baltimore being upgraded or consumed: 1 militia
              1 infantry placed in Baltimore
              Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
              1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
              Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia
              1 elite_infantry and 1 infantry placed in Cincinnati
              Units in South Jersey being upgraded or consumed: 1 militia
              1 infantry placed in South Jersey
              Units in Cairo being upgraded or consumed: 1 infantry and 1 militia
              1 elite_infantry and 1 infantry placed in Cairo
              Units in St Louis being upgraded or consumed: 1 militia
              1 infantry placed in St Louis
              Units in San Francisco being upgraded or consumed: 1 militia
              1 infantry placed in San Francisco
              Units in Alabama Coast SZ being upgraded or consumed: 2 frigates
              2 battleships placed in Alabama Coast SZ
              Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat
              1 ironclad placed in Delaware Mouth SZ
              Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
              1 ironclad placed in New York Harbor SZ
              Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
              1 ironclad placed in New York Harbor SZ
              Units in Washington being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Washington
      
          Combat Move - Union
                  Some non-combat units are destroyed: 
                  Union takes Fort Leavenworth from Pro-Union
              1 militia moved from Hunters Mill to Centreville
              1 artillery moved from Manassas to Upperville
              1 militia moved from Charles Town to Winchester
                    Union take Winchester from Confederate
              1 militia moved from Charles Town to Winchester
              1 militia moved from Sharpsburg to Winchester
              1 militia moved from Martinsburg to Romney
                    Union take Romney from Confederate
              1 militia moved from Upper Marlboro to Dorchester
              1 militia moved from Upper Marlboro to Dorchester
              1 general moved from Washington to Dorchester
              1 artillery moved from Washington to Dorchester
              1 militia moved from Laurel to Upper Marlboro
              1 militia moved from Omaha City to Fort Leavenworth
              1 artillery moved from Springfield to Iowa City
              1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ
              1 battleship moved from Alabama Coast SZ to Mobile Bay SZ
              1 militia moved from Salem to Ohio River Middle
              1 militia moved from Salem to Ohio River Middle
              1 militia moved from Evansville to Ohio River Lower
              1 militia moved from Evansville to Ohio River Lower
              2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
              1 militia moved from Dayton to Cincinnati
              1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
              1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
              1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
      

      Savegame

      posted in Play Boardgames
      P
      patman96734
    • RE: Civil War Test

      TripleA Manual Gamesave Post: Union round 1

      TripleA Manual Gamesave Post for game: Civil War: A House Divided, version: 3.2.6

      Game History

      Round: 1
      
          War Financing - Union
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      P
      patman96734
    • RE: Civil War Test

      TripleA Turn Summary: Confederate round 1

      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

      Game History

      Round: 1
      
          War Financing - Confederate
              Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body>
              Note to players Union: <body><img src="UnionIntro.gif"/></body>
              Confederate spend nothing on User Action: Action Confederate Take Loan1
              Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
              Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
              Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
              Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
              Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
      
          First Purchase - Confederate
              Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
              Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
              Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
              Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
              Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
              Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
              Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
              Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry; 
      
          Non Combat Forced March - Confederate
              1 infantry moved from Richmond to Mechanicsville
              1 general moved from Richmond to Milford Station
              1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
              1 militia moved from Chancellorsville to Falmouth
              1 militia moved from Strasburg to Winchester
              1 artillery moved from Warrenton to Upperville
      
          Second Purchase - Confederate
              Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry; 
      
          Place Units - Confederate
              Units in Warrenton being upgraded or consumed: 2 militias
              2 cavalrys placed in Warrenton
              Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat
              1 battleship and 1 ironclad placed in Hampton Roads SZ
              Units in Petersburg being upgraded or consumed: 1 militia
              1 infantry placed in Petersburg
              Units in Mobile Bay SZ being upgraded or consumed: 1 frigate
              1 battleship placed in Mobile Bay SZ
              Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate
              1 battleship placed in Mississippi River Lower 6
              Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
              1 battleship and 1 ironclad placed in Galveston Bay SZ
              Units in Houston being upgraded or consumed: 1 militia
              1 infantry placed in Houston
              Units in Vicksburg being upgraded or consumed: 1 militia
              1 infantry placed in Vicksburg
              Units in Chattanooga being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Chattanooga
              Units in Charlotte being upgraded or consumed: 1 militia
              1 infantry placed in Charlotte
              Units in Sparta being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Sparta
              Units in Memphis being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Memphis
              Units in Hampton Roads SZ being upgraded or consumed: 1 frigate
              1 battleship placed in Hampton Roads SZ
              Units in Memphis being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Memphis
      
