TripleA Turn Summary: Confederate round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 2
War Financing - Confederate
Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment
Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
Confederate spend nothing on User Action: Action Confederate Take Loan2
Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2
Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2
Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs
Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
First Purchase - Confederate
Note to players Confederate: <body><img src="September1861.gif"/></body>
Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry;
Non Combat Forced March - Confederate
1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 militia moved from Wharton to Galveston
Second Purchase - Confederate
Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry;
Place Units - Confederate
Units in Warrenton being upgraded or consumed: 2 militias
2 infantry placed in Warrenton
1 frigate and 1 submarine placed in Hampton Roads SZ
Units in Lexington being upgraded or consumed: 1 infantry
1 elite_infantry placed in Lexington
Units in Charlotte being upgraded or consumed: 1 militia
1 infantry placed in Charlotte
Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
1 battleship placed in Pamlico Sound SZ
Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad and 1 torpedo placed in Charleston Harbor SZ
Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate
1 battleship and 1 torpedo placed in Charleston Harbor SZ
3 torpedos placed in Charleston Harbor SZ
Units in Vicksburg being upgraded or consumed: 1 militia
1 infantry placed in Vicksburg
Units in Sentinella being upgraded or consumed: 1 militia
1 infantry placed in Sentinella
Combat Move - Confederate
Confederate takes Gilmer from Pro-Confederate
Confederate takes Paraclifta from Pro-Confederate
Confederate takes Tahlequah from Pro-Confederate
Confederate takes Mill Springs from Pro-Confederate
Confederate takes London from Pro-Confederate
Confederate takes Stanford from Pro-Confederate
1 militia moved from Upperville to Manassas
1 artillery moved from Upperville to Manassas
1 artillery moved from Warrenton to Manassas
1 artillery moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 general moved from Warrenton to Manassas
1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta
1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ
1 militia moved from Jefferson to Gilmer
1 militia moved from Camden to Paraclifta
1 militia moved from Fort Hindman to Mississippi River Lower 3
1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4
1 militia moved from Monroe to Mississippi River Lower 5
1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6
1 militia moved from Mine Creek to Tahlequah
1 general moved from Sparta to London
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Fort Henry-Donelson to Cumberland River Middle
1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper
1 militia moved from Cumberland River Upper to Stanford
Battle - Confederate
Confederate creates battle in territory Debt1
Confederate has abandoned Ohio River Headwaters to Union
Confederate has abandoned San Francisco Bay SZ to Union
Confederate has abandoned South Carolina Coast SZ to Union
Confederate has abandoned North Carolina Coast SZ to Union
Battle in Manassas
Confederate attack with 3 artilleries, 1 general and 4 militias
Union defend with 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.33 expected hits
Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
1 militia owned by the Union lost in Manassas
Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 2 : 2/1 hits, 2.17 expected hits
Union roll dice for 1 artillery, 2 cavalrys and 2 militias in Manassas, round 2 : 1/0 hits, 1.00 expected hits
Units damaged: 1 general owned by the Confederate
2 militias owned by the Union lost in Manassas
Confederate roll artillery_cannonade dice in Manassas : 0/1 hits, 0.08 expected hits
Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 3 : 2/1 hits, 2.17 expected hits
Union roll dice for 1 artillery and 2 cavalrys in Manassas, round 3 : 1/1 hits, 0.83 expected hits
2 cavalrys owned by the Union and 1 militia owned by the Confederate lost in Manassas
Union and Confederate reach a stalemate
, taking South Carolina Coast SZ from Neutral. Battle score for attacker is 8
Casualties for Union: 2 cavalrys and 3 militias
Casualties for Confederate: 1 militia
Battle in Gulf of Mexico West SZ
Confederate attack with 1 battleship
Union defend with 1 gunboat
Confederate roll dice for 1 battleship in Gulf of Mexico West SZ, round 2 : 1/1 hits, 0.58 expected hits
Union roll dice for 1 gunboat in Gulf of Mexico West SZ, round 2 : 0/1 hits, 0.17 expected hits
1 gunboat owned by the Union lost in Gulf of Mexico West SZ
Confederate win, taking Gulf of Mexico West SZ from Union with 1 battleship remaining. Battle score for attacker is 5
Casualties for Union: 1 gunboat
Battle in Alabama Coast SZ
Confederate attack with 2 battleships
Union defend with 1 battleship and 1 transport
Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1.17 expected hits
Union roll dice for 1 battleship and 1 transport in Alabama Coast SZ, round 2 : 0/1 hits, 0.58 expected hits
1 battleship owned by the Union lost in Alabama Coast SZ
1 transport owned by the Union lost in Alabama Coast SZ
Confederate win, taking Alabama Coast SZ from Union with 2 battleships remaining. Battle score for attacker is 16
Casualties for Union: 1 battleship and 1 transport
Battle in Middle Chesapeake Bay SZ
Confederate attack with 3 battleships, 1 frigate and 1 gunboat
Union defend with 1 frigate
Confederate roll dice for 3 battleships, 1 frigate and 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2.33 expected hits
Union roll dice for 1 frigate in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0.33 expected hits
1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Middle Chesapeake Bay SZ
Confederate win, taking Middle Chesapeake Bay SZ from Union with 3 battleships and 1 gunboat remaining. Battle score for attacker is 0
Casualties for Confederate: 1 frigate
Casualties for Union: 1 frigate
Second Non Combat Move - Confederate
Turn Complete - Confederate
Confederate collect 0 PUs; end with 303 PUs
Units generate 3 Manpower; Confederate end with 3 Manpower
Units generate 120 Supplies; Confederate end with 120 Supplies
Units generate 146 PUs; Confederate end with 449 PUs
Units generate 38 Industry; Confederate end with 38 Industry
1 unit repaired.