          Combat Move - Confederate
              1 general moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 artillery moved from Warrenton to Manassas
              1 militia moved from Upperville to Manassas
              1 artillery moved from Upperville to Manassas
              1 militia moved from Aquia Creek to Manassas
              1 militia moved from Aquia Creek to Manassas
              1 militia moved from Aquia Creek to Manassas
              1 militia moved from Falmouth to Warrenton
              1 militia moved from Cedar Mountain to Culpeper
              1 militia moved from Front Royal to Upperville
              1 militia moved from Winchester to Front Royal
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ
              1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ
              1 militia moved from Tallahassee to Apalachicola
      
          Battle - Confederate
              Confederate has abandoned Delaware Mouth SZ to Union
              Confederate has abandoned Ohio River Upper to Union
              Confederate has abandoned Ohio River Headwaters to Union
              Confederate has abandoned Ohio River Middle to Union
              Confederate has abandoned San Francisco Bay SZ to Union
              Confederate has abandoned Middle Chesapeake Bay SZ to Union
              Confederate has abandoned Mississippi River Upper 1 to Union
              Confederate has abandoned Mississippi River Upper 2 to Union
              Confederate has abandoned Potomac Lower SZ to Union
              Confederate has abandoned New York Harbor SZ to Union
              Confederate has abandoned Gulf of Mexico West SZ to Union
              Confederate has abandoned Ohio River Lower to Union
              Confederate has abandoned North Carolina Coast SZ to Union
              Confederate has abandoned Upper Chesapeake Bay SZ to Union
              Confederate has abandoned Gulf of Mexico Southwest SZ to Union
              Battle in Manassas
                  Confederate attack with 2 artilleries, 1 general and 5 militias
                  Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u
                      Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.67 expected hits
                      Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
                      1 infantry owned by the Union lost in Manassas
                      Confederate roll dice for 2 artilleries, 1 general and 5 militias in Manassas, round 2 : 2/1 hits, 1.83 expected hits
                      Union roll dice for 2 artilleries, 2 cavalrys and 5 militias in Manassas, round 2 : 2/1 hits, 1.75 expected hits
                  Units damaged: 1 general owned by the Confederate
                      2 militias owned by the Union and 1 militia owned by the Confederate lost in Manassas
                  1 general owned by the Confederate, 4 militias owned by the Confederate and 2 artilleries owned by the Confederate retreated to Warrenton
                  Union win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 2 artilleries, 2 cavalrys and 3 militias remaining. Battle score for attacker is 3
                  Casualties for Union: 1 infantry and 2 militias
                  Casualties for Confederate: 1 militia
              Battle in Alabama Coast SZ
                  Confederate attack with 2 battleships, 1 frigate and 1 gunboat
                  Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport
                      Confederate roll dice for 2 battleships, 1 frigate and 1 gunboat in Alabama Coast SZ, round 2 : 2/1 hits, 1.75 expected hits
                      Union roll dice for 1 battleship, 2 frigates, 2 gunboats and 1 transport in Alabama Coast SZ, round 2 : 2/1 hits, 1.58 expected hits
                      2 gunboats owned by the Union, 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in Alabama Coast SZ
                  2 battleships owned by the Confederate retreated to Mobile Bay SZ
                  Union win, taking Alabama Coast SZ from Neutral with 1 battleship, 2 frigates and 1 transport remaining. Battle score for attacker is -1
                  Casualties for Confederate: 1 frigate and 1 gunboat
                  Casualties for Union: 2 gunboats
      
          Second Non Combat Move - Confederate
              1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ
              1 militia moved from Fort St Philip to Mississippi Mouth SZ
              1 militia moved from Winchester to Front Royal
              1 militia moved from Strasburg to North Fork
              1 militia moved from Port Republic to Cross Keys
              1 militia moved from Hanover Junction to Mount Pleasant
              1 militia moved from Middlesex to Rappahannock Lower SZ
              1 militia and 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
      
          Turn Complete - Confederate
              Confederate collect 0 PUs; end with 128 PUs
              Units generate 125 Supplies; Confederate end with 125 Supplies
              Units generate 2 Manpower; Confederate end with 2 Manpower
              Units generate 146 PUs; Confederate end with 274 PUs
              Units generate 38 Industry; Confederate end with 40 Industry
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Union regular : 0.67
      Confederate regular : 0.42
      Union artillery_cannonade : -0.58
      Confederate artillery_cannonade : 0.33
      

      Territory Summary for Confederate :

      Cumberland River Middle : 1 transport
      Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 1 general, 1 recruitment_center and 1 storehouse
      Woodville : 1 storehouse
      Dublin : 1 civilian_economy and 1 storehouse
      Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard
      Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
      Upperville : 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia
      Mansfield : 1 storehouse
      Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
      Brashear City : 1 drill_camp and 1 recruitment_center
      Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia
      Mississippi River Lower 1 : 1 gunboat and 1 torpedo
      Mississippi River Lower 5 : 1 torpedo and 1 transport
      Mississippi River Lower 7 : 3 torpedos
      Mississippi River Lower 6 : 1 battleship and 1 transport
      Mississippi River Lower 2 : 1 gunboat, 1 ironclad, 4 torpedos and 1 transport
      Mississippi River Lower 3 : 2 torpedos and 1 transport
      Bermuda Hundred : 1 storehouse
      Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2
      Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 2 infantry, 1 militia, 1 recruitment_center2 and 1 shipyard
      Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Front Royal : 1 civilian_economy, 3 militias and 1 storehouse
      Tuskegee : 1 civilian_economy and 1 storehouse
      Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Thomasville : 1 drill_camp and 1 recruitment_center
      Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
      New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse
      Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
      Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center
      Lexington : 1 infantry, 1 parade_ground and 1 recruitment_center
      Mine Creek : 1 elite_cavalry, 1 militia and 1 storehouse
      Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 1 infantry, 1 militia and 1 recruitment_center2
      Houma : 1 drill_camp and 1 recruitment_center
      Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
      Blackville : 1 drill_camp and 1 recruitment_center
      Arkansas River Lower : 1 gunboat
      La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      San Felipe : 1 militia and 1 storehouse
      Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Charleston Harbor SZ : 1 frigate and 1 gunboat
      Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center
      Warsaw : 1 civilian_economy and 1 storehouse
      Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Palmyra : 1 storehouse
      Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse
      Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Sussex : 1 drill_camp and 1 recruitment_center
      Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse
      Vermilionville : 1 drill_camp and 1 recruitment_center
      Sunflower River : 2 torpedos
      Fort St Philip : 1 fortifications and 1 infantry
      Rolling Fork River : 2 torpedos
      Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Starkville : 1 drill_camp and 1 recruitment_center
      Fort Macon : 1 fortifications and 2 infantry
      Outer Bank North : 1 fortifications and 2 militias
      Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2
      Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center
      Yellow Bayou : 1 militia
      Greenwood : 1 drill_camp and 1 recruitment_center
      Mobile Bay SZ : 2 battleships and 4 torpedos
      College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse
      Brevard : 1 drill_camp and 1 recruitment_center
      Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Carrollton : 1 drill_camp and 1 recruitment_center
      North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
      Tennessee River Lower : 1 transport
      Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
      Tappahannock : 1 drill_camp and 1 recruitment_center
      Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center
      Yazoo River Lower : 2 torpedos
      Red River Lower : 1 transport
      Hawkinsville : 1 storehouse
      Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Corinth : 1 recruitment_center2 and 1 storehouse
      City Point : 1 drill_camp and 1 recruitment_center
      Yazoo River Upper : 2 torpedos
      Tallahatchie River : 2 torpedos
      Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard
      Winchester : 1 storehouse
      Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Falmouth : 1 drill_camp and 1 recruitment_center
      Asheville : 1 storehouse
      Archedelphia : 1 storehouse
      Fort Henry-Donelson : 1 artillery, 1 breastwork, 1 entrenchments and 1 militia
      Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2
      Galveston Bay SZ : 1 battleship and 1 ironclad
      Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Fort Pillow : 1 drill_camp and 1 recruitment_center
      Camden : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