Combat Hit Differential Summary :
Union regular : 0.08
Confederate regular : -0.42
Union artillery_cannonade : -1.17
Confederate artillery_cannonade : 0.58
Territory Summary for Confederate :
Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse
Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 4 militias, 1 recruitment_center and 1 storehouse
Woodville : 1 storehouse
Dublin : 1 civilian_economy and 1 storehouse
Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard
Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
Upperville : 1 elite_cavalry and 3 infantry
Mansfield : 1 storehouse
Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse
Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
Brashear City : 1 drill_camp and 1 recruitment_center
Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia
Mississippi River Lower 5 : 1 flag, 1 torpedo
Mississippi River Lower 7 : 3 torpedos
Mississippi River Lower 4 : 1 militia and 1 transport
Mississippi River Lower 6 : 1 flag, 1 militia and 2 transports
Mississippi River Lower 2 : 1 flag, 1 gunboat, 1 ironclad, 4 torpedos and 1 transport
Mississippi River Lower 3 : 1 flag, 2 torpedos
Bermuda Hundred : 1 storehouse
Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2
Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 3 infantry, 1 recruitment_center2 and 1 shipyard
Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Front Royal : 1 civilian_economy, 3 militias and 1 storehouse
Tuskegee : 1 civilian_economy and 1 storehouse
Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Thomasville : 1 drill_camp and 1 recruitment_center
Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse
Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center
Lexington : 1 elite_infantry, 1 parade_ground and 1 recruitment_center
Mine Creek : 1 elite_cavalry and 1 storehouse
Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 2 infantry and 1 recruitment_center2
Houma : 1 drill_camp and 1 recruitment_center
Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
Blackville : 1 drill_camp and 1 recruitment_center
Arkansas River Lower : 1 flag, 1 gunboat
La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
San Felipe : 1 militia and 1 storehouse
Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Charleston Harbor SZ : 1 flag, 1 battleship, 1 ironclad and 5 torpedos
Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center
Warsaw : 1 civilian_economy and 1 storehouse
Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Palmyra : 1 storehouse
Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse
Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse
Sussex : 1 drill_camp and 1 recruitment_center
Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse
Vermilionville : 1 drill_camp and 1 recruitment_center
Sunflower River : 2 torpedos
Fort St Philip : 1 fortifications and 1 infantry
Rolling Fork River : 2 torpedos
Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Starkville : 1 drill_camp and 1 recruitment_center
Fort Macon : 1 fortifications and 2 infantry
Outer Bank North : 1 fortifications and 2 militias
Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2
Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center
Yellow Bayou : 1 militia
Greenwood : 1 drill_camp and 1 recruitment_center
Mobile Bay SZ : 1 flag, 4 torpedos
College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse
Brevard : 1 drill_camp and 1 recruitment_center
Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Carrollton : 1 drill_camp and 1 recruitment_center
North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Tennessee River Lower : 1 transport
Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
Tappahannock : 1 drill_camp and 1 recruitment_center
Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center
Yazoo River Lower : 2 torpedos
Red River Lower : 1 transport
Hawkinsville : 1 storehouse
Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Corinth : 1 recruitment_center2 and 1 storehouse
City Point : 1 drill_camp and 1 recruitment_center
Yazoo River Upper : 2 torpedos
Tallahatchie River : 2 torpedos
Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard
Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse
Falmouth : 1 drill_camp and 1 recruitment_center
Asheville : 1 storehouse
Archedelphia : 1 storehouse
Fort Henry-Donelson : 1 artillery, 1 breastwork and 1 entrenchments
Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2
Galveston Bay SZ : 1 flag, 1 ironclad
Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Fort Pillow : 1 drill_camp and 1 recruitment_center
Camden : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
Harrisonburg : 1 storehouse
Mill Springs : 1 flag, 1 militia and 1 recruitment_center
Newport : 1 storehouse
Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse
Pamlico Sound SZ : 1 flag, 1 battleship, 1 torpedo and 1 transport
Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center
Middle Chesapeake Bay SZ : 1 flag, 3 battleships and 1 gunboat
Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3
Paraclifta : 1 flag, 1 militia
Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse
James SZ : 1 flag, 1 ironclad
Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse
Sentinella : 1 barracks, 1 civilian_economy, 1 infantry, 1 recruitment_center and 1 storehouse
Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center
Outer Bank South : 1 fortifications
Milford Station : 1 drill_camp, 1 general and 1 recruitment_center
Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center
Albemarle Sound SZ : 1 flag, 1 gunboat, 1 torpedo and 1 transport
Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center
Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse
Hampton Roads SZ : 1 flag
Appomattox Court House : 1 drill_camp and 1 recruitment_center
Mount Pleasant : 1 militia
Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center
Monroes Crossroads : 1 drill_camp and 1 recruitment_center
West Point : 1 drill_camp and 1 recruitment_center
Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2
Amelia : 1 drill_camp and 1 recruitment_center
Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Lawrenceville : 1 civilian_economy and 1 storehouse
Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
Waycross : 1 storehouse
Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse
Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Warrenton : 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 4 infantry, 1 recruitment_center and 1 storehouse
Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Jasper : 1 drill_camp and 1 recruitment_center
Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse
Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse
Nottoway : 1 storehouse
Cumberland River Upper : 1 transport
Tahlequah : 1 flag, 1 militia
Fort Jackson : 1 fortifications and 1 militia
Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Manassas : 3 artilleries, 1 general and 3 militias
Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse
Deer Creek River : 2 torpedos
Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Cheraw : 1 drill_camp and 1 recruitment_center
Tennessee River Confluence : 1 flag, 1 gunboat, 2 torpedos and 1 transport
Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Wharton : 1 civilian_economy and 1 storehouse
Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse
Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Steele Bayou River : 1 torpedo
Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse
Harrison's Landing : 1 drill_camp and 1 recruitment_center
Gilmer : 1 flag, 1 militia and 1 storehouse
Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse
Chester : 1 storehouse
Louisa : 1 storehouse
Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Moulton : 1 drill_camp and 1 recruitment_center
Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
London : 1 flag, 1 general, 1 militia and 1 storehouse
Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Leona : 1 storehouse
Brandon : 1 drill_camp and 1 recruitment_center
Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse
Smithfield : 1 storehouse
Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center
Napoloen : 1 drill_camp and 1 recruitment_center
Fort Hindman : 1 breastwork, 1 entrenchments and 1 infantry
Jefferson : 1 storehouse
Mississippi River Delta : 1 battleship and 3 torpedos
Apalachicola : 1 militia
Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
Darbytown : 1 drill_camp and 1 recruitment_center
Goochland : 1 civilian_economy and 1 storehouse
Alabama Coast SZ : 1 flag, 2 battleships
Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 2 militias, 1 recruitment_center, 1 shipyard and 1 storehouse
Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse
Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Erin : 1 drill_camp and 1 recruitment_center
Stanford : 1 flag, 2 militias, 1 recruitment_center and 1 storehouse
Columbia : 1 storehouse
Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3
Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse
New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center
Gulf of Mexico West SZ : 1 flag, 1 battleship
Lower Chesapeake Bay SZ : 1 flag, 1 ironclad, 1 militia, 1 submarine and 1 transport
Grenada : 1 drill_camp and 1 recruitment_center
Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry and 1 recruitment_center
Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse
Santa Rosa : 1 breastwork and 1 infantry
Aberdeen Station : 1 train
Atlanta Station : 1 train
Augusta Station : 1 train
Charlotte Station : 1 train
Gordonsville Station : 1 train
Hanover Junction Station : 1 train
Jackson Station : 1 train
Memphis Station : 1 train
Montgomery Station : 1 train
Nashville Station : 1 train
New Orleans Station : 1 train
Petersburg Station : 1 train
Richmond Station : 1 train
Savannah Station : 1 train
Debt1 : 11 ConfederateDebts
Debt2 : 12 ConfederateDebts
Production/PUs Summary :
Confederate : 222 / 449
Pro-Confederate : 23 / 0
AI_Confederate_Commanders : 0 / 0
Union : 258 / 321
Pro-Union : 51 / 0
AI_Union_Commanders : 0 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
7 was rolled 6 times
8 was rolled 5 times
9 was rolled 2 times
10 was rolled 5 times
11 was rolled 4 times
12 was rolled 1 times
Average roll : 6.452
Median : 7.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 42
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Confederate Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
7 was rolled 1 times
8 was rolled 3 times
9 was rolled 1 times
10 was rolled 1 times
Average roll : 5.533
Median : 6.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 15
Pro-Confederate Combat
4 was rolled 1 times
6 was rolled 1 times
8 was rolled 1 times
10 was rolled 2 times
Average roll : 7.600
Median : 8.000
Variance : 1.229
Standard Deviation : 1.109
Total rolls : 5
Union Combat
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 1 times
7 was rolled 5 times
8 was rolled 1 times
9 was rolled 1 times
10 was rolled 2 times
11 was rolled 4 times
12 was rolled 1 times
Average roll : 7.095
Median : 7.000
Variance : 1.512
Standard Deviation : 1.230
Total rolls : 21