      New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
      Harrisonburg : 1 storehouse
      Newport : 1 storehouse
      Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
      Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Pamlico Sound SZ : 1 frigate, 1 torpedo and 1 transport
      Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center
      Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3
      Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse
      James SZ : 1 ironclad
      Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse
      Sentinella : 1 barracks, 1 civilian_economy, 1 militia, 1 recruitment_center and 1 storehouse
      Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center
      Outer Bank South : 1 fortifications
      Milford Station : 1 drill_camp, 1 general and 1 recruitment_center
      Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center
      Albemarle Sound SZ : 1 gunboat, 1 torpedo and 1 transport
      Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center
      Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Hampton Roads SZ : 3 battleships and 1 ironclad
      Appomattox Court House : 1 drill_camp and 1 recruitment_center
      Mount Pleasant : 1 militia
      Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center
      Monroes Crossroads : 1 drill_camp and 1 recruitment_center
      West Point : 1 drill_camp and 1 recruitment_center
      Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2
      Amelia : 1 drill_camp and 1 recruitment_center
      Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
      Lawrenceville : 1 civilian_economy and 1 storehouse
      Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
      Waycross : 1 storehouse
      Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse
      Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Warrenton : 2 artilleries, 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 1 general, 2 infantry, 5 militias, 1 recruitment_center and 1 storehouse
      Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Jasper : 1 drill_camp and 1 recruitment_center
      Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse
      Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Nottoway : 1 storehouse
      Fort Jackson : 1 fortifications and 1 militia
      Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse
      Deer Creek River : 2 torpedos
      Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Cheraw : 1 drill_camp and 1 recruitment_center
      Tennessee River Confluence : 1 gunboat, 2 torpedos and 1 transport
      Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Wharton : 1 civilian_economy, 1 militia and 1 storehouse
      Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
      Steele Bayou River : 1 torpedo
      Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse
      Harrison's Landing : 1 drill_camp and 1 recruitment_center
      Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Chester : 1 storehouse
      Louisa : 1 storehouse
      Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
      Moulton : 1 drill_camp and 1 recruitment_center
      Mississippi Mouth SZ : 1 militia and 1 transport
      Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
      Leona : 1 storehouse
      Brandon : 1 drill_camp and 1 recruitment_center
      Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
      Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse
      Smithfield : 1 storehouse
      Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center
      Napoloen : 1 drill_camp and 1 recruitment_center
      Fort Hindman : 1 breastwork, 1 entrenchments, 1 infantry and 1 militia
      Jefferson : 1 militia and 1 storehouse
      Mississippi River Delta : 3 torpedos
      Apalachicola : 1 militia
      Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
      Monroe : 1 militia
      Darbytown : 1 drill_camp and 1 recruitment_center
      Goochland : 1 civilian_economy and 1 storehouse
      Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 1 militia, 1 recruitment_center, 1 shipyard and 1 storehouse
      Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse
      Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
      Erin : 1 drill_camp and 1 recruitment_center
      Columbia : 1 storehouse
      Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3
      Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse
      New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center
      Lower Chesapeake Bay SZ : 1 gunboat, 1 militia and 1 transport
      Grenada : 1 drill_camp and 1 recruitment_center
      Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry, 4 militias and 1 recruitment_center
      Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse
      Santa Rosa : 1 breastwork and 1 infantry
      Aberdeen Station : 1 train
      Atlanta Station : 1 train
      Augusta Station : 1 train
      Charlotte Station : 1 train
      Gordonsville Station : 1 train
      Hanover Junction Station : 1 train
      Jackson Station : 1 train
      Memphis Station : 1 train
      Montgomery Station : 1 train
      Nashville Station : 1 train
      New Orleans Station : 1 train
      Petersburg Station : 1 train
      Richmond Station : 1 train
      Savannah Station : 1 train
      Debt1 : 12 ConfederateDebts
      

      Production/PUs Summary :

      Confederate : 219 / 274
      Pro-Confederate : 28 / 0
      AI_Confederate_Commanders : 0 / 0
      Union : 256 / 0
      Pro-Union : 51 / 0
      AI_Union_Commanders : 0 / 0
      

      Dice Statistics:

      Total
              2 was rolled 1 times
              6 was rolled 1 times
              7 was rolled 2 times
              8 was rolled 2 times
              11 was rolled 1 times
          Average roll : 7.000
          Median : 7.000
          Variance : 1.153
          Standard Deviation : 1.074
          Total rolls : 7
      
      Null / Other
              6 was rolled 1 times
          Average roll : 6.000
          Median : 6.000
          Variance : ∞
          Standard Deviation : ∞
          Total rolls : 1
      
      Confederate Combat
              2 was rolled 1 times
              8 was rolled 2 times
          Average roll : 6.000
          Median : 8.000
          Variance : 2.125
          Standard Deviation : 1.458
          Total rolls : 3
      
      Union Combat
              7 was rolled 2 times
              11 was rolled 1 times
          Average roll : 8.333
          Median : 7.000
          Variance : 2.125
          Standard Deviation : 1.458
          Total rolls : 3
      

      Savegame

      posted in Play Boardgames
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      patman96734
    • RE: Civil War Test

      TripleA Move Summary: Confederate round 1

      TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6

      Game History

      Round: 1
      
          War Financing - Confederate
              Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body>
              Note to players Union: <body><img src="UnionIntro.gif"/></body>
              Confederate spend nothing on User Action: Action Confederate Take Loan1
              Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
              Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
              Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
              Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
              Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
      
          First Purchase - Confederate
              Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
              Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
              Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
              Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
              Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
              Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
              Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
              Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry; 
      
          Non Combat Forced March - Confederate
              1 infantry moved from Richmond to Mechanicsville
              1 general moved from Richmond to Milford Station
              1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
              1 militia moved from Chancellorsville to Falmouth
              1 militia moved from Strasburg to Winchester
              1 artillery moved from Warrenton to Upperville
      
          Second Purchase - Confederate
              Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry; 
      
          Place Units - Confederate
              Units in Warrenton being upgraded or consumed: 2 militias
              2 cavalrys placed in Warrenton
              Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat
              1 battleship and 1 ironclad placed in Hampton Roads SZ
              Units in Petersburg being upgraded or consumed: 1 militia
              1 infantry placed in Petersburg
              Units in Mobile Bay SZ being upgraded or consumed: 1 frigate
              1 battleship placed in Mobile Bay SZ
              Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate
              1 battleship placed in Mississippi River Lower 6
              Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
              1 battleship and 1 ironclad placed in Galveston Bay SZ
              Units in Houston being upgraded or consumed: 1 militia
              1 infantry placed in Houston
              Units in Vicksburg being upgraded or consumed: 1 militia
              1 infantry placed in Vicksburg
              Units in Chattanooga being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Chattanooga
              Units in Charlotte being upgraded or consumed: 1 militia
              1 infantry placed in Charlotte
              Units in Sparta being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Sparta
              Units in Memphis being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Memphis
              Units in Hampton Roads SZ being upgraded or consumed: 1 frigate
              1 battleship placed in Hampton Roads SZ
              Units in Memphis being upgraded or consumed: 1 infantry
              1 elite_infantry placed in Memphis
      
          Combat Move - Confederate
              1 general moved from Warrenton to Manassas
              1 militia moved from Warrenton to Manassas
              1 artillery moved from Warrenton to Manassas
              1 militia moved from Upperville to Manassas
              1 artillery moved from Upperville to Manassas
              1 militia moved from Aquia Creek to Manassas
              1 militia moved from Aquia Creek to Manassas
              1 militia moved from Aquia Creek to Manassas
              1 militia moved from Falmouth to Warrenton
              1 militia moved from Cedar Mountain to Culpeper
              1 militia moved from Front Royal to Upperville
              1 militia moved from Winchester to Front Royal
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
              1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ
              1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ
              1 militia moved from Tallahassee to Apalachicola
      

      Savegame

      posted in Play Boardgames
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      patman96734
    • Civil War Test

      Testing TripleA play by forum.

      PDW

      posted in Play Boardgames
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      patman96734
    • RE: WWII classic v2.0.0 TA patman-test

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0.0

      Game History

      Round: 1
      
          Research Technology - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      patman96734
    • WWII classic v2.0.0 TA patman-test

      Test of Play by forum TripleA WWII classic map v2.0.0

      posted in League
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      patman96